Is the inability to save anywhere a lazy way to up the difficulty of a game?

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turtlethetaffer

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#1 turtlethetaffer
Member since 2009 • 18973 Posts

You know I have noticed that alot of games these days allow you to save wherever you want... alot of people think this makes a game easier, but I'm not sure. It makes a game alot less frustrating to me. Personally, I think all games should have a save anywhere feature. And I won't be hyp[ocritical about this. Some of my favorite games ever lack this feature. While I love me a good JRPG, I think alot of them could learn from Pokemon in that allowing you to save anywhere can make a game far less frustrating.

What say you SW?

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rasengan2552

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#2 rasengan2552
Member since 2009 • 5071 Posts

play JRPGs on the PC and you can have the most accurate saves you'll ever see.

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turtlethetaffer

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#3 turtlethetaffer
Member since 2009 • 18973 Posts

play JRPGs on the PC and you can have the most accurate saves you'll ever see.

rasengan2552

I'm not a PC gamer, and, correct me if I'm wrong, but doesn't the PC have far less JRPG's when compared to consoles and handhelds?

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ShadowDeathX

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#4 ShadowDeathX
Member since 2006 • 11699 Posts
Funny, most games in the past had the save anywhere system. It was only up until recently [3-5 years] that the checkpoint saving system started becoming super popular. I hate the checkpoint saving system.
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turtlethetaffer

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#5 turtlethetaffer
Member since 2009 • 18973 Posts

Funny, most games in the past had the save anywhere system. It was only up until recently [3-5 years] that the checkpoint saving system started becoming super popular. I hate the checkpoint saving system.ShadowDeathX

To me, the checkpoint system is even worse than either of the other two ways of saving the game. A game that only has checkpoints is kind of frustrating. And before any PC gamer says anything, I am fully aware that many games on PC have both.)

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rasengan2552

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#6 rasengan2552
Member since 2009 • 5071 Posts
[QUOTE="ShadowDeathX"]Funny, most games in the past had the save anywhere system. It was only up until recently [3-5 years] that the checkpoint saving system started becoming super popular. I hate the checkpoint saving system.

I think they should stop using them in RPGs. Period. I remember playing Lost Odyssey earlier this gen and some save points where so far apart it was ridiculous.
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ShadowDeathX

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#7 ShadowDeathX
Member since 2006 • 11699 Posts

[QUOTE="rasengan2552"]

play JRPGs on the PC and you can have the most accurate saves you'll ever see.

turtlethetaffer

I'm not a PC gamer, and, correct me if I'm wrong, but doesn't the PC have far less JRPG's when compared to consoles and handhelds?

JRPG's meant for handhelds now-a-days, lesser extent home consoles, mostly Japanese ones. PC doesn't have much JRPG's. The Save Anywhere system has been part of the PC gaming culture, since PC gaming started. It has only been recently that some developers, mostly console-centric ones, started using the checkpoint system on PC. Of course, the checkpoint system has been on PC before this, but not as apparent.
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ShadowDeathX

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#8 ShadowDeathX
Member since 2006 • 11699 Posts
[QUOTE="rasengan2552"][QUOTE="ShadowDeathX"]Funny, most games in the past had the save anywhere system. It was only up until recently [3-5 years] that the checkpoint saving system started becoming super popular. I hate the checkpoint saving system.

I think they should stop using them in RPGs. Period. I remember playing Lost Odyssey earlier this gen and some save points where so far apart it was ridiculous.

Oh, no the memories. I still need to beat Lost Odyssey LOL...
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turtlethetaffer

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#9 turtlethetaffer
Member since 2009 • 18973 Posts

[QUOTE="rasengan2552"][QUOTE="ShadowDeathX"]Funny, most games in the past had the save anywhere system. It was only up until recently [3-5 years] that the checkpoint saving system started becoming super popular. I hate the checkpoint saving system.ShadowDeathX
I think they should stop using them in RPGs. Period. I remember playing Lost Odyssey earlier this gen and some save points where so far apart it was ridiculous.

Oh, no the memories. I still need to beat Lost Odyssey LOL...

I still need to really get into it. I have played for a few hours, pretty good so far.

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ShadowDeathX

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#10 ShadowDeathX
Member since 2006 • 11699 Posts

[QUOTE="ShadowDeathX"]Funny, most games in the past had the save anywhere system. It was only up until recently [3-5 years] that the checkpoint saving system started becoming super popular. I hate the checkpoint saving system.turtlethetaffer

To me, the checkpoint system is even worse than either of the other two ways of saving the game. A game that only has checkpoints is kind of frustrating. And before any PC gamer says anything, I am fully aware that many games on PC have both.)

I really don't get why there is a need for it, I hate it so much. Most of the games that use it are linear checkpoint to checkpoint games.Soo idk...these types of games keep getting more popular, so maybe that is why the system is getting popular as well.

This system is far worse than the save anywhere system and the near-base save system found in many open-world games.

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turtlethetaffer

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#11 turtlethetaffer
Member since 2009 • 18973 Posts

[QUOTE="turtlethetaffer"]

[QUOTE="ShadowDeathX"]Funny, most games in the past had the save anywhere system. It was only up until recently [3-5 years] that the checkpoint saving system started becoming super popular. I hate the checkpoint saving system.ShadowDeathX

To me, the checkpoint system is even worse than either of the other two ways of saving the game. A game that only has checkpoints is kind of frustrating. And before any PC gamer says anything, I am fully aware that many games on PC have both.)

I really don't get why there is a need for it, I hate it so much. Most of the games that use it are linear checkpoint to checkpoint games.Soo idk...these types of games keep getting more popular, so maybe that is why the system is getting popular as well.

This system is far worse than the save anywhere system and the near-base save system found in many open-world games.

You know, I think that a game with Save Points (ie Lost Odyssey) can work if the points are placed close enough together. For instance, in Radiant Historia on DS, the save points are all pretty close together, so that if you die you won't lose too much progress. (there are of course a few exceptions because no game is perfect.) So, honestly, I think that a save point system can work depending on the spacing.

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ShadowDeathX

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#12 ShadowDeathX
Member since 2006 • 11699 Posts

[QUOTE="ShadowDeathX"]

[QUOTE="turtlethetaffer"]

To me, the checkpoint system is even worse than either of the other two ways of saving the game. A game that only has checkpoints is kind of frustrating. And before any PC gamer says anything, I am fully aware that many games on PC have both.)

turtlethetaffer

I really don't get why there is a need for it, I hate it so much. Most of the games that use it are linear checkpoint to checkpoint games.Soo idk...these types of games keep getting more popular, so maybe that is why the system is getting popular as well.

This system is far worse than the save anywhere system and the near-base save system found in many open-world games.

You know, I think that a game with Save Points (ie Lost Odyssey) can work if the points are placed close enough together. For instance, in Radiant Historia on DS, the save points are all pretty close together, so that if you die you won't lose too much progress. (there are of course a few exceptions because no game is perfect.) So, honestly, I think that a save point system can work depending on the spacing.

I can agree with this. I guess I hate the checkpoint + infinite amount of enemies combo used by some certain developers for a certain genre. >.> It is a cheap way of making the game longer...
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AppleJudgement

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#13 AppleJudgement
Member since 2011 • 475 Posts

You know I have noticed that alot of games these days allow you to save wherever you want... alot of people think this makes a game easier, but I'm not sure. It makes a game alot less frustrating to me. Personally, I think all games should have a save anywhere feature. And I won't be hyp[ocritical about this. Some of my favorite games ever lack this feature. While I love me a good JRPG, I think alot of them could learn from Pokemon in that allowing you to save anywhere can make a game far less frustrating.

What say you SW?

turtlethetaffer

QUICK MARCUS! SAVE WHILE JUMPING AT THE LOCUST! OH **** RELOAD FROM SAVE! AHH **** GUESS WE HAVE TO GO AND MAKE A NEW GAME NOW I mean are you serious?

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rasengan2552

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#14 rasengan2552
Member since 2009 • 5071 Posts

[QUOTE="turtlethetaffer"]

You know I have noticed that alot of games these days allow you to save wherever you want... alot of people think this makes a game easier, but I'm not sure. It makes a game alot less frustrating to me. Personally, I think all games should have a save anywhere feature. And I won't be hyp[ocritical about this. Some of my favorite games ever lack this feature. While I love me a good JRPG, I think alot of them could learn from Pokemon in that allowing you to save anywhere can make a game far less frustrating.

What say you SW?

AppleJudgement

QUICK MARCUS! SAVE WHILE JUMPING AT THE LOCUST! OH **** RELOAD FROM SAVE! AHH **** GUESS WE HAVE TO GO AND MAKE A NEW GAME NOW I mean are you serious?

wat ?
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topgunmv

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#15 topgunmv
Member since 2003 • 10880 Posts

If the autosaves are good, then it's fine and can keep people from cheeseing the game by quicksaving every half second.

If the autosaves are super far apart (crysis 2) then it's infuriating.

I wish batman arkham city had quicksaves or a not in combat save option simply because it's a pain in the ass to find a door or something to walk through so the game will save.

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KiZZo1

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#16 KiZZo1
Member since 2007 • 3989 Posts

When it's well implemented - I prefer the checkpoint system.

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milannoir

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#17 milannoir
Member since 2008 • 1663 Posts

I don't think there's a general rule for this, it really depends on how the save system, whatever it is, is implemented, and on game balance.

For convenience's sake, I appreciate the ability to quicksave anywhere.

However, sometimes checkpoints are a good way to create tension, because you know that you are are not allowed to mess up during a certain portion of the game. It forces you to show skill, and that's a good thing.

One recent example I could mention is Hard Reset : some players complained about the absence of quicksaving, I personnally think the devs made the right choice. It brings some interesting challenge to the game.

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deactivated-5ac102a4472fe

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#18 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

I wholehartedly agree TC, an I do think that there is some semblense of lazyness involved, ESPECIALLY with we talk about any RPG in general.

The odd thing is that one would assume that it is a console weakness, but last gen it was pretty standard to both have autosave and manual save on console.

I am not sure why Devs found it a brilliant idea to do so. In short games savepoints does not annoy me all that much, but in larger games? Oooh the agony -.-

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Elraptor

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#19 Elraptor
Member since 2004 • 30966 Posts
Maybe. I hate the hell out of it, though. One of the big reasons I never bought Dead Rising even though the demo was fun.
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Miroku32

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#20 Miroku32
Member since 2006 • 8666 Posts

. While I love me a good JRPG, I think alot of them could learn from Pokemon in that allowing you to save anywhere can make a game far less frustrating.

What say you SW?

turtlethetaffer
Don't worry, Xenoblade Chronicles allow you to save anywhere as long as you aren't in an elevator.
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WilliamRLBaker

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#21 WilliamRLBaker
Member since 2006 • 28915 Posts

um its not a matter of lazy or not its a perfectly valid method of game design saving anywhere could potentionally break quite a few games regardless of their difficulty achieved through other means.

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SPYDER0416

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#22 SPYDER0416
Member since 2008 • 16736 Posts

I think its a necessity in some games like Bioshock and Half-Life, but in others it might negate the challenge.

I mean, look at Dark Souls. The game automatically saves wherever you leave the game at, but if you could reload the save when you died it would be cheap, so the auto save system makes the game the way it is.

In Left 4 Dead and Dead Rising 2, the goal is survival so saving ANYWHERE at ANYTIME would take away any sense of tension or gratification whatsoever.

So it depends on the game.

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Some-Mist

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#23 Some-Mist
Member since 2009 • 5631 Posts

it doesn't bother me. The only save system that really frustrates me is the checkpoint system. I like being able to back track, and I hate it when I don't kill the enemies at a checkpoint, and when I die it starts me at the checkpoint after the battle - as in it automatically advances me through the game. There's just a bunch of issues with that type of system.

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Maroxad

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#24 Maroxad
Member since 2007 • 25263 Posts

For some games I like the inability to save anywhere. It adds consequence for failure, for others like Pokemon and Skyrim however, checkpoints would be terrible. It is simply choosing what would work best for the game you are developing.

Cheesing the save feature can utterly ruin the difficulty in some games, especially X-Com.

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SPYDER0416

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#25 SPYDER0416
Member since 2008 • 16736 Posts

I think a save system is what Halo and Call of Duty really need.

In both games, the need for checkpoints was probably more rooted in limitations for last gen consoles.

Now though, I don't see why they can't have a mix of the two. In Call of Duty, there are times in a level where they refuse to save, even after killing dozens of enemies and moving forward like 30 minutes, I don't get one until I push the stupid button I reached ten times, because I need to push it, not reach it.

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Sphire

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#26 Sphire
Member since 2004 • 2081 Posts

I like how Demon's Souls/Dark Souls save system works. Everything gets saved automatically (without crappy save/load screens), and it kinda forces you to stick with choices you make in-game (as opposed to how in Dragon Age Origins, I could re-load if a persuasion didn't work or if a choice didn't really turn out how I liked). I think a 'save anywhere' feature gives too much control to the player, although it is better than most other ways. Plus I get OCD when I can save anywhere anytime.

Dues Ex was surprising as you could save during boss fights. That felt so weird.

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DraugenCP

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#27 DraugenCP
Member since 2006 • 8486 Posts

Yeah, it is. Take first person shooters, for example. Nearly every fps that only uses a checkpoint system has at least one difficulty spike due to a badly placed checkpoint. Be it Crysis 2, Metro 2033 (which actually had a lot of those moments), FEAR 2, AvP 2010 or even Call of Duty games (like the ferris wheel in MW). When bad enough, the absence of quicksave can partially ruin a game as it turns entire segments of a game into frustrating trial & error sessions. Case in point: Mirror's Edge. Another advantage of quicksave is that it allows for more experimentation: you can save at a certain point and tackle a certain situation in different ways to see how the game reacts. I used to do this a lot in the first Crysis, hence why I was REALLY bothered by the lack of quicksave in Crysis 2.

At this point, there is almost no reason not to have quicksave. Even if you think it makes the game too easy or cheap, it can still coexist with a checkpoint system so that players who insist on playing the same 5-10 minutes of a game over and over again (:P) can ignore the function.

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RyviusARC

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#28 RyviusARC
Member since 2011 • 5708 Posts

[QUOTE="ShadowDeathX"][QUOTE="rasengan2552"] I think they should stop using them in RPGs. Period. I remember playing Lost Odyssey earlier this gen and some save points where so far apart it was ridiculous.turtlethetaffer

Oh, no the memories. I still need to beat Lost Odyssey LOL...

I still need to really get into it. I have played for a few hours, pretty good so far.

The English voice acting in that game is atrocious at times.
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RyviusARC

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#29 RyviusARC
Member since 2011 • 5708 Posts
I can quick save any console game from last gen and back (including wii). You only need a PC.
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#30 BrunoBRS
Member since 2005 • 74156 Posts
no, they just are more fit to certain games.
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AppleJudgement

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#31 AppleJudgement
Member since 2011 • 475 Posts

um its not a matter of lazy or not its a perfectly valid method of game design saving anywhere could potentionally break quite a few games regardless of their difficulty achieved through other means.

WilliamRLBaker
Again: MARCUS! JUMP OVER THAT LOCUST! OH FORGOT TO SAVE *saving* DAMNIT! RELOAD FROM SAVE! DAMNIT! ISAVED RIGHT WHEN THE LOCUST SHOOTS! OH CRAP!NOW I HAVE TO PLAY THE GAME FROM THE START AGAIN WITH A NEW FILE! 40 HOURS DOWN THE DRAIN! Or in Skyim: OK Letme save, what? Stuck in a wall?Reload fromsave...... DAMNIT I SAVED WHEN THE GLITCH HAPPENED! 400 HOURS DOWN THE DRAIN!
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#32 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="WilliamRLBaker"]

um its not a matter of lazy or not its a perfectly valid method of game design saving anywhere could potentionally break quite a few games regardless of their difficulty achieved through other means.

AppleJudgement
Again: MARCUS! JUMP OVER THAT LOCUST! OH FORGOT TO SAVE *saving* DAMNIT! RELOAD FROM SAVE! DAMNIT! ISAVED RIGHT WHEN THE LOCUST SHOOTS! OH CRAP!NOW I HAVE TO PLAY THE GAME FROM THE START AGAIN WITH A NEW FILE! 40 HOURS DOWN THE DRAIN! Or in Skyim: OK Letme save, what? Stuck in a wall?Reload fromsave...... DAMNIT I SAVED WHEN THE GLITCH HAPPENED! 400 HOURS DOWN THE DRAIN!

lol, worst excuses ever.
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SuperFlakeman

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#33 SuperFlakeman
Member since 2011 • 7411 Posts

It doesn't take special effort to "up the difficulty" in general. They can just give you less HP, make enemies do more damage, remove some health packs or whatever, so it's a big no on that one.

The hard part is to balance the difficulty and learning curve. This is actually one of the fundamental aspects of a game to me. Some get wowed by graphics, other's by a story's premise, I get a turnon when the game is perfectly optimised especially if the level design is awesome too.

It could be a technical limitation or a design choice. It just doesn't make sense to "save state". I would prefer to start from the begining of a level or at a save point instead of getting right into a heated firefight as I just load up the game.

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cain006

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#34 cain006
Member since 2008 • 8625 Posts

It only annoys me for some games. Metroidvania games shouldn't have them for instance.

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silversix_

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#35 silversix_
Member since 2010 • 26347 Posts
Yes. PDZ was a f*cking pain in the arse cuz of that.
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tjricardo089

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#36 tjricardo089
Member since 2010 • 7429 Posts

Not really. If the game mechanics are easy you won't have problem on finding another save spot. If the game is already hard by itself then yes.

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dommeus

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#37 dommeus
Member since 2004 • 9433 Posts

The most annoying thing about save points in JRPGs is that they are normally before epically long cutscenes that are unskippable and are proceeded by a difficult boss. So you end up watching the cutscene over and over or THROWING IT OUT THE F*CKING WINDOW.

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Valiant_Rebel

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#38 Valiant_Rebel
Member since 2009 • 4197 Posts

Not exactly. Even if a game had a save anywhere feature, the game's difficulty, if it's present, wouldn't change. The only difference is that with the save anywhere feature, one may accidently save in a difficult to near impossible situation without anyway to go back to a previous save aside from starting the whole game over. This doesn't describe every game, but certain games can include this problem if it doesn't use a good save feature.

If not including a save anyway feature is the only way for a developer to increase the difficulty, then the game probably isn't hard in the first place.

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parkurtommo

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#40 parkurtommo
Member since 2009 • 28295 Posts

At least you can't say that about Dark Souls because you can quit the game at anytime and it will resume in the exact place where you left >.>

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#41 unrealtron
Member since 2010 • 3148 Posts
I like to saving wherever I want. Or at least well placed checkpoints.
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AppleJudgement

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#42 AppleJudgement
Member since 2011 • 475 Posts
[QUOTE="AppleJudgement"][QUOTE="WilliamRLBaker"]

um its not a matter of lazy or not its a perfectly valid method of game design saving anywhere could potentionally break quite a few games regardless of their difficulty achieved through other means.

BrunoBRS
Again: MARCUS! JUMP OVER THAT LOCUST! OH FORGOT TO SAVE *saving* DAMNIT! RELOAD FROM SAVE! DAMNIT! ISAVED RIGHT WHEN THE LOCUST SHOOTS! OH CRAP!NOW I HAVE TO PLAY THE GAME FROM THE START AGAIN WITH A NEW FILE! 40 HOURS DOWN THE DRAIN! Or in Skyim: OK Letme save, what? Stuck in a wall?Reload fromsave...... DAMNIT I SAVED WHEN THE GLITCH HAPPENED! 400 HOURS DOWN THE DRAIN!

lol, worst excuses ever.

*Bruno walks to Master Sword* After 2033 hours of gameplay I FINALLY FOUND THE MASTER SWORD! YES! Now I must save *Saving* What? Oh a glitch? He can;t take out the master sword? Reoad from save ... .... NOOOO! 2033 hours I HAVE WASTED! NOOOO I DON;T WANT TO START OVER! WHYYY MASTER SWORD WHYYY DO YOU DEFY MEEEEEE??!?! IT IS BECAUSE I BECAME A JEHOVAHS WITNES???? WHY WON'T LINK GET THE ****** MASTER SWORD! WHY DO THEY GIVE US THE ABILIty tO save every WHERE? why is the WORLD SO CRUEL?!?!!?!? I MUST SACRAFICE MYSELF FOR THE SAKE OF BUDDHA!" Wait? Well anyway that's the basic thing that's wrong with the save anywhere system, crdits to the late Bruno for showing us how bad it is.
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Nonstop-Madness

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#43 Nonstop-Madness
Member since 2008 • 12861 Posts
The checkpoint system is okay if done correctly but I remember the Force Unleashed had a terrible checkpoint system because it would set you back like 10-15 minutes.
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DraugenCP

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#44 DraugenCP
Member since 2006 • 8486 Posts

[QUOTE="WilliamRLBaker"]

um its not a matter of lazy or not its a perfectly valid method of game design saving anywhere could potentionally break quite a few games regardless of their difficulty achieved through other means.

AppleJudgement

Again: MARCUS! JUMP OVER THAT LOCUST! OH FORGOT TO SAVE *saving* DAMNIT! RELOAD FROM SAVE! DAMNIT! ISAVED RIGHT WHEN THE LOCUST SHOOTS! OH CRAP!NOW I HAVE TO PLAY THE GAME FROM THE START AGAIN WITH A NEW FILE! 40 HOURS DOWN THE DRAIN! Or in Skyim: OK Letme save, what? Stuck in a wall?Reload fromsave...... DAMNIT I SAVED WHEN THE GLITCH HAPPENED! 400 HOURS DOWN THE DRAIN!

That's why you keep multiple savegames.

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fueled-system

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#45 fueled-system
Member since 2008 • 6529 Posts
I think skyrim had the perfect way of a save system you had 3 autosaves in the case that you were in a situation where the previous autosave would still mess you up in the case that you saved your game in a terrible spot I think save anywheres in most games should be REQUIRED but not in all cases because it can foul your game up if you save in a spot where you basically die as you spawn
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farslip

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#48 farslip
Member since 2006 • 317 Posts

The lack of saving anywhere is what bugs me about the Dragon Quest series. I have heard it is for the old school feel but I see it as an inconvience of not using technology that we have.

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mmmwksil

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#49 mmmwksil
Member since 2003 • 16423 Posts

The lack of saving anywhere is what bugs me about the Dragon Quest series. I have heard it is for the old school feel but I see it as an inconvience of not using technology that we have.

farslip

You little *****.

Man up and go hunt those slimes.

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ZumaJones07

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#50 ZumaJones07
Member since 2005 • 16457 Posts
I'm willing to bet that saving anywhere is a lot harder to code for or whatever.