[QUOTE="dzimm"]
[QUOTE="Brendissimo35"]
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Brendissimo35
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Nowhere in that game did I see elements of tactical shooters (if you mean games like rainbow six). I thought the AI was quite good on the whole for 2004, it flanked, had leadership structure, threw grenades, called in unscripted backup, etc. Of course the story is **** but it's really fun in a B movie sort of way. Pure action, no brains. You can call the level design "sudden death" if you like, but I think it was brilliant. Especially in the more open levels that deal less with mutants, the game really shined. Multiple objectives, dozens of distinct paths to them, and many different approaches to combat. From a pure gameplay perspective, I think Far Cry was easily the best out of 2004's "big three" (Doom 3, Half Life 2, and Far Cry).
Since gameplay includes AI, innovative use of physics, pacing, interaction with NPC's, I think FarCry was MILES, MILES below Half Life 2.
From a strictly gunplay perspective, yes I agree with you. Besides the gravity gun, HL2 guns were more or less par for the course.
And with regards to the thread, I feel that Crytek is a good developer whose last game wasn't that good. Just that and nothing else.
The only gripe I have is with Cevat "captain obvious" yerli who has the penchant for pointing out and saying things of general knowledge like hes's doing us ignoramuses a favour. Like how consoles are holding Pc's back.
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