Just how hard is it to develop for PS3?

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JiveT

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#1 JiveT
Member since 2005 • 8619 Posts

It kind of makes you wonder doesn't it? I mean...all these games they announced in 2005 are still lagging in development andthe latestLAIR video shows serious graphic problems. They can't get Madden to run at 60FPS nor can they get All Pro 2K8 to run at 60FPS for the PS3 version. You always hear the sunny side of the story from developers butwhat's the truth?!

One of these game sites needs to do some serious journalism and get the scoop from anonymous developers willing to spill the beans!

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atarigrad

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#2 atarigrad
Member since 2006 • 2559 Posts

It's simple Sony skimped on the ram just like PS2. So now developers have to find tricks to get past it. Fact is they will not utilize the cells power with such limited ram.

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osirisomeomi

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#3 osirisomeomi
Member since 2007 • 3100 Posts

How hard is it to punch yourself in the face? Same deal.

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deactivated-61ff675e61178

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#4 deactivated-61ff675e61178
Member since 2004 • 12558 Posts

It's simple Sony skimped on the ram just like PS2. So now developers have to find tricks to get past it. Fact is they will not utilize the cells power with such limited ram.

atarigrad

The 360 and the PS3 both have 512mb of RAM. :|

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deactivated-61ff675e61178

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#5 deactivated-61ff675e61178
Member since 2004 • 12558 Posts

It kind of makes you wonder doesn't it? I mean...all these games they announced in 2005 are still lagging in development andthe latestLAIR video shows serious graphic problems. They can't get Madden to run at 60FPS nor can they get All Pro 2K8 to run at 60FPS for the PS3 version. You always hear the sunny side of the story from developers butwhat's the truth?!

One of these game sites needs to do some serious journalism and get the scoop from anonymous developers willing to spill the beans!

JiveT

Can I please see this new Lair video that has "serious graphics problems"?

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XaosII

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#6 XaosII
Member since 2003 • 16705 Posts

Its no secret as to why its difficult to develop for it.

The Cell is good at handling multithreading and certain kinds of operations, but much more punishing if you dont. However, most games havent been using a significant amount of multithreading since games were ever made. It makes it difficult to transition games done traditionally to a heavily multithreaded model.

This problem is made worse due to Sony being a hardware company - not a software one. Even with IBM's help (another mostly hardware company), their tools arent good enough or simple enough for developers to use to get more out of the Cell.

If Sony had good tools, but simple hardware, developers could get alot of out of it still. If Sony didnt have good tools, but had easy to use hardware, in time developers would understand the tools and get use out of them. With Sony having poor tools and complex hardware, its not much of a wonder of why its the way it is now.

Im doing a quite a bit of oversimplification to get my point across. But i hope you get the general idea.

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Gzus666

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#7 Gzus666
Member since 2007 • 2304 Posts

It's simple Sony skimped on the ram just like PS2. So now developers have to find tricks to get past it. Fact is they will not utilize the cells power with such limited ram.

atarigrad

durrrr, 10mb of ram makes a huge difference

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Mil-m5

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#8 Mil-m5
Member since 2005 • 3354 Posts
Hard enough to not being able to blame ones lack of talent to the limitations of the platform.
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MADVLAD123

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#9 MADVLAD123
Member since 2005 • 6053 Posts

get a coconut, smash it with your hands, piece it back together and glue all pieces together with your spit. Then Eat the coconut. Shell and everything.

But yea, I don't know (obviously) :P.

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JiveT

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#10 JiveT
Member since 2005 • 8619 Posts

How hard is it to punch yourself in the face? Same deal.

osirisomeomi

Thanks...:|

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JPOBS

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#11 JPOBS
Member since 2007 • 9675 Posts
so hard you'll die trying!
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teldath

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#12 teldath
Member since 2007 • 504 Posts
apparently sony is comming out with playstation edge to combat this... (i have no idea what it is) but apparently it makes it easier to optimize games on the PS3.
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JiveT

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#13 JiveT
Member since 2005 • 8619 Posts

apparently sony is comming out with playstation edge to combat this... (i have no idea what it is) but apparently it makes it easier to optimize games on the PS3.teldath

I've heard a lot of theories. I would love to hear the developers at Ubisoft and EA explain exactly what specific problems they have.

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gnutux

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#14 gnutux
Member since 2005 • 1341 Posts
[QUOTE="atarigrad"]

It's simple Sony skimped on the ram just like PS2. So now developers have to find tricks to get past it. Fact is they will not utilize the cells power with such limited ram.

makingmusic476

The 360 and the PS3 both have 512mb of RAM. :|

PS3 has a 256/256 split. While the X360 can be repartitioned to whatever the developer wants. It could be a384 main/128gfx split instead of a 256/256 which can't be changed by the developer.

gnutux

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smokeydabear076

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#15 smokeydabear076
Member since 2004 • 22109 Posts
It is impossible.:|
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KrAzY_cHrIs

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#16 KrAzY_cHrIs
Member since 2007 • 1132 Posts

It's as easy as brushing your teeth... with a dinosaur... IN THE CENTRE OF THE EARTH!

acually I don't know but I can't imagine it being so hard that it would affect how good the final product would be

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Sparky04

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#17 Sparky04
Member since 2006 • 3390 Posts
[QUOTE="atarigrad"]

It's simple Sony skimped on the ram just like PS2. So now developers have to find tricks to get past it. Fact is they will not utilize the cells power with such limited ram.

makingmusic476

The 360 and the PS3 both have 512mb of RAM. :|

Yes but the ps3's is divided 50-50. So there are only 256mbs of ram for the graphics. The 360's can be split unevenly for the most demanding things happening on screen.

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NobuoMusicMaker

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#19 NobuoMusicMaker
Member since 2005 • 6628 Posts
My friend, a developer, was there for the GDC demo of the PS3. He said it's like learning to speak to God.
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Mfals

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#20 Mfals
Member since 2007 • 447 Posts
Sweat blood much?
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deactivated-5f89ab8e63049

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#21 deactivated-5f89ab8e63049
Member since 2007 • 3182 Posts
I had no idea there were so many euphemisms for "difficult".
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Teuf_

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#22 Teuf_
Member since 2004 • 30805 Posts
According to some of the devs, its not nearly as difficult as PS2 was.
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#23 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="makingmusic476"][QUOTE="atarigrad"]

It's simple Sony skimped on the ram just like PS2. So now developers have to find tricks to get past it. Fact is they will not utilize the cells power with such limited ram.

gnutux

The 360 and the PS3 both have 512mb of RAM. :|

PS3 has a 256/256 split. While the X360 can be repartitioned to whatever the developer wants. It could be a384 main/128gfx split instead of a 256/256 which can't be changed by the developer.

gnutux



Sure, but RSX can access the XDR. So XDR can certainly store texture data, and I'm sure devs are doing this already.
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wiistation360

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#24 wiistation360
Member since 2006 • 4209 Posts
like a rock