[QUOTE="turtlethetaffer"]
[QUOTE="ShadowDeathX"]Funny, most games in the past had the save anywhere system. It was only up until recently [3-5 years] that the checkpoint saving system started becoming super popular. I hate the checkpoint saving system.ShadowDeathX
To me, the checkpoint system is even worse than either of the other two ways of saving the game. A game that only has checkpoints is kind of frustrating. And before any PC gamer says anything, I am fully aware that many games on PC have both.)
I really don't get why there is a need for it, I hate it so much. Most of the games that use it are linear checkpoint to checkpoint games.Soo idk...these types of games keep getting more popular, so maybe that is why the system is getting popular as well.
This system is far worse than the save anywhere system and the near-base save system found in many open-world games.
You know, I think that a game with Save Points (ie Lost Odyssey) can work if the points are placed close enough together. For instance, in Radiant Historia on DS, the save points are all pretty close together, so that if you die you won't lose too much progress. (there are of course a few exceptions because no game is perfect.) So, honestly, I think that a save point system can work depending on the spacing.
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