The tank controls of RE 1-3 was the biggest flaw in what were otherwise great games. But for the survival-horror genre, it wasn't seen as a deal-breaker back then, because it just added to the tension (whether intentionally or unintentionally).
RE4 got rid of the tank controls, but still kept the stop-and-shoot style. A major reason for this is because RE4 was modeled after light-gun shooters. RE4's stop-and-shoot style was like a middle-ground between three genres: survival horror, light-gun shooters, and TPS. And while it could've been a deal-breaker for any other TPS, it worked brilliantly in RE4, because of how incredibly well the whole game was designed around its stop-and-shoot style, like a survival-horror meets light-gun shooter.
But in RE5, which went in a more heavily action direction, its stop-and-shoot style just doesn't work. RE5 is a heavily action-oriented co-op TPS, where a control scheme like that just doesn't make sense.
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