It is nice having "Dreams" but not when they are taken away from you

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regnaston

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#1 regnaston
Member since 2008 • 4708 Posts

https://www.videogameschronicle.com/news/media-molecule-is-ending-support-for-dreams-in-september/

The developer is ending support for this game and will limit new content to 5GB on September 1st, 2023. The game will still be available for sale though after September 1

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SolidGame_basic

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#2 SolidGame_basic
Member since 2003 • 47731 Posts

Are people going to pretend they cared about this game when they weren’t talking about it in the first place 😄

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SecretPolice

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#3 SecretPolice
Member since 2007 • 45763 Posts

Rut row, a certain user here won't like the sound of this. :P

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Litchie

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#4 Litchie
Member since 2003 • 36209 Posts

Still find it mad that it's not on PC.

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Pedro

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#5 Pedro
Member since 2002 • 74098 Posts

@SolidGame_basic: One of the members on here has spent years learning and sharing his games on the platform and created a couple of threads this year.🙄

Anyways, I remember being lectured that this was a game changer years ago but they didn't listen. It also sucks that folks who spent time making games on this locked platform would not be able to export thier games to PC or any other platforms.

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jaydan

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#6  Edited By jaydan
Member since 2015 • 9064 Posts

Gosh that's quicker than Nintendo cut support for the Wii U.

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Mesome713

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#7  Edited By Mesome713
Member since 2019 • 7272 Posts

For the gamers!

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PC_Rocks

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#8 PC_Rocks
Member since 2018 • 8613 Posts

LOL Sony!

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deactivated-67913f01c3174

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#9 deactivated-67913f01c3174
Member since 2019 • 14249 Posts

Just port it to Switch, Xbox and PC, open up cross play and then leave the servers on and let people create magnificent games and share them.

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NoodleFighter

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#10 NoodleFighter
Member since 2011 • 11900 Posts

That sucks for all the people playing. They waited for the entire generation of the PS4 to get the game just for the actual released game to end support three years later. They should port this game to PC it will thrive there.

I wonder what is next for Media Molecule. They are Sony's "Nintendo-like" developer for making games to compete with Nintendo back in the 7th gen when the Wii was at the height of its popularity, and Sony was trying to get some of the Wii's audience with games like LittleBigPlanet and LBP Racer. The LittleBigPlanet franchise drastically dropped in relevancy after the PS3 generation and serves as launch title filler for PS4 and PS5. Tearaway also flopped.

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DaVillain

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#11 DaVillain  Moderator
Member since 2014 • 58819 Posts

One thing I'll give Sony/Media Molecule credit here is that Dreams lasted longer than MS Project Spark and MS killed that way faster before it even could get popular thus I was upset how MS treated it so badly. Dreams did well for lasting longer than it needs to be and it's a shame to see it go but expected as they never released a PS5/PC versions...especially on PC of all places.

@Pedro said:

@SolidGame_basic: One of the members on here has spent years learning and sharing his games on the platform and created a couple of threads this year.🙄

The user you speak off is @PAL360 who is the only person making threads on Dreams, and for better or worse, he does care about the game. Always sharing creativity and I'd give him credit for it. SolidGame may not care but PAL360 however did.

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Last_Lap

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#12 Last_Lap
Member since 2023 • 11187 Posts

Didn't they say they would support these game devs tools for 10yrs after release?

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Gifford38

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#13 Gifford38
Member since 2020 • 7922 Posts

but i wanted psvr2 update

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deactivated-67913f01c3174

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#14 deactivated-67913f01c3174
Member since 2019 • 14249 Posts

@gifford38 said:

but i wanted psvr2 update

Nobody wants PSVR2 anything.

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PAL360

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#15  Edited By PAL360
Member since 2007 • 30574 Posts

I have put over 7k hours on it since the beta lol

Dreams really is something special, the reason why i got into game design, it's a shame Sony didn't have the vision to move it further. It could have went from making it integrated part of PS5 UI or the much requested PC version with exportation, monetization, etc. Anything could have made it a success.

It will not grow from this point, but won't face a sudden dead either. This server migration is to guarantee that the social aspects of it (create/play/share) will work without Media Molecule supervision. There will still be curation and streams from Mm, but there won't be events like dreamscom or impys, major upgrades, PS5 and PSVR2 support, etc anymore.

As for me, i'll finish my current game, Protoland, and then move on to a different engine. I love pixelart, so something in the lines of Game Maker 2 or Godot seems perfect for a next step.

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MysticalDonut

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#16 MysticalDonut
Member since 2021 • 2594 Posts

Three years is so short to pull the plug on a type of game like this. It was an interesting concept but total flop- I think the biggest problem with this was that most of us want to PLAY games not dedicate time in learning HOW to make them properly.

Hopefully this means Media Molecule can focus on making LBP4 now...

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hrt_rulz01

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#17 hrt_rulz01
Member since 2006 • 22701 Posts

@davillain: Lol, can you at least pretend to not be so biased... Gotta bring Xbox into it somehow 😒

Anyway, unfortunate for those who enjoyed it. Maybe if it had more cutscenes, Sony would've supported it more.

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DaVillain

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#18  Edited By DaVillain  Moderator
Member since 2014 • 58819 Posts

@hrt_rulz01: What's the matter? Can't talk about Project Spark & Dreams at the same time? And I never brought up Xbox anyway. Try to re-read my post please😁

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hrt_rulz01

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#19 hrt_rulz01
Member since 2006 • 22701 Posts

@davillain: Sorry, "MS" then 😒

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pyro1245

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#20 pyro1245
Member since 2003 • 9525 Posts

That's what happens when you tie your software to a console platform 🤷

Let's not pretend to be surprised.

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poe13

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#21 poe13
Member since 2005 • 1441 Posts

Aw shucks, that's a darn shame. At least they aren't ending online just yet and it will continue after September but no updates. I will continue to mine that game's community levels as much as I can. There are a lot of amateur levels that just aren't fun that you have to wade through sometimes but I really enjoyed my time with it, just like the LBP games. It is astounding what players can make in that game. Some of those horror levels really gave me the scares.