Is it wrong for me to want JRPGs to trim the fat and be half the initial length?

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ActicEdge

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#1 ActicEdge
Member since 2008 • 24492 Posts

Basically in the title, does anyone agree a 40 hour quest that is filled with mediocore filler, pallete swap enemies and fetch quests aren't fun. Do you think people would be more inclined to finish JRPgs if they trimmed the filler crap and extended length through side quests seperate from the main story and after game content? Give me an opinion, I'm bored.

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deactivated-5d6e91f5c147a

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#2 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
If an RPG is filled with mediocre filler and nonsense fetch quests, it's probably not a very good RPG to be playing to begin with.
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ianuilliam

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#3 ianuilliam
Member since 2006 • 4955 Posts

Basically in the title, does anyone agree a 40 hour quest that is filled with mediocore filler, pallete swap enemies and fetch quests aren't fun. Do you think people would be more inclined to finish JRPgs if they trimmed the filler crap and extended length through side quests seperate from the main story and after game content? Give me an opinion, I'm bored.

ActicEdge

Yes, you are wrong. I've never once been playing a FF and said man, this is dragging on, I wish it was shorter. I normally drag it out by grinding to the level cap and completing every possible thing there is to do, because I want it to last longer.

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Yangire

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#4 Yangire
Member since 2010 • 8795 Posts

It's not wrong, but I can't say I agree with some of it, if it's a good game I enjoy playing as much new content that I can (usually).

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Shirokishi_

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#5 Shirokishi_
Member since 2009 • 11206 Posts

What you described isnt in every JRPG, but sure, JRPGs that do suffer from that should be trimmed IMO.

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ActicEdge

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#6 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

Basically in the title, does anyone agree a 40 hour quest that is filled with mediocore filler, pallete swap enemies and fetch quests aren't fun. Do you think people would be more inclined to finish JRPgs if they trimmed the filler crap and extended length through side quests seperate from the main story and after game content? Give me an opinion, I'm bored.

ianuilliam

Yes, you are wrong. I've never once been playing a FF and said man, this is dragging on, I wish it was shorter. I normally drag it out by grinding to the level cap and completing every possible thing there is to do, because I want it to last longer.

I have done this with lots of FF games. I suspose different strokes for different folks, parts of FF8 made me want to bang my head and FF5 dragged too long imo too.

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Ibacai

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#7 Ibacai
Member since 2006 • 14459 Posts
If an RPG is filled with mediocre filler and nonsense fetch quests, it's probably not a very good RPG to be playing to begin with.siLVURcross
And there is the kicker. Fill it with 40 hours of good stuff instead.
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ActicEdge

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#8 ActicEdge
Member since 2008 • 24492 Posts

If an RPG is filled with mediocre filler and nonsense fetch quests, it's probably not a very good RPG to be playing to begin with.siLVURcross

Most of the ones I have played (even the ones I really like) have this. granted you have a far more extensive knowledge on the genre than I do.

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bigboss5ak

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#9 bigboss5ak
Member since 2007 • 2962 Posts
Side quests are always optional in jrpgs just skip through them and continue the story. Me personally i love to complete them 100%
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#10 ActicEdge
Member since 2008 • 24492 Posts

It's not wrong, but I can't say I agree with some of it, if it's a good game I enjoy playing as much new content that I can (usually).

Yangire

I'm not suggesting removing content, I'm saying make the main quest half the length so you avoid pointless repetition and pallete swap and expand the reamining game through side quests. So I am suggeting the games have the same amount of content but the main game is completable in half the time.

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Ragnarok1051

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#11 Ragnarok1051
Member since 2007 • 20238 Posts

I think that would go with any RPG really. As long is the game is good then I'll continue playing it, but if its not than why would I be playing it?

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ianuilliam

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#12 ianuilliam
Member since 2006 • 4955 Posts

[QUOTE="ianuilliam"]

[QUOTE="ActicEdge"]

Basically in the title, does anyone agree a 40 hour quest that is filled with mediocore filler, pallete swap enemies and fetch quests aren't fun. Do you think people would be more inclined to finish JRPgs if they trimmed the filler crap and extended length through side quests seperate from the main story and after game content? Give me an opinion, I'm bored.

ActicEdge

Yes, you are wrong. I've never once been playing a FF and said man, this is dragging on, I wish it was shorter. I normally drag it out by grinding to the level cap and completing every possible thing there is to do, because I want it to last longer.

I have done this with lots of FF games. I suspose different strokes for different folks, parts of FF8 made me want to bang my head and FF5 dragged too long imo too.

Yeah, I guess never was too strong a word. There were parts of 8, 2, 10, and all of 10-2, that I could have done without, but even though those are some of my least favorite FFs, and parts of them were a chore, I still never wished the game overall would be shorter (except for 10-2, and by shorter on that one, I mean like non-existent.

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CaseyWegner

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#13 CaseyWegner
Member since 2002 • 70153 Posts

sounds like converting them to wrpgs.

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110million

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#14 110million
Member since 2008 • 14910 Posts

I got 40-something hours out of Dragon Age without doing more than a handful of side-quests, I consider everything I did worthwhile, I woulden't have wanted it to be shorter. I find the opposite is worse, the first mass effect is like less than 10 hours with main quest alone.

You can b e long and good, got like 40 hours out of FFXIII and that didn't have most normal RPG elements.

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ActicEdge

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#15 ActicEdge
Member since 2008 • 24492 Posts

sounds like converting them to wrpgs.

CaseyWegner

games like the World Ends With You, vagrant Story and Parasite Eve aren't WRPGs though, they are just more in the form I'm suggesting

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ActicEdge

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#16 ActicEdge
Member since 2008 • 24492 Posts

I got 40-something hours out of Dragon Age without doing more than a handful of side-quests, I consider everything I did worthwhile, I woulden't have wanted it to be shorter. I find the opposite is worse, the first mass effect is like less than 10 hours with main quest alone.

You can b e long and good, got like 40 hours out of FFXIII and that didn't have most normal RPG elements.

110million

Just for reference, I'm not suggesting that JRPGs the way they are now are horrible or bad, I'm just curious if anyone thinks thhis may be a good alternative.

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hakanakumono

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#17 hakanakumono
Member since 2008 • 27455 Posts

I don't agree with length. But I do agree with trimming the fat. Because of the higher costs of HD, and because games are getting smaller and smaller, there had better be a damn good reason for why the party is heading where they are. Part of the problem with FFXIII is that once the party gets to the so much "better" Gran Pulse section, there's practically no reason for them to be there. Half of the game is wasted or nonsense, and then the plot ends prematurely.

I'd like games to treat locations in a game as a precious opportunity to convey storyline. If your game is your game is coming along well and there's room for content outside of the main story, sure, just make it as a side quest. But I'd rather see JRPG developers put their effort into making the plot better.

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dean0null

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#18 dean0null
Member since 2010 • 506 Posts

Can't we get a good AJRPG for the Xbox 360?

If you know of any, please let me know.

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Adam_the_Nerd

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#19 Adam_the_Nerd
Member since 2006 • 4403 Posts
I had the same feeling with almost every JRPG I've played except for Final Fantasy XII, Dragon Quest IX and FF Tactics. It's all about finding a fantastic one and sticking with it.
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deactivated-5d6e91f5c147a

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#20 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts

Can't we get a good AJRPG for the Xbox 360?

If you know of any, please let me know.

dean0null
Tales of Vesperia?
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#21 ActicEdge
Member since 2008 • 24492 Posts

I don't agree with length. But I do agree with trimming the fat. Because of the higher costs of HD, and because games are getting smaller and smaller, there had better be a damn good reason for why the party is heading where they are. Part of the problem with FFXIII is that once the party gets to the so much "better" Gran Pulse section, there's practically no reason for them to be there. Half of the game is wasted or nonsense, and then the plot ends prematurely.

hakanakumono

Oh, I unfortunately still haven't got to FF13, maybe I should do that while I'm stuck at home haha. Also, maybe the opening is a bit light on content (normally I like to be thorough) but I am suggesting shorter main campaign but more side quests to expand things. So like the game content is the same but the main story length is reduced of irrelevant points.

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Master_ShakeXXX

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#22 Master_ShakeXXX
Member since 2008 • 13361 Posts

Basically in the title, does anyone agree a 40 hour quest that is filled with mediocore filler, pallete swap enemies and fetch quests aren't fun. Do you think people would be more inclined to finish JRPgs if they trimmed the filler crap and extended length through side quests seperate from the main story and after game content? Give me an opinion, I'm bored.

ActicEdge

Not at all wrong of you. JRPGs have been very over indulgent as of late. I think they're trying way too hard to match up to the greatness of past JRPGs. They need to try new things, like what From Software did with Demon's Souls.

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#23 PBSnipes
Member since 2007 • 14621 Posts

I'm not a big JRPG fan so I won't speak to them specifically, but with gaming in general I find the obsession with game length odd. Let the developer tell the story they want to tell instead of expecting them to follow a bunch of genre conventions and fill their title with hours of filler. While I can understand people being apprehensive about dropping $60 on a 6-hour game, a quality experience and good pacing are far more important than a developer creating some arbitrary amount of content.

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#24 Master_ShakeXXX
Member since 2008 • 13361 Posts

I'm not a big JRPG fan so I won't speak to them specifically, but with gaming in general I find the obsession with game length odd. Let the developer tell the story they want to tell instead of expecting them to follow a bunch of genre conventions and fill their title with hours of filler. While I can understand people being apprehensive about dropping $60 on a 6-hour game, a quality experience and good pacing are far more important than a developer creating some arbitrary amount of content.

PBSnipes

I'm not quite sure where I stand on this matter. While I LOVED what little there was of Heavenly Sword, I was still pretty pissed that I spent $60 on it, since it only took me about 5 hours to beat. I suppose in the end it's better to spend $60 on a great 5 hour game, as opposed to spending it on a 40 hour piece of crap.

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#25 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="PBSnipes"]

I'm not a big JRPG fan so I won't speak to them specifically, but with gaming in general I find the obsession with game length odd. Let the developer tell the story they want to tell instead of expecting them to follow a bunch of genre conventions and fill their title with hours of filler. While I can understand people being apprehensive about dropping $60 on a 6-hour game, a quality experience and good pacing are far more important than a developer creating some arbitrary amount of content.

Master_ShakeXXX

I'm not quite sure where I stand on this matter. While I LOVED what little there was of Heavenly Sword, I was still pretty pissed that I spent $60 on it, since it only took me about 5 hours to beat.

I'd pay $60 for a classic RE title, and those don't run long. :/ But I probably wouldn't pay $60 for a 5 hour Mario game. Hmmm ...

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#26 goblaa
Member since 2006 • 19304 Posts

If you want a JRPG that cuts the fat, you should try Half-Minute Hero.

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#27 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="Master_ShakeXXX"]

[QUOTE="PBSnipes"]

I'm not a big JRPG fan so I won't speak to them specifically, but with gaming in general I find the obsession with game length odd. Let the developer tell the story they want to tell instead of expecting them to follow a bunch of genre conventions and fill their title with hours of filler. While I can understand people being apprehensive about dropping $60 on a 6-hour game, a quality experience and good pacing are far more important than a developer creating some arbitrary amount of content.

hakanakumono

I'm not quite sure where I stand on this matter. While I LOVED what little there was of Heavenly Sword, I was still pretty pissed that I spent $60 on it, since it only took me about 5 hours to beat.

I'd pay $60 for a classic RE title, and those don't run long. :/ But I probably wouldn't pay $60 for a 5 hour Mario game. Hmmm ...

Talking from a quality standard I don't mind dropping a lot on something I know I'll like but 60 on a 5 hour game can be hard to swallow, considering my Mario love though I'd do it.

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#28 Master_ShakeXXX
Member since 2008 • 13361 Posts

I don't mind spending $60 on a really good 10 hour game (GOW3, FTW!) but 6 hours or lower? Common man, that's just rediculous. I don't care how good it is.

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#29 jg4xchamp
Member since 2006 • 64057 Posts
I think too many people put focus in longevity and not the consistency in quality of that longevity. I mean personally Metroid Prime would be THAT much better minus that stupid fetch quest at the end(same with Prime 2, Prime 3, every Zelda game, and anything else Nintendo related that has a pre-game ending fetch quest). I'd rather the main quest feel well paced, varied, and engaging from start to finish. It's one of the many reasons I don't like DragonAge(WRPG). That game needed to be cut like 20 hours. Too much of that game is basically filler, and most of that game is utterly repetitive. Final Fantasy XIII had pacing issues as well.
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110million

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#30 110million
Member since 2008 • 14910 Posts
I think too many people put focus in longevity and not the consistency in quality of that longevity. I mean personally Metroid Prime would be THAT much better minus that stupid fetch quest at the end(same with Prime 2, Prime 3, every Zelda game, and anything else Nintendo related that has a pre-game ending fetch quest). I'd rather the main quest feel well paced, varied, and engaging from start to finish. It's one of the many reasons I don't like DragonAge(WRPG). That game needed to be cut like 20 hours. Too much of that game is basically filler, and most of that game is utterly repetitive. Final Fantasy XIII had pacing issues as well. jg4xchamp
Ya, should have done a whole lot of maybe medium sized maps, instead of on-rails and then suddenly like MMO-sized map.
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ianuilliam

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#31 ianuilliam
Member since 2006 • 4955 Posts

[QUOTE="Master_ShakeXXX"]

[QUOTE="PBSnipes"]

I'm not a big JRPG fan so I won't speak to them specifically, but with gaming in general I find the obsession with game length odd. Let the developer tell the story they want to tell instead of expecting them to follow a bunch of genre conventions and fill their title with hours of filler. While I can understand people being apprehensive about dropping $60 on a 6-hour game, a quality experience and good pacing are far more important than a developer creating some arbitrary amount of content.

hakanakumono

I'm not quite sure where I stand on this matter. While I LOVED what little there was of Heavenly Sword, I was still pretty pissed that I spent $60 on it, since it only took me about 5 hours to beat.

I'd pay $60 for a classic RE title, and those don't run long. :/ But I probably wouldn't pay $60 for a 5 hour Mario game. Hmmm ...

I dunno... SMB3 is arguably better than any 3d Marios. It cost $50 in 1988. With inflation, that was $92.21. For a game that was easily under 5 hours (possible to finish in about 11 minutes, actually). What does this have to do with anything? Nothing, Just some interesting trivia. Thought it was interesting you specifically brought up not paying $60 for a 5 hour Mario, when 18 million people paid more than that for an 11 minute Mario. Well, not 18 million. I guess a lot of them bought it as the price dropped and stuff. Anyway, carry on with your previously scheduled conversation...

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#32 Mongo-Boss
Member since 2008 • 2108 Posts

I enjoyed every single hour of DQVIII :P

It depends on how good the main quest is.

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#33 ycole11
Member since 2007 • 645 Posts

Basically in the title, does anyone agree a 40 hour quest that is filled with mediocre filler, palette swap enemies and fetch quests aren't fun. Do you think people would be more inclined to finish JRPgs if they trimmed the filler crap and extended length through side quests separate from the main story and after game content? Give me an opinion, I'm bored.

ActicEdge
I agree but I think 40 hours is the ideal length for a jrpg. The ones that are 60-70 hours always get boring in the middle before heating back up close to the end. I also like it when the filler stuff and side quests are available during the game but are optional.
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WasntAvailable

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#34 WasntAvailable
Member since 2008 • 5605 Posts

I think too many people put focus in longevity and not the consistency in quality of that longevity. I mean personally Metroid Prime would be THAT much better minus that stupid fetch quest at the end(same with Prime 2, Prime 3, every Zelda game, and anything else Nintendo related that has a pre-game ending fetch quest). I'd rather the main quest feel well paced, varied, and engaging from start to finish. It's one of the many reasons I don't like DragonAge(WRPG). That game needed to be cut like 20 hours. Too much of that game is basically filler, and most of that game is utterly repetitive. Final Fantasy XIII had pacing issues as well. jg4xchamp

That never really bothered me much in Prime. I was already having to scour the map for upgrades to get 100% anyway, so to me it just meant more time with an awesome game, though it should not have been forced on the player. I could argue with you on Dragon Age, but I honestly can't be bothered.

As for the actual topic, I'm not really sure. I tried to play FF8 recently and for whatever reason I just found myself bored with the whole FF concept. That might have had something to do with the level scaling and the incredibly stupid battle system, or maybe it was the fact the characters were not very interesting, or maybe it was because the game just started to feel like a mess of events randomly thrown together. For whatever reason, I'm just a bit bored with the typical JRPG structure. I would like more games like Vagrant Story and Demon Soul's from Japanese developers. FF games are starting to feel quite a bit dated, and they are not really progressing forward at all. Well at least not with the newest FF, I thought FF12 was the perfect evolution for the series.

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#35 zassimick  Moderator
Member since 2004 • 10471 Posts

Of course trim the fat and get rid of needless filler. That goes for any game.

Developers need to understand that there should be a purpose for everything. Not just from a gameplay perspective but from a story perspective. Yet even then everything can be brought down by an end-of-game fetch quest.

I'd say more on the matter but my brain just fried out. :P

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#36 Rockman999
Member since 2005 • 7507 Posts
[QUOTE="siLVURcross"]If an RPG is filled with mediocre filler and nonsense fetch quests, it's probably not a very good RPG to be playing to begin with.Ibacai
And there is the kicker. Fill it with 40 hours of good stuff instead.

Why just stop at 40 hrs of goodness? P3FES had me hooked for 90hrs +.