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The graphical fidelity of Crysis can be achieved on a console, but at a heavy price; the game would be heavily downgraded in terms of technology used and gameplay formulas implemented (say goodbye to open worlds and say hello to grey corridors).
The physics would also be extremely downgraded to the point where they'd be either unnoticable or nonexistant.
What console game out there has this much detail and draw distance in such a massive outdoor environment? NONE..
considering brand new PC's with 4 cores 4gigs of ram and $400 1gb video cards still somewhat choke running this game maxed out..
I agree completely. I have complete trust in their abilities to break the laws of physics and somehow make the game playable at 30FPS with less than 1 g of RAM.
No, end of.
I'm sure you've made this post already once ... ( shows i spend too much time here I know -_- )
Meu2k7
i dont mean a port i mean a different game with the same graphics. the game will only have the same graphics everything else will be very simple.
The maps would have to be smaller, as well as the draw distance. They would also have to turn AA off and maybe reduce the graphics settings to about high.AIH_PSP
I would say about medium. I get about 30+FPS with my 8800GT and the 360 GPU equivalent is a 7800, so do the math...
I never saw what was so great about crysis's graphics. Sure, they are better than any console graphics, but not by the huge margin that some people say.mattyftm
Did you miss the pic at the top or something?
Crysis as I have said before, boasts next-gen graphics. You won't be seeing those kind of textures until the Xbox 720. And, no game announced for next year even comes close to it.
[QUOTE="mattyftm"]I never saw what was so great about crysis's graphics. Sure, they are better than any console graphics, but not by the huge margin that some people say.VoodooGamer
Did you miss the pic at the top or something?
Crysis as I have said before, boasts next-gen graphics. You won't be seeing those kind of textures until the Xbox 720. And, no game announced for next year even comes close to it.
Maybe its because I don't realy care about graphics, so I don't look at them in such great detail, but to me, even that screenshot doesn't so far ahead of console graphics.
[QUOTE="VoodooGamer"][QUOTE="mattyftm"]I never saw what was so great about crysis's graphics. Sure, they are better than any console graphics, but not by the huge margin that some people say.mattyftm
Did you miss the pic at the top or something?
Crysis as I have said before, boasts next-gen graphics. You won't be seeing those kind of textures until the Xbox 720. And, no game announced for next year even comes close to it.
Maybe its because I don't realy care about graphics, so I don't look at them in such great detail, but to me, even that screenshot doesn't so far ahead of console graphics.
No game on console stands a chance, if Crysis ain't good-looking, any game on console is trash
I believe that arey are. The game wondt be as deep as crysis. If its a FPS it will be more linier but i believve the 360 and ps3 given the right devolopers could pull it off. EmperorZeruelYou'd be playing it with dulled down textures and alot less physics. Then again at that point you could turn it into a 2D platformer, call it 'Crysis' and release for gameboy.
looks like i miss lead the question. i was not talking about a port. i was talking if any game made on the 360or ps3 can have the same graphics as crysis on the 360. so far it looks like far cry 2 is comming prety closeEmperorZeruel
its not though.....the PC version may be the closest at the moment...but the consolve versions of FC2 look worse than the PC version.
looks like i miss lead the question. i was not talking about a port. i was talking if any game made on the 360or ps3 can have the same graphics as crysis on the 360. so far it looks like far cry 2 is comming prety closeEmperorZeruelIf you are talking about having the same graphics as the lower settings on PC, yes it can. If you are talking about the higher/highest settings, no way on earth.
oh people, he's asking if crysis graphics can be achieved NOT crysis graphics and scale!!! stop posting pictures and talking about the drawdistance, we all know abou it.
he's saying what if they made a an entirely new game that doesn't relate in anyway to crysis, and all the levels where lniear corridors levels (like fear for example" will console be able to pull it off? THAT was his question.
I never saw what was so great about crysis's graphics. Sure, they are better than any console graphics, but not by the huge margin that some people say.mattyftm
in general, not really a hugely noticable difference when you don't look closely.. Thing is, the details are so unbelievably detailed...
The Textures in Crysis aren't matched by ANY other game. Infact, no other game is even close.
The fact that you can take the binoculars, stare at the ground and zoom in all the way and STILL not notice pixelation on the texture... No other game is even close.
The textures in Crysis are rediculously high res. Consoles can't even output textures that high res if they used all the available RAM after you load a level on it, let alone anything else about the graphics like the particle effects, shaders and character models..
Simply put Crysis graphics are DX10, you can reproduce some of the effects without it but you will never get the whole package....you can put it into linear corridors, or whatever else, simply no consoles ATM are built to run DX10 therefore you can't get a console game to 'look like Crysis' no matter what you do(unless you're talking about low settings in DX9 in which case it can pull it off).oh people, he's asking if crysis graphics can be achieved NOT crysis graphics and scale!!! stop posting pictures and talking about the drawdistance, we all know abou it.
he's saying what if they made a an entirely new game that doesn't relate in anyway to crysis, and all the levels where lniear corridors levels (like fear for example" will console be able to pull it off? THAT was his question.
-CUBE-
I have absaloutley no knowledge of the technology required to allow a game like Crysis to perform well, but I do remeber watching some video where some guy streamed Crysis from his PC to play on his PS3 or something, dunno if that could be considered as credible evidence.ONLYDOD
his PC was rendering the scene and using the PS3 as an output...
All the PS3 was doing was relaying data from the PC to the TV.
[QUOTE="-CUBE-"]Simply put Crysis graphics are DX10, you can reproduce some of the effects without it but you will never get the whole package....you can put it into linear corridors, or whatever else, simply no consoles ATM are built to run DX10 therefore you can't get a console game to 'look like Crysis' no matter what you do(unless you're talking about low settings in DX9 in which case it can pull it off).oh people, he's asking if crysis graphics can be achieved NOT crysis graphics and scale!!! stop posting pictures and talking about the drawdistance, we all know abou it.
he's saying what if they made a an entirely new game that doesn't relate in anyway to crysis, and all the levels where lniear corridors levels (like fear for example" will console be able to pull it off? THAT was his question.
Ilikemyname420
yes I know that, but TC said graphics that looks similer to crysis. I play the game on high-very high sittings (I turned it all on very high when I'm inside a house :P ) so I know that consols can't have the exact same details as crysis. but I think something close to it could be achieved
I believe that arey are. The game wondt be as deep as crysis. If its a FPS it will be more linier but i believve the 360 and ps3 given the right devolopers could pull it off. EmperorZeruelgames can but developers gotta work hard..and instead they r lazy like EA...uncharted 2 can easily overpass crysis...and crysis didnt even hav ripples...
[QUOTE="Ilikemyname420"][QUOTE="-CUBE-"]Simply put Crysis graphics are DX10, you can reproduce some of the effects without it but you will never get the whole package....you can put it into linear corridors, or whatever else, simply no consoles ATM are built to run DX10 therefore you can't get a console game to 'look like Crysis' no matter what you do(unless you're talking about low settings in DX9 in which case it can pull it off).oh people, he's asking if crysis graphics can be achieved NOT crysis graphics and scale!!! stop posting pictures and talking about the drawdistance, we all know abou it.
he's saying what if they made a an entirely new game that doesn't relate in anyway to crysis, and all the levels where lniear corridors levels (like fear for example" will console be able to pull it off? THAT was his question.
-CUBE-
yes I know that, but TC said graphics that looks similer to crysis. I play the game on high-very high sittings (I turned it all on very high when I'm inside a house :P ) so I know that consols can't have the exact same details as crysis. but I think something close to it could be achieved
Thats why it's impossible to give a true answer. IE it's like asking if you can get bloom lighting to look as good as HDR, technically you can't, but visually/aesthetically you can get something that looks similar.
Yes, if by "Game" you mean a pre-rendered movie where you push "A" to make choices - like a choose-your-own-adventure DVD. Actual Crysis graphics, which means having the phyics, which means having the high-settings of the game, which means having *everything* appear and be do-able that was in Crysis?
no.
nada.
zilch.
You simply cannot take a game that pushes hardware to the max that is based on technology three years newer than your console and get the same performance on your console. That's it, sorry - end of the road - you're not going to see a game runnin at 1920x1080 with 4xAA on the 360 or PS3 at the fidelity of Crysis.
-
And before we get into some pointless discussion - this was already confirmed by the developers of the game - neither the 360 nor PS3 even has enough RAM to do Crysis.
[QUOTE="-CUBE-"][QUOTE="Ilikemyname420"][QUOTE="-CUBE-"]Simply put Crysis graphics are DX10, you can reproduce some of the effects without it but you will never get the whole package....you can put it into linear corridors, or whatever else, simply no consoles ATM are built to run DX10 therefore you can't get a console game to 'look like Crysis' no matter what you do(unless you're talking about low settings in DX9 in which case it can pull it off).oh people, he's asking if crysis graphics can be achieved NOT crysis graphics and scale!!! stop posting pictures and talking about the drawdistance, we all know abou it.
he's saying what if they made a an entirely new game that doesn't relate in anyway to crysis, and all the levels where lniear corridors levels (like fear for example" will console be able to pull it off? THAT was his question.
Ilikemyname420
yes I know that, but TC said graphics that looks similer to crysis. I play the game on high-very high sittings (I turned it all on very high when I'm inside a house :P ) so I know that consols can't have the exact same details as crysis. but I think something close to it could be achieved
Thats why it's impossible to give a true answer. IE it's like asking if you can get bloom lighting to look as good as HDR, technically you can't, but visually/aesthetically you can get something that looks similar.
exactly, that's why I don't understand why people are saying it's impossible to achieve crysis graphics,
a game might not not be as good as crysis technecally -it's impossible imo- but it may look as good when it comes to eyecandy
exactly, that's why I don't understand why people are saying it's impossible to achieve crysis graphics,
a game might not not be as good as crysis technecally -it's impossible imo- but it may look as good when it comes to eyecandy
-CUBE-
Actually the problem is that most people have no idea what the terms they're posting mean, or how those translate into eyecandy.
The 360 cannot support a game at 1920x1080 with full anti-aliasing and high levels of anisiostrophic filtering and still have the textures, framerate, number of objects on screen, lighting, physics, particle details, etc of Crysis. What does that mean?
Framerate - how smooth the animation is
Resolution - how detailed and sharp the image is capable of being
Anti-Aliasing - how smooth curved objects / lines can appear to be (aka - 99% of the edges on the screen)
Anisiostrophic filtering - how detailed / smooth / accurate objects in the distance and repeating patterns appear to be
Texture size - determines the amount of detail on any surface / model / object /etc
Mapping - determines the realism of things like rocks, chains, object details, etc in terms of "appearing" appropriately 3D
Lighting - light, shadows, glow, also includes how objects change color in relation to each other based on the color of lighting and diffusion of lighting off of other-colored objects, etc
-
Bottom line? The 360 and PS3 aren't *close* to capable of pulling off graphics of the fidelity of Crysis on a high-end PC. It's not a matter of opinion - it's a fact backed by technical specifications and capabilities. It's no different than saying that a Porsche 911 Carrera GT is a more capable racing machine than a Ford Focus.
[QUOTE="-CUBE-"]exactly, that's why I don't understand why people are saying it's impossible to achieve crysis graphics,
a game might not not be as good as crysis technecally -it's impossible imo- but it may look as good when it comes to eyecandy
subrosian
Actually the problem is that most people have no idea what the terms they're posting mean, or how those translate into eyecandy.
The 360 cannot support a game at 1920x1080 with full anti-aliasing and high levels of anisiostrophic filtering and still have the textures, framerate, number of objects on screen, lighting, physics, particle details, etc of Crysis. What does that mean?
*some computer stuff*-
Bottom line? The 360 and PS3 aren't *close* to capable of pulling off graphics of the fidelity of Crysis on a high-end PC. It's not a matter of opinion - it's a fact backed by technical specifications and capabilities. It's no different than saying that a Porsche 911 Carrera GT is a more capable racing machine than a Ford Focus.
I know what these means, I know that the consols can't possibly push a game on 1920x1080 with 16xAA and AF turned on with large textures for everything and HDR and everything else, I'm just saying that games can look similer but in no way at the same level as crysis.
but I get what you mean though, I know that consols aren't in the same level as mid-high end PC.
Strictly from a graphical perspective, I believe this generation of consoles (PS3 and 360, obviously) are capable of reaching Crysis-like graphics, but at 720p instead of 900p through 1080p, and losing a significant amount of physics based gameplay and attention to detail (individual leaves reacting to player interaction), all the while throttling the draw-distance to corridor-like levels, as the TC created.
Note however we probably won't see that level of visual fidelity until near the end of the consoles' lifespans, just as God Of War 2, Final Fantasy XII and Jak 3 truly showcased the untapped, now fully utlized power of the Playstation 2 console (with a CPU outputting no more than ~320Mhz of power), we'd probably see great games with impressive graphics fully using each system's hardware capabilities to the fullest.
You don't need insane CPUs or crazy amounts of RAM to run great looking games on consoles, since the games are purposely designed with only one platform or 2 in mind at any time. PCs on the other hand have many specifications that need flexibility when gaming : this is why PC games can always reach insane levels of details or look ridiculously bad, since developers have to take into account the most likely PC candidates that run the game, with what kind of videocard, with a different amount of RAM clocked at different speeds, different amount of CPU cores running at varied speeds, etc. Console developers don't have that dilemma of optimizing it for each PC : they only think about the platform in mind, either it be PS3 or 360, or a multiplat.
[QUOTE="-CUBE-"]exactly, that's why I don't understand why people are saying it's impossible to achieve crysis graphics,
a game might not not be as good as crysis technecally -it's impossible imo- but it may look as good when it comes to eyecandy
subrosian
Actually the problem is that most people have no idea what the terms they're posting mean, or how those translate into eyecandy.
The 360 cannot support a game at 1920x1080 with full anti-aliasing and high levels of anisiostrophic filtering and still have the textures, framerate, number of objects on screen, lighting, physics, particle details, etc of Crysis. What does that mean?
Framerate - how smooth the animation is
Resolution - how detailed and sharp the image is capable of being
Anti-Aliasing - how smooth curved objects / lines can appear to be (aka - 99% of the edges on the screen)
Anisiostrophic filtering - how detailed / smooth / accurate objects in the distance and repeating patterns appear to be
Texture size - determines the amount of detail on any surface / model / object /etc
Mapping - determines the realism of things like rocks, chains, object details, etc in terms of "appearing" appropriately 3D
Lighting - light, shadows, glow, also includes how objects change color in relation to each other based on the color of lighting and diffusion of lighting off of other-colored objects, etc
-
Bottom line? The 360 and PS3 aren't *close* to capable of pulling off graphics of the fidelity of Crysis on a high-end PC. It's not a matter of opinion - it's a fact backed by technical specifications and capabilities. It's no different than saying that a Porsche 911 Carrera GT is a more capable racing machine than a Ford Focus.
if u ask me, AA is the biggest performance killer!!!!!!!!!!!!!!!!!!
[QUOTE="EmperorZeruel"]I believe that arey are. The game wondt be as deep as crysis. If its a FPS it will be more linier but i believve the 360 and ps3 given the right devolopers could pull it off. planbfreak4evagames can but developers gotta work hard..and instead they r lazy like EA...uncharted 2 can easily overpass crysis...and crysis didnt even hav ripples...
Oh my god.
[QUOTE="AIH_PSP"]The maps would have to be smaller, as well as the draw distance. They would also have to turn AA off and maybe reduce the graphics settings to about high.VoodooGamer
I would say about medium. I get about 30+FPS with my 8800GT and the 360 GPU equivalent is a 7800, so do the math...
so you get 7-10 fps :lol: but at 7800gt can have 2gb ram to go with it while console have a painful 512mb shared so take 1/2 -2/3 off the frame rate, so you left with maybe 5fps have fun playing that :lol:
[QUOTE="VoodooGamer"][QUOTE="AIH_PSP"]The maps would have to be smaller, as well as the draw distance. They would also have to turn AA off and maybe reduce the graphics settings to about high.imprezawrx500
I would say about medium. I get about 30+FPS with my 8800GT and the 360 GPU equivalent is a 7800, so do the math...
so you get 7-10 fps :lol: but at 7800gt can have 2gb ram to go with it while console have a painful 512mb shared so take 1/2 -2/3 off the frame rate, so you left with maybe 5fps have fun playing that :lol:
i played with quad qore 6600 and 8800 gt at 1600x1080, i think it was, i played first all high (not very high) without AA and Crysis ran very smoothly, perhaps 40-50 FPs at best, then I turned AA to 16x and it Lagged Like Hell, I'd say 1 - 3 FPS. it also lagged like hell when i wanted to quit it, took like 10 seconds for the menu to show no computer can max out crysis
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