It's the time of "how can I release a game with the least amount of effort and costs possible and charge $70 for it."
Just like with evolution, be it biological or technological, new eras are the most diverse, and over time, diversity and uniqueness fades as certain things begin to dominate a niche. Modern gaming really began in the late 90s with the explosion of 3D gaming and over time has faded, with many of the genres, titles, and mechanics sort of blending into one. This left us in a situation where developers have actually forgotten how to be creative, and only know how to chase what is trendy at the moment.
So, what's the cheapest and laziest way to make a quick buck in gaming today? Simple, take a story that is already written, characters that are already designed, and slap them into a genre that is currently popular. End result? A Remake. It's why the Resident EVil 2 and 3 remakes and the Tomb Raider reboots ended up third person shooters, why a Metal Gear Solid remake would be too. At this point, they're recycling content from a time when they were actually creative, and slapping it on a pre-existing engine because they're too lazy to do otherwise, and too chicken shit to try something new.
Log in to comment