Hideo Kojima is a great game designer. Even if you strip away all the cinematics, Kojima's underlying game design is excellent. He often gets carried away with the cinematics, which can detract from the gameplay, but there's no denying that his actual gameplay is great.
But even if we were to judge him as a movie director, he's pretty decent. The closest thing to a Hideo Kojima movie, Captain America: Winter Soldier, is a critically-acclaimed movie (89% on Rotten Tomatoes). Yet much of its plot is ripped straight out of the Metal Gear series (Stan Lee is a Hideo Kojima fan, so no surprise there), and Metal Gear did it better. Kojima's cinematic storytelling certainly isn't Oscar material, but he can hold his own against Hollywood blockbusters.
However, Kojima's style is an acquired taste. He's not afraid of throwing in batshit insane silliness for the sake of it, forcing audiences to suspend disbelief. In that regard, he's almost like the Tarantino of video games. Tarantino is also known for his over-the-top batshit insane silliness, which his fans love, as do Kojima's fans. Kojima has his own unique signature style, one that isn't trying to ape Hollywood (unlike almost every other cinematic game developer). Many love Kojima's style, and some also hate it, but the fact that he even has his own unique signature style makes him stand out from the pack.
And for those who think Kojima is a bad writer, I'd recommend checking out his adventure games, Snatcher and Policenauts, which have some of the best writing in the video game medium. The writing issues that plague the Metal Gear universe are similar to the writing issues that plague comic book universes (e.g. contradictions, retcons, and confusion). But when taking a break from the convoluted Metal Gear series, Snatcher and Policenauts are where Kojima's writing truly shines.
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