Poll Is Rayman a better series than Sonic (67 votes)
yes 67%
No 33%
Hello, I see people say Sonic is overrated and others praise it. But I don't here much from either about Rayman. I bought Rayman on GOG and discovered i'm not very good at Rayman.
This leads to the question, is Rayman a better series than Sonic?
I HATE Sonic the Hedgehog. I hate the games, the stupid characters, the fandom. Rayman automatically wins because at the very least he didn't inspire this...
I HATE Sonic the Hedgehog. I hate the games, the stupid characters, the fandom. Rayman automatically wins because at the very least he didn't inspire this...
I've tried few Rayman games, but found them appallingly bad. Sure, they might look neat, but as games, they are pretty dire affairs and I would not wish them on my worst enemy, ie Saltslasher.
So, Sonics beat Raymans 10-0. Even the weaker Sonic games on PS2.
Can't speak for any other Rayman than the first, but it seems to have a ton of problems. The biggest being leaps where you can't see where you're jumping and tons of off-screen hits, and outright spawning enemies directly in front you. It definitely goes from "difficult", into "cheap as hell" territory. This coupled with limited continues is game killing unless you decide to just cheat for unlimited lives. The screen is abit "busy" as well, it can be hard to visually read what is going on sometimes since almost everything is detailed and animated. One thing I did like is that enemies react to you and dodge attacks.
I hear 2/3 are piss easy in comparison.
@robbie23 said:
Rayman is so much more challenging and I prefer the artstyle over sonic. I find the sonic fandom to be quite annoying at times.
I imagine it's much harder to create Rayman Rule34 content due to his lack of limbs.
I love classic Sonic. I think they are brilliant games.
But yeah, talking sonic and pals stuff is atrocious, and his 3d outings have been painful since the DC.
I only played OG Rayman. I thought it was good, not great. I'd definitely rate classic Sonic games more highly
You should try the new Rayman games, Origins and Legends. Great music, gameplay, graphics, there's co-op, funny humor. I think they're very cheap now as well.
No-one is. It's impossible. No-one can complete Rayman.
In answer to the topic. The 2d one's no. The 3d one's, yes.
Sonic the Hedgehog revived a genre which was almost dead and spawned a million and one clones.
It showed the world that platform games could be at another level. This is the same year (1991) that Duke Nukem: Episode 2 released on PC-DOS.
It also remains, to my knowledge, the only 2d physics-based platform game in existence.
Now back to Sonic.
Honestly, that game made your head spin when you saw it in 1991.
The eccentric and abstract art direction of Rayman was/is probably off-putting for an audience.
Sonic perfectly tapped into to 90's MTV culture with a rebellion Bart Simpson hedgehog fighting "the man", trying to commercialize everything. with his natural green habitat progressing towards industrial polluted environments and bunnys stored in coke cans.
Rayman is a weird looking thing, you're not sure what it is, fighting saxophones. He's much harder to get a grasp on.
@uninspiredcup: [Sonic] trying to commercialize everything
It is a product just like Rayman. Rayman only looks like he does to save memory. It a genius solution for smooth animation on an older system with limited resources.
But just because Sega can't make a good Sonic game these days does not mean Sonic the Hedgehog 1 is not the most excellent platform game ever made.
Rayman is a straight forward jumping puzzle game.
Sonic is still the only physics platform game ever and it was programmed by genius Yuji Naka.
The art design on Sonic the Hedgehog informed almost every game that followed it and the gameplay sh*ts on Rayman.
@uninspiredcup: [Sonic] trying to commercialize everything
It is a product just like Rayman. Rayman only looks like he does to save on frames of memory. It a genius solution for smooth animation on an older system with limited resources.
But just because Sega can't make a good Sonic game these days does not mean Sonic the Hedgehog 1 is not the most excellent platform game ever made.
Rayman is a straight forward jumping puzzle game.
Sonic is still the only physics platform game ever and it was programmed by genius Yuji Naka.
The art design on Sonic the Hedgehog informed almost every game that followed it and the gameplay sh*ts on Rayman.
Get real people.
?
Why did you misquote me?
I wasn't saying Sonic is a commercial product and Rayman isn't. Sonics themes are anti-corporate which tapped into the MTV youth on the early 90's. It was also part of Sega's general marketing strategy.
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As soon as Sonic started speaking in-game sounding like a dumb ass with disney character rejects the character was dead. No longer did the youth imprint themselves on the character, and that bubble of time was popping.
Rayman is abstract to the point that it's difficult to have anything resonate with an audience beyond being an oddity.
It's objectively better than Assasins Wank, but every year Assasins Wank marketing gets through the masses. Even though it's probably one of, if not, Ubisofts most mediocre franchise. It's just terrible. Over and over. But people will buy that over weirdo-no-limbs-thing.
While Sega was seeking a flagship series to compete with Nintendo's Mario series with a character to replace Alex Kidd as the company's mascot, several character designs were submitted by its research and development department. Many results came forth from their experiments with character design, including an armadillo (who was later developed into Mighty the Armadillo), a dog, a Theodore Rooseveltlook-alike in pajamas (who would later be the basis of Dr. Robotnik/Eggman's design), and a rabbit (who would use its extendable ears to collect objects, an aspect later incorporated in Ristar).[10][11]Naoto Ohshima took some of these internal designs with him on a trip to New York City and sought feedback by asking random passerbyers at Central Park their opinions; of the designs, the spiky teal hedgehog, initially codenamed "Mr. Needlemouse",[6] led this informal poll, followed by Eggman and the dog character. Ohshima felt that people selected it because it "transcends race and gender and things like that".[12] On return to Japan, Ohshima pitched this to the department, and the hedgehog was ultimately selected as the new mascot.
@jackamomo: The two newest Rayman games are good, lets not kid ourselves here. They look fantastic and play really well, I still prefer classic Sonics and Mania over them, but that doesn't mean they arent good games.
I was a Mega Drive kid and Sonic was something I never could get into. I had the game but I just found it utterly mediocre. Recently bought Mania and felt exactly the same. I just can't. To me it's just shit.
Rayman legends it's just one of my favourite platformers ever. Controls great and the creativity in that game is just too good.
Neither are overly favorites for me, but enjoyed both series. I think Sonic is better for being quite difficult to even get to end, let alone collecting shit. Rayman, at least last one I played assumed user would give AF about grabbing every last thing.
I want to pick Sonic, but know Rayman 2014 was a really good game, and have yet to play Mania and Forces wasn't nearly as good as Rayman's last hit.
Not comparable, no game is comparable with the Sonic games, unless you know another high speed platforming series? I'd say Super Mario would make a better comparison with Rayman.
I couldn't find the one Yuji Naka drew on a napkin but it was basically just a diagonal line with a curve at the bottom and a ball flying off it.
The double arrow shows hows platforms curve into different elevations and are not flat and the jump whoosh shows the direction of the jump being affected by the angle of the land jumped from.
The ball going into the hill demonstrates the tunnel warp mechanism and it has just occurred to me this is probably because they thought hedgehogs burrowed which they don't but hey. They also originally thought hedgehogs couldn't swim hence Sonic can't. Turns out they can but there's always the bubble shield.
The origins of Sonic can be traced farther back to a tech demo created by Yuji Naka, who had developed an algorithm that allowed a sprite to move smoothly on a curve by determining its position with a dot matrix. Naka's original prototype was a platform game that involved a fast-moving character rolling in a ball through a long winding tube, and this concept was subsequently fleshed out with Oshima's character design and levels conceived by designer Hirokazu Yasuhara.[16]
This physics aspects doesn't feature in any other platformer because the programming is complex and the reason no Sonic clone could match it's inertial physics without feeling unnatural.
The fact you can roll into a ball makes it a physics game.
Ristar was both awkward, frustrating and the music was just plain noisy.
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