Is the PS3 doing more to push the boundaries of gaming?

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masterpinky2000

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#1 masterpinky2000
Member since 2004 • 1955 Posts

In the last few years, I think the 360 has actually seen more innovative games. Gears of War really brought the pop-and-stop cover shooter to the forefront, and Mass Effect reimagined dialogue trees in RPG's.

But when I look at the upcoming slates for both systems, the 360 looks fairly weak in terms of new ideas. I see a few Halo sequels, the expected GeoW3, and Fable III and Mass Effect 2. But they seem very closely derived from their predecessors.

The PS3, on the other hand, has a few games that really seem to push the envelope of immersive, cinematic gameplay. MGS4 is probably the first big example of this, but looking at games like Heavy Rain, it just doesn't even feel like a game out of this generation. And the PS3's pushing boundaries on other fronts: MAG looks to redefine what "epic" means in the online realm with 200+ combatants, though only time will tell if PSN can actually handle that without completely collapsing. And Littlebigplanet has proven a more successful experiment in user-driven content than the much-hyped PC title Spore.

All this adds up to me being a good deal more excited for the PS3's future than any other platform at the moment. Opinions?

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deactivated-5f19d4c9d7318

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#2 deactivated-5f19d4c9d7318
Member since 2008 • 4166 Posts
This gen the PS3 has brought the most and best new exclusive ips, going off scores, but especially recently there is little announced for the 360. I think MS will throw out something good either mid way or late 2010 though.
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GreenGoblin2099

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#3 GreenGoblin2099
Member since 2004 • 16988 Posts

I wouldn't say pushing the boundaries, but definitely doing a good job.

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ActicEdge

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#4 ActicEdge
Member since 2008 • 24492 Posts

There hasn't been much boundary pushing from any sytems this gen honestly.

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Androvinus

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#5 Androvinus
Member since 2008 • 5796 Posts
with killzone 2 it has definately pushed the boundaries for graphics on consoles
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gregbmil

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#6 gregbmil
Member since 2004 • 2703 Posts

All the game companies really care about is pushing more money into there pocket

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zero_snake99

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#7 zero_snake99
Member since 2004 • 3478 Posts
Yeah, I agree. While it's not "pushing boundaries" it is certainly showing new IPs and new ideas come to front. Who would have though of a game like Flower? LBP? Mod Nation Racers? It's amazing to see them support such new ideas.
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playharderfool

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#8 playharderfool
Member since 2009 • 2085 Posts

Pushing the boundries may be a lil much, but they defeinantly are ones to take the most "chances" this gen as far as games are concerned to give it's gamers more varing experiences. With MS you always know they are going to "play it safe" with games leaving it's library with more of the run of the mil type titles that they know will have "acceptable" sales.

:P if Sony does something new and it's successful however you can be sure that MS will come with some kind of copy make sum more sales.

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deactivated-5f19d4c9d7318

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#9 deactivated-5f19d4c9d7318
Member since 2008 • 4166 Posts
So mainly this gen has been spreading the genres like little big planet and mod nation racers so far.
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gamedude234

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#10 gamedude234
Member since 2009 • 2558 Posts

in pushing the boundaries, do you mean revolutionizing? if u do, the ones who have "pushed the boundaries" are nintendo. just saying.

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funsohng

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#11 funsohng
Member since 2005 • 29976 Posts
Valkyria Chronicles?
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CanYouDiglt

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#12 CanYouDiglt
Member since 2009 • 8500 Posts

in pushing the boundaries, do you mean revolutionizing? if u do, the ones who have "pushed the boundaries" are nintendo. just saying.

gamedude234
Very true. Nintendo has done far more to push boundries this gen then the other two consoles.
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Filthybastrd

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#13 Filthybastrd
Member since 2009 • 7124 Posts

How exactly did ME reimagine the dialogue tree? Sure seemed normal to me.

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G-O-M-J

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#14 G-O-M-J
Member since 2009 • 1520 Posts

none of those games are pushing boundries. Mass effect is a run of the mill wrpg, mgs 4 is just like all previous mgs games, the concept of heavy rain has been done many times before, mag?? its not the only game with so many players lol.. lbp, a game where you make your own levels? thats not new i had farcry on the 360 and it had a much more expansive level creator than that.

Also, androvinus, killzone 2 did not push boundries, its debatable whether it even looks better than gears 2.. go look at just cause 2, assassins creed 2 or rage, all open world games that are truley pushing the consoles to new levels.

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RTUUMM

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#15 RTUUMM
Member since 2008 • 4859 Posts
THe ps3 has been pushing the "boundaries of gaming" for a while now, MGS4, KZ2, LBP, HEAVY RAIN AND MAG. am I right or am I rite?
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ActicEdge

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#16 ActicEdge
Member since 2008 • 24492 Posts

THe ps3 has been pushing the "boundaries of gaming" for a while now, MGS4, KZ2, LBP, HEAVY RAIN AND MAG. am I right or am I rite?RTUUMM

You're not right period.

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RTUUMM

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#17 RTUUMM
Member since 2008 • 4859 Posts

There hasn't been much boundary pushing from any sytems this gen honestly.

ActicEdge
You probably dont own a ps3 then.
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BoloTheGreat

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#18 BoloTheGreat
Member since 2008 • 3483 Posts

[QUOTE="ActicEdge"]

There hasn't been much boundary pushing from any sytems this gen honestly.

RTUUMM

You probably dont own a ps3 then.

The old Cow accusation. Those games don't "Push the bouderies" apart from MGS4 which pushed the bounderies of Cutscene to gameplay ratio out of the freaking ball park.

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Ratchet_Fan8

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#20 Ratchet_Fan8
Member since 2008 • 5574 Posts
So,erm does that mean the ps3 is good? (to TC)
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thelastguy

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#21 thelastguy
Member since 2007 • 12030 Posts

No, the PC always has and always will

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BoloTheGreat

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#22 BoloTheGreat
Member since 2008 • 3483 Posts
In terms of cienatic gaming both Alan Wake and especially the Godly, jewl encrusted preveiw dialog scenes of Mass Effect 2 looks to define cinematic whilst not desending into the tortuous hours of just putting your controller down and letting Kojiam wank off in your face.
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kolkov01

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#23 kolkov01
Member since 2009 • 2350 Posts

[QUOTE="ActicEdge"]

There hasn't been much boundary pushing from any sytems this gen honestly.

RTUUMM

You probably dont own a ps3 then.

other then heavy rain i don't see how any of those games push any boundaries, all of those games' strong points were already done on the PC

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BoloTheGreat

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#24 BoloTheGreat
Member since 2008 • 3483 Posts

Oh and, the PC only gets a mention to put down spore? If you want to bring the PC into this then you have opened up a whole other can of worms, i think it's safe to say that in terms of "pushing the bounderies" PC games win in every single catagory, you just can argue against it. But if you want to try then you are welcome to :)

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kolkov01

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#25 kolkov01
Member since 2009 • 2350 Posts

Oh and, the PC only gets a mention to put down spore? If you want to bring the PC into this then you have opened up a whole other can of worms, i think it's safe to say that in terms of "pushing the bounderies" PC games win in every single catagory, you just can argue against it. But if you want to try then you are welcome to :)

BoloTheGreat
exactly, the PC is the real boundary pusher, other then that i'd say nintendo 360 and the PS3 didn't really do all that much
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BoloTheGreat

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#26 BoloTheGreat
Member since 2008 • 3483 Posts
[QUOTE="BoloTheGreat"]

Oh and, the PC only gets a mention to put down spore? If you want to bring the PC into this then you have opened up a whole other can of worms, i think it's safe to say that in terms of "pushing the bounderies" PC games win in every single catagory, you just can argue against it. But if you want to try then you are welcome to :)

kolkov01
exactly, the PC is the real boundary pusher, other then that i'd say nintendo 360 and the PS3 didn't really do all that much

Erm.... Nintendo?! They do the exact opposite, they seem to be in full retreat into the past.
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kolkov01

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#27 kolkov01
Member since 2009 • 2350 Posts
[QUOTE="kolkov01"][QUOTE="BoloTheGreat"]

Oh and, the PC only gets a mention to put down spore? If you want to bring the PC into this then you have opened up a whole other can of worms, i think it's safe to say that in terms of "pushing the bounderies" PC games win in every single catagory, you just can argue against it. But if you want to try then you are welcome to :)

BoloTheGreat
exactly, the PC is the real boundary pusher, other then that i'd say nintendo 360 and the PS3 didn't really do all that much

Erm.... Nintendo?! They do the exact opposite, they seem to be in full retreat into the past.

their games didn't do much, but motion sensing is going to help gaming in taking a new step I believe
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Riverwolf007

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#28 Riverwolf007
Member since 2005 • 26023 Posts

you are saying this because mag is doing what pc games did 5 years ago as a short term fad that nobody liked and went away never to return?

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XanderZane

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#29 XanderZane
Member since 2006 • 5174 Posts

In the last few years, I think the 360 has actually seen more innovative games. Gears of War really brought the pop-and-stop cover shooter to the forefront, and Mass Effect reimagined dialogue trees in RPG's.

But when I look at the upcoming slates for both systems, the 360 looks fairly weak in terms of new ideas. I see a few Halo sequels, the expected GeoW3, and Fable III and Mass Effect 2. But they seem very closely derived from their predecessors.

The PS3, on the other hand, has a few games that really seem to push the envelope of immersive, cinematic gameplay. MGS4 is probably the first big example of this, but looking at games like Heavy Rain, it just doesn't even feel like a game out of this generation. And the PS3's pushing boundaries on other fronts: MAG looks to redefine what "epic" means in the online realm with 200+ combatants, though only time will tell if PSN can actually handle that without completely collapsing. And Littlebigplanet has proven a more successful experiment in user-driven content than the much-hyped PC title Spore.

All this adds up to me being a good deal more excited for the PS3's future than any other platform at the moment. Opinions?

masterpinky2000
Take a look at Forza 3. It's taking racing games to the next. Not only with the physics, damage, cars and tracks, but with the ability to make cars look and race like the gamer wants. The ability to trade not only cars, but user created decals and designs through auctions is a new achievement for racing games. M.A.G. has already been done before. Have you ever play Planetside? M.A.G. is that game in a present day war. That's all. MGS4 was mostly a CGI movie with stealth gameplay. LBP was innovative for game consoles, but stuff like that had been done on the PC's previously. I think Natal will take gaming to the next level. The EyeToy Card game"Eye of Judgement" was innovative, but it just wasn't a great game. I don't think the PS3 has been any more innovative then the XBox 360.
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XanderZane

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#30 XanderZane
Member since 2006 • 5174 Posts
[QUOTE="BoloTheGreat"]

Oh and, the PC only gets a mention to put down spore? If you want to bring the PC into this then you have opened up a whole other can of worms, i think it's safe to say that in terms of "pushing the bounderies" PC games win in every single catagory, you just can argue against it. But if you want to try then you are welcome to :)

kolkov01
exactly, the PC is the real boundary pusher, other then that i'd say nintendo 360 and the PS3 didn't really do all that much

LOL!! What has the PC done in pushing the boundaries of innovative games? Make them look better? lol!! PC may have helped to push the boundaries of the hardware, but I have seen it do anything for PC games.
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kolkov01

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#31 kolkov01
Member since 2009 • 2350 Posts

[QUOTE="kolkov01"][QUOTE="BoloTheGreat"]

Oh and, the PC only gets a mention to put down spore? If you want to bring the PC into this then you have opened up a whole other can of worms, i think it's safe to say that in terms of "pushing the bounderies" PC games win in every single catagory, you just can argue against it. But if you want to try then you are welcome to :)

XanderZane

exactly, the PC is the real boundary pusher, other then that i'd say nintendo 360 and the PS3 didn't really do all that much

LOL!! What has the PC done in pushing the boundaries of innovative games? Make them look better? lol!! PC may have helped to push the boundaries of the hardware, but I have seen it do anything for PC games.

PC has already done everything that was hyped about MAG, Killzone 2 and LBP years before they were launched

PC already has 3D gaming, yet sony is hyping it up as the next big thing

PC's already had HD back in 2003

Fallout 2 Elder Scrolls 2 are considered to be much superior to Elders Scrolls 4 and Fallout 3 in terms of freedom

need I go on?

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SteezyZ

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#32 SteezyZ
Member since 2008 • 209 Posts

[QUOTE="XanderZane"][QUOTE="kolkov01"] exactly, the PC is the real boundary pusher, other then that i'd say nintendo 360 and the PS3 didn't really do all that muchkolkov01

LOL!! What has the PC done in pushing the boundaries of innovative games? Make them look better? lol!! PC may have helped to push the boundaries of the hardware, but I have seen it do anything for PC games.

PC has already done everything that was hyped about MAG, Killzone 2 and LBP years before they were launched

PC already has 3D gaming, yet sony is hyping it up as the next big thing

PC's already had HD back in 2003

Fallout 2 Elder Scrolls 2 are considered to be much superior to Elders Scrolls 4 and Fallout 3 in terms of freedom

need I go on?

This is the undeniable truth. The gen of consoles is really spoon-feeding refined ideas that have already been done before, but putting a huge amount of polish and marketing glitz around them. I enjoy my 360 and PSP, but I have no delusions that I haven't seen most of this stuff before in one shape or another on the PC, from focused multiplayer, downloadable levels, user-made content, high-definition graphics, sandbox games, etc. But it is still being shaped and refined, so I'm not overly pessimistic.
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kolkov01

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#33 kolkov01
Member since 2009 • 2350 Posts
[QUOTE="kolkov01"]

[QUOTE="XanderZane"] LOL!! What has the PC done in pushing the boundaries of innovative games? Make them look better? lol!! PC may have helped to push the boundaries of the hardware, but I have seen it do anything for PC games. SteezyZ

PC has already done everything that was hyped about MAG, Killzone 2 and LBP years before they were launched

PC already has 3D gaming, yet sony is hyping it up as the next big thing

PC's already had HD back in 2003

Fallout 2 Elder Scrolls 2 are considered to be much superior to Elders Scrolls 4 and Fallout 3 in terms of freedom

need I go on?

This is the undeniable truth. The gen of consoles is really spoon-feeding refined ideas that have already been done before, but putting a huge amount of polish and marketing glitz around them. I enjoy my 360 and PSP, but I have no delusions that I haven't seen most of this stuff before in one shape or another on the PC, from focused multiplayer, downloadable levels, user-made content, high-definition graphics, sandbox games, etc. But it is still being shaped and refined, so I'm not overly pessimistic.

i'm not saying consoles suck or anything, I love my PSP and my 360, but when it comes to "pushing the boundaries" the PC is the one doing most of the heavy lifting
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AnnoyedDragon

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#34 AnnoyedDragon
Member since 2006 • 9948 Posts

When I first saw the PS3 I thought they would utilize parallel processing to introduce new types of game play that was previously not possible, boy was I wrong.

PS3 has the potential to do something new but it is just being used to keep graphics whores happy. They are cannibalizing performance that could have gone to actual CPU tasks like AI or physics; but are using it for additional post processing and other such visual effects.

What a complete waste, if all they wanted was graphics they could have skipped the whole Cell development difficulty and invested the money into a more powerful custom GPU.

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67gt500

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#35 67gt500
Member since 2003 • 4627 Posts
If you consider using the Sixaxis controller to make boobs jiggle progress, then I'd have to say yes - PS3 is definately pushing the boundaries... of good taste...
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AnnoyedDragon

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#36 AnnoyedDragon
Member since 2006 • 9948 Posts

but when it comes to "pushing the boundaries" the PC is the one doing most of the heavy liftingkolkov01

I honestly wouldn't be surprised if the GPU computing standards currently being established on PC today will be the next big thing on consoles next generation.

It is insulting that PC can do something for years like modding; only to have Sony stand on a stage in 2009 and claim to be building "the worlds first modding community" with LBP. All three current generation consoles are equipped with PC architecture GPUs, they rely on PC gaming to create the demand for better hardware; which at a later date provides a worthwhile jump in performance for the next gen of consoles.

PC as a gaming platform has a marketing budget of zero, it makes you wonder if consoles take advantage of that to take the credit for PC achievements.

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Burning-Sludge

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#37 Burning-Sludge
Member since 2008 • 4068 Posts

The PS3 is not pushing boundaries but it's selling Blu-Rays, and that is all that matters to Sony.

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savagetwinkie

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#38 savagetwinkie
Member since 2008 • 7981 Posts

In the last few years, I think the 360 has actually seen more innovative games. Gears of War really brought the pop-and-stop cover shooter to the forefront, and Mass Effect reimagined dialogue trees in RPG's.

But when I look at the upcoming slates for both systems, the 360 looks fairly weak in terms of new ideas. I see a few Halo sequels, the expected GeoW3, and Fable III and Mass Effect 2. But they seem very closely derived from their predecessors.

The PS3, on the other hand, has a few games that really seem to push the envelope of immersive, cinematic gameplay. MGS4 is probably the first big example of this, but looking at games like Heavy Rain, it just doesn't even feel like a game out of this generation. And the PS3's pushing boundaries on other fronts: MAG looks to redefine what "epic" means in the online realm with 200+ combatants, though only time will tell if PSN can actually handle that without completely collapsing. And Littlebigplanet has proven a more successful experiment in user-driven content than the much-hyped PC title Spore.

All this adds up to me being a good deal more excited for the PS3's future than any other platform at the moment. Opinions?

masterpinky2000
NONE of that stuff is new, and fable 3 is reshaping the story arcs of an rpg, start out as king and do as you please, heavy rain doesn't look like anything new, and i don't think MGS4 really captures cinamatic gameplay... just cutscenes, gtaiv pulled off more cinematic gameplay then mgsiv
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Burning-Sludge

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#39 Burning-Sludge
Member since 2008 • 4068 Posts

This is the undeniable truth. The gen of consoles is really spoon-feeding refined ideas that have already been done before, but putting a huge amount of polish and marketing glitz around them. I enjoy my 360 and PSP, but I have no delusions that I haven't seen most of this stuff before in one shape or another on the PC, from focused multiplayer, downloadable levels, user-made content, high-definition graphics, sandbox games, etc. But it is still being shaped and refined, so I'm not overly pessimistic.SteezyZ

Oh yeah you're right. Remember PC motion plus and the PC double screen?[/SARCASM]

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Nonstop-Madness

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#40 Nonstop-Madness
Member since 2008 • 12873 Posts
the platform allows the developer to push the envelope but the developer is who ultimately pushes the envelope.
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savagetwinkie

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#41 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="kolkov01"]but when it comes to "pushing the boundaries" the PC is the one doing most of the heavy liftingAnnoyedDragon

I honestly wouldn't be surprised if the GPU computing standards currently being established on PC today will be the next big thing on consoles next generation.

It is insulting that PC can do something for years like modding; only to have Sony stand on a stage in 2009 and claim to be building "the worlds first modding community" with LBP. All three current generation consoles are equipped with PC architecture GPUs, they rely on PC gaming to create the demand for better hardware; which at a later date provides a worthwhile jump in performance for the next gen of consoles.

PC as a gaming platform has a marketing budget of zero, it makes you wonder if consoles take advantage of that to take the credit for PC achievements.

no, just no, Their are mods and communties on PC but LBP will be a much more cohesive communtiy then anythign the PC has, since its all in PSN, and gaming isn't driving graphics, considering that alot of the technology that comes out isn't just for gaming... it just happens to take end user vid cards and not the dev cards like firegl and slap them into a console, even if there wasn't pc gaming, consoles would likly still be here. 90% of the time mods blow on pc, thats why they usually have such a small user base. And secondly lbp isn't really modding, its creation, your given a clean sheet and some tools and other things to make your masterpiece.
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BoloTheGreat

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#42 BoloTheGreat
Member since 2008 • 3483 Posts

[QUOTE="kolkov01"]but when it comes to "pushing the boundaries" the PC is the one doing most of the heavy liftingAnnoyedDragon

I honestly wouldn't be surprised if the GPU computing standards currently being established on PC today will be the next big thing on consoles next generation.

It is insulting that PC can do something for years like modding; only to have Sony stand on a stage in 2009 and claim to be building "the worlds first modding community" with LBP. All three current generation consoles are equipped with PC architecture GPUs, they rely on PC gaming to create the demand for better hardware; which at a later date provides a worthwhile jump in performance for the next gen of consoles.

PC as a gaming platform has a marketing budget of zero, it makes you wonder if consoles take advantage of that to take the credit for PC achievements.

Sony Wrapping LBP up as something new and inovative and then the community ACTUALLY BELEIVING IT made want to laugh then cry. Seriously guys, it's a level edditor. You big innovation, is a LEVEL EDITOR!! Then people have the ignorace coupled with the arrogance to claim sony is doing something never before seen! It makes me kinda sick to think that the console fanboys really think that user generated content is a new innovation.
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BoloTheGreat

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#43 BoloTheGreat
Member since 2008 • 3483 Posts

[QUOTE="AnnoyedDragon"]

[QUOTE="kolkov01"]but when it comes to "pushing the boundaries" the PC is the one doing most of the heavy liftingsavagetwinkie

I honestly wouldn't be surprised if the GPU computing standards currently being established on PC today will be the next big thing on consoles next generation.

It is insulting that PC can do something for years like modding; only to have Sony stand on a stage in 2009 and claim to be building "the worlds first modding community" with LBP. All three current generation consoles are equipped with PC architecture GPUs, they rely on PC gaming to create the demand for better hardware; which at a later date provides a worthwhile jump in performance for the next gen of consoles.

PC as a gaming platform has a marketing budget of zero, it makes you wonder if consoles take advantage of that to take the credit for PC achievements.

no, just no, Their are mods and communties on PC but LBP will be a much more cohesive communtiy then anythign the PC has, since its all in PSN, and gaming isn't driving graphics, considering that alot of the technology that comes out isn't just for gaming... it just happens to take end user vid cards and not the dev cards like firegl and slap them into a console, even if there wasn't pc gaming, consoles would likly still be here. 90% of the time mods blow on pc, thats why they usually have such a small user base.

And secondly lbp isn't really modding, its creation, your given a clean sheet and some tools and other things to make your masterpiece.

Case in point.

Really You mean like a LEVEL EDITOR!!!!!!! Seriosuly folks Source SDK does this, MOST PC games have this available in game (see age of mythology) or out out of game using a utility(see every game ever created on a PC)

**Facepalm** 90% of the time LBP levels suck, IT'S A LEVEL EDITOR!

The modding scene on the PC is HUGE¬

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AnnoyedDragon

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#44 AnnoyedDragon
Member since 2006 • 9948 Posts

no, just no, Their are mods and communties on PC but LBP will be a much more cohesive communtiy then anythign the PC has, since its all in PSN, and gaming isn't driving graphics, considering that alot of the technology that comes out isn't just for gaming... it just happens to take end user vid cards and not the dev cards like firegl and slap them into a console, even if there wasn't pc gaming, consoles would likly still be here. 90% of the time mods blow on pc, thats why they usually have such a small user base. And secondly lbp isn't really modding, its creation, your given a clean sheet and some tools and other things to make your masterpiece.savagetwinkie

I was expecting some sort of counter argument; but all I got was a load of fanboy nonsense that sounds like you were skim reading, shame.

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BoloTheGreat

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#45 BoloTheGreat
Member since 2008 • 3483 Posts

[QUOTE="savagetwinkie"]no, just no, Their are mods and communties on PC but LBP will be a much more cohesive communtiy then anythign the PC has, since its all in PSN, and gaming isn't driving graphics, considering that alot of the technology that comes out isn't just for gaming... it just happens to take end user vid cards and not the dev cards like firegl and slap them into a console, even if there wasn't pc gaming, consoles would likly still be here. 90% of the time mods blow on pc, thats why they usually have such a small user base. And secondly lbp isn't really modding, its creation, your given a clean sheet and some tools and other things to make your masterpiece.AnnoyedDragon

I was expecting some sort of counter argument; but all I got was a load of fanboy nonsense that sounds like you were skim reading, shame.

You should also mention that what he described was a LEVEL EDITOR!! :P

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goblaa

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#46 goblaa
Member since 2006 • 19304 Posts

Other than LBP and GeoW, I don't think a single game you listed has had the slightest impact on gaming.

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super_star98789

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#47 super_star98789
Member since 2008 • 96 Posts

with killzone 2 it has definately pushed the boundaries for graphics on consolesAndrovinus

We are only half way through this generation to come to a conclusion about OPs question. As cryengine far surpasses killzone in graphics. And im sure down the line another engine will surpass cryengine.

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kolkov01

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#48 kolkov01
Member since 2009 • 2350 Posts

no, just no, Their are mods and communties on PC but LBP will be a much more cohesive communtiy then anythign the PC hassavagetwinkie

The Doom mod comunity is still alive and healthy, remember Doom? that PC game launched back in 1993? come talk to me in 16 years and see if LBP's community is still alive

90% of the time mods blow on pc, thats why they usually have such a small user base.savagetwinkie

First of all, mods never blow your PC up -_-

secondly, provide a link to your outrageous claim

And secondly lbp isn't really modding, its creation, your given a clean sheet and some tools and other things to make your masterpiece.savagetwinkie

Something which PC games have been doing since the 90's

congratulations, you're only 10 years late to the party

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moose_knuckler

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#49 moose_knuckler
Member since 2007 • 5722 Posts
I wasn't aware of PS3 pushing many (if any) boundaries unless console graphics? That's basically all I can think of atm. Something for cows' to hold onto I suppose........
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PandaBear86

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#50 PandaBear86
Member since 2007 • 3389 Posts

There hasn't been much boundary pushing from any sytems this gen honestly.

ActicEdge
Have you played Prototype? Look at all the massive environments you can explore and the skyscrapers you can climb. PS2 or Xbox 1 could never handle those enormous environments because they don't have enough RAM to store that much data at the same time. And yes, those large environments DO have a positive effect on gameplay that PS2 could never deliver :)