Keiji Inafune: "Games are not art, they are products."

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magus-21

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#1 magus-21
Member since 2006 • 2868 Posts
http://kotaku.com/gaming/keiji-inafune/gdc07-capcoms-inafune-slams-clover-producer-242796.php
Perhaps I might get into trouble if I say this in front of people from the mass media. Games are not a work of art. It's actually a product. If we think of it as a work of art, then... when we think about Picasso and Van Gogh's paintings, the end result is beauty, so it doesn't matter if you sell it or not. However for games, it's a product. It is a commodity. The producer has to think about that.Keiji Inafune
Truth or fiction? I personally agree with him. Games can be artistic, with moments of beautiful experience that can be pretty awe-inspiring, but I still find it hard to think of games as art. IMO, for works within a particular medium to be considered art, the artists creating those works should be able to create them spontaneously, working more from bursts of inspiration than they do from corporate-style committee planning.
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jbrittain

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#2 jbrittain
Member since 2002 • 2152 Posts
I've always thought that games can have amazing art in them, but are not art themselves. Art is made for arts sake, while games are made with an actual interactive goal in mind. Not to say that some games don't have really beautiful artistic style in them, because Okami is proof of that.
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inerte

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#3 inerte
Member since 2004 • 1007 Posts
Making art doesn't mean you can't sell your creations.
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Arnalion

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#4 Arnalion
Member since 2006 • 3316 Posts
Art doesn't have to be visual. I think games is a kind of art and that Keiji Inafune is a retard
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Mancow_wrestler

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#5 Mancow_wrestler
Member since 2006 • 1249 Posts
[QUOTE="magus-21"]http://kotaku.com/gaming/keiji-inafune/gdc07-capcoms-inafune-slams-clover-producer-242796.php
Perhaps I might get into trouble if I say this in front of people from the mass media. Games are not a work of art. It's actually a product. If we think of it as a work of art, then... when we think about Picasso and Van Gogh's paintings, the end result is beauty, so it doesn't matter if you sell it or not. However for games, it's a product. It is a commodity. The producer has to think about that.Keiji Inafune
Truth or fiction? I personally agree with him. Games can be artistic, with moments of beautiful experience that can be pretty awe-inspiring, but I still find it hard to think of games as art. IMO, for works within a particular medium to be considered art, the artists creating those works should be able to create them spontaneously, working more from bursts of inspiration than they do from corporate-style committee planning.

It's been proven time an time again that video games are a form of art. However keep in mind, art is normally sold as a product...so I suppose its both. Its art, a product and a form of entertainment. :)
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magus-21

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#6 magus-21
Member since 2006 • 2868 Posts
[QUOTE="Mancow_wrestler"][QUOTE="magus-21"]http://kotaku.com/gaming/keiji-inafune/gdc07-capcoms-inafune-slams-clover-producer-242796.php
Perhaps I might get into trouble if I say this in front of people from the mass media. Games are not a work of art. It's actually a product. If we think of it as a work of art, then... when we think about Picasso and Van Gogh's paintings, the end result is beauty, so it doesn't matter if you sell it or not. However for games, it's a product. It is a commodity. The producer has to think about that.Keiji Inafune
Truth or fiction? I personally agree with him. Games can be artistic, with moments of beautiful experience that can be pretty awe-inspiring, but I still find it hard to think of games as art. IMO, for works within a particular medium to be considered art, the artists creating those works should be able to create them spontaneously, working more from bursts of inspiration than they do from corporate-style committee planning.

It's been proven time an time again that video games are a form of art. However keep in mind, art is normally sold as a product...so I suppose its both. Its art, a product and a form of entertainment. :)

How is it "proven"? Individual assets within a game can be considered art (the story, the music, the art style itself), but I still do not consider the game as a whole "art." Art isn't just entertainment, either; it should be personal as much as it is intended for the public. It's hard for a game to be personal when every aspect of its design is decided by committee.
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osan0

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#7 osan0
Member since 2004 • 18245 Posts
there both. games are a business above all else but they are still an art form. the fact that games are sold is irrelevant. movies are considered art and yet there sold. same with books and music. games are no different.
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DS_fan_atic

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#8 DS_fan_atic
Member since 2005 • 4078 Posts
if only he realized that people sell paintings to....what a tool!
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Mikazukinoyaiba

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#9 Mikazukinoyaiba
Member since 2007 • 733 Posts
With his reasoning, certain movies aren't works of art then.
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magus-21

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#10 magus-21
Member since 2006 • 2868 Posts
With his reasoning, certain movies aren't works of art then.Mikazukinoyaiba
I think he oversimplifies, but I think the gist of his point is correct. Games are almost never made for the sake of the creators. There are many cases where a filmmaker would create his own film out of his own money because it's personally important (e.g. Passion of the Christ), but that's all-but-impossible with games, if not completely impossible, because of the nature of the business. Even the designers themselves don't play a controlling role in a game's development. They always have to share their "vision" with the producers, the technical directors, etc. Filmmakers don't necessarily need to go through that.
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DSgamer64

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#11 DSgamer64
Member since 2007 • 4449 Posts

If games arent art, then why is Okami an art game :wink:

Some games can be considered art forms, though not all. Games on a very broad scale would be more artists then a 10 hour shooter.

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magus-21

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#12 magus-21
Member since 2006 • 2868 Posts

If games arent art, then why is Okami an art game :wink:

Some games can be considered art forms, though not all. Games on a very broad scale would be more artists then a 10 hour shooter.

DSgamer64
Those are artistic games, but that doesn't mean they are "art." Lack of a concrete definition for the word "art" really makes this kind of argument hard to decide. :|
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DSgamer64

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#13 DSgamer64
Member since 2007 • 4449 Posts

there both. games are a business above all else but they are still an art form. the fact that games are sold is irrelevant. movies are considered art and yet there sold. same with books and music. games are no different.osan0

Well music is an art form, since its the creation of something for the people. I believe that anything that is created for enjoyment of the general public can be considered an art form. To me music is not as much of an art form now though, music has lost so much originality among the mainstream music that its not even funny. The same logic can be somewhat applied to video games, a lot of developers arent going to new ideas and instead are rehashing the same old things that people have played and done before and like music, its gotten rather boring. (this is why I am a Nintendo fanboy, because they are trying to be original)

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Shad0ki11

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#14 Shad0ki11
Member since 2006 • 12576 Posts

You can take video game design as a course at alot of Art Colleges (Conservatories)

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purplemidgets

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#15 purplemidgets
Member since 2002 • 3103 Posts
Art can also be a product. People buy and sell art all the time.
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-KinGz-

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#16 -KinGz-
Member since 2006 • 5232 Posts
[QUOTE="Arnalion"]Art doesn't have to be visual. I think games is a kind of art and that Keiji Inafune is a retard

Seriously.
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Truewiseblade

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#17 Truewiseblade
Member since 2005 • 2607 Posts
People don't make art with the sole intention to sell it. He makes a serious point, and some people need to realise this.
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Bread_or_Decide

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#18 Bread_or_Decide
Member since 2007 • 29761 Posts

Bah you can say the same about movies but those are definetly considered art.

One day people will realize that games are art.

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Hoffgod

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#19 Hoffgod
Member since 2006 • 12229 Posts
I think that both he and Hecker are wrong. Games are both art and a product. The ultimate goal is to sell the game, yes, but the best games are the ones that create an experience that is simply beyond anything else. Be it art style, presentation, storyline, gameplay, how you interact with the game, all those things combine to create a piece of art. The two aren't mutually exclusive, after all.
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magus-21

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#20 magus-21
Member since 2006 • 2868 Posts
Art can also be a product. People buy and sell art all the time.purplemidgets
I don't think the problem is that art can also be a product. I think the problem is that video games are ALWAYS products. I think in Keiji Inafune's opinion (and in my opinion too), art SHOULDN'T always be products.
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Kook18

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#21 Kook18
Member since 2006 • 4257 Posts
That's a very narrow-minded way of thinking. Anything can be a form of art. Its all in the eye of the beholder. Well in essence, I guess hes correct as much as any of us are.
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magus-21

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#22 magus-21
Member since 2006 • 2868 Posts

Bah you can say the same about movies but those are definetly considered art.

Bread_or_Decide
No, you can't say the same about movies, because a filmmaker can create a movie for himself and no one else with just a Handycam. That's the thing about video games that I think stops them from being "real" art: they are ALWAYS made for profit. They are NEVER made solely as a personal endeavor for the artist's own spiritual fulfillment.
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verbalfilth

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#23 verbalfilth
Member since 2006 • 5043 Posts
Art galleries beg to differ with that point.
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magus-21

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#24 magus-21
Member since 2006 • 2868 Posts
That's a very narrow-minded way of thinking. Anything can be a form of art. Its all in the eye of the beholder. Well in essence, I guess hes correct as much as any of us are. Kook18
IMO I think that's a very naive way of thinking. I think for something to be "art" it can't be shackled by commercialism, and video games are the ultimate in commercialism. Games can NEVER be made solely for the artist's personal spiritual fulfillment. Every single video game ever made except for the very simplest of games was created to make a profit.
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Kook18

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#25 Kook18
Member since 2006 • 4257 Posts
[QUOTE="Kook18"]That's a very narrow-minded way of thinking. Anything can be a form of art. Its all in the eye of the beholder. Well in essence, I guess hes correct as much as any of us are. magus-21
IMO I think that's a very naive way of thinking. I think for something to be "art" it can't be shackled by commercialism, and video games are the ultimate in commercialism. Games can NEVER be made solely for the artist's personal spiritual fulfillment. Every single video game ever made except for the very simplest of games was created to make a profit.

I didn't post to argue your point & i don't really care. I find certain games to be art. Maybe not in the traditional form, but hey, its my opinion.
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bustos86

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#26 bustos86
Member since 2005 • 772 Posts
He's saying they are more of a product than art. If you don't sell enough you can't make any more art.
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MaTT2011

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#27 MaTT2011
Member since 2005 • 3949 Posts
MOST of the time games ARE products; but sometimes they are both art and product. A game like ZeldaTP, Mario Sunshine and lumines can be means of getting art to people. Zelda does it through its storyline and player-enviornment interaction, Mario sunshine does it through stylized environments and water (physics, how its used, etc...) and Lumines does it by delivering 2d artistic pieces (images) to the user while matching them with interactive music (works of art). But you HAVE to admit that most games are simply products. Most games are just cranked out to take advantage of name brand recognition and to get suckers to plop down 50 bucks.
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ninjiijitsu

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#28 ninjiijitsu
Member since 2007 • 670 Posts
Video games aren't art. Art cannot be entertainment.
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nevi

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#29 nevi
Member since 2005 • 860 Posts
[QUOTE="Arnalion"]Art doesn't have to be visual. I think games is a kind of art and that Keiji Inafune is a retard

agree
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magus-21

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#30 magus-21
Member since 2006 • 2868 Posts
[QUOTE="MaTT2011"]MOST of the time games ARE products; but sometimes they are both art and product. A game like ZeldaTP, Mario Sunshine and lumines can be means of getting art to people. Zelda does it through its storyline and player-enviornment interaction, Mario sunshine does it through stylized environments and water (physics, how its used, etc...) and Lumines does it by delivering 2d artistic pieces (images) to the user while matching them with interactive music (works of art).

See, I don't even consider Zelda, Mario, or Lumines to be art. Artistic, yes, but not "art." These games are artistic because they demand creativity and imagination to create in the first place, but "art", IMO, has a different meaning entirely. "Art," IMO, is about intention AS WELL as creativity and imagination. Even the most artistic games, the number 1 priority in their creation is to make a profit.
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MentatAssassin

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#31 MentatAssassin
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People don't make art with the sole intention to sell it. He makes a serious point, and some people need to realise this. Truewiseblade

Wow since when has this been true? People make art for the sole purpose of selling it all the time. Comic book artist would be at the top of that list of people. I could go on but I think you get my point.

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magus-21

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#32 magus-21
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[QUOTE="Truewiseblade"]People don't make art with the sole intention to sell it. He makes a serious point, and some people need to realise this. MentatAssassin

Wow since when has this been true? People make art for the sole purpose of selling it all the time. Comic book artist would be at the top of that list of people. I could go on but I think you get my point.

But do people ever make video games WITHOUT the intention of selling it? People make paintings, stories, books, music, comics, even movies for the sole purpose of personal fulfillment all the time, without the intent of selling it. Can the same thing be said about ANY decent video game? The point being made is that the video game MEDIUM cannot be considered a medium for art because it doesn't allow for the creation of completely personal, spontaneous works.
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MentatAssassin

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#33 MentatAssassin
Member since 2005 • 3007 Posts

I think that both he and Hecker are wrong. Games are both art and a product. The ultimate goal is to sell the game, yes, but the best games are the ones that create an experience that is simply beyond anything else. Be it art style, presentation, storyline, gameplay, how you interact with the game, all those things combine to create a piece of art. The two aren't mutually exclusive, after all.Hoffgod

Agreed. Also keep in mind that art gains it's value from it's rarity and independant appeal i.e. A one of a kind Van Gogh vs a Limited print Star Wars poster (the painted ones) boyh have value but in different ways. A mint copy of Chrono Trigger would gain value as art does due to it's rarity and individual appeal. 

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deactivated-5dd711115e664

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#34 deactivated-5dd711115e664
Member since 2005 • 8956 Posts

http://kotaku.com/gaming/keiji-inafune/gdc07-capcoms-inafune-slams-clover-producer-242796.php [quote="Keiji Inafune"]Perhaps I might get into trouble if I say this in front of people from the mass media. Games are not a work of art. It's actually a product. If we think of it as a work of art, then... when we think about Picasso and Van Gogh's paintings, the end result is beauty, so it doesn't matter if you sell it or not. However for games, it's a product. It is a commodity. The producer has to think about that.magus-21
Truth or fiction? I personally agree with him. Games can be artistic, with moments of beautiful experience that can be pretty awe-inspiring, but I still find it hard to think of games as art. IMO, for works within a particular medium to be considered art, the artists creating those works should be able to create them spontaneously, working more from bursts of inspiration than they do from corporate-style committee planning.

This is 120% wrong.  Why?  Because he is acting as if artistic merit and commercial products are completely opposite.  They are not.  Art is about more than Picasso or artistic dance pieces.  Art is about creating something new and inspiring that grabs people's attention and influences others.

Then again, using even my own definition of art, maybe he's right.  Because the push to corporate game development seems to be killing originality, inovation and anything other than carbon copy game development.  Here I just thought it was lazy, boring, unoriginal developers...turns out it was because games can't have artistic value...who knew?

/sarcasm.

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magus-21

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#35 magus-21
Member since 2006 • 2868 Posts

[QUOTE="Hoffgod"]I think that both he and Hecker are wrong. Games are both art and a product. The ultimate goal is to sell the game, yes, but the best games are the ones that create an experience that is simply beyond anything else. Be it art style, presentation, storyline, gameplay, how you interact with the game, all those things combine to create a piece of art. The two aren't mutually exclusive, after all.MentatAssassin

Agreed. Also keep in mind that art gains it's value from it's rarity and independant appeal i.e. A one of a kind Van Gogh vs a Limited print Star Wars poster (the painted ones) boyh have value but in different ways. A mint copy of Chrono Trigger would gain value as art does due to it's rarity and individual appeal.

This argument should lead into another argument thread: Who determines if a piece of work is art? The creator or the beholder? If it's the creator, then games absolutely are not art for reasons I already specified. If it's the beholder, then EVERYTHING can be a bloody work of art, and I do mean everything, even cardboard boxes. That's why I choose to believe the former: the creator determines if what he created is a work of art or not. I think the beholder decides if a piece of work is ARTISTIC, but not if it's art.
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Iyethar

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#36 Iyethar
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[QUOTE="MentatAssassin"]

[QUOTE="Truewiseblade"]People don't make art with the sole intention to sell it. He makes a serious point, and some people need to realise this. magus-21

Wow since when has this been true? People make art for the sole purpose of selling it all the time. Comic book artist would be at the top of that list of people. I could go on but I think you get my point.

But do people ever make video games WITHOUT the intention of selling it? People make paintings, stories, books, music, comics, even movies for the sole purpose of personal fulfillment all the time, without the intent of selling it. Can the same thing be said about ANY decent video game? The point being made is that the video game MEDIUM cannot be considered a medium for art because it doesn't allow for the creation of completely personal, spontaneous works.



Yes they do.  I have done so personally, for no reason other than my own enjoyment.
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magus-21

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#37 magus-21
Member since 2006 • 2868 Posts
[QUOTE="magus-21"][QUOTE="MentatAssassin"]

[QUOTE="Truewiseblade"]People don't make art with the sole intention to sell it. He makes a serious point, and some people need to realise this. Iyethar

Wow since when has this been true? People make art for the sole purpose of selling it all the time. Comic book artist would be at the top of that list of people. I could go on but I think you get my point.

But do people ever make video games WITHOUT the intention of selling it? People make paintings, stories, books, music, comics, even movies for the sole purpose of personal fulfillment all the time, without the intent of selling it. Can the same thing be said about ANY decent video game? The point being made is that the video game MEDIUM cannot be considered a medium for art because it doesn't allow for the creation of completely personal, spontaneous works.



Yes they do. I have done so personally, for no reason other than my own enjoyment.

What kind of video games have you created for yourself?
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MentatAssassin

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#38 MentatAssassin
Member since 2005 • 3007 Posts

But do people ever make video games WITHOUT the intention of selling it? People make paintings, stories, books, music, comics, even movies for the sole purpose of personal fulfillment all the time, without the intent of selling it. Can the same thing be said about ANY decent video game?magus-21

Yes, but you would have to be a fairly avid PC gamer to truely understand this.

The point being made is that the video game MEDIUM cannot be considered a medium for art because it doesn't allow for the creation of completely personal, spontaneous works.magus-21

FALSE. Games like GTA and Oblivion have already proven that video games can provide many moments of "spontaneous works" it just depends on what you consider spontenaity and art.

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magus-21

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#39 magus-21
Member since 2006 • 2868 Posts

[QUOTE="magus-21"] But do people ever make video games WITHOUT the intention of selling it? People make paintings, stories, books, music, comics, even movies for the sole purpose of personal fulfillment all the time, without the intent of selling it. Can the same thing be said about ANY decent video game?MentatAssassin

Yes, but you would have to be a fairly avid PC gamer to truely understand this.

What, mods? Those aren't full games.

[QUOTE="magus-21"]The point being made is that the video game MEDIUM cannot be considered a medium for art because it doesn't allow for the creation of completely personal, spontaneous works.MentatAssassin

FALSE. Games like GTA and Oblivion have already proven that video games can provide many moments of "spontaneous works" it just depends on what you consider spontenaity and art.

WTH? You completely confuse the perspective which I'm talking about. I'm not talking about PLAYERS providing moments of "spontaneous action." I'm talking about a game designer one day pulling money from his own pocket and creating a video game ENTIRELY because he felt a burst of inspiration. Like a photographer buying a pocket camera and snapping pictures because he feels like it, writer who pulls out a notepad while walking down the street and starts writing scenes out of the blue, or a musician or singer who starts humming a tune he created on his own because he felt like it, or an artist drawing a doodle. These are examples of the spontaneity of creation in the artistic mediums of photography writing, music, and drawing. And I'm also talking about scalability of this spontaneous creation. What starts as a few random scenes jotted down in a notebook can trigger a writer to create an epic novel, what starts out as a hummed tune can become a symphony, and what starts out as a doodle can become a masterpiece painting. Can the same be said about games AS A MEDIUM?
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MentatAssassin

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#40 MentatAssassin
Member since 2005 • 3007 Posts
[QUOTE="MentatAssassin"]

[QUOTE="Hoffgod"]I think that both he and Hecker are wrong. Games are both art and a product. The ultimate goal is to sell the game, yes, but the best games are the ones that create an experience that is simply beyond anything else. Be it art style, presentation, storyline, gameplay, how you interact with the game, all those things combine to create a piece of art. The two aren't mutually exclusive, after all.magus-21

Agreed. Also keep in mind that art gains it's value from it's rarity and independant appeal i.e. A one of a kind Van Gogh vs a Limited print Star Wars poster (the painted ones) boyh have value but in different ways. A mint copy of Chrono Trigger would gain value as art does due to it's rarity and individual appeal.

This argument should lead into another argument thread: Who determines if a piece of work is art? The creator or the beholder? If it's the creator, then games absolutely are not art for reasons I already specified. If it's the beholder, then EVERYTHING can be a bloody work of art, and I do mean everything, even cardboard boxes. That's why I choose to believe the former: the creator determines if what he created is a work of art or not. I think the beholder decides if a piece of work is ARTISTIC, but not if it's art.

You're arguing method vs result which is like comparing apples to oranges. It's the artist who is artistic because of his methods not the other way around. The artistic result is deemed ART by the public that chooses to accept it or not.

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Kook18

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#41 Kook18
Member since 2006 • 4257 Posts
This argument has been raging on since the beginning of art. Some want to think art can only be in certain mediums and CANNOT leak into other forms at all. While others think art can be in any medium, it's the way the viewer depicts it.
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magus-21

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#42 magus-21
Member since 2006 • 2868 Posts
[QUOTE="magus-21"][QUOTE="MentatAssassin"]

[QUOTE="Hoffgod"]I think that both he and Hecker are wrong. Games are both art and a product. The ultimate goal is to sell the game, yes, but the best games are the ones that create an experience that is simply beyond anything else. Be it art style, presentation, storyline, gameplay, how you interact with the game, all those things combine to create a piece of art. The two aren't mutually exclusive, after all.MentatAssassin

Agreed. Also keep in mind that art gains it's value from it's rarity and independant appeal i.e. A one of a kind Van Gogh vs a Limited print Star Wars poster (the painted ones) boyh have value but in different ways. A mint copy of Chrono Trigger would gain value as art does due to it's rarity and individual appeal.

This argument should lead into another argument thread: Who determines if a piece of work is art? The creator or the beholder? If it's the creator, then games absolutely are not art for reasons I already specified. If it's the beholder, then EVERYTHING can be a bloody work of art, and I do mean everything, even cardboard boxes. That's why I choose to believe the former: the creator determines if what he created is a work of art or not. I think the beholder decides if a piece of work is ARTISTIC, but not if it's art.

You're arguing method vs result which is like comparing apples to oranges. It's the artist who is artistic because of his methods not the other way around. The artistic result is deemed ART by the public that chooses to accept it or not.

Not so. The artist creates art because of INTENT as well as method, while the public deems a result artistic because of its subjective emotional effect on them. The personal quality to art (i.e. why the artist created a work of art) is what makes it art in the first place, IMO. Art need never be shared at all.
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tranhgiang

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#43 tranhgiang
Member since 2005 • 365 Posts
Making a game required some degree of creativity. To enjoy a game also require any gamer a sense of taste. So game is a piece of art.

But game is just like a picture, there are people who paint for money (marketing banner you see every day), for fun (kid squibble on scrap paper) or for art (insert people like Davinci here). Same for games.

Video games aren't art. Art cannot be entertainment. ninjiijitsu

Music begs you to differ. There is no definition for art btw.
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#44 klactose
Member since 2003 • 1167 Posts
[QUOTE="magus-21"]http://kotaku.com/gaming/keiji-inafune/gdc07-capcoms-inafune-slams-clover-producer-242796.php
Perhaps I might get into trouble if I say this in front of people from the mass media. Games are not a work of art. It's actually a product. If we think of it as a work of art, then... when we think about Picasso and Van Gogh's paintings, the end result is beauty, so it doesn't matter if you sell it or not. However for games, it's a product. It is a commodity. The producer has to think about that.Keiji Inafune
Truth or fiction? I personally agree with him. Games can be artistic, with moments of beautiful experience that can be pretty awe-inspiring, but I still find it hard to think of games as art. IMO, for works within a particular medium to be considered art, the artists creating those works should be able to create them spontaneously, working more from bursts of inspiration than they do from corporate-style committee planning.

Well he is correct that a game is a product, but he is wrong to say that it isn't a work of art as well. All books, movies, plays, and yes games released by large companies are intended to make money, but the artisans who actually create these products (authors, directors, actors, designers, etc.) ARE working to tell a story, evoke an emotion, or share an experience. Just because money is the goal of the company that owns the product and distributes it to the world does not devalue the artistic merit of the product that those who created it placed within.
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MentatAssassin

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#45 MentatAssassin
Member since 2005 • 3007 Posts

What, mods? Those aren't full games. magus-21

Agree. I hate mods and usually dont install them. No I'm talking about games like this:

http://www.golfquestionmark.com/

You completely confuse the perspective which I'm talking about. I'm not talking about PLAYERS providing moments of "spontaneous action." I'm talking about a game designer one day pulling money from his own pocket and creating a video game ENTIRELY under his control because he felt a burst of inspiration. Like a photographer buying a pocket camera and snapping pictures because he feels like it, writer who pulls out a notepad while walking down the street and starts writing scenes out of the blue, or a musician or singer who starts humming a tune he created on his own because he felt like it, or an artist drawing a doodle. These are examples of the spontaneity of creation in the artistic mediums of photography writing, music, and drawing.magus-21

I'm sorry friend but you fail big time with this notion. Again you argue method vs result which is pretty lame to do. Even I wouldnt call a programmer skipping down the street randomly typing code into his notebook an artist. But if what he programes eventually causes a kid to start playing real guitar because he had a real and spontaneous experience playing guitar during a game then yes, I would call him an artist for creating something that inspired someone else.

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Kook18

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#46 Kook18
Member since 2006 • 4257 Posts
Take FFX for example. ( I don't particularly care for the game, but thats not the point) But when Yuna did that water dance thing, to a lot of people, that was a form of art right there just in the presentation and the meaning behind the dance.
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#47 Teuf_
Member since 2004 • 30805 Posts
So the only real art is art that is created for the sake of art?  Give me a break.  Its perfectly fine by me if he doesn't consider is own creations art and really just designs them as products, but he has to realize that not everyone in the industry has that mentality. 
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EricForeman

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#48 EricForeman
Member since 2004 • 1423 Posts

Too many people with the same attitude as Inafune are the reason the industry tends to be so stale, and innovation so rare. 

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#49 crucifine
Member since 2003 • 4726 Posts
[QUOTE="magus-21"][QUOTE="Mancow_wrestler"][QUOTE="magus-21"]http://kotaku.com/gaming/keiji-inafune/gdc07-capcoms-inafune-slams-clover-producer-242796.php
Perhaps I might get into trouble if I say this in front of people from the mass media. Games are not a work of art. It's actually a product. If we think of it as a work of art, then... when we think about Picasso and Van Gogh's paintings, the end result is beauty, so it doesn't matter if you sell it or not. However for games, it's a product. It is a commodity. The producer has to think about that.Keiji Inafune
Truth or fiction? I personally agree with him. Games can be artistic, with moments of beautiful experience that can be pretty awe-inspiring, but I still find it hard to think of games as art. IMO, for works within a particular medium to be considered art, the artists creating those works should be able to create them spontaneously, working more from bursts of inspiration than they do from corporate-style committee planning.

It's been proven time an time again that video games are a form of art. However keep in mind, art is normally sold as a product...so I suppose its both. Its art, a product and a form of entertainment. :)

How is it "proven"? Individual assets within a game can be considered art (the story, the music, the art style itself), but I still do not consider the game as a whole "art." Art isn't just entertainment, either; it should be personal as much as it is intended for the public. It's hard for a game to be personal when every aspect of its design is decided by committee.



John Milton sold Paradise Lost to a bookstore owner for ten dollars.  Just throwing that out there, even if it is irrelevant.
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MentatAssassin

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#50 MentatAssassin
Member since 2005 • 3007 Posts

Not so. The artist creates art because of INTENT as well as method, while the public deems a result artistic because of its subjective emotional effect on them. The personal quality to art (i.e. why the artist created a work of art) is what makes it art in the first place, IMO. Art need never be shared at all.magus-21

*Sigh* You truely dont get it do you? Arguing art always tends to lead to a dead end oh well.