Level scaling defeats the entire purpose of levelling up. The whole point is that your character is supposed to get progressively more powerful and be able to combat more powerful enemies, where weaker ones provided less and less of a challenge to the point where... well they became pointless to fight at all.
It's much better to make the world, shall we say region levelled, where some regions don't necessarily stop you from entering, but through exploration the player discovers that the challenges are too much and that they should return after they levelled up sifficiently to be able to tackle the obstacles found in that region.
So basically encountering enemies that are more powerful only when you're ready to take them on, and past enemies you'll see that no longer pose a threat o you. The other effect being that when at one time they provided 200 XP for killing, now only give out 5 XP by the adjusted difficulty curve, that risk to reward calculation.
This way you get that sense of progression, and you feel more rewarded for building up, from fighting wolves, then armored orcs, to finally being able to challenge that dragon which 10 levels ago was far too imposing to even look at.
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