Kane & Lynch 2: Dog Days: Eyes-On With The Best Worst Camera Ever (56K .....

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lcw0810883

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#1 lcw0810883
Member since 2007 • 530 Posts

Sorry if old.

Found this in Kotaku.

Kane & Lynch's raw and grimy aesthetic extends to something rarely expected in IO Interactive's sequel—the camera. In a game full of unlikable and unattractive characters, Kane & Lynch 2: Dog Days' damaged goods visuals fit right in.

After sitting in on a hands-off demonstration of two of Kane & Lynch 2's levels at Square Enix earlier this week, the first thing I mentioned to those who asked about my first look at the game was the camera. It's as much of a star of the show as Messrs. Kane and Lynch, giving the PlayStation 3, Xbox 360 and PC game a constant visual hum, as if it was committed to low quality VHS tape, an adventure available only on a third-generation bootleg.

Rarely does a developer strive to make a game look so astoundingly imperfect, one of the facets of Kane & Lynch 2: Dog Days' visuals that makes it so intriguing. The lo-fi presentation is often washed out and grainy, with streaks of light cutting across the screen indicating bright off-screen light sources.

There's more to Dog Days' atypically grungy treatment than just sty le The screen will pixelate and artifact when the player, as Lynch, takes damage. Particularly gruesome headshots will be obscured by mosaic censors and the "tape" will fall off track and stutter during more explosive moments, adding to the realism of the bootleg quality of the game.

There are, of course, other appealing improvements upon and diversions from the original Kane & Lynch: Dead Men that should appeal to fans of the first. Maybe they'll even appeal to followers of the first, ultimately let down by the stylish but flawed action adventure.

The most obvious is the switch to the balding, long-haired Lynch as the primary playable character. What that means, in tangibly different gameplay terms from the original Kane & Lynch, may not be immediately noticeable. But the officially described "self-medicated psychopath" will likely make Lynch a more interesting character to assume.

More modernized gameplay aspects like the ability to take cover and use blind fire will hopefully make the experience better than the first. The same for the "down not dead" feature, which lets players fire from a downed position after taking excessive damage or lets them crawl prone to better cover.

The addition of a cooperative component that's now playable online and an improved "Fragile Alliance" multiplayer mode will surely extend the life Kane & Lynch 2: Dog Days, but it wasn't something we were given the opportunity to experience. Reps on hand noted that IO Interactive was dedicating one team to the single-player/co-op campaign, one purely to "Fragile Alliance."

What we did see were two levels, one set in a Chinese restaurant with heavily destructible environments and a textile sweatshop, complete with factory workers wearing hairnets and stationed behind sewing machines who shrieked their alarm at the appearance of a team of fully armed gangsters.

The environments in which we saw Kane, Lynch and their group of friendly thugs cavort were appropriately unappealing. The Shanghai of Dog Days that we previewed was all shoddy construction and neon lit alleys, casting sickly green and pink hues on the characters as they walked the trash-filled streets wet with Dumpster juices. It's not pleasant, and appropriately so. And as distasteful as that all sounds, following these lowlife scum and the horrible, violent situations in which they find themselves, there's something interesting about dabbling in the ugly world of Kane & Lynch.

Now, the actual gameplay that we saw, that didn't impress quite as much as IO Interactive's visual efforts. The third-person shoot and run action, still in its alpha development stages and based on a December build of the game, looked rougher in a less enticing way. The "down not dead" aspects and improved cover tactics look interesting, if fairly stock stuff, and the technical, not the artistic, aspects of its camera are .

Hopefully, we'll get a chance to go hands-on with Kane & Lynch 2: Dog Days before the game arrives in Q2 of this year and that its gunplay will mesmerize as much as its risky visuals.

More picture gallery:

Trailer of K&L 2: Dog Days

Is there anyone waiting for the sequel??

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agentfred

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#2 agentfred
Member since 2003 • 5666 Posts

Never played the original, but that looks pretty good (at least atmosphere wise).

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savetehhaloz

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#3 savetehhaloz
Member since 2007 • 2373 Posts
I wonder if this Kane and Lynch will be the reason for the firing of another Gamespot editor.
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BioShockOwnz

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#4 BioShockOwnz
Member since 2006 • 52901 Posts

IO desperately needs a new engine.

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WWIAB

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#5 WWIAB
Member since 2006 • 4352 Posts
I'm interested, The first game had some cool shootouts and a gritty storyline (Yes, I like Michael Mann Films) I can't wait for the film
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ironcreed

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#6 ironcreed
Member since 2005 • 14195 Posts

I rather enjoyed the first one and am anticipating this one as well. Say what you will about the game, but the two main characters are simply superb.

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navyguy21

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#7 navyguy21
Member since 2003 • 17928 Posts

IO desperately needs a new engine.

BioShockOwnz
i agree, it looks like a last gen engine to be honest. Just doesnt hold up. At least license one if you can develop one a short amount of time :P
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reyad-u

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#8 reyad-u
Member since 2006 • 6960 Posts
I think this is one of those games that GS should avoid entirely. No preview and no review.
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HotRevolver

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#9 HotRevolver
Member since 2009 • 532 Posts

First game was kind of enjoyable, they just had to work on the cover system/story a little. And it looks like they are.

I got the PC game for $2 on Amazon :)

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LOXO7

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#10 LOXO7
Member since 2008 • 5595 Posts
Kane and Lynch is the most intense game I own.
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Sully28

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#11 Sully28
Member since 2003 • 5097 Posts

haha heres Jeff Gertsmans preview from Giant Bomb, it seems like every is making a certain refrence in the comments.

http://www.giantbomb.com/news/first-impressions-kane-lynch-2/1834/

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#12 RadecSupreme
Member since 2009 • 4824 Posts

I wonder if this Kane and Lynch will be the reason for the firing of another Gamespot editor. savetehhaloz

What? Anyone mind explaining please?

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agentfred

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#13 agentfred
Member since 2003 • 5666 Posts

[QUOTE="savetehhaloz"]I wonder if this Kane and Lynch will be the reason for the firing of another Gamespot editor. RadecSupreme

What? Anyone mind explaining please?

http://en.wikipedia.org/wiki/Jeff_Gerstmann Also, comically: http://www.penny-arcade.com/comic/2007/11/30/
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LOXO7

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#14 LOXO7
Member since 2008 • 5595 Posts

haha heres Jeff Gertsmans preview from Giant Bomb, it seems like every is making a certain refrence in the comments.

http://www.giantbomb.com/news/first-impressions-kane-lynch-2/1834/

Sully28

Awe shoot. I liked squad based tactics. That was one of the main reasons I got K&L. It didn't work as good as Freedom Fighters, but I was hoping for improvment. This one takes a lot from other shooters, which I can see Jeff liking. I put Jeff as a shooter gamer mostly. Co-op, multiplayer, Halo gamer. He only scored the first one a 6.0 because of the Multiplayer. If it didn't have the multiplayer it would be like a 3.0. K&L2 looks more intense!

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lcw0810883

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#15 lcw0810883
Member since 2007 • 530 Posts

To RadecSupreme

You can also read my another thread in regards of the controversy.