Seeing this term thrown around a lot makes me wonder how do you even mix up minigame casual with normal casual.
We seen games like GTA, God of War, World of Warcraft.
Defining casual in terms of these games are by being able to achieve a reward (fun) in a short amount of time, having a lot of save points or easy ways to make the game accessible to stopping at any point, and easy to learn the gameplay mechanics. You also get plenty of health packs or unlimited continues, or none or very little penalty when dead.
Of course, these are considered casual games, but yet they retain the qualities of a hardcore criteria. They still have amazing story/lore depth, a length of time required to beat the entire game, and you have to exercise some sort of skill to beat the game.
Now we have minigame casual. The new casual brought up by the DS and the Wii.
To name some, it would be Wii sports, Wario Ware, Mario Party, Rayman Raving Rabbids.
It should retain the same casual term as above. But where it fall short is keeping the good hardcore qualities of a game. Most of them are 30s to a minute long, the game is done in practically hours, and everyone can enjoy it because there was no challenge.
So there you go. Minigame casual is the most extreme of extreme casuals in existence. Some of SW would try to compare Wii casuals to PS2 casuals when they are immensily different. PS2 casual games have so much depth, so much length, that Wii casual games don't compare.
So don't mix up the two.
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