I was actually ruminating this very same turn of events.
And I'll say, not "dying" by any means, but it has lost much of its prestige. I don't fault the big console manufacturers for wanting to have their own spotlight, but at the same time having one centralized function where the entire industry came together is what made E3 a grand event. If anything, each brand knowing they would be weighed against their competitor made them so intensely focused on bringing their A-game to their presentations, delivering the big moments to us, the gamers. It was even fun for us to see how they wanted to upstage one another.
OK, of course I realize their endeavors haven't always been successful, each of the Big 3 have at one point (or more) faltered. But for the most part with their efforts mainly channeled into E3 as the keynote of the year, their biggest shows have always been at E3. Can anyone honestly say the independent shows by Sony, MS, and Nintendo have ever been as ground breaking or as energized as their best E3 presentations? Or even the decent E3 showcases? Are they really working just as hard when they're not feeling the presence of competition?
But like I was saying about E3 being the annual event where the entire industry gathered, it grew in scope in the latter years as more and more publishers capitalized on this platform; EA, Ubisoft, and Bethesda taking the opportunity to make their big announcements. And again just as with the console stages, these could be hit and miss. But that's besides the point; it's really about the potential for greater community outreach when the game developers have this centralized platform, and similarly have to put in the effort not to be overshadowed.
Back before E3 went all digital and I would watch the event on TV, in my case mainly from TechTV/G3, because I couldn't be there, they made me feel like I was there by not only providing the presentation feeds, as well as the in-depth developer interviews (another spotlight of E3) there were the in between moments of the LIVE show floor coverage, taking a tour of the grounds, all the hardware and developer booths... it was rewarding to see firsthand the carnival of electric lights across the convention hall, the lineups for live game demo stations, the elaborate game attractions of setting recreations (I don't even mind admitting I miss the old spotlights on booth babes), the game maker celebrities meet n' greets... an atmosphere energized with excitement and pride. A Disneyland of the digital medium.
So having all the hardware and software giants along with the up-and-comers congregate, even in competition still part of a collective purpose ; that THIS was the time of the year on the calendar that marked a new turning point for the industry, where the groundwork was set for the holiday season and the year to come.... that unified motive which made E3 a celebration of video games, why the gaming community anticipated it every year and making it a collective event for us, matching the collective drive of the business. What I've often described as the "Gaming Superbowl".
E3 meant a lot to me, something I set time for, so it saddens me to see it become fractured as it has, and subsequently having lost its purpose and from that its prestige. I don't mind there being multiple industry events (TGS, PAX, GDC, etc...) that gives us something throughout the year. But E3 having lost it's original purpose, diminished to become just another minor event drowned in the crowd, we no longer have that one singular gaming event that stands out to be the call to action for the industry and gamers alike... which is what we really need E3 for.
Wow.... I didn't realize my rumination would grow to this scale when I started typing it, so here's the TLDR;
* Even among multiple industry shows (TGS, GDC, PAX, etc...) E3 still had prestige.
* The whole industry came together, the big hardware makers, publishers, developers, along with up-and-comers
* the industry coming together brought the gaming community together, even in debate still a large gathering of what we have in common.
* It was both competitive and collective to move the gaming medium forward.
* In that competitive spirit, the companies put way more effort so as not to be upstaged, an effort we don't see in their independent shows.
* E3 used to be the calendar event of the year that marked the turning point for the industry, setting the ground work for holiday season and year to come.
* but since then lost its purpose as a unified Call to Action for the industry and gamers alike
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