@Jag85 said:
@uninspiredcup said:
Nintendo probably would have ultimately produced a better console had they not snubbed Sony. Arguably Sony was the superior console because of the support it got. Nintendo's arrogance really let them down.
Sega elitism well, at one point Tom Kalinske (Sega America) visited Sony and suggested they worked hand on a console, 100% for Sony games, 100% for Sega games. Hayao Nakayama hated the idea, rejecting it entirely.
While Sega scuttled to redesign the Satarn for 3d operations with developers grumbling at it's architecture and Nintendo sat out figuring out what to do, Sony was perfectly set up. Their console was cheaper, it was easier to develop for, had one of the most successful and expensive marketing campaigns with a killer lineup of games to top it all of.
Actually, the Nintendo PlayStation that Sony worked on was weaker than the Sega CD:
Power alone doesn't make a good console, the 3DO was powerful, the Jaguar boasting about it's 64 bit - do the math, one being unreasonably expensive and the both showing a paltry of offerings.
The Playstation as a console was a success for it's accessibility to be developed for, marketing and price, not it's solely power, although 32 bit as (deemed real not 32X) a whole, was part of the hype. The Nintendo 64 games looked better, and Saturn constantly touted it's untapped potential, but it meant little. Cartridges were a pain in the ass, expensive and many a third party developer had no chance, or appeal of dealing with the Saturns unwelcoming architecture. Essentially Sony had them all. By this time as well Nintendo (with it's more powerful console) was late to the race with barely any software.
Hypothetically, the console above, though weaker than a N64, designed primarily with 2D in mind, could arguably have been more successful under Sony's tutelage, supporting a better library of titles. It also would have mostly likely been cheaper as an add-on item. The PlayStation it's-self, already being weaker when it came to 3D made no odds - it was regarded as the better console. And generally still is by and large.
Nintendo could have flourished far more than it did, and Sega could potentially have been saved from disaster. They were punished, and punished greatly.
@Jag85 said:
tation that Sony worked on was weaker than the Sega CD:
Super NES CD-ROM
The hardware design that would eventually become the Sony PlayStation was primarily inspired by the Sega Model 1 arcade system:
How Virtua Fighter Saved PlayStation’s Bacon
It was inspired by Sega, Virtual Fighter was a revolutionary title, and that's the irony. It caused Sega to rapidly change it's own system in response with a hugely detrimental effect when they decided to turn it to a duel processing system. It was rushed. Aside from being difficult to learn and program for, it's release shoved out the door with a slew of buggy Saturn games further sullying an already disenchanted user-base.
Sega's own team (let alone third party) the experienced and talented Yuji Naka couldn't get what they wanted out of it late into life span -
In my opinion we still haven’t used 100% of the console’s hardware. We believe it is possible to make something much better. Nights is our first Saturn game and, thus, we couldn’t take full advantage of the system. We have studied a lot of possibilities that we could have used and we haven’t even tried them. Just the basic manual has three volumes (laughs). This time we have limited our own abilities.
By contrast the Sony PlayStation was easy to develop for using C programming, and constantly forcing both Nintendo and Sega to lower their price point with superior third party support partially because of this.
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Whatever Sony is now, they absolutely deserved to win, they had the game pinned down while both Sega and Nintendo are highly guilty of being arrogant twits. In Sega's case, Tom Kalinske is a hero as far as I'm concerned, had they listened rather than blame him, things might be very different. Nakayama because too entwined in xenophobic Japanese culture, unwilling to listen to an American, when it was Tom Kalinske idea's in the first place that pulled them out of the gutter.
Even bigger irony (or equal) than Virtual Fighter, the marketing campaign of MTV style, rebellious culture Tom Kalinske initiated against Nintendo, with huge success for the Genesis, was thrown right back by Sony, both through ads and Crash Bandicoot being a shitty Sonic clone. By Nakayama orders they dismissed the Sega-Scream team replacing them with light family friendly advertising, further disillusioning it's already very burnt fan-base.
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