*post that nobody will read*
There's a lot of different angles to this. The era, the genre, the platforms, and of course your own personal preferences. Also talking "critics", or the gaming community and independents? Not really on the same page a lot of times.
If talking mainstream publication reviews specifically, like others said, it likely skews toward the opposite. Western devs consistently showered with accolades for pretty, but ultimately mediocre video games. Though it's not exactly west vs Japan so much as it's budgets, marketing, mainstream appeal and approachability. That's where were currently at.
Japanese devs were way dominant on consoles and in arcades, roughly gens 3 through 6. Most of the quality western games of that time were on PC. A lot of western devs came off looking like trash when making console/arcade "style" genres. Platformers, fighting games, beat em ups, racing games, run n gun, action games, action adventures, etc. and of course JRPGs were dominant on consoles as well. In these spaces, barring the occasional exception, western devs seemed amateur. Even the exceptions rarely stacked up favorably to Japans best.
Though at least in those times western devs were -
1. Making bangers on PC. Multiple sub genres of FPS, immersive sims covering a wide range of genre types, CRPGs, dungeon crawlers, roguelikes, all kinds of strategy games, various sims, etc. with a focus on PCs strengths as a platform and
2. At least in the console space they were trying to nail what Japanese devs were doing and slowly getting better. Still trying to make good takes on gamey ass games.
Now a lot of western devs come off as trash for different reasons.
Gen 6 they finally started finding some mechanical mastery in console centric games, as well as bringing western style games into the console space. Stuff like the Halos, the Splinter Cells, was looking like a bright future.
Then the AAA game happened. Dumb it all down, presentation over substance, exposition over mechanics. The structure in many Japanese teams is one where the rest of the games elements are in service to the gameplay. And it's typically game designers who get promoted to director. Whereas on so many of these AAA western teams, game design is at best on equal footing, though more often a lower priority in service to the wank. And you get guys like writers or artists moving up to the directors chair. Games tested to oblivion with the wrong takeaways, smoothing all edges in fear of losing a single customer.
That's the beef with western gaming that a lot of people have, made worse by their marketing machines and the gaming media that is forever in their service.
I don't think it's an accurate view as that's not the whole story. They still rule certain genres. They still make banger AA games. They're killing it in the indie space, in many cases outclassing Japan in genres they previously dominated. And while rare, occasionally a western AAA is actually pretty sick.
All this to say, it's easy to see where the perception comes from and how different backgrounds will give a wildly different perspective. Most of my favorite games are Japanese tbh, but I understand it's not so clear cut.
Still, to the point of mainstream reviews, would definitely disagree. Can point to examples of both regions releasing big budget mediocre titles and reaping reward, no doubt. Just seems to happen more often with western titles, which to be fair, are more prevalent in that space.
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