VR is great and a step in the right direction in terms of hardware and software.
I feel we've reached a point where more isn't yielding more in terms of visuals, so we need to start looking into alternatives in order to make improvements; better enemy and NPC AI, more interesting ways to interface with our games, and so on.
The issue with VR is that it would benefit most from a grassroots, open-source sort of beginning before it get's commodified to hell and back, and unfortunately our gracious billionaire overlords have put the cart before the horse on that one and more or less made VR dead. Gilded cages, walled gardens, and forced exclusivity will do that.
Valve had the right idea by making sure HL Alyx would work on just about any VR headset, and not just their own.
In either case, to make this short, let me just phrase it this way: if I could list five key memories or moments in my gaming history, HL Alyx would be one of them (and HL1 would be one, as would HL2). So the HL Franchise accounts for about three out of five of my key major memories. HL mods might count for a fourth...
Anyway, HL Alyx was insanely immersive, gorgeous, fun...did I mention immersive? It is worthy of the Half-Life label, and probably one of the best examples of what VR is capable of.
@uninspiredcup said:
@Planeforger said:
I'd love to play it, but Valve's VR devices are still prohibitively expensive in my country, and VR isn't an easy cost to justify.
Alyx works on any headset, unlike Sony or Facebook, they were using their IP to promote the platform universally than just their hardware.
Index is (last time I checked) the upper end price of headsets. They are about the price of a mid end graphics card, more or less.
Yup.
If every developer, publisher, and hardware producer followed in Valve's steps, VR would be in a much better state.
Sadly, many of these companies involved in VR are publicly traded, unlike Valve, and therefore stock prices come before the health of the product and happiness of the consumer.
@Pedro said:
VR has been dead for about half a decade. Very few games were made for VR and the already small market was unnecessarily segmented. Couple this with the inaccessibility and how cumbersome the device has been, it was destined to fail in gaming.
PSVR2 flopped the hardest.😂
It certainly feels that way, but I still put mine to use here and there. There's a lot of VR use in the flight sim and racing sim communities, and for good reason.
The honeymoon phase has certainly been over for a while now, we can definitely say that.
I look forward to the next iteration or "gen" of VR. We'll get to Star Trek Holodecks some day!
Log in to comment