IYO, which is more important, Less Jaggies or Sharper Textures?

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black_awpN1

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#1 black_awpN1
Member since 2004 • 7863 Posts

In your honest opinon, which do you think is more important for HD Gaming: Less Jaggies or Sharper/vibrnat textures?

For instance, lets put it like this. Most 360/PS3 multiplats are like this: 360 has less jaggies, but not as sharp/vibrant textures, while the PS3 version of the game has maybe more jaggies, but has more Sharp/Vibrant Textures than the 360 version. If you owned both consoles, which would be more important to you?

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Corvin

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#2 Corvin
Member since 2002 • 7266 Posts
As long as the framerate is steady I would probably take less jaggies. Mainly because I feel having a lot of jaggies in a game takes away from the point of HD resolution; that you can see further in to the distance with less distortion (this does wonders for fast racing games like Burnout where you can clearly see the road and traffic further down the street and plan your route).
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nowhatisthat

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#3 nowhatisthat
Member since 2003 • 231 Posts
I have an Hd Tv so I like my games and movies to be higher rez, as they appear more vibrant and really stand out. I barely notice jaggies like in Halo 3 unless I'm sitting very close to the screen.
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Tnasty11

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#4 Tnasty11
Member since 2005 • 4497 Posts
Umm.... Less Jaggies usually lead to sharper textures...-D3MO-
TC owned
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Corvin

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#5 Corvin
Member since 2002 • 7266 Posts

Umm.... Less Jaggies usually lead to sharper textures...-D3MO-

Actually I find too much AA can make textures look blurry, especially distant textures, but as long as shapes are still recognizable (example a distant sniper can be identified, doesn't look like a messy blend of pixels) that just doesn't matter.

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rexoverbey

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#6 rexoverbey
Member since 2002 • 7622 Posts
360 has better textures inmost multiplat games also since it has more memory available.
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Pro_wrestler

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#7 Pro_wrestler
Member since 2002 • 7880 Posts
Is there middle ground with both of them:( I would much rather have AA then ultra high res tectures.
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turgore

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#8 turgore
Member since 2006 • 7859 Posts
Less jaggies . Halo 3 in MP is driving me crazy with jaggies .
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nowhatisthat

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#9 nowhatisthat
Member since 2003 • 231 Posts

Is there middle ground with both of them:( I would much rather have AA then ultra high res tectures.Pro_wrestler

Buy a top of the line pc.

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jack_russel

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#10 jack_russel
Member since 2004 • 6544 Posts
less jagies.
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-D3MO-

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#11 -D3MO-
Member since 2007 • 2622 Posts

[QUOTE="-D3MO-"]Umm.... Less Jaggies usually lead to sharper textures...Corvin

Actually I find too much AA can make textures look blurry, especially distant textures, but as long as shapes are still recognizable (example a distant sniper can be identified, doesn't look like a messy blend of pixels) that just doesn't matter.

Again I said usually. Also I IMO the perfect amount of AA is 8X, 4X is great as well. 16X AA is just overkill.

Also FSAA does a great job at preventing texture blur

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Mad_Rhetoric

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#12 Mad_Rhetoric
Member since 2005 • 3642 Posts
less jagges i guess
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mjarantilla

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#13 mjarantilla
Member since 2002 • 15721 Posts
Textures, definitely.
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#14 mjarantilla
Member since 2002 • 15721 Posts

As long as the framerate is steady I would probably take less jaggies. Mainly because I feel having a lot of jaggies in a game takes away from the point of HD resolution; that you can see further in to the distance with less distortion (this does wonders for fast racing games like Burnout where you can clearly see the road and traffic further down the street and plan your route).Corvin

That's not really the case. If you have jaggies, it's because the jaggies are caused by the square (or rectangular) pixels of your TV (or of the console's rendered resolution). It's impossible to show more detail than one pixel, so even if you get rid of the jaggies by using AA, you're not gaining any more detail. In fact, you might be losing detail.

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Marka1700

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#15 Marka1700
Member since 2003 • 7500 Posts
Art Direction and level/world desing > all other aspecs of graphics.
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#16 Marka1700
Member since 2003 • 7500 Posts

Umm.... Less Jaggies usually lead to sharper textures...-D3MO-

Jaggies are on the vertexes of the object, how does that affect the surface?

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Wartzay

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#17 Wartzay
Member since 2006 • 2036 Posts
How about BOTH?
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nowhatisthat

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#18 nowhatisthat
Member since 2003 • 231 Posts

Art Direction and level/world desing > all other aspecs of graphics.Marka1700

Well in that case pong > all

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#19 Willy105
Member since 2005 • 26211 Posts

Less Jaggies.

Textures look really nice blurred too, unless they are muddy like in the PSP and PS2.

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#20 -D3MO-
Member since 2007 • 2622 Posts

[QUOTE="-D3MO-"]Umm.... Less Jaggies usually lead to sharper textures...Marka1700

Jaggies are on the vertexes of the object, how does that affect the surface?

If the edges are jaggie the texture is distorted. We are past the days of a single plane holding the ground texture.

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#21 Thompsonwhore
Member since 2003 • 2059 Posts

Less jaggies.

Upscaling a 720p game to 1080p creates enough jaggies as it is.

So long as it isn't so bad that it's distracting, I can live with it.

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#22 GIJames248
Member since 2006 • 2176 Posts
I prefer sharp textures to AA, but only if the increase in texture resolution is significant. Also since this thread is probably refering to Assassins Creed it sounds like PS3 will still have AA, but not as good as the 360, and likewise the 360 will still have good textures , but not as good as the PS3. In which case I will have to wait and see to what degree each affects its version.
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#23 Titus_WoWplayer
Member since 2005 • 702 Posts

In your honest opinon, which do you think is more important for HD Gaming: Less Jaggies or Sharper/vibrnat textures?

For instance, lets put it like this. Most 360/PS3 multiplats are like this: 360 has less jaggies, but not as sharp/vibrant textures, while the PS3 version of the game has maybe more jaggies, but has more Sharp/Vibrant Textures than the 360 version. If you owned both consoles, which would be more important to you?

black_awpN1

not true, usually the ps3 verison has less of each....lol

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#24 Corvin
Member since 2002 • 7266 Posts

[QUOTE="Corvin"]As long as the framerate is steady I would probably take less jaggies. Mainly because I feel having a lot of jaggies in a game takes away from the point of HD resolution; that you can see further in to the distance with less distortion (this does wonders for fast racing games like Burnout where you can clearly see the road and traffic further down the street and plan your route).mjarantilla

That's not really the case. If you have jaggies, it's because the jaggies are caused by the square (or rectangular) pixels of your TV (or of the console's rendered resolution). It's impossible to show more detail than one pixel, so even if you get rid of the jaggies by using AA, you're not gaining any more detail. In fact, you might be losing detail.

For really, really far off objects, maybe. However HD resolutions have certainly increased the distance we can clearly see in to the distance in a game, and too many jaggies will distort distant objects, turning them in to messly lumps of pixels. I agree that too much AA will make things more blurry. The proper amount of AA can give the illusion that the resolution is actually higher than it is.

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#25 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"]

[QUOTE="Corvin"]As long as the framerate is steady I would probably take less jaggies. Mainly because I feel having a lot of jaggies in a game takes away from the point of HD resolution; that you can see further in to the distance with less distortion (this does wonders for fast racing games like Burnout where you can clearly see the road and traffic further down the street and plan your route).Corvin

That's not really the case. If you have jaggies, it's because the jaggies are caused by the square (or rectangular) pixels of your TV (or of the console's rendered resolution). It's impossible to show more detail than one pixel, so even if you get rid of the jaggies by using AA, you're not gaining any more detail. In fact, you might be losing detail.

For really, really far off objects, maybe. However HD resolutions have certainly increased the distance we can clearly see in to the distance in a game, and too many jaggies will distort distant objects, turning them in to messly lumps of pixels. I agree that too much AA will make things more blurry. The proper amount of AA can give the illusion that the resolution is actually higher than it is.

Yes, the ILLUSION, but not the reality. Instead of squares in the distance, you'll see blobs in the distance. It's easier on the eyes, but in no way does it increase detail.

Higher res textures, however, ALWAYS increase detail, especially up close where it's most important.

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nowhatisthat

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#26 nowhatisthat
Member since 2003 • 231 Posts
If a game is created in high resolution, I don't even see why it should need much AA. Isn't AA just to smooth out the jaggies? HD is defined by what resolution you are viewing, so the higher the resolution I guess one could say the more High Definition it is.
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#27 Corvin
Member since 2002 • 7266 Posts
[QUOTE="Corvin"][QUOTE="mjarantilla"]

[QUOTE="Corvin"]As long as the framerate is steady I would probably take less jaggies. Mainly because I feel having a lot of jaggies in a game takes away from the point of HD resolution; that you can see further in to the distance with less distortion (this does wonders for fast racing games like Burnout where you can clearly see the road and traffic further down the street and plan your route).mjarantilla

That's not really the case. If you have jaggies, it's because the jaggies are caused by the square (or rectangular) pixels of your TV (or of the console's rendered resolution). It's impossible to show more detail than one pixel, so even if you get rid of the jaggies by using AA, you're not gaining any more detail. In fact, you might be losing detail.

For really, really far off objects, maybe. However HD resolutions have certainly increased the distance we can clearly see in to the distance in a game, and too many jaggies will distort distant objects, turning them in to messly lumps of pixels. I agree that too much AA will make things more blurry. The proper amount of AA can give the illusion that the resolution is actually higher than it is.

Yes, the ILLUSION, but not the reality. Instead of squares in the distance, you'll see blobs in the distance. It's easier on the eyes, but in no way does it increase detail.

Higher res textures, however, ALWAYS increase detail, especially up close where it's most important.

Then we have to agree to disagree because I have done enough tweaking before with my video card and AA and AF settings and different resolutions, along with my 360 at different resolutions, and proper AA WILL make distant objects more clear. It removes that ambiguous jagged edge between two surfaces so you know which is which. I don't see why this is difficult to understand, its the very reason AA exists. Yes, sharper textures help. Not as much if there are lots of jaggies.

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#28 VinnWaran16
Member since 2007 • 393 Posts
Those things don't really bother me cause im not a picky nerd like a lot of ppl on this forum. As long as the game is fun and the graphics overall are good im fine.
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#29 black_awpN1
Member since 2004 • 7863 Posts
Gmaes like Oblivion and Dirt have a little bit of Jaggies, but better Textures than the 360 Counterpart. But I guess thats becasue of Extra Dev time. Pretty soon both versions of the game are going to be Exactly the same.
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#30 EntwineX
Member since 2005 • 5858 Posts
Well I'm a texture whore so normally I would say textures, I often play with no AA at all and it doesn't bother me much, but I use 1680x1050 res, on 1280x720 which most console games are played I think AA is more important and 4xAA preferred ..difficult to say really, depends on the game I guess, but for now I'll say gimme the crips textures.
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#31 zero9167
Member since 2005 • 14554 Posts
higher res textures and no AA is pointless.
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#32 Private_Vegas
Member since 2007 • 2783 Posts
Less jaggies. It's amazing really. Here we are living in the freaking year 2007 and peoples headsin most gameare still basically just octagons.