Is dragon age Origins really turn based?

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yohomes

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#1 yohomes
Member since 2007 • 134 Posts

Is this true? if it is i am no longer going to buy it.

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deactivated-5d6bb9cb2ee20

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#2 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

Is this true? if it is i am no longer going to buy it.

yohomes
What's wrong with turn based games?
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evilross

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#3 evilross
Member since 2003 • 2076 Posts

Its not the kind of turned based your probably thinking of.

Play Neverwinter Nights, or Neverwinter Nights 2. The combat is exactly like that.

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Espada12

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#4 Espada12
Member since 2008 • 23247 Posts

No.... you can just pause the game and issue more indepth commands.

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mythrol

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#5 mythrol
Member since 2005 • 5237 Posts
It's not turn based at all. It's real time with the ability to pause. Imagine you were playing WoW and controlling the entire party instead of just one character. That's how Dragon Age plays.
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AdrianWerner

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#6 AdrianWerner
Member since 2003 • 28441 Posts

No, unfortunately it's not.

It's real-time with pause, but you do not control every swing, block etc. Think of it like an RTS, that's how it plays

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Filthybastrd

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#7 Filthybastrd
Member since 2009 • 7124 Posts

Yes it is actually. Except the turns are expressed as time cycles in real time and you have the ability to pause.

So don't think of it as FF turn based where two rows of people are taking potshots at eachother one by one.

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Nidget

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#8 Nidget
Member since 2009 • 1325 Posts
TBH ive never tried a game like it. I will give it a rent, its a pity the lip syncing is pretty bad. Expected better from Bioware.
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lundy86_4

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#9 lundy86_4
Member since 2003 • 62017 Posts

TBH ive never tried a game like it. I will give it a rent, its a pity the lip syncing is pretty bad. Expected better from Bioware. Nidget

What video did you watch where the lip-syncing was bad? From the ones i've seen, they are all fine :?

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chadwardennn

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#10 chadwardennn
Member since 2007 • 883 Posts

No, unfortunately it's not.

It's real-time with pause, but you do not control every swing, block etc. Think of it like an RTS, that's how it plays

AdrianWerner
Unfortunately not? Its like baldurs gate, but its now rendered in 3D. Dunno why you think its unfortunate.
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Flanker15

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#11 Flanker15
Member since 2004 • 1526 Posts

It's not like X-COM *swoon* if that's what you're thinking.

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hiphops_savior

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#12 hiphops_savior
Member since 2007 • 8535 Posts

Is this true? if it is i am no longer going to buy it.

yohomes
Think of it like Neverwinter Nights, only with a better story and graphics. The mechanics are turn based, but the actual combat is smooth enough to render it irrelevant. In other words, the turn based system works behind the scenes. You can pause it and queue orders to the party members, though.
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naval

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#13 naval
Member since 2003 • 11108 Posts

based on what idea i have it has a different combat system than kotor or Mass Effect.Kotor/NWN has a round based pseudo realtime system and ME didn't has any such limitations and your attacks it only depended upon you ability to mash button or keys

Dragon Age on the other hand scraps the round system and you attacks are only dependent upon your attack speed (there is something call swing timer which represents this speed). for example if you attack is 1.5 times faster than the opponents, you will be able to attack 3 times while the opponent has attacked only 2 times. Another difference from Mass Effect would be lack of twitch based things -- for example in ME if you want to avoid a bullet you can dodge by jumping around, but in Dragon Age you dodge will depend upon your characters stats -- hence you will need to have a proper character build

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Ribnarak

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#14 Ribnarak
Member since 2008 • 2299 Posts

im not buying it cz its turn based. I hate turn based.

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JangoWuzHere

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#15 JangoWuzHere
Member since 2007 • 19032 Posts

Its not the kind of turned based your probably thinking of.

Play Neverwinter Nights, or Neverwinter Nights 2. The combat is exactly like that.

evilross
That is turn based thoe. It doesn't matter really. I would appreciate it if these button mashing jockey's go play Halo 3 instead. Its pretty easy to tell that they are not buying this for the role-playing part of the game.
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TheEroica

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#16 TheEroica  Moderator
Member since 2009 • 24433 Posts

This is rediculous... seriously. Ok, listen up, Knights of the Old Republic was turn based and is one of the greatest games ever made... this game will be epic and if you're not going to buy it because its turn based than great, I wouldnt want a 70 hour bioware game to go to waste.

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deactivated-5b69bebd1b0b6

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#17 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts

It's like a KOTOR-type combat system. I see nothing wrong with that.

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sleepingzzz

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#18 sleepingzzz
Member since 2006 • 2263 Posts

Man, I'm tired of little kids complaining about this to their mommies.

It's obviously too complicated for you to look up one of the million game play videos. So for all you kiddies I'll help you out.

YES IT"S TURN BASE!!! Don't buy it. Stop making threads about it. Just don't buy it and stop talking about it.

/End Thread

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xsubtownerx

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#19 xsubtownerx
Member since 2007 • 10705 Posts
Controlling one character in a real time combat system is a lot lamer than controlling a FULL PARTY of characters in a semi-real time combat system which will require strategy.
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blaaah

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#20 blaaah
Member since 2003 • 236 Posts

Another difference from Mass Effect would be lack of twitch based things -- for example in ME if you want to avoid a bullet you can dodge by jumping around, but in Dragon Age you dodge will depend upon your characters stats -- hence you will need to have a proper character build

naval

I was pretty happy when I found out this game wasn't as action oriented as ME or Oblivion...I dislike that twitch style of gaming for RPGs. It completely ruined the stats system, almost to the point of making them useless. While I enjoy turn based, I'm fine with the real time system. Your ability in combat is directly related to how well you've built your character, not how fast you mash buttons/click the mouse. This trend towards action RPGs was really starting to get annoying.

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ThatGuyFromB4

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#21 ThatGuyFromB4
Member since 2009 • 697 Posts

Even though DA:O isn't turned based, the style of combat it uses where you can't really take direct control over your characters really needs to die. Oblivion took a step in the right direction, it just needed to be expanded upon. This game could've been great but sadly, it's another deep, in depth RPG that just isn't FUN to PLAY when it comes to the combat. I mean, isn't that why we play games? To have fun?

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xsubtownerx

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#22 xsubtownerx
Member since 2007 • 10705 Posts

Even though DA:O isn't turned based, the style of combat it uses where you can't really take direct control over your characters really needs to die. Oblivion took a step in the right direction, it just needed to be expanded upon. This game could've been great but sadly, it's another deep, in depth RPG that just isn't FUN to PLAY when it comes to the combat. I mean, isn't that why we play games? To have fun?

ThatGuyFromB4
Oblivion is one of the most boring experiences. Controlling a party of characters is a LOT MORE FUN than swinging a sword in a repetitive way with only one character.
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JangoWuzHere

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#23 JangoWuzHere
Member since 2007 • 19032 Posts

Even though DA:O isn't turned based, the style of combat it uses where you can't really take direct control over your characters really needs to die. Oblivion took a step in the right direction, it just needed to be expanded upon. This game could've been great but sadly, it's another deep, in depth RPG that just isn't FUN to PLAY when it comes to the combat. I mean, isn't that why we play games? To have fun?

ThatGuyFromB4
Its not fun for a casual gamer like you who just started playing games yesterday. Just because you do not like these types of games does not mean that everyone also doesn't.
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ThatGuyFromB4

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#24 ThatGuyFromB4
Member since 2009 • 697 Posts

[QUOTE="ThatGuyFromB4"]

Even though DA:O isn't turned based, the style of combat it uses where you can't really take direct control over your characters really needs to die. Oblivion took a step in the right direction, it just needed to be expanded upon. This game could've been great but sadly, it's another deep, in depth RPG that just isn't FUN to PLAY when it comes to the combat. I mean, isn't that why we play games? To have fun?

xsubtownerx

Oblivion is one of the most boring experiences. Controlling a party of characters is a LOT MORE FUN than swinging a sword in a repetitive way with only one character.

And I said it needed to be expanded upon. I don't care if you're controlling 20 characters, I don't find it fun to not be in control of my sword swings, or my dodges, or my blocks. Sitting back and watching my character play himself wasn't fun 10 years ago and it isn't fun in 2009.

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Yandere

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#25 Yandere
Member since 2009 • 9878 Posts

[QUOTE="xsubtownerx"][QUOTE="ThatGuyFromB4"]

Even though DA:O isn't turned based, the style of combat it uses where you can't really take direct control over your characters really needs to die. Oblivion took a step in the right direction, it just needed to be expanded upon. This game could've been great but sadly, it's another deep, in depth RPG that just isn't FUN to PLAY when it comes to the combat. I mean, isn't that why we play games? To have fun?

ThatGuyFromB4

Oblivion is one of the most boring experiences. Controlling a party of characters is a LOT MORE FUN than swinging a sword in a repetitive way with only one character.

And I said it needed to be expanded upon. I don't care if you're controlling 20 characters, I don't find it fun to not be in control of my sword swings, or my dodges, or my blocks. Sitting back and watching my character play himself wasn't fun 10 years ago and it isn't fun in 2009.

Yes, because time changes what gameplay is fun.

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Gamerz1569

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#26 Gamerz1569
Member since 2008 • 2087 Posts

Not exactly its like Baldur's Gate and NWN. To some it all up its gameplay is what you'd expect of a crpg.

Even though DA:O isn't turned based, the style of combat it uses where you can't really take direct control over your characters really needs to die. Oblivion took a step in the right direction, it just needed to be expanded upon. This game could've been great but sadly, it's another deep, in depth RPG that just isn't FUN to PLAY when it comes to the combat. I mean, isn't that why we play games? To have fun?

ThatGuyFromB4

Then crpgs aren't for you.

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xsubtownerx

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#27 xsubtownerx
Member since 2007 • 10705 Posts

[QUOTE="xsubtownerx"][QUOTE="ThatGuyFromB4"]

Even though DA:O isn't turned based, the style of combat it uses where you can't really take direct control over your characters really needs to die. Oblivion took a step in the right direction, it just needed to be expanded upon. This game could've been great but sadly, it's another deep, in depth RPG that just isn't FUN to PLAY when it comes to the combat. I mean, isn't that why we play games? To have fun?

ThatGuyFromB4

Oblivion is one of the most boring experiences. Controlling a party of characters is a LOT MORE FUN than swinging a sword in a repetitive way with only one character.

And I said it needed to be expanded upon. I don't care if you're controlling 20 characters, I don't find it fun to not be in control of my sword swings, or my dodges, or my blocks. Sitting back and watching my character play himself wasn't fun 10 years ago and it isn't fun in 2009.

Fine. You don't like it. That doesn't mean it isn't loved by many RPG gamers out there. There's a lot more depth for combat when controlling a party of characters that must be strategically used, versus one character that swings a sword and blocks in every fight.
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AdrianWerner

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#28 AdrianWerner
Member since 2003 • 28441 Posts

Even though DA:O isn't turned based, the style of combat it uses where you can't really take direct control over your characters really needs to die.

ThatGuyFromB4

Sorry, but no. I actualy prefer my RPGs to have some tactical depth to their combat.