Is this true? if it is i am no longer going to buy it.
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No, unfortunately it's not.
It's real-time with pause, but you do not control every swing, block etc. Think of it like an RTS, that's how it plays
Yes it is actually. Except the turns are expressed as time cycles in real time and you have the ability to pause.
So don't think of it as FF turn based where two rows of people are taking potshots at eachother one by one.
Unfortunately not? Its like baldurs gate, but its now rendered in 3D. Dunno why you think its unfortunate.No, unfortunately it's not.
It's real-time with pause, but you do not control every swing, block etc. Think of it like an RTS, that's how it plays
AdrianWerner
Think of it like Neverwinter Nights, only with a better story and graphics. The mechanics are turn based, but the actual combat is smooth enough to render it irrelevant. In other words, the turn based system works behind the scenes. You can pause it and queue orders to the party members, though.Is this true? if it is i am no longer going to buy it.
yohomes
based on what idea i have it has a different combat system than kotor or Mass Effect.Kotor/NWN has a round based pseudo realtime system and ME didn't has any such limitations and your attacks it only depended upon you ability to mash button or keys
Dragon Age on the other hand scraps the round system and you attacks are only dependent upon your attack speed (there is something call swing timer which represents this speed). for example if you attack is 1.5 times faster than the opponents, you will be able to attack 3 times while the opponent has attacked only 2 times. Another difference from Mass Effect would be lack of twitch based things -- for example in ME if you want to avoid a bullet you can dodge by jumping around, but in Dragon Age you dodge will depend upon your characters stats -- hence you will need to have a proper character build
That is turn based thoe. It doesn't matter really. I would appreciate it if these button mashing jockey's go play Halo 3 instead. Its pretty easy to tell that they are not buying this for the role-playing part of the game.Its not the kind of turned based your probably thinking of.
Play Neverwinter Nights, or Neverwinter Nights 2. The combat is exactly like that.
evilross
This is rediculous... seriously. Ok, listen up, Knights of the Old Republic was turn based and is one of the greatest games ever made... this game will be epic and if you're not going to buy it because its turn based than great, I wouldnt want a 70 hour bioware game to go to waste.
Man, I'm tired of little kids complaining about this to their mommies.
It's obviously too complicated for you to look up one of the million game play videos. So for all you kiddies I'll help you out.
YES IT"S TURN BASE!!! Don't buy it. Stop making threads about it. Just don't buy it and stop talking about it.
/End Thread
Another difference from Mass Effect would be lack of twitch based things -- for example in ME if you want to avoid a bullet you can dodge by jumping around, but in Dragon Age you dodge will depend upon your characters stats -- hence you will need to have a proper character buildnaval
I was pretty happy when I found out this game wasn't as action oriented as ME or Oblivion...I dislike that twitch style of gaming for RPGs. It completely ruined the stats system, almost to the point of making them useless. While I enjoy turn based, I'm fine with the real time system. Your ability in combat is directly related to how well you've built your character, not how fast you mash buttons/click the mouse. This trend towards action RPGs was really starting to get annoying.
Even though DA:O isn't turned based, the style of combat it uses where you can't really take direct control over your characters really needs to die. Oblivion took a step in the right direction, it just needed to be expanded upon. This game could've been great but sadly, it's another deep, in depth RPG that just isn't FUN to PLAY when it comes to the combat. I mean, isn't that why we play games? To have fun?
Oblivion is one of the most boring experiences. Controlling a party of characters is a LOT MORE FUN than swinging a sword in a repetitive way with only one character.Even though DA:O isn't turned based, the style of combat it uses where you can't really take direct control over your characters really needs to die. Oblivion took a step in the right direction, it just needed to be expanded upon. This game could've been great but sadly, it's another deep, in depth RPG that just isn't FUN to PLAY when it comes to the combat. I mean, isn't that why we play games? To have fun?
ThatGuyFromB4
Its not fun for a casual gamer like you who just started playing games yesterday. Just because you do not like these types of games does not mean that everyone also doesn't.Even though DA:O isn't turned based, the style of combat it uses where you can't really take direct control over your characters really needs to die. Oblivion took a step in the right direction, it just needed to be expanded upon. This game could've been great but sadly, it's another deep, in depth RPG that just isn't FUN to PLAY when it comes to the combat. I mean, isn't that why we play games? To have fun?
ThatGuyFromB4
[QUOTE="ThatGuyFromB4"]Oblivion is one of the most boring experiences. Controlling a party of characters is a LOT MORE FUN than swinging a sword in a repetitive way with only one character.Even though DA:O isn't turned based, the style of combat it uses where you can't really take direct control over your characters really needs to die. Oblivion took a step in the right direction, it just needed to be expanded upon. This game could've been great but sadly, it's another deep, in depth RPG that just isn't FUN to PLAY when it comes to the combat. I mean, isn't that why we play games? To have fun?
xsubtownerx
And I said it needed to be expanded upon. I don't care if you're controlling 20 characters, I don't find it fun to not be in control of my sword swings, or my dodges, or my blocks. Sitting back and watching my character play himself wasn't fun 10 years ago and it isn't fun in 2009.
Oblivion is one of the most boring experiences. Controlling a party of characters is a LOT MORE FUN than swinging a sword in a repetitive way with only one character.[QUOTE="xsubtownerx"][QUOTE="ThatGuyFromB4"]
Even though DA:O isn't turned based, the style of combat it uses where you can't really take direct control over your characters really needs to die. Oblivion took a step in the right direction, it just needed to be expanded upon. This game could've been great but sadly, it's another deep, in depth RPG that just isn't FUN to PLAY when it comes to the combat. I mean, isn't that why we play games? To have fun?
ThatGuyFromB4
And I said it needed to be expanded upon. I don't care if you're controlling 20 characters, I don't find it fun to not be in control of my sword swings, or my dodges, or my blocks. Sitting back and watching my character play himself wasn't fun 10 years ago and it isn't fun in 2009.
Yes, because time changes what gameplay is fun.
Not exactly its like Baldur's Gate and NWN. To some it all up its gameplay is what you'd expect of a crpg.
Even though DA:O isn't turned based, the style of combat it uses where you can't really take direct control over your characters really needs to die. Oblivion took a step in the right direction, it just needed to be expanded upon. This game could've been great but sadly, it's another deep, in depth RPG that just isn't FUN to PLAY when it comes to the combat. I mean, isn't that why we play games? To have fun?
ThatGuyFromB4
Then crpgs aren't for you.
Oblivion is one of the most boring experiences. Controlling a party of characters is a LOT MORE FUN than swinging a sword in a repetitive way with only one character.[QUOTE="xsubtownerx"][QUOTE="ThatGuyFromB4"]
Even though DA:O isn't turned based, the style of combat it uses where you can't really take direct control over your characters really needs to die. Oblivion took a step in the right direction, it just needed to be expanded upon. This game could've been great but sadly, it's another deep, in depth RPG that just isn't FUN to PLAY when it comes to the combat. I mean, isn't that why we play games? To have fun?
ThatGuyFromB4
And I said it needed to be expanded upon. I don't care if you're controlling 20 characters, I don't find it fun to not be in control of my sword swings, or my dodges, or my blocks. Sitting back and watching my character play himself wasn't fun 10 years ago and it isn't fun in 2009.
Fine. You don't like it. That doesn't mean it isn't loved by many RPG gamers out there. There's a lot more depth for combat when controlling a party of characters that must be strategically used, versus one character that swings a sword and blocks in every fight.Please Log In to post.
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