John Carmack:You need a 3.68 Teraflop GPU to match PS4's GPU

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strawhatlupi

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#451 strawhatlupi
Member since 2008 • 869 Posts
Who cares consoles were designed for gaming when in fact they are weak hardware wise. O yes consoles do run at lower settings, why to consoles run games below 720 resolution, have washed out textures have performance issues etc. it because they are weak and same era pc hardware matched and or surpassed what the consoles can do then. and this upcoming gen at the start is multiple times slower hardware wise not even being on par. 04dcarraher
the point is (as the thread title suggested) given same raw specs console will out perform pc gaming wise. let say we reach a physical limit in clockspeed and memory capacity. at that point pc cant brag that it can outrun the console specs wise. it will be the same for pc and console. the only deciding factor now is design specialization. pc cant risk changing its architecture without losing flexibility. console can do that but it will be just a dedicated gaming machine. in my opinion both platforms will reach a common technological singularity as time approaches equilibrium/infinity.
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zeeshanhaider

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#452 zeeshanhaider
Member since 2004 • 5524 Posts

So idiots (cows) are still doing their circle jerk, I see! 1.84 teraflops weaksauce APU really gone to their head. I feel sorry for them.:(

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NonBiasOwnage

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#453 NonBiasOwnage
Member since 2013 • 31 Posts

So idiots (cows) are still doing their circle jerk, I see! 1.84 teraflops weaksauce APU really gone to their head. I feel sorry for them.:(

zeeshanhaider
*butthurt hermit*
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wis3boi

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#454 wis3boi
Member since 2005 • 32507 Posts

fvckin' heewee is back....murder his connection

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zeeshanhaider

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#455 zeeshanhaider
Member since 2004 • 5524 Posts

[QUOTE="zeeshanhaider"]

So idiots (cows) are still doing their circle jerk, I see! 1.84 teraflops weaksauce APU really gone to their head. I feel sorry for them.:(

NonBiasOwnage

*butthurt hermit*

I can feel your pain. But that's what happens when you allow companies to invest more in marketing than the product it self. No SLI 690's for you.:( But anyways, good luck being stuck with the already outdated 1.84 teraflops weaksauce APU till 2025.:cool:

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harry_james_pot

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#456 harry_james_pot  Moderator
Member since 2006 • 11414 Posts

and how long will it be before we see them actually come to fruition? 

Consoles are more optimised but launch games always look crap compared to later on so it's still really early days yet

seanmcloughlin
Exactly! And by the time console games can actually use the full power of those imaginary 3.6 Teraflop, the PC will have GPUs that are years ahead.
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wis3boi

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#457 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="seanmcloughlin"]

and how long will it be before we see them actually come to fruition? 

Consoles are more optimised but launch games always look crap compared to later on so it's still really early days yet

harry_james_pot

Exactly! And by the time console games can actually use the full power of those imaginary 3.6 Teraflop, the PC will have GPUs that are years ahead.

and new tech and visual effects will be out by then, causing the consoles to scale back and slice out some things in order to maintain 1080p or 60fps...the cycle continues

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Shielder7

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#458 Shielder7
Member since 2006 • 5191 Posts
Thread full of crying hermits LMAO Truth hurts I guess.........
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MlauTheDaft

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#459 MlauTheDaft
Member since 2011 • 5189 Posts

I suppose that SW is in many ways not for Hermits.

Any degree of indepth discussion is usually doomed ;)

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tormentos

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#460 tormentos
Member since 2003 • 33795 Posts

Who cares consoles were designed for gaming when in fact they are weak hardware wise. O yes consoles do run at lower settings, why to consoles run games below 720 resolution, have washed out textures have performance issues etc. it because they are weak and same era pc hardware matched and or surpassed what the consoles can do then. and this upcoming gen at the start is multiple times slower hardware wise not even being on par. 04dcarraher

 

Find me a 7800GTX 256MB  running Crysis 3 at PS3 level.

 

Or a X1800 running it like the xbox 360.

 

But but Cell..:lol:

 

The xbox 360 for $299 gave you graphics superior to those found on a $500 dollar GPU at the time,and that was just the GPU you still need it a PC to put it..

Still bitter that your 560TI will not be a match for the PS4..:lol:

 

Have a nice time upgrading after upgrading 2 years ago..

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deactivated-58e448fd89d82

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#461 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="04dcarraher"]Who cares consoles were designed for gaming when in fact they are weak hardware wise. O yes consoles do run at lower settings, why to consoles run games below 720 resolution, have washed out textures have performance issues etc. it because they are weak and same era pc hardware matched and or surpassed what the consoles can do then. and this upcoming gen at the start is multiple times slower hardware wise not even being on par. tormentos

 

Find me a 7800GTX 256MB  running Crysis 3 at PS3 level.

 

Or a X1800 running it like the xbox 360.

 

But but Cell..:lol:

 

The xbox 360 for $299 gave you graphics superior to those found on a $500 dollar GPU at the time,and that was just the GPU you still need it a PC to put it..

Still bitter that your 560TI will not be a match for the PS4..:lol:

 

Have a nice time upgrading after upgrading 2 years ago..

 

W4guno0.jpg

 

ttxjMgn.jpg

 

8DmJaUE.jpg

 

 

 

 

 

2010 GPU :)

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tormentos

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#462 tormentos
Member since 2003 • 33795 Posts

[QUOTE="xboxiphoneps3"][QUOTE="pcgamingowns"] fact crysis 2 lowest settings on pc lol still looks better than ps3/360 you cant even possibly make it look as bad as 360/ps3 versions with the ingame settings04dcarraher
try playing crysis 2 with a 8800 gt with 256 mb of vram and 256 mb of ram for the system and YOU let me know how it plays out for you ;)

:lol: there has already been examples of even older and weaker gpu's then 8800GT running crysis 2 at same setting as 360 with higher resolution . aka the x1950pro and its not even unified shader based.

 

Both of those GPU are more advance than the 360 and PS3 one,they came latter on as refresh..

 

IN the 8800GT case is more than 2 years newer than the 7800,adn 2 lines over the 7800GTX.

 

7800.

7900

8800.

 

Compare the 2.7 TF 5870 vs the 1.76 TF 7850 and tell me what you found,different hardwares mean different performances.

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tormentos

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#463 tormentos
Member since 2003 • 33795 Posts

[QUOTE="tormentos"]

[QUOTE="04dcarraher"]Who cares consoles were designed for gaming when in fact they are weak hardware wise. O yes consoles do run at lower settings, why to consoles run games below 720 resolution, have washed out textures have performance issues etc. it because they are weak and same era pc hardware matched and or surpassed what the consoles can do then. and this upcoming gen at the start is multiple times slower hardware wise not even being on par. AMD655

 

Find me a 7800GTX 256MB  running Crysis 3 at PS3 level.

 

Or a X1800 running it like the xbox 360.

 

But but Cell..:lol:

 

The xbox 360 for $299 gave you graphics superior to those found on a $500 dollar GPU at the time,and that was just the GPU you still need it a PC to put it..

Still bitter that your 560TI will not be a match for the PS4..:lol:

 

Have a nice time upgrading after upgrading 2 years ago..

 

 

 

 

 

 

 

 

 

 

 

2010 GPU :)

 

Re read what i request.

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GioVela2010

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#464 GioVela2010
Member since 2008 • 5566 Posts
Random pimple faced virgin hermits>>>well established developersNonBiasOwnage
lol agreed
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pcgamingowns

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#465 pcgamingowns
Member since 2013 • 1223 Posts
[QUOTE="NonBiasOwnage"]Random pimple faced virgin hermits>>>well established developersGioVela2010
lol agreed

hermits own consoles and we know they suck
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04dcarraher

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#466 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="04dcarraher"][QUOTE="xboxiphoneps3"] try playing crysis 2 with a 8800 gt with 256 mb of vram and 256 mb of ram for the system and YOU let me know how it plays out for you ;) tormentos

:lol: there has already been examples of even older and weaker gpu's then 8800GT running crysis 2 at same setting as 360 with higher resolution . aka the x1950pro and its not even unified shader based.

 

Both of those GPU are more advance than the 360 and PS3 one,they came latter on as refresh..

 

IN the 8800GT case is more than 2 years newer than the 7800,adn 2 lines over the 7800GTX.

 

7800.

7900

8800.

 

Compare the 2.7 TF 5870 vs the 1.76 TF 7850 and tell me what you found,different hardwares mean different performances.

The x1950pro was not even unified shader based it had a fixed 8 vertex and 36 pixel processors and only operated at 248 GFLOPS and used GDDR3 it was not more advanced then the Xenos in the 360 and was developed in 2005 and finished in mid 2006 AMD had to hold back the x1800 series months to fix a design flaw, and was still released before the 8800GT. As you know the PS3 is using a gimped G70 chip aka 7800, that its performance lies around 7800GS levels. Until the Cell was used to off load shader intensive jobs the PS3 was sub par even compared to a normal 7800. Comparing one gpu architecture to another that are not even related (based on same foundation) is not the way to compare their processing abilities. also should note that AMD stopped theoretical performances with their 6000 series. However your purposely ignoring the fact the PS4 gpu is GCN based which means you can directly compare its processing performance with other GCN based gpu's. and that means that the PS4 gpu falls behind the 7870 and falls flat on its face when compared to 7870XT, 7950 or 7970GE.
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Jebus213

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#467 Jebus213
Member since 2010 • 10056 Posts

[QUOTE="tormentos"]

[QUOTE="04dcarraher"]Who cares consoles were designed for gaming when in fact they are weak hardware wise. O yes consoles do run at lower settings, why to consoles run games below 720 resolution, have washed out textures have performance issues etc. it because they are weak and same era pc hardware matched and or surpassed what the consoles can do then. and this upcoming gen at the start is multiple times slower hardware wise not even being on par. AMD655

 

Find me a 7800GTX 256MB  running Crysis 3 at PS3 level.

 

Or a X1800 running it like the xbox 360.

 

But but Cell..:lol:

 

The xbox 360 for $299 gave you graphics superior to those found on a $500 dollar GPU at the time,and that was just the GPU you still need it a PC to put it..

Still bitter that your 560TI will not be a match for the PS4..:lol:

 

Have a nice time upgrading after upgrading 2 years ago..

 

W4guno0.jpg

 

ttxjMgn.jpg

 

8DmJaUE.jpg

 

 

 

 

 

2010 GPU :)

 

Are you able to post Crysis screens without horrible amounts of DOF and a sh!tty TOD?

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deactivated-58e448fd89d82

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#468 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

Are you able to be positive?

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Jebus213

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#469 Jebus213
Member since 2010 • 10056 Posts

Are you able to be positive?

AMD655

 

:|

 

[spoiler] No [/spoiler]

 

 

How about you post a game that actually looks good and not one that looks like a game from 2007 with lots of foliage.

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tormentos

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#470 tormentos
Member since 2003 • 33795 Posts

The x1950pro was not even unified shader based it had a fixed 8 vertex and 36 pixel processors and only operated at 248 GFLOPS and used GDDR3 it was not more advanced then the Xenos in the 360 and was developed in 2005 and finished in mid 2006 AMD had to hold back the x1800 series months to fix a design flaw, and was still released before the 8800GT. As you know the PS3 is using a gimped G70 chip aka 7800, that its performance lies around 7800GS levels. Until the Cell was used to off load shader intensive jobs the PS3 was sub par even compared to a normal 7800. Comparing one gpu architecture to another that are not even related (based on same foundation) is not the way to compare their processing abilities. also should note that AMD stopped theoretical performances with their 6000 series. However your purposely ignoring the fact the PS4 gpu is GCN based which means you can directly compare its processing performance with other GCN based gpu's. and that means that the PS4 gpu falls behind the 7870 and falls flat on its face when compared to 7870XT, 7950 or 7970GE. 04dcarraher

 

Dude even the 7900GTX was stronger than the Xenos and wasn't unified shader,the fact that a GPU wasn't US doesn't mean it wasn't as powerful the X1950 was a refresh done more than a year after the Xenos was done.

 

And the 8800GT 2 years after,even more vs the PS3 which used a gimped 7800 from summer 2005.

 

The PS4 GPU is full HSA,is on the same die as the CPU which completely eliminate copy paste that gos between CPU and GPU on PC,lower latency,and increase efficiency,not only that the PS4 GPU bandwidth is actually faster than the 7870...:lol:

When all is say and done the 7870 specially teh 2GB version will have great problems staying close to the PS4,you can deny this all day it will not change.

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04dcarraher

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#471 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="04dcarraher"]  tormentos

 

Dude even the 7900GTX was stronger than the Xenos and wasn't unified shader,the fact that a GPU wasn't US doesn't mean it wasn't as powerful the X1950 was a refresh done more than a year after the Xenos was done.

 

And the 8800GT 2 years after,even more vs the PS3 which used a gimped 7800 from summer 2005.

 

The PS4 GPU is full HSA,is on the same die as the CPU which completely eliminate copy paste that gos between CPU and GPU on PC,lower latency,and increase efficiency,not only that the PS4 GPU bandwidth is actually faster than the 7870...:lol:

When all is say and done the 7870 specially teh 2GB version will have great problems staying close to the PS4,you can deny this all day it will not change.

 The Geforce 7's didnt handle shader heavy work loads as well as the Xenos, The only way the 7 series out did the Xenos was when the game/s was not shader heavy, and or the Xenos lack of memory bandwidth held it back. Again your ignoring the fact I stated about the X1800 and x1900's. :lol: why are you using a 8800GT? The Geforce 8 series started with the 8800GTX which released the same week as the PS3 and was only one year after the 360.

Its so funny you keep on using the HSA as an excuse to make the PS4 "look better" when AMD is giving out HSA support to 7000 series it does not matter how efficient  you think HSA is because it will not allow the PS4 to out perform an intel quad or AMD 8 core cpu with a 7870. and also just to let you know that it dont matter if a gpu has 2gb because the gpu always dumps what it does not need for new  texture data from the system memory or hdd.

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GioVela2010

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#472 GioVela2010
Member since 2008 • 5566 Posts
[QUOTE="GioVela2010"][QUOTE="NonBiasOwnage"]Random pimple faced virgin hermits>>>well established developerspcgamingowns
lol agreed

hermits own consoles and we know they suck

I own a PC, i know it sucks
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mitu123

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#473 mitu123
Member since 2006 • 155290 Posts

[QUOTE="pcgamingowns"][QUOTE="GioVela2010"] lol agreedGioVela2010
hermits own consoles and we know they suck

I own a PC, i know it sucks

PCs can be quite a hassle as well, especially when drivers start acting like crap for certain games, monitors and such.

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unreal223

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#474 unreal223
Member since 2008 • 155 Posts

I don't understand those who are saying PC gaming is difficult. 
Steam basically installs, updates, and configures your games for you when you install them. It works about the same way as a console, especially if you use big picture and hook your pc up to a tv. Drivers are usually auto updated if its necessary for a new game. I probably spend less time doing this than my ps3 takes downloading updates. 

I have a system that has Fx-6300, 7870,8gig ram, in a small case with a 2tb hard drive. I use a wireless 360 controller to play games. Their really are no differences except I turn on the pc instead of the xbox. I don't hate consoles but I just got sick of having to keep so many boxes hooked up to my tv if I want to play older games. Right now I have 360,ps3, wii u, and a gaming pc hooked up to my tv. I've been slowly rebuying my games on pc(most are available on steam) during the sales for a couple bucks each in hopes of not having to keep 360 and PS3 hooked up. It looks like next gen is even going to be more pc friendly.

I'm confident my current pc will keep up with the ps4(or at least the x1) for a few years or maybe the whole gen. Price was a little under $600. Even if I upgrade my card to another $200 graphics card in a few years(CPU should be good for a while) I will still probably save more than the consoles with the cheaper games and no online fees.

I was a console guy until the 360 controller came out. Most major games just work with it(never been a keyboard/mouse guy). I don't see any downside, just benefits. 

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kalipekona

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#475 kalipekona
Member since 2003 • 2492 Posts

I don't understand those who are saying PC gaming is difficult. 
Steam basically installs, updates, and configures your games for you when you install them. It works about the same way as a console, especially if you use big picture and hook your pc up to a tv. Drivers are usually auto updated if its necessary for a new game. I probably spend less time doing this than my ps3 takes downloading updates. 

I have a system that has Fx-6300, 7870,8gig ram, in a small case with a 2tb hard drive. I use a wireless 360 controller to play games. Their really are no differences except I turn on the pc instead of the xbox. I don't hate consoles but I just got sick of having to keep so many boxes hooked up to my tv if I want to play older games. Right now I have 360,ps3, wii u, and a gaming pc hooked up to my tv. I've been slowly rebuying my games on pc(most are available on steam) during the sales for a couple bucks each in hopes of not having to keep 360 and PS3 hooked up. It looks like next gen is even going to be more pc friendly.

I'm confident my current pc will keep up with the ps4(or at least the x1) for a few years or maybe the whole gen. Price was a little under $600. Even if I upgrade my card to another $200 graphics card in a few years(CPU should be good for a while) I will still probably save more than the consoles with the cheaper games and no online fees.

I was a console guy until the 360 controller came out. Most major games just work with it(never been a keyboard/mouse guy). I don't see any downside, just benefits. 

unreal223

Oh yeah. In my experience, it's not even a question that I spend a lot more time waiting for updates to install on my PS3 than on my PC.  

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GioVela2010

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#476 GioVela2010
Member since 2008 • 5566 Posts

[QUOTE="tormentos"]

[QUOTE="04dcarraher"]Who cares consoles were designed for gaming when in fact they are weak hardware wise. O yes consoles do run at lower settings, why to consoles run games below 720 resolution, have washed out textures have performance issues etc. it because they are weak and same era pc hardware matched and or surpassed what the consoles can do then. and this upcoming gen at the start is multiple times slower hardware wise not even being on par. AMD655

 

Find me a 7800GTX 256MB  running Crysis 3 at PS3 level.

 

Or a X1800 running it like the xbox 360.

 

But but Cell..:lol:

 

The xbox 360 for $299 gave you graphics superior to those found on a $500 dollar GPU at the time,and that was just the GPU you still need it a PC to put it..

Still bitter that your 560TI will not be a match for the PS4..:lol:

 

Have a nice time upgrading after upgrading 2 years ago..

 

W4guno0.jpg

 

ttxjMgn.jpg

 

8DmJaUE.jpg

 

 

 

 

 

2010 GPU :)

LOL Uncharted 3 on my Plasma looks better then that poop
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GioVela2010

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#477 GioVela2010
Member since 2008 • 5566 Posts

[QUOTE="unreal223"]

I don't understand those who are saying PC gaming is difficult. 
Steam basically installs, updates, and configures your games for you when you install them. It works about the same way as a console, especially if you use big picture and hook your pc up to a tv. Drivers are usually auto updated if its necessary for a new game. I probably spend less time doing this than my ps3 takes downloading updates. 

I have a system that has Fx-6300, 7870,8gig ram, in a small case with a 2tb hard drive. I use a wireless 360 controller to play games. Their really are no differences except I turn on the pc instead of the xbox. I don't hate consoles but I just got sick of having to keep so many boxes hooked up to my tv if I want to play older games. Right now I have 360,ps3, wii u, and a gaming pc hooked up to my tv. I've been slowly rebuying my games on pc(most are available on steam) during the sales for a couple bucks each in hopes of not having to keep 360 and PS3 hooked up. It looks like next gen is even going to be more pc friendly.

I'm confident my current pc will keep up with the ps4(or at least the x1) for a few years or maybe the whole gen. Price was a little under $600. Even if I upgrade my card to another $200 graphics card in a few years(CPU should be good for a while) I will still probably save more than the consoles with the cheaper games and no online fees.

I was a console guy until the 360 controller came out. Most major games just work with it(never been a keyboard/mouse guy). I don't see any downside, just benefits. 

kalipekona

Oh yeah. In my experience, it's not even a question that I spend a lot more time waiting for updates to install on my PS3 than on my PC.  

I have 4-5 games on Steam that won't launch, zero games that wont launch on Wii, Xbox 360, PS3, or Wii U
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unreal223

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#478 unreal223
Member since 2008 • 155 Posts

I have 4-5 games on Steam that won't launch, zero games that wont launch on Wii, Xbox 360, PS3, or Wii UGioVela2010

I haven't had any issues like that. I don't doubt that its possible though. However games on consoles have issues all the time as well. There are bugs where save games get erased, games crashing, ect. A very large percentage of console games now have to be patched multiple times to work. Sometimes even taking months after release until they are fixed. Just look at skyrim on ps3 for a glaring example. Hell sony just bricked a bunch of consoles a few weeks ago with their own firmware update. I wasn't affected though.

Point is that everything could potentially have some issues. However the pc isn't any more difficult than console gaming anymore. Right now my pc blows away current console graphics, games are cheaper, and I can log in on my laptop play some games and then have my save game synced to my gaming pc instantly through steam. I travel a lot for work. I can literally play a game on my laptop(with a xbox controller) and then pick up on my pc where I left off when I get home. That is a huge benefit to pc gaming in my opinion and its easy and automatic. The next consoles may match or eventually beat my pc after a while but its not going to be more expensive to buy a new card than it will to get a console, pay more for games, and then pay online fees every year. 

I don't really have to choose though. I may buy a ps4/xbox1 eventually but I have a wii u already and a gaming pc so I don't feel all that compelled by whats been shown so far. 

 

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pcgamingowns

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#479 pcgamingowns
Member since 2013 • 1223 Posts
[QUOTE="GioVela2010"][QUOTE="pcgamingowns"][QUOTE="GioVela2010"] lol agreed

hermits own consoles and we know they suck

I own a PC, i know it sucks

yea a piece of shit not capable of gaming try owning 5 gaming rigs
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ConanTheStoner

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#480 ConanTheStoner
Member since 2011 • 23838 Posts

try owning 5 gaming rigspcgamingowns

Why?

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AM-Gamer

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#481 AM-Gamer
Member since 2012 • 8116 Posts

[QUOTE="tormentos"]

[QUOTE="04dcarraher"] :lol: there has already been examples of even older and weaker gpu's then 8800GT running crysis 2 at same setting as 360 with higher resolution . aka the x1950pro and its not even unified shader based. 04dcarraher

 

Both of those GPU are more advance than the 360 and PS3 one,they came latter on as refresh..

 

IN the 8800GT case is more than 2 years newer than the 7800,adn 2 lines over the 7800GTX.

 

7800.

7900

8800.

 

Compare the 2.7 TF 5870 vs the 1.76 TF 7850 and tell me what you found,different hardwares mean different performances.

The x1950pro was not even unified shader based it had a fixed 8 vertex and 36 pixel processors and only operated at 248 GFLOPS and used GDDR3 it was not more advanced then the Xenos in the 360 and was developed in 2005 and finished in mid 2006 AMD had to hold back the x1800 series months to fix a design flaw, and was still released before the 8800GT. As you know the PS3 is using a gimped G70 chip aka 7800, that its performance lies around 7800GS levels. Until the Cell was used to off load shader intensive jobs the PS3 was sub par even compared to a normal 7800. Comparing one gpu architecture to another that are not even related (based on same foundation) is not the way to compare their processing abilities. also should note that AMD stopped theoretical performances with their 6000 series. However your purposely ignoring the fact the PS4 gpu is GCN based which means you can directly compare its processing performance with other GCN based gpu's. and that means that the PS4 gpu falls behind the 7870 and falls flat on its face when compared to 7870XT, 7950 or 7970GE.

Yes because Windows overhead and being able to code right to the metal means nothing, please STFU ill take JC word over you. 

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pcgamingowns

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#482 pcgamingowns
Member since 2013 • 1223 Posts

[QUOTE="04dcarraher"][QUOTE="tormentos"]

 

Both of those GPU are more advance than the 360 and PS3 one,they came latter on as refresh..

 

IN the 8800GT case is more than 2 years newer than the 7800,adn 2 lines over the 7800GTX.

 

7800.

7900

8800.

 

Compare the 2.7 TF 5870 vs the 1.76 TF 7850 and tell me what you found,different hardwares mean different performances.

AM-Gamer

The x1950pro was not even unified shader based it had a fixed 8 vertex and 36 pixel processors and only operated at 248 GFLOPS and used GDDR3 it was not more advanced then the Xenos in the 360 and was developed in 2005 and finished in mid 2006 AMD had to hold back the x1800 series months to fix a design flaw, and was still released before the 8800GT. As you know the PS3 is using a gimped G70 chip aka 7800, that its performance lies around 7800GS levels. Until the Cell was used to off load shader intensive jobs the PS3 was sub par even compared to a normal 7800. Comparing one gpu architecture to another that are not even related (based on same foundation) is not the way to compare their processing abilities. also should note that AMD stopped theoretical performances with their 6000 series. However your purposely ignoring the fact the PS4 gpu is GCN based which means you can directly compare its processing performance with other GCN based gpu's. and that means that the PS4 gpu falls behind the 7870 and falls flat on its face when compared to 7870XT, 7950 or 7970GE.

Yes because Windows overhead and being able to code right to the metal means nothing, please STFU ill take JC word over you. 

just like john carmacks super doom3 for ps3 LOL love how that turned out **** watered down version from 2004 pc game.

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nameless12345

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#483 nameless12345
Member since 2010 • 15125 Posts

Not really, no.

A GTX 7800 512 could run Oblivion in 1600x1200 at playlable frames while PS3 could only do 720p. (1280x720)

I suppose with some "optimization magic" the PS4 will eventually produce better-looking games than a HD 7850 in a PC would, but it will take some time for that to happen and by then PC will already be on another level.

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#484 unreal223
Member since 2008 • 155 Posts

[QUOTE="AM-Gamer"]

[QUOTE="04dcarraher"] The x1950pro was not even unified shader based it had a fixed 8 vertex and 36 pixel processors and only operated at 248 GFLOPS and used GDDR3 it was not more advanced then the Xenos in the 360 and was developed in 2005 and finished in mid 2006 AMD had to hold back the x1800 series months to fix a design flaw, and was still released before the 8800GT. As you know the PS3 is using a gimped G70 chip aka 7800, that its performance lies around 7800GS levels. Until the Cell was used to off load shader intensive jobs the PS3 was sub par even compared to a normal 7800. Comparing one gpu architecture to another that are not even related (based on same foundation) is not the way to compare their processing abilities. also should note that AMD stopped theoretical performances with their 6000 series. However your purposely ignoring the fact the PS4 gpu is GCN based which means you can directly compare its processing performance with other GCN based gpu's. and that means that the PS4 gpu falls behind the 7870 and falls flat on its face when compared to 7870XT, 7950 or 7970GE. pcgamingowns

Yes because Windows overhead and being able to code right to the metal means nothing, please STFU ill take JC word over you. 

just like john carmacks super doom3 for ps3 LOL love how that turned out **** watered down version from 2004 pc game.

Don't forget the revolution that was Rage... :(
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MrYaotubo

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#485 MrYaotubo
Member since 2012 • 2885 Posts

[QUOTE="04dcarraher"][QUOTE="tormentos"]

 

Both of those GPU are more advance than the 360 and PS3 one,they came latter on as refresh..

 

IN the 8800GT case is more than 2 years newer than the 7800,adn 2 lines over the 7800GTX.

 

7800.

7900

8800.

 

Compare the 2.7 TF 5870 vs the 1.76 TF 7850 and tell me what you found,different hardwares mean different performances.

AM-Gamer

The x1950pro was not even unified shader based it had a fixed 8 vertex and 36 pixel processors and only operated at 248 GFLOPS and used GDDR3 it was not more advanced then the Xenos in the 360 and was developed in 2005 and finished in mid 2006 AMD had to hold back the x1800 series months to fix a design flaw, and was still released before the 8800GT. As you know the PS3 is using a gimped G70 chip aka 7800, that its performance lies around 7800GS levels. Until the Cell was used to off load shader intensive jobs the PS3 was sub par even compared to a normal 7800. Comparing one gpu architecture to another that are not even related (based on same foundation) is not the way to compare their processing abilities. also should note that AMD stopped theoretical performances with their 6000 series. However your purposely ignoring the fact the PS4 gpu is GCN based which means you can directly compare its processing performance with other GCN based gpu's. and that means that the PS4 gpu falls behind the 7870 and falls flat on its face when compared to 7870XT, 7950 or 7970GE.

Yes because Windows overhead and being able to code right to the metal means nothing, please STFU ill take JC word over you. 

Yeah,lots of people took his word on the megatextures as well... Some of you never learn.
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tormentos

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#486 tormentos
Member since 2003 • 33795 Posts

 

 The Geforce 7's didnt handle shader heavy work loads as well as the Xenos, The only way the 7 series out did the Xenos was when the game/s was not shader heavy, and or the Xenos lack of memory bandwidth held it back. Again your ignoring the fact I stated about the X1800 and x1900's. :lol: why are you using a 8800GT? The Geforce 8 series started with the 8800GTX which released the same week as the PS3 and was only one year after the 360.

Its so funny you keep on using the HSA as an excuse to make the PS4 "look better" when AMD is giving out HSA support to 7000 series it does not matter how efficient  you think HSA is because it will not allow the PS4 to out perform an intel quad or AMD 8 core cpu with a 7870. and also just to let you know that it dont matter if a gpu has 2gb because the gpu always dumps what it does not need for new  texture data from the system memory or hdd.

04dcarraher

 

Find me an X1800 or a 7800 GTX running Crysis 3 like the PS3 then we talk.

 

Why i am use the 8800GT because it was you who use it moron,go back a few post when i first quote you and look at the GPU you name,you did not name the 8800GTX you named the 8800GT.

And the 8800GTX cost as much as a $500 dollar PS3,and was a more advance series again.

 

7800 -PS3

7900

8800.

 

Once again is like comparing the 5870 vs the 7870.

 

http://www.anandtech.com/bench/Product/548?vs=511

 

Since you refuse to admit it,the 5870 vs the 7870 both GPU are 2.7 TF yet they don't perform the same,hell the 5870 has more stream processors 1600 vs the 7870 1280,and still the 7870 beat it why.?

 

Is call better more efficient hardware,so the 8800GTX it has to be stronger than the 7800 by default,it was 2 series over it,and while the 8800GTX came on 2006 with the PS3,it doesn't change the fact that the PS3 use a gimped summer 2005 GPU.

 

You are as dumb as Ronvalencia HSA is a design,without hUMA is not true HSA,so tell me what PC has hUMA now.?

You need both GPU and CPU with a unified memory address,on PC that doesn't exist unless you talk about current APU which are weak compare to the PS4,and they are based on DDR3 which is good for the CPU but not as good for the GPU part of the APU.

HSA is not something you turn on with a driver,how the fu** do you think a driver will change how corrent memory work on your PC.?

Will a driver make your board behave as if it has a single poll of ram,how would that work while using 2 different memory setups.?

 

 

2bpdvb.jpg

 

The idea behind hUMA is quite simple; the CPU and GPU share memory resources, they are able to use pointers to access data that has been processed by either one or the other, and the GPU can take page faults and not rely only on page locked memory.  Memory in this case is bi-directionally coherent, so coherency issues with data in caches which are later written to main memory will not cause excessive waits for either the CPU or GPU to utilize data that has been changed in cache, but not yet written to main memory.


Current APUs work by partitioning off a chunk of main memory and holding onto it for dear life.  Some memory can be dynamically allocated, depending on the architecture we are dealing with.  Typically upon boot the integrated graphics will partition off a section of memory and keep it for its own.  The CPU cannot address that memory, and in fact it appears gone for all intents and purposes.  hUMA will change this.  The entire memory space will be available to both the CPU and GPU, and they end up sharing this resource just as another CPU with full coherency would with the primary CPU.  This not only applies to the physical memory, but also to the virtual memory space.

 


http://www.pcper.com/reviews/Processors/AMD-Details-hUMA-HSA-Action


Even i was wrong current APU on PC..


Now can we stop acting like HSA will be something that you turn on with a driver.?


There are more games on consoles been done now in HSA maner,than those on PC which i suspect are zero.

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nameless12345

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#487 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="04dcarraher"]

 

 The Geforce 7's didnt handle shader heavy work loads as well as the Xenos, The only way the 7 series out did the Xenos was when the game/s was not shader heavy, and or the Xenos lack of memory bandwidth held it back. Again your ignoring the fact I stated about the X1800 and x1900's. :lol: why are you using a 8800GT? The Geforce 8 series started with the 8800GTX which released the same week as the PS3 and was only one year after the 360.

Its so funny you keep on using the HSA as an excuse to make the PS4 "look better" when AMD is giving out HSA support to 7000 series it does not matter how efficient  you think HSA is because it will not allow the PS4 to out perform an intel quad or AMD 8 core cpu with a 7870. and also just to let you know that it dont matter if a gpu has 2gb because the gpu always dumps what it does not need for new  texture data from the system memory or hdd.

tormentos

 

You are as dumb as Ronvalencia HSA is a design,without hUMA is not true HSA,so tell me what PC has hUMA now.?

You need both GPU and CPU with a unified memory address,on PC that doesn't exist unless you talk about current APU which are weak compare to the PS4,and they are based on DDR3 which is good for the CPU but not as good for the GPU part of the APU.

HSA is not something you turn on with a driver,how the fu** do you think a driver will change how corrent memory work on your PC.?

Will a driver make your board behave as if it has a single poll of ram,how would that work while using 2 different memory setups.?

 

 

2bpdvb.jpg

 

The idea behind hUMA is quite simple; the CPU and GPU share memory resources, they are able to use pointers to access data that has been processed by either one or the other, and the GPU can take page faults and not rely only on page locked memory.  Memory in this case is bi-directionally coherent, so coherency issues with data in caches which are later written to main memory will not cause excessive waits for either the CPU or GPU to utilize data that has been changed in cache, but not yet written to main memory.


Current APUs work by partitioning off a chunk of main memory and holding onto it for dear life.  Some memory can be dynamically allocated, depending on the architecture we are dealing with.  Typically upon boot the integrated graphics will partition off a section of memory and keep it for its own.  The CPU cannot address that memory, and in fact it appears gone for all intents and purposes.  hUMA will change this.  The entire memory space will be available to both the CPU and GPU, and they end up sharing this resource just as another CPU with full coherency would with the primary CPU.  This not only applies to the physical memory, but also to the virtual memory space.

 


http://www.pcper.com/reviews/Processors/AMD-Details-hUMA-HSA-Action


Even i was wrong current APU on PC..


Now can we stop acting like HSA will be something that you turn on with a driver.?


There are more games on consoles been done now in HSA maner,than those on PC which i suspect are zero.

 

Consoles are more advanced than PCs as far as unified CPU/GPU (APU) and RAM tech is regarded.

But one has to consider that most PC gamers rather use a discrete GPU + CPU combo as it's more powerful than the best APUs out there.

But eventually we will see high-powered APUs on the PC too.

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tormentos

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#488 tormentos
Member since 2003 • 33795 Posts

 

 

Consoles are more advanced than PCs as far as unified CPU/GPU (APU) and RAM tech is regarded.

But one has to consider that most PC gamers rather use a discrete GPU + CPU combo as it's more powerful than the best APUs out there.

But eventually we will see high-powered APUs on the PC too.

nameless12345

 

Oh for sure i did  not argue that.

 

PC will stay on top even without HSA,but the PS4 will be able to do some thing that the 7870 GPU will not in the end,thanks to having efficient design,HSA, and several other advantages it has over PC.

The PS3 GPU beat the 7800GTX,even that the GPU inside the PS3 is actually weaker than a 7800GTX,with almost half the bandwidth,lower ROP count and half the memory.

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deactivated-58e448fd89d82

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#489 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

http://www.youtube.com/watch?v=VtkuNmOdRHQ&feature=youtu.be

 

Dat power.

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ronvalencia

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#490 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="04dcarraher"][QUOTE="xboxiphoneps3"] try playing crysis 2 with a 8800 gt with 256 mb of vram and 256 mb of ram for the system and YOU let me know how it plays out for you ;) tormentos

:lol: there has already been examples of even older and weaker gpu's then 8800GT running crysis 2 at same setting as 360 with higher resolution . aka the x1950pro and its not even unified shader based.

Both of those GPU are more advance than the 360 and PS3 one,they came latter on as refresh..

IN the 8800GT case is more than 2 years newer than the 7800,adn 2 lines over the 7800GTX.

7800.

7900

8800.

Compare the 2.7 TF 5870 vs the 1.76 TF 7850 and tell me what you found,different hardwares mean different performances.

5870's stream processors are not symmetrical i.e. 4 simple and 1 complex within VLIW5 group. You can't compare Radeon HD VLIW's FLOPs with Radeon HD GCNs.

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ronvalencia

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#491 ronvalencia
Member since 2008 • 29612 Posts

Even i was wrong current APU on PC..

Now can we stop acting like HSA will be something that you turn on with a driver.?

tormentos

Refer to https://github.com/HSA-Libraries/Bolt

AMD APU Family with AMD Radeon HD Graphics

  • A-Series
  • C-Series
  • E-Series
  • E2-Series
  • G-Series
  • R-Series

AMD Radeon HD Graphics

  • 7900 Series (7990, 7970, 7950)
  • 7800 Series (7870, 7850)
  • 7700 Series (7770, 7750)

AMD Radeon HD Graphics

  • 6900 Series (6990, 6970, 6950)
  • 6800 Series (6870, 6850)
  • 6700 Series (6790 , 6770, 6750)
  • 6600 Series (6670)
  • 6500 Series (6570)
  • 6400 Series (6450)
  • 6xxxM Series

Notice only AMD DX11 hardware.

More info on AMD HSA Bolt library from http://www.slideshare.net/hsafoundation/bolt-for-hsa-by-ben-sanders

PS; Only AMD GCN's ISA fully supports HSAIL. The above AMD HSA Bolt library slides has mentioned CPU fallback mode.

----------

3rd party example with HSA ecosystem http://www.slideshare.net/hsafoundation/what-fabric-engine-can-do-with-hsa

AMD has given beta HSA driver software to certain developers.


--------------------------

http://fabricengine.com/2012/07/gpu_computation_technology_preview/

This 3rd party app running on beta HSA on Radeon HD 7800.

The AMD HSA technology platform has the goal of providing a heterogeneous computation platform in which both CPU and GPU cores access and manipulate memory identically. HSA will enable complex data structures with pointer indirection to be shared between the CPU and GPU. Not only will no copying of data between different memory spaces be necessary, but the pointers imbedded in a complex data structure will be usable without change on both CPU and GPU cores.

In collaboration with AMD, the Fabric Engine development team has extended the KL compiler and Fabric Engine Core execution environment to support GPU computation on high-end AMD GPUs. The primary means by which this preliminary work was possible was the availability of an LLVM back end for AMD GPU hardware.

The animated scene was run on a workstation with an AMD A10-5800K APU with both integrated graphics and a discrete Radeon HD 7800 card; however, only the discrete card was used for GPU computation and OpenGL rendering for these tests.

--------------------------------------------------------

Notice the concurrent HSA compute and OpenGL on discrete Radeon HD 7800. The devs didn't even bother using the IGP in AMD A10-5800K APU.

PS; No copying would be involved when the right work allocation was given to the right processor unit from the beginning or GDDR5 is treated like hUMA with PCI-E bus acting like PS4's CPU I/O bus.

With AMD HSA ecosystem,

1. The CPU can directly access GPU's memory address locations (located in GDDR5 physical space) i.e. PCI-E version 3.0 16 lane (32 GB/s full duplex) acts like "<20GB/s CPU I/O bus" in the PS4. Radeon HD 7800's GDDR5 acts like GDDR5 memory in PS4. Can be treated like a hUMA.

2. GPU can directly access CPU's memory address locations (located in DDR3 physical space) i.e. the reverse of the above process. The DX11.2 tiled resource/AMD PRT would be important to JIT load textures from the larger DDR3 memory pool.

Current AMD Gaming Evolved PC box can be configured to act like PS4. The main physical difference is the non-single chip solution with the PC i.e. the PC hardware is not cheap compared to PS4.

AMD Gaming Evolved PC box act like X1 and PS4.

Btw, AMD Trinity's PCI-E version 2.0 16 lane bus (16 GB/s full duplex) would be lower than "<20 GB/s CPU I/O bus" in PS4.

Radeon HD 7800 is acting like an APU with it's GDDR5 memory and it's connected to an external CPU (connected via PCI-E) i.e. AMD Piledriver dual module is too large to be glued with Radeon HD 7800.

---

http://hsafoundation.com/hsa-developer-tools/

"LLVM HSAIL Code Generator"

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ronvalencia

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#492 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="nameless12345"]

Not really, no.

A GTX 7800 512 could run Oblivion in 1600x1200 at playlable frames while PS3 could only do 720p. (1280x720)

I suppose with some "optimization magic" the PS4 will eventually produce better-looking games than a HD 7850 in a PC would, but it will take some time for that to happen and by then PC will already be on another level.

HSA enabled PC with X86 CPU + PCI-E version 3.0 16 lane + 7870 + GDDR5 can act like PS4. 1. PCI-E version 3.0 16 lane (32GB/s full duplex) similar to PS4's "<20GB CPU I/O bus" . 2. 7870's GDDR5 memory pool similar to PS4's GDDR5 memory pool. With HSA, the CPU has direct access to GPU's memory locations. 3. 7870 similar to PS4's GPU . 4. PC's DDR3 memory pool serves as DDR3 memory pool like on X1. 5. Relative to DDR3, PC's GDDR5 acts like fast eSRAM cache in X1. The PC has both X1 and PS4 characteristics.
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ronvalencia

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#493 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="04dcarraher"][QUOTE="tormentos"]

Both of those GPU are more advance than the 360 and PS3 one,they came latter on as refresh..

IN the 8800GT case is more than 2 years newer than the 7800,adn 2 lines over the 7800GTX.

7800.

7900

8800.

Compare the 2.7 TF 5870 vs the 1.76 TF 7850 and tell me what you found,different hardwares mean different performances.

AM-Gamer

The x1950pro was not even unified shader based it had a fixed 8 vertex and 36 pixel processors and only operated at 248 GFLOPS and used GDDR3 it was not more advanced then the Xenos in the 360 and was developed in 2005 and finished in mid 2006 AMD had to hold back the x1800 series months to fix a design flaw, and was still released before the 8800GT. As you know the PS3 is using a gimped G70 chip aka 7800, that its performance lies around 7800GS levels. Until the Cell was used to off load shader intensive jobs the PS3 was sub par even compared to a normal 7800. Comparing one gpu architecture to another that are not even related (based on same foundation) is not the way to compare their processing abilities. also should note that AMD stopped theoretical performances with their 6000 series. However your purposely ignoring the fact the PS4 gpu is GCN based which means you can directly compare its processing performance with other GCN based gpu's. and that means that the PS4 gpu falls behind the 7870 and falls flat on its face when compared to 7870XT, 7950 or 7970GE.

Yes because Windows overhead and being able to code right to the metal means nothing, please STFU ill take JC word over you.

STFU, PC is going to get HSA enabled FrostBite 3 and Unity3D. This is the next generation AMD Gaming Evolved tactics on gimping the competition's hardware i.e. AMD HSA can fall back to CPU only mode i.e. all modern X86-64 CPU supports HSA CPU.

http://semiaccurate.com/2013/07/17/keynotes-for-amd-developer-summit-2013-announced/

Bingo-card-APU13-wp-617x805.png

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ronvalencia

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#494 ronvalencia
Member since 2008 • 29612 Posts

You are as dumb as Ronvalencia HSA is a design,without hUMA is not true HSA,so tell me what PC has hUMA now.?


There are more games on consoles been done now in HSA maner,than those on PC which i suspect are zero.

tormentos

The dummy is you. I gave you hints with PCI-E version 3.0 16 lanes being used as "CPU I/O bus" before I'll post a practical example of a HSA enabled PC with a discrete Radeon HD 7800 and no copy process.

Do you have practical programming on AMD HSA?

Your "than those on PC which i suspect are zero" statement is a joke.


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ronvalencia

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#495 ronvalencia
Member since 2008 • 29612 Posts

Not really, no.

A GTX 7800 512 could run Oblivion in 1600x1200 at playlable frames while PS3 could only do 720p. (1280x720)

I suppose with some "optimization magic" the PS4 will eventually produce better-looking games than a HD 7850 in a PC would, but it will take some time for that to happen and by then PC will already be on another level.

nameless12345
Oblivion doesn't run complex shader programs and PC doesn't CELL's SPUs to patch Geforce 7 class GPU.
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NFJSupreme

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#496 NFJSupreme
Member since 2005 • 6605 Posts
you can pull all the charts and figures you want but the fact is if you have a 79xx/670 or better you are good for this up coming generation. Anyone who thinks otherwise is delusional. Hell people with 7870 will probably be able to sit on that for years as well. Next gen consoles just aren't that big of a jump this time around so existing PC hardware will be good to go. PC gamers will only be upgrading to play PC games that push hardware or multiplats that focus on pushing PC hardware. Not to run console ports.
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GioVela2010

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#497 GioVela2010
Member since 2008 • 5566 Posts
[QUOTE="pcgamingowns"][QUOTE="GioVela2010"][QUOTE="pcgamingowns"] hermits own consoles and we know they suck

I own a PC, i know it sucks

yea a piece of shit not capable of gaming try owning 5 gaming rigs

I have more than 5
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deactivated-58e448fd89d82

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#498 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="pcgamingowns"][QUOTE="GioVela2010"] I own a PC, i know it sucksGioVela2010
yea a piece of shit not capable of gaming try owning 5 gaming rigs

I have more than 5

 

My nan has 2 massive rigs that reach her knees, and?

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#499 savagetwinkie
Member since 2008 • 7981 Posts

 

The dummy is you. I gave you hints with PCI-E version 3.0 16 lanes being used as "CPU I/O bus" before I'll post a practical example of a HSA enabled PC with a discrete Radeon HD 7800 and no copy process.

 

Do you have practical programming on AMD HSA?

 

Your "than those on PC which i suspect are zero" statement is a joke.

 

ronvalencia

HSA isn't goign to be standard on PC's for a long time, it all needs hardware support, while HSA on consoles have been around since 360.

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#500 -Renegade
Member since 2007 • 8340 Posts

the hermits have been mf owned :lol: :lol: :lol: