kill zone 2 controls would have worked.......

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iwasgood2u

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#1 iwasgood2u
Member since 2009 • 831 Posts

if they had kept the bright red glowing eyes of the helgasts. i was part of the beta awhile back and requested the developers to keep this but instead they toned it down from 100% to something like 20%. the final product was abit of alet down.i wasnt happy with this game so i craiglist it. i have to admit that's what makes the control feels frustrating.yes there were complaints that the eyes were too bright but to me it would have helped out with sniping and shooting at long range because of no autoaim. im sure many players would've forgiven it and realized how easier it be to use a sniper rifle. see guerilla.... now you get many complaint that the game is tooo hard and frustrating. only people who enjoy it are the elite players but they are forgetting about casuals. the one thing i remembered most about the beta was the glowing eyes of the helghast because it actually looks like a burn-in on your hdtv.you can actually see a bit of trail of the glow while the players run across the screen. i actually had a f* blast sniping them and going on a rampage. there were moments that i laughed so hard i teared a bit and moments where I looked up above me and there was this bright red glowy eyes looking down right at me. felt like a stalker was upon me. the bunch of red dots (helghast eyes)i remembered seeing was mesmorizing.

anways im sure u guys think i'm crazy but look how the game turned out now. this is one of those few fps that doesnt have aimtbot / autoaim like mw2.fps on console needs autoaim or else it would be a disaster. shooting with agamepad is not easy and fun.fps is meant to be played on a pc with mouse/keyboard, but mw2 was able to break the barriers. I hope killzone 3 they either implement autoaim like mw2 OR bring back the red glowy eyes.

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The_Quarian

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#2 The_Quarian
Member since 2010 • 135 Posts
I don't follow, sorry.
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RadecSupreme

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#3 RadecSupreme
Member since 2009 • 4824 Posts

I think they are just fine.

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Skittles_McGee

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#4 Skittles_McGee
Member since 2008 • 9136 Posts
What? I had no problems with the controls at all. And making the Helghast any brighter than they already are (which is pretty bright) would give the ISA an unfair advantage in multiplayer :|
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MrFanboy

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#5 MrFanboy
Member since 2010 • 397 Posts
fps is meant to be played ona pc with mouse/keyboardiwasgood2u
Then the title for this topic should be "games without K&M support would have worked with K&M"
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Puckhog04

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#6 Puckhog04
Member since 2003 • 22814 Posts

I thought the controls worked perfectly. The sway and movement when reloading is very unique IMO. The original Killzone did itas well in multiplayer and single player. Worked there as well.

TC, you need to learn the difference between autoaim and aim assist. Autoaim = Crackdown/GTA3 style. Aim assist = Halo. Most console shooters have neither one and if they have any it's a little aim assist (ala MW2). Not autoaim. Learn the difference or stop talking.

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II_Seraphim_II

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#7 II_Seraphim_II
Member since 2007 • 20534 Posts
[QUOTE="iwasgood2u"]fps is meant to be played ona pc with mouse/keyboardMrFanboy
Then the title for this topic should be "games without K&M support would have worked with K&M"

lol, well put.
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mitu123

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#8 mitu123
Member since 2006 • 155290 Posts

Nah, I don't agree, the controls were fine to me and didn't complain once about them, and I'm harsh on PS3 exclusives too.