@93BlackHawk93 said:
@shadowchronicle said:
Maybe its just me but:
Japanese RPGs tend to be more linear and turned based while WRPGs tend to be roam and swing your sword while leveling up which is what Dark Souls and Dogma focuses on.
If Dark Souls was turn based with the same grittiness it would be different though.
Like I said its because the developers are Japanese that it becomes a JRPG. The mechanics and gameplay of Dark Souls leans towards western gameplay style. Grittiness is definitely not an exclusive theme but that isn't quite the whole story, can you name a bunch of JRPGs like dark souls like you could with Persona? Probably not.
Its not turn based like 90% of the JRPGs listed in this thread which is what defines most JRPGs from WRPGs.
Games like Xenoblade would be considered WRPGs in essence if we went by that logic.
Them being exceptions to the rule doesn't make them WRPGs in essence.
How would you define a JRPG then? I agree that Dark Souls is a JRPG but it still doesn't change that it contains more elements that are more often seen with WRPGs than JRPGs. I can guarantee you that if the developer was unknown most people would think the game is developed by a non Japanese developer. There is a reason why people call WRPGs western role playing games and JRPGS Japanese role playing games. You will always find exceptions on each side but its quite obvious which ones are the outliers in that regards and Dark Souls is definitely one of them. It shows more characteristics of a wrpg: realism, action-oriented, and free roaming. Something that does not occur often in JRPGs.
What makes Dark Souls a JRPG considering game elements? Not very many.
Dark Souls has more in common with The Witcher, Mass Effect, and Skyrim than it does Xenoblade arguably. Xenoblade is obviously made by a Japanese developer: things like theme, culture, the fact that xenoblade is part of the xeno metaseries makes it a jrpg easily. Also Xenoblade is more like Radiata stories and the Tales games with more roaming from what I've seen.
My point is that there are some games that are WRPGs that have mechanics and themes that a JRPG would have and vice versa but they will still stay in their own genre because of their developer. You can't deny that the gameplay style for each genre is obvious. You would never argue that most JRPGs have realism but you can argue that most WRPGs have realism (to an extent) because of the way most of them are designed.
What I said about Undertale is that putting Dark Souls & Undertale takes away the meaning of a JRPG and we're going by the elements of the game and not the developer. In that case Dark Souls is obviously a WRPG for obvious reasons.
To put it simple, Dark Souls is a JRPG taking inspiration from JRPGs.
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