It took 7 weeks for Cyberpunk 2077 to go on Switch 2

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FireEmblem_Man

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#1  Edited By FireEmblem_Man
Member since 2004 • 20473 Posts

https://x.com/smetaldave64/status/1907807286837280972?s=46&t=s0497GrAoMlnN82kakpEsQ

That’s right, just 7 weeks to port Cyberpunk to the Switch 2! Down right impressive. Game runs 30 FPS for visuals and 40 FPS for performance. All fit in a 64 GB card. I will probably not double dip on this

Update: So it seems the latest build of Cyberpunk 2077 isn't fully final and CD Projekt Red can still optimize the game to hit 60 FPS at a target resolution.

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SolidGame_basic

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#2 SolidGame_basic
Member since 2003 • 47973 Posts

I've been waiting for the Ultimate to come fully on disc, so I'm very tempted by this.

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#3  Edited By RSM-HQ
Member since 2009 • 12435 Posts

I'd call it the "Skyrim of Switch 2" but Skyrim was enjoyable on its original release.

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#4  Edited By GirlUSoCrazy
Member since 2015 • 4799 Posts

Makes sense. It was already on like 5 platforms so it must be made to be portable by now, runs on Steam Deck, and these are the people who brought Witcher 3 to Switch 1.

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TheFormless

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#5 TheFormless
Member since 2025 • 208 Posts

If S2 is closer to last gen specs it will be extremely interesting to see how it will run compared to PS4/Xb1

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#6 sakaiXx
Member since 2013 • 16712 Posts

Made sense. Its a PS4 game after all.

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#7 SOedipus
Member since 2006 • 15100 Posts

30 fps impressive.

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#8 Elderlord99
Member since 2024 • 460 Posts

Ill be picking up a Switch 2 for the exclusives buy why would anyone buy Cyberpunk on it if they own any other platform? I could never play a game like that on the go.

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#9 osan0
Member since 2004 • 18329 Posts

@theformless said:

If S2 is closer to last gen specs it will be extremely interesting to see how it will run compared to PS4/Xb1

Yeah was about to say the same. The Steam Deck will also be an interesting point of comparison.

The game was arguably a bridge too far for the PS4 and X1. I don't think those systems got the phantom liberty content either as it put more demands on the systems. But that content will be in the Switch 2 build.

I won't be getting it though as I finished it on PC. Good game though. Recommended for those who are getting an S2 and never played it.

Good to see a relatively quick porting process too (though hopefully bugs are minimal). Looks like it's a pretty dev friendly system (though Nintendos systems have generally been dev friendly post N64).

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#10 Archangel3371
Member since 2004 • 47284 Posts

Pretty impressive.

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GirlUSoCrazy

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#11 GirlUSoCrazy
Member since 2015 • 4799 Posts

@elderlord99 said:

Ill be picking up a Switch 2 for the exclusives buy why would anyone buy Cyberpunk on it if they own any other platform? I could never play a game like that on the go.

Maybe if you're some kind of non-manticore weirdo who only gets one system.

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#12 GhostOfGolden
Member since 2023 • 3555 Posts

I’m currently playing it on an oled Steam Deck. I’d like to see how it compares between the two.

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#13  Edited By FireEmblem_Man
Member since 2004 • 20473 Posts
@theformless said:

If S2 is closer to last gen specs it will be extremely interesting to see how it will run compared to PS4/Xb1

It's better than PS4 and Xbox One, game runs on higher resolutions and higher frames. It will be far more capable than Xbox Series S due to support Ray Tracing. Also, PS4 and Xbox One does not have Phantom Liberty expansion, it's exclusive to PS5/Xbox Series/PC and now Switch 2

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#14 TheFormless
Member since 2025 • 208 Posts

@FireEmblem_Man: I know, but it's not that different. But it might be a good display of Nvidia tech.

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#15  Edited By Planeforger
Member since 2004 • 20286 Posts
@RSM-HQ said:

I'd call it the "Skyrim of Switch 2" but Skyrim was enjoyable on its original release.

Nah, the PC version of Skyrim was vastly more buggy than the PC version of Cyberpunk on release, and Skyrim never got an official overhaul to fix its many weaknesses.

Anyway, is it the same team who ported The Witcher 3 to the Switch 1? There was some technical wizardry going on there, since the system should never have handled the game that well.

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#16 FireEmblem_Man
Member since 2004 • 20473 Posts

@sakaixx said:

Made sense. Its a PS4 game after all.

The PS4 version never got Phantom Liberty, and it's not the final build as CDPR can still optimize the game and increase frames

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#17 sakaiXx
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@FireEmblem_Man said:
@sakaixx said:

Made sense. Its a PS4 game after all.

The PS4 version never got Phantom Liberty, and it's not the final build as CDPR can still optimize the game and increase frames

PS4 limitation is just its CPU is too weak. Luckily. If its any stronger we probably gonna see more games on it.

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#18 Lavamelon
Member since 2016 • 974 Posts

So is the Switch 2 similar in performance to PS4? I am curious to know what we can compare it to.

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#19  Edited By Maroxad
Member since 2007 • 25625 Posts

I've seen footage of the port. It looks mighty impressive.

Who are the guys importing their games to the Switch? They got massive talent.

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#20  Edited By Maroxad
Member since 2007 • 25625 Posts
@lavamelon said:

So is the Switch 2 similar in performance to PS4? I am curious to know what we can compare it to.

From what I can gather, it is comparable to a Series S.

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#21  Edited By osan0
Member since 2004 • 18329 Posts
@Maroxad said:
@lavamelon said:

So is the Switch 2 similar in performance to PS4? I am curious to know what we can compare it to.

From what I can gather, it is comparable to a Series S.

Not really. It's a bit messy to compare. Bit of a rant though as it is messy. Also my memory is hazy in a few places. TL:DR: A bit worse than an X1S in portable mode. A bit better than a PS4 in docked mode. On paper at least, has a few more tricks up it's sleeve.

The first thing to note is any report using TFlops for comparison should be disregarded. Generally it's bad practice to use flops when comparing between companies and/or between gens but, in the case of Ampere, that's really important. 1 Ampere Tflops is actually lower in gaming performance than 1 Maxwell Tflop. That's not to say ampere is bad though (Generally it's very well regarded on the PC). Flops/fps is not a metric used to measure the quality of an architecture.

e.g. comparing a 980TI (maxwell) against a 3050 (Ampere): The 980Ti has 6 Tflops. The 3050 has around 9TFlops. So the 3050 should be 50% faster. But it's isn't. It's only around 15% faster. So basically ignore TFlops when comparing any systems.

There was a rumour floating around which I would call, at least, plausible: https://thegamepost.com/nintendo-switch-2-full-specs-appears-to-have-leaked/. Still rumours of course. Could be based on an early engineering sample. Could be made up BS.

Based on these: that would put the Switch 2 somewhere a bit below an X1s in portable mode and around a PS4 in docked mode on the GPU side. The CPU I think is a bit faster than the PS4 and X1 (much more modern ARM design but still a very low clock).

It seems to be correlating with what we have seen. I think DF looked at the CP2077 footage. In docked mode it seems to be running around 1080P 30FPS. That's a bit better than the PS4 I think. In portable mode it seems to drop closer to 540P which I think is below the X1S. The Switch 2 can also run Phantom liberty which would suggest a CPU that has a bit more punch than both systems.

However Ampere does have 2 other tricks up it's sleeve: Ray tracing and DLSS/Ai acceleration.

So far DF have also noted no use of DLSS on the Switch 2. Maybe devs are still working to implement it before the systems release.

I don't think any RT has been spotted either. It's hard to say how feasible RT will really be on the Switch 2. In docked mode it looks like it will maybe roughly trade blows with the Steam Deck. Generally Ampere is better than RDNA 2 at RT but the clocks on the Switch 2 are really low. It falls well short is the XSS in the RT department too. The Headphones part of the Direct though may be hinting at RT Audio: Similar to what the PS5 does. Maybe..it could also just be an upgraded separate sound system on the SOC.

We will need to see actual games running on actual hardware to get a better gauge but at the moment it looks like, basically, an X1s in portable mode and a PS4 in Docked mode....roughly.

Edit: I forgot to add. All of the above is only comparing the processing power to other systems. There are 2 other areas where the Switch 2 properly flogs the PS4/X1: Amount of memory (12GB...not sure on amount available to games. Speculation: Around 9GB) and storage speed (Not sure on the speeds there but it's NVME based Solid State Storage. SD Express can get up to 3.9GB/s but I don't know the specifics of the Switch 2 card reader.).

Another edit: I can't strike through or Spoiler tag my speculation on RT above. I don't want to delete it because deleting things like that is poor practice. But anywho I was looking at RT again and I think it may actually be better than I first thought. Allegedly (according to wikipedia, and this is still all speculation of course) the T239 has 12 RT cores. More than I thought. In docked mode that would actually put it very close to the Series S I think. My reasoning is that a 3070TI and a 6900XT trade blows in RT performance. The 3070TI has a slight edge. The 3070TI has 48 RT cores and runs at 1.8GHz. The 6900XT has 80RT cores and runs at 2.2GHz. So 12RT cores running at 1GHz should beat the Steam Deck and get much closer to Series S performance.

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#22 daveg1
Member since 2005 • 20409 Posts

Why would anyone want to play it on a gimped over priced hand held when you can play in on a PC/PS5/SERIESX.. crazy and i bet its 90 USD..

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#23 Lavamelon
Member since 2016 • 974 Posts

@osan0: Thanks for the info. That’s pretty impressive for a handheld. I was feeling worried that the Switch 2 would be only slightly better than PS3 in handheld mode.

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#24  Edited By Maroxad
Member since 2007 • 25625 Posts
@osan0 said:

Not really. It's a bit messy to compare. Bit of a rant though as it is messy. Also my memory is hazy in a few places. TL:DR: A bit worse than an X1S in portable mode. A bit better than a PS4 in docked mode. On paper at least, has a few more tricks up it's sleeve.

The first thing to note is any report using TFlops for comparison should be disregarded. Generally it's bad practice to use flops when comparing between companies and/or between gens but, in the case of Ampere, that's really important. 1 Ampere Tflops is actually lower in gaming performance than 1 Maxwell Tflop. That's not to say ampere is bad though (Generally it's very well regarded on the PC). Flops/fps is not a metric used to measure the quality of an architecture.

e.g. comparing a 980TI (maxwell) against a 3050 (Ampere): The 980Ti has 6 Tflops. The 3050 has around 9TFlops. So the 3050 should be 50% faster. But it's isn't. It's only around 15% faster. So basically ignore TFlops when comparing any systems.

There was a rumour floating around which I would call, at least, plausible: https://thegamepost.com/nintendo-switch-2-full-specs-appears-to-have-leaked/. Still rumours of course. Could be based on an early engineering sample. Could be made up BS.

Based on these: that would put the Switch 2 somewhere a bit below an X1s in portable mode and around a PS4 in docked mode on the GPU side. The CPU I think is a bit faster than the PS4 and X1 (much more modern ARM design but still a very low clock).

It seems to be correlating with what we have seen. I think DF looked at the CP2077 footage. In docked mode it seems to be running around 1080P 30FPS. That's a bit better than the PS4 I think. In portable mode it seems to drop closer to 540P which I think is below the X1S. The Switch 2 can also run Phantom liberty which would suggest a CPU that has a bit more punch than both systems.

However Ampere does have 2 other tricks up it's sleeve: Ray tracing and DLSS/Ai acceleration.

So far DF have also noted no use of DLSS on the Switch 2. Maybe devs are still working to implement it before the systems release.

I don't think any RT has been spotted either. It's hard to say how feasible RT will really be on the Switch 2. In docked mode it looks like it will maybe roughly trade blows with the Steam Deck. Generally Ampere is better than RDNA 2 at RT but the clocks on the Switch 2 are really low. It falls well short is the XSS in the RT department too. The Headphones part of the Direct though may be hinting at RT Audio: Similar to what the PS5 does. Maybe..it could also just be an upgraded separate sound system on the SOC.

We will need to see actual games running on actual hardware to get a better gauge but at the moment it looks like, basically, an X1s in portable mode and a PS4 in Docked mode....roughly.

In terms of pure specs, you are right.

More modern infrastructure is the main advantage the switch has. We have seen games like Cyberpunk being played and run quite well on it. Granted optimization plays a part in that.

Either way, it is below the Series S, but holding up surprisngly well regardless. Based on what I can gather, it is somewhere between a PS4 and Series S docked.

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#25 Last_Lap
Member since 2023 • 11610 Posts

7 weeks to port it, 7yrs to to fix it so it's playable 🤣

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#26 FireEmblem_Man
Member since 2004 • 20473 Posts

@osan0 said:
@Maroxad said:
@lavamelon said:

So is the Switch 2 similar in performance to PS4? I am curious to know what we can compare it to.

From what I can gather, it is comparable to a Series S.

Not really. It's a bit messy to compare. Bit of a rant though as it is messy. Also my memory is hazy in a few places. TL:DR: A bit worse than an X1S in portable mode. A bit better than a PS4 in docked mode. On paper at least, has a few more tricks up it's sleeve.

The first thing to note is any report using TFlops for comparison should be disregarded. Generally it's bad practice to use flops when comparing between companies and/or between gens but, in the case of Ampere, that's really important. 1 Ampere Tflops is actually lower in gaming performance than 1 Maxwell Tflop. That's not to say ampere is bad though (Generally it's very well regarded on the PC). Flops/fps is not a metric used to measure the quality of an architecture.

e.g. comparing a 980TI (maxwell) against a 3050 (Ampere): The 980Ti has 6 Tflops. The 3050 has around 9TFlops. So the 3050 should be 50% faster. But it's isn't. It's only around 15% faster. So basically ignore TFlops when comparing any systems.

There was a rumour floating around which I would call, at least, plausible: https://thegamepost.com/nintendo-switch-2-full-specs-appears-to-have-leaked/. Still rumours of course. Could be based on an early engineering sample. Could be made up BS.

Based on these: that would put the Switch 2 somewhere a bit below an X1s in portable mode and around a PS4 in docked mode on the GPU side. The CPU I think is a bit faster than the PS4 and X1 (much more modern ARM design but still a very low clock).

It seems to be correlating with what we have seen. I think DF looked at the CP2077 footage. In docked mode it seems to be running around 1080P 30FPS. That's a bit better than the PS4 I think. In portable mode it seems to drop closer to 540P which I think is below the X1S. The Switch 2 can also run Phantom liberty which would suggest a CPU that has a bit more punch than both systems.

However Ampere does have 2 other tricks up it's sleeve: Ray tracing and DLSS/Ai acceleration.

So far DF have also noted no use of DLSS on the Switch 2. Maybe devs are still working to implement it before the systems release.

I don't think any RT has been spotted either. It's hard to say how feasible RT will really be on the Switch 2. In docked mode it looks like it will maybe roughly trade blows with the Steam Deck. Generally Ampere is better than RDNA 2 at RT but the clocks on the Switch 2 are really low. It falls well short is the XSS in the RT department too. The Headphones part of the Direct though may be hinting at RT Audio: Similar to what the PS5 does. Maybe..it could also just be an upgraded separate sound system on the SOC.

We will need to see actual games running on actual hardware to get a better gauge but at the moment it looks like, basically, an X1s in portable mode and a PS4 in Docked mode....roughly.

Nvidia tech is more advanced than AMD. Ampere is better than RDNA2, and better energy efficiency.

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#27 Lavamelon
Member since 2016 • 974 Posts

@FireEmblem_Man: Would the efficiency be more due to ARM being less power-hungry than x86? If Sony were to make a PS6 handheld variation (some rumors have floated around regarding this) would this handheld have similar performance to Switch 2?

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#28  Edited By osan0
Member since 2004 • 18329 Posts

@Maroxad:Yeah but on the scale between PS4 and XSS, I'd very much be placing the Switch 2 close to the PS4 side of the scales. At least in Raw perf. The RT performance of the Switch 2 looks like it will still fall well short of the XSS.

@FireEmblem_Man: Eh...kinda. Somewhat true. Broadly speaking RDNA 2 was actually quite competitive with Ampere in Raster performance and energy efficiency. AMD made big improvements in efficiency compared to Vega and RDNA1. Ampere was also very efficient but was somewhat hampered by the 8nm Samsung node they used to make the chip. The Switch 2 uses the same 8nm node it looks like.

When it comes to RT: Yes, tier for tier Ampere definitely beats RDNA 2. But looking at the Switch 2 vs the Steam Deck and XSS: It's a very small Ampere GPU that has a very low clock...er...allegedly. At best it looks like it will be close to the Steam Deck in RT performance when docked but well short of the XSS.

The one big win Nintendo has, potentially, is DLSS and AI acceleration. It's strange that there hasn't been any evidence of it actually being used yet but it is the best upscaler in the business. However DF have a good video on it's limitations when used with GPUs with few tensor cores. DLSS is not a get out of jail free card either.

Edit: I updated my original post regarding RT. It may be better than I first thought. Though everything is still rumours of course.

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#29  Edited By Maroxad
Member since 2007 • 25625 Posts
@osan0 said:

@Maroxad:Yeah but on the scale between PS4 and XSS, I'd very much be placing the Switch 2 close to the PS4 side of the scales. At least in Raw perf. The RT performance of the Switch 2 looks like it will still fall well short of the XSS.

@FireEmblem_Man: Eh...kinda. Somewhat true. Broadly speaking RDNA 2 was actually quite competitive with Ampere in Raster performance and energy efficiency. AMD made big improvements in efficiency compared to Vega and RDNA1. Ampere was also very efficient but was somewhat hampered by the 8nm Samsung node they used to make the chip. The Switch 2 uses the same 8nm node it looks like.

When it comes to RT: Yes, tier for tier Ampere definitely beats RDNA 2. But looking at the Switch 2 vs the Steam Deck and XSS: It's a very small Ampere GPU that has a very low clock...er...allegedly. At best it looks like it will be close to the Steam Deck in RT performance when docked but well short of the XSS.

The one big win Nintendo has, potentially, is DLSS and AI acceleration. It's strange that there hasn't been any evidence of it actually being used yet but it is the best upscaler in the business. However DF have a good video on it's limitations when used with GPUs with few tensor cores. DLSS is not a get out of jail free card either.

I dunno about that. Based on how switch 2 vs XBSS comparisons are turning out.

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#30  Edited By osan0
Member since 2004 • 18329 Posts

@Maroxad: I saw the other thread on Street Fighter but that seems to be more a developer Issue.The XSS still demonstrated superior rendering (things like lighting). But the texture on the XSS version are inexplicably low res.

Are there more comparisons?

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#31 FireEmblem_Man
Member since 2004 • 20473 Posts

@lavamelon: Yes, ARM is more efficient than x86

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#32 SolidGame_basic
Member since 2003 • 47973 Posts

Love that it supports cross progression!

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#33  Edited By Miquella
Member since 2022 • 1220 Posts

I'm curious to see how it will handle places with lots of NPCs and vehicles.

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#34  Edited By Willy105
Member since 2005 • 26245 Posts

It will be a good first peek at Switch 2's ease of porting and its performance compared to PS4, PS5, Xbox One, Xbox Series, and Steam Deck.