Is level scaling good or bad?

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Scythes777

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#1 Scythes777
Member since 2006 • 2796 Posts

I know most people hate level scaling, but there are pros and cons to having it or not.

Level scaling provides provides a constant challenge throughout the game, and can make the same dungeon a slightly different experience. At the same time, leveling up doesn't mean as much compared to not having it.

So whats your opinion on level scaling?

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MarthRingman

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#2 MarthRingman
Member since 2008 • 1104 Posts
I think games should not have difficulty choices. If any at all, it should have normal mode and "Godmode" where you can just play through if you can't stand the heat. The way Super Mario Galaxy 2, New Super Mario Bros Wii, and Donkey Kong Country Returns handles difficulty is very nicely done. If you lose enough, you can take the freebee, but you gotta at least give it a go.
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ActicEdge

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#3 ActicEdge
Member since 2008 • 24492 Posts

No level scaling ever. It always turns out meh. Please just make a really scalable difficulty that I can apply at anytime. Provide rewards for higher difficulty. Basically look at The World Ends With You.

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Teuf_

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#4 Teuf_
Member since 2004 • 30805 Posts

I remember it being really annoying in Oblivion. If I'm level 60 with badass armor/weapons/magic, it shouldn't be an epic struggle for me to take down a sewer rat.

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aroxx_ab

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#5 aroxx_ab
Member since 2005 • 13236 Posts

It is no point with lv scaling, better take out the lv system from the game and have no lv´s at all. Kinda same thing...

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Riverwolf007

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#6 Riverwolf007
Member since 2005 • 26023 Posts

i really don't know if i care that much one way or the other.

i think it solves some problems for devs like not having to block off part of the map and i like to explore so if lvl scaling is the price i pay to have the entire game at my fingertips from the start then i'm ok with it.

in oblivion lvl scaling or not you could make the game as hard as you wanted it to be with the slider so it's no big deal as long as they do it that way.

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Riverwolf007

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#7 Riverwolf007
Member since 2005 • 26023 Posts

I remember it being really annoying in Oblivion. If I'm level 60 with badass armor/weapons/magic, it shouldn't be an epic struggle for me to take down a sewer rat.

Teufelhuhn

you must have had the pc version or something, when i played it on 360 the scaling replaced mobs with different things depending on your level.

in places where there were rats they swapped out with goblins or the red robe cult guys or the oblivion guards or whatever.

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Snugenz

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#8 Snugenz
Member since 2006 • 13388 Posts

I know most people hate level scaling, but there are pros and cons to having it or not.

Level scaling provides provides a constant challenge throughout the game, and can make the same dungeon a slightly different experience. At the same time, leveling up doesn't mean as much compared to not having it.

So whats your opinion on level scaling?

Scythes777

Dont like it at all, i love exploring and getting my ass handed to me when i accidentally enter a much higher level zone. I also enjoy destroying mobs that are multiple levels lower than me if they cross my path. Both these examples are incredibly important to illustrate progression in a game.

Oblivion is a terrible offender of level scaling, you reach level 20 and all of a sudden the same bandits you ran across outside Imperial City that were wearing leather scraps and giving you a hard time are still giving you a hard time but now they're wearing daedric armor.

I still loved Oblivion (as i did Morrowind and every other TES) and got a good 300 hours out of it (rough estimate) but the game could've been so much better without that horrid level scaling. And i'm sure there were mods for the PC version to remove it, but my experience was only on the 360 version.

Anyway, for single player rpgs etc. a difficulty slider is more than enough for people who want to keep the game challenging.

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Teuf_

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#9 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]

I remember it being really annoying in Oblivion. If I'm level 60 with badass armor/weapons/magic, it shouldn't be an epic struggle for me to take down a sewer rat.

Riverwolf007

you must have had the pc version or something, when i played it on 360 the scaling replaced mobs with different things depending on your level.

in places where there were rats they swapped out with goblins or the red robe cult guys or the oblivion guards or whatever.



Yeah it was the PC version. And I wasn't really serious about there being deadly sewer rats at level 60, that's just the sort of impression I was left with afterwards. I know I was definitely killed by a higher-level bear or mountain lion at some point, and it made me sad. :(

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AnnoyedDragon

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#10 AnnoyedDragon
Member since 2006 • 9948 Posts

I don't like it, petty bandits shouldn't be running around with high end equipment.

It's really only used to save developers work, because they don't have to think on how to handle difficulty.

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Riverwolf007

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#11 Riverwolf007
Member since 2005 • 26023 Posts

[QUOTE="Riverwolf007"]

[QUOTE="Teufelhuhn"]

I remember it being really annoying in Oblivion. If I'm level 60 with badass armor/weapons/magic, it shouldn't be an epic struggle for me to take down a sewer rat.

Teufelhuhn

you must have had the pc version or something, when i played it on 360 the scaling replaced mobs with different things depending on your level.

in places where there were rats they swapped out with goblins or the red robe cult guys or the oblivion guards or whatever.



Yeah it was the PC version. And I wasn't really serious about there being deadly sewer rats at level 60, that's just the sort of impression I was left with afterwards. I know I was definitely killed by a higher-level bear or mountain lion at some point, and it made me sad. :(

what bugged me was running across some random dungeon and it being populated with trolls or something.

it didn't hurt gameplay but as an old paper and pencil d&d gm i used to always think about a dungeons "ecology" and if it made sense for the things that were in there to actually be in there and have a reason to be there and a way to live.

silly stuff to bug me but i have to admit it does.

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Hatiko

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#12 Hatiko
Member since 2006 • 4669 Posts

In certain games, yes. In some games you can't choose a difficulty and if you die 30 times in one level I wish there would be a handicap, but then I would loose points, I think Vanquish does something like that.

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Filthybastrd

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#13 Filthybastrd
Member since 2009 • 7124 Posts

Depends on the implementation I guess. Very things are always good or bad.

Ideally, I'd like to see more games utilize a healthy combo. As already mentioned, it's pretty stupid to end up having to fight off super deadly killer rabbits but destroying entire areas by picking my nose sometimes leaves me a bit dead inside.

If a game is very linear, I can't really think of any reason to have level scaling. LO was pretty smart with it's levelling restriction in that way.

Edit: Oblivion is a huge offender. Random bandits should'nt be running around in glass armour. They would'nt be bandits if they could afford gear like that.

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Scythes777

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#14 Scythes777
Member since 2006 • 2796 Posts

Something I kinda liked about it is that you could essentially explore almost everything in Oblivion from really early in the game. Having random areas where monsters and people are alot stronger than you provides difficulty spikes and alot of unfair trial and error.

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osan0

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#15 osan0
Member since 2004 • 18275 Posts
its a cheap balancing trick by devs so they can do less play testing. it diminishes have a levelling character in the first place...the dev may as well make an action/adventure game instead (by no means a bad thing...action adventure games are awesome). the whole point of levelling in a game is so that you can deal with more challenging monsters later when your character is good enough. part of the game is building a good character and if you do it well then the game is easier...because your character is kewl. if your character has been badly planned out (and thats part of what an RPG is about...deciding on your characters abilities) then you suffer the consequences. people rant on about choice and consequence in RPGs....well the decisions you make around your character should be the biggest choice/consequence in any RPG.
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IcyToasters

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#16 IcyToasters
Member since 2007 • 12476 Posts

[QUOTE="Teufelhuhn"]

I remember it being really annoying in Oblivion. If I'm level 60 with badass armor/weapons/magic, it shouldn't be an epic struggle for me to take down a sewer rat.

Riverwolf007

you must have had the pc version or something, when i played it on 360 the scaling replaced mobs with different things depending on your level.

in places where there were rats they swapped out with goblins or the red robe cult guys or the oblivion guards or whatever.

The Xbox 360 version had just as much BS.

I haven't seen level scaling been done "well"; it seems to just nullify the entire point of leveling in the first place. I guess it's more "adding skill points" with a way to keep track in Oblivion, but it was still lame.

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SilverChimera

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#17 SilverChimera
Member since 2009 • 9256 Posts
I don't like it much. It made FF8 too easy lol.
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Elann2008

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#18 Elann2008
Member since 2007 • 33028 Posts

Never liked level scaling, period. Defeats the purpose of leveling up...

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Lethalhazard

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#19 Lethalhazard
Member since 2009 • 5451 Posts
Bad. I hate Oblivion for that very reason. It totally killed the game for me :(. I like leveling so I can feel powerful and beat the living crap out of weaker foes that used to haunt me.
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finalfantasy94

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#20 finalfantasy94
Member since 2004 • 27442 Posts

I remember it being really annoying in Oblivion. If I'm level 60 with badass armor/weapons/magic, it shouldn't be an epic struggle for me to take down a sewer rat.

Teufelhuhn

Right on point. Thats the reason I hated oblivion. The leveling system was just dumb. Its pointless to have a leveling system if you can become a uber high level and still struggle with a monster that was at the very start of the game.

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glez13

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#21 glez13
Member since 2006 • 10314 Posts

Pros: You can really go anywhere in an open world game.

Cons: You end up having "epic" battles with enemies that should just be grind material. Common bandits eventually end up having better equipment than the legendary one you got in a quest some levels ago.

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agpickle

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#22 agpickle
Member since 2006 • 3293 Posts

I hate level scaling. The argument that it provides challenge is stupid. If you want challenge, go somewhere with creatures 10 levels higher than you.

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AdobeArtist

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#23 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Level scaling defeats the entire purpose of levelling up. The whole point is that your character is supposed to get progressively more powerful and be able to combat more powerful enemies, where weaker ones provided less and less of a challenge to the point where... well they became pointless to fight at all.

It's much better to make the world, shall we say region levelled, where some regions don't necessarily stop you from entering, but through exploration the player discovers that the challenges are too much and that they should return after they levelled up sifficiently to be able to tackle the obstacles found in that region.

So basically encountering enemies that are more powerful only when you're ready to take them on, and past enemies you'll see that no longer pose a threat o you. The other effect being that when at one time they provided 200 XP for killing, now only give out 5 XP by the adjusted difficulty curve, that risk to reward calculation.

This way you get that sense of progression, and you feel more rewarded for building up, from fighting wolves, then armored orcs, to finally being able to challenge that dragon which 10 levels ago was far too imposing to even look at.

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finalfantasy94

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#24 finalfantasy94
Member since 2004 • 27442 Posts

Pros: You can really go anywhere in an open world game.

Cons: You end up having "epic" battles with enemies that should just be grind material. Common bandits eventually end up having better equipment than the legendary one you got in a quest some levels ago.

glez13

imo that con outweighs the pro.

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deactivated-58b6232955e4a

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#25 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
It depends, in a more linear environment it can greatly enhance the experience, like changing enemy positions and numbers by how well you're doing/how strong you are, thus maintaining a challenge. The way Oblivion did it was pretty bad.
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sandbox3d

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#26 sandbox3d
Member since 2010 • 5166 Posts

I've never enjoyed level scaling in my games...EVER. But I would like to see it put to at least one good use. I always hate it in RPGs when I go through a game, get every awesome weapon, level everything to max, beat all secret dungeons, enemies, bosses, etc... only to get to the last boss and its a complete push over.

I wish they could just scale the final boss to be a tough battle no matter how bad ass you are when you get there.

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Filthybastrd

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#27 Filthybastrd
Member since 2009 • 7124 Posts

Level scaling did work in KOTOR.

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ianuilliam

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#28 ianuilliam
Member since 2006 • 4955 Posts

I see a few complaints that it makes leveling pointless. I disagree with that. It makes how you build your character more important. In a game like Oblivion, if you build a really crappy character (such as choosing easy to level skills for your primary skills so you level up quickly without actually improving your combat skills), leveling becomes a punishment, as leveled monsters rapidly outpower you. If you build your character well, you fairly quickly reach a point where you can kill anything you run into in one swing, despite the monsters being leveled. I guess if you build your character pretty average, then leveling up becomes a moot point, as things stay pretty much the same.

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Kickinurass

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#29 Kickinurass
Member since 2005 • 3357 Posts

I see a few complaints that it makes leveling pointless. I disagree with that. It makes how you build your character more important. In a game like Oblivion, if you build a really crappy character (such as choosing easy to level skills for your primary skills so you level up quickly without actually improving your combat skills), leveling becomes a punishment, as leveled monsters rapidly outpower you. If you build your character well, you fairly quickly reach a point where you can kill anything you run into in one swing, despite the monsters being leveled. I guess if you build your character pretty average, then leveling up becomes a moot point, as things stay pretty much the same.

ianuilliam

To be honest, Oblivion's leveling system was completely broken in that it pretty much punished people for actually trying to roleplay.

Crazy thought that is - roleplaying in a RPG!

Besides, like Teuf said earlier, I had pretty strong characters getting steam rolled by bears. One hit would take out my stealthy toons in one hit, and reduced my battlemage toon to pulps in no more than 3. But then again, I played with the slider to the far right - something else Oblivion was keen to punish players for.

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NaveedLife

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#30 NaveedLife
Member since 2010 • 17179 Posts

It is awful and there is no two ways about it :P.

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ps3wizard45

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#31 ps3wizard45
Member since 2007 • 12907 Posts

I like it, but i can play games without it...

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gamebreakerz__

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#32 gamebreakerz__
Member since 2010 • 5120 Posts

I remember it being really annoying in Oblivion. If I'm level 60 with badass armor/weapons/magic, it shouldn't be an epic struggle for me to take down a sewer rat.

Teufelhuhn
I know I really hated this in Oblivion because in Morrowind there were dungeons you had to be very powerful to access and gain the loot but in Oblvion it is very easy for low levels to do this. Made leveling kind of pointless IMO.
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JLF1

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#33 JLF1
Member since 2005 • 8263 Posts

Without any challenge a game becomes boring quickly.

That doesn't mean I want Oblivion level scaling though. Taking it out kind of defeats the open world aspect of the game though. It's a hard balance that oblivion did not do great. Fallout 3 did it much better.

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DerekLoffin

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#34 DerekLoffin
Member since 2002 • 9095 Posts
Leveling scaling is at best tolerable, at worst total epic fail. The whole point of leveling is to get stronger. When you auto scale content to match the persons strength it defeats the whole purpose of leveling. Basically, it reduces an RPG to a gimped action game.
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ArchoNils2

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#35 ArchoNils2
Member since 2005 • 10534 Posts

It is no point with lv scaling, better take out the lv system from the game and have no lv´s at all. Kinda same thing...

aroxx_ab

I agree with that guy, if the enemies fit you level, what's the point of them anyway? Sure they did a pretty solid job in let's say FF8 where you get stronger spells from the enemies, but still, I prefer either one difficulity as it's supposed to be or the possibility to change it down but at the cost of something (like not seeing a hidden ending or something like that).

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Elann2008

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#36 Elann2008
Member since 2007 • 33028 Posts
Seeing as how the general consensus does not like level scaling, my question is why do developers continue to put them in games? I don't understand..
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tomarlyn

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#37 tomarlyn
Member since 2005 • 20148 Posts
[QUOTE="Riverwolf007"]

[QUOTE="Teufelhuhn"]

I remember it being really annoying in Oblivion. If I'm level 60 with badass armor/weapons/magic, it shouldn't be an epic struggle for me to take down a sewer rat.

you must have had the pc version or something, when i played it on 360 the scaling replaced mobs with different things depending on your level.

in places where there were rats they swapped out with goblins or the red robe cult guys or the oblivion guards or whatever.

Sounds like Fallout 3. I never saw a single Death Claw or Albino Rad Scorpion until I leveled up pretty high and they were everywhere pretty quickly, it was all small creatures before then. Then of course the Enclave popped up everywhere.
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locopatho

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#38 locopatho
Member since 2003 • 24300 Posts



Yeah it was the PC version. And I wasn't really serious about there being deadly sewer rats at level 60, that's just the sort of impression I was left with afterwards. I know I was definitely killed by a higher-level bear or mountain lion at some point, and it made me sad. :(

Teufelhuhn

But a big ass bear would indeed be able to take a dudes head off no problem, no matter his "level" or "experience". I don't mind level scaling, it was a bit too in your face in Oblivion but other games have done it well. Baldurs Gate was cool, low level you might meet a few skeleton warriors, high level you might meet a lich :shock:

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MetroidPrimePwn

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#39 MetroidPrimePwn
Member since 2007 • 12399 Posts

I don't have a problem with it being implemented in some random wildernesses to keep the game more challenging, but certain areas should have the enemy levels locked. No matter what, the first town of a game should never ever be overwhelmed with hyper-dragons or whatever, but the final area of the game should have the enemy level locked pretty high, because I should not be able to beat the whole game at level 2.

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Dire_Weasel

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#40 Dire_Weasel
Member since 2002 • 16681 Posts

I really hated in in TES:Oblivion. Every time you leveled up every NPC in the game would also get a signficant power boost. No thanks.

I thought Fallout 3 handled it quite well, though.

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harry_james_pot

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#41 harry_james_pot  Moderator
Member since 2006 • 11414 Posts
It depends.. It was horrible in Oblivion, but it worked really well in Borderlands.
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sam_nintendo

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#42 sam_nintendo
Member since 2005 • 2066 Posts
[QUOTE="harry_james_pot"]It depends.. It was horrible in Oblivion, but it worked really well in Borderlands.

I agree with this completely. It was really satisfying to make a guy explode with a shotgun that had once tormented you.
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Casboof

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#43 Casboof
Member since 2010 • 239 Posts

Its pretty good in Fallout 3 and New Vegas but it was just annoying in Oblivion. I honestly gave up on the game because I was struggling with every fight for some reason.

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aaronmullan

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#44 aaronmullan
Member since 2004 • 33426 Posts
Awful. Games should never have it.
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deactivated-5ac102a4472fe

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#45 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

It really int that black or white for me.

I hate 1:1 level scaling, nomatter what level you are, ultimately it doessnt matter.

If the scaling makes a jump every 10 levels or so, I would not really be annoyied, a fairly good example would be NWN1.

Level scaling is ok, IF it still allows the player to become more powerful, and better. But if it is used to keep the player down, then it is a quite bad thing.

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felipebo

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#46 felipebo
Member since 2009 • 4170 Posts

If levels scale, why have the system at all?

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yoshi_64

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#47 yoshi_64
Member since 2003 • 25261 Posts
I remember, like everyone else, Oblivion really making it seem stupid. Why are the rats still giving me trouble ten levels later? I mean, I burn you with my high level fire, and you're still around? GTFO! Also, it made the game really easy too, I mean... how does a level 1 character become the champion of the Arena? Really? I shouldn't have been able to win that so easily.
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Vaasman

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#48 Vaasman
Member since 2008 • 15879 Posts

I think it's fine. The only game to do it totally wrong was Oblivion because you got stupid crap like the weak cave dwelling bandits wearing the same armor that took you 30 levels to find.

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Snugenz

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#49 Snugenz
Member since 2006 • 13388 Posts

[QUOTE="Teufelhuhn"]

I remember it being really annoying in Oblivion. If I'm level 60 with badass armor/weapons/magic, it shouldn't be an epic struggle for me to take down a sewer rat.

gamebreakerz__

I know I really hated this in Oblivion because in Morrowind there were dungeons you had to be very powerful to access and gain the loot but in Oblvion it is very easy for low levels to do this. Made leveling kind of pointless IMO.

Yeah like getting Umbra at level one in Oblivion, incredibly silly that you could do that.

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SPYDER0416

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#50 SPYDER0416
Member since 2008 • 16736 Posts

I prefer games without it, but it can be done well and is sometimes necessary. In Fallout 3 you are practically a superhuman demi god when you reach level 20 and the game is intensely easy then even with scaling. I could probably take on a dozen behemoths no problem at this point in Fallout 3.

Demon's Souls is cool though in that it doesn't scale until you beat the game and that for the most part the game is more skill related and more reliant on your timing and abilites then your level.