Killzone 2 lighting explained. spectacular!

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furtherfan

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#1 furtherfan
Member since 2007 • 3699 Posts
enjoy: http://gamers-creed.com/?p=141.
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#2 hockeyruler12
Member since 2005 • 8114 Posts
should it be called the lighting engine...or the darkening engine?
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furtherfan

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#4 furtherfan
Member since 2007 • 3699 Posts

should it be called the lighting engine...or the darkening engine?hockeyruler12

without it, it is completely dark. so... lighting engine...

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Riverwolf007

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#5 Riverwolf007
Member since 2005 • 26023 Posts
The lighting has to be explained to people so they can enjoy a game? I would think if you see a game in action and you think "wow that rocks" that would be enough, but no, now we have to have a detailed breakdown to hype. Stuff like this has started to make my soul hurt. How many more things like this will come out between now and sometine in 2008?
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FrozenLiquid

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#6 FrozenLiquid
Member since 2007 • 13555 Posts

What the hell. So where did all this "There's a mixture of pre canned lighting and realtime lighting" come from? I'm so confused right now......

Man, I was more impressed when GG created an illusion of good graphics. They kinda seem normal now with just "raw" power used at their disposal.

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bluebrad1974

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#7 bluebrad1974
Member since 2005 • 5162 Posts
KZ2 is in no way a spectacular graphical achievment.
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p0op

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#8 p0op
Member since 2004 • 1153 Posts
another reason that killzone 2 is only hyped for its graphics
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Wintry_Flutist

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#9 Wintry_Flutist
Member since 2005 • 14834 Posts

The lighting has to be explained to people so they can enjoy a game? I would think if you see a game in action and you think "wow that rocks" that would be enough, but no, now we have to have a detailed breakdown to hype. Stuff like this has started to make my soul hurt. How many more things like this will come out between now and sometine in 2008?Riverwolf007

True, nowadays looking good isn't enough. It has to reverse Earth rotation with the console processing power while looking good or it isn't worth it.

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furtherfan

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#10 furtherfan
Member since 2007 • 3699 Posts

KZ2 is in no way a spectacular graphical achievment.bluebrad1974

you know nothing

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Shazenab

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#11 Shazenab
Member since 2004 • 3413 Posts

KZ2 is in no way a spectacular graphical achievment.bluebrad1974

Compared to?

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h575309

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#12 h575309
Member since 2005 • 8551 Posts
lol your in major denial if you dont think killzone 2 looks amazing... crysis is the only thing that compares
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Riverwolf007

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#13 Riverwolf007
Member since 2005 • 26023 Posts

[QUOTE="Riverwolf007"]The lighting has to be explained to people so they can enjoy a game? I would think if you see a game in action and you think "wow that rocks" that would be enough, but no, now we have to have a detailed breakdown to hype. Stuff like this has started to make my soul hurt. How many more things like this will come out between now and sometine in 2008?Wintry_Flutist

True, nowadays looking good isn't enough. It has to reverse Earth rotation with the console processing power while looking good or it isn't worth it.

Heh, Killzone 2 Hype, A SW tradition since E3 2005.
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inertk

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#14 inertk
Member since 2007 • 3385 Posts

What the hell. So where did all this "There's a mixture of pre canned lighting and realtime lighting" come from? I'm so confused right now......

Man, I was more impressed when GG created an illusion of good graphics. They kinda seem normal now with just "raw" power used at their disposal.

FrozenLiquid

That came from IGN, if you want actual straight answers about the lighting system it's best to ask the actual devs on Sony's site, there are probably a few on B3D too.

Either way, it's one of the most impressive lighting systems I've seen.

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furtherfan

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#15 furtherfan
Member since 2007 • 3699 Posts

lol your in major denial if you dont think killzone 2 looks amazing... crysis is the only thing that comparesh575309

i haven't seen anything with such dramatic lighting.. it's so well art directed. it's more important than the not so detailed textures (they will probably still improve).

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Cedmln

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#16 Cedmln
Member since 2006 • 8802 Posts

KZ2 is in no way a spectacular graphical achievment.bluebrad1974

Says one of (if not) the biggest "attack everything PS3" fanboys in system wars.

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Riverwolf007

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#17 Riverwolf007
Member since 2005 • 26023 Posts

[QUOTE="bluebrad1974"]KZ2 is in no way a spectacular graphical achievment.Cedmln

Says one of (if not) the biggest "attack everything PS3" fanboys in system wars.

lol, Pot meets Kettle.
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furtherfan

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#18 furtherfan
Member since 2007 • 3699 Posts
[QUOTE="FrozenLiquid"]

What the hell. So where did all this "There's a mixture of pre canned lighting and realtime lighting" come from? I'm so confused right now......

Man, I was more impressed when GG created an illusion of good graphics. They kinda seem normal now with just "raw" power used at their disposal.

inertk

That came from IGN, if you want actual straight answers about the lighting system it's best to ask the actual devs on Sony's site, there are probably a few on B3D too.

Either way, it's one of the most impressive lighting systems I've seen.

true

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FrozenLiquid

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#19 FrozenLiquid
Member since 2007 • 13555 Posts
[QUOTE="FrozenLiquid"]

What the hell. So where did all this "There's a mixture of pre canned lighting and realtime lighting" come from? I'm so confused right now......

Man, I was more impressed when GG created an illusion of good graphics. They kinda seem normal now with just "raw" power used at their disposal.

inertk

That came from IGN, if you want actual straight answers about the lighting system it's best to ask the actual devs on Sony's site, there are probably a few on B3D too.

Either way, it's one of the most impressive lighting systems I've seen.

I guess it is impressive. But anyone can make anything look good with sophisticated technology.

Takes a genius to do the same with "primitive" stuff.

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zero_snake99

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#20 zero_snake99
Member since 2004 • 3478 Posts
...I love these guys...I've always wanted to make a lighting engine THAT amazing...no need for bump mapping..at all..wow...thats...Yeah...I'll work for them when I'm out of college =]
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furtherfan

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#21 furtherfan
Member since 2007 • 3699 Posts

"anyone can make anything look good with sophisticated technology."

FrozenLiquid

no, there must be some artistic talent too. look at TOO HUMAN. that game misses the art direction and despite all the technology, the game sucks (yes, some will disagree, but i'm right :-P)

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zero_snake99

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#22 zero_snake99
Member since 2004 • 3478 Posts

another reason that killzone 2 is only hyped for its graphicsp0op

Here's another group of people missing a chromosone that is asking to be thrown screaming out of a helicopter...

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FrozenLiquid

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#23 FrozenLiquid
Member since 2007 • 13555 Posts
[QUOTE="FrozenLiquid"]

"anyone can make anything look good with sophisticated technology."

furtherfan

no, there must be some artistic talent too. look at TOO HUMAN. that game misses the art direction and despite all the technology, the game sucks (yes, some will disagree, but i'm right :-P)

When you get a half assed engine one can only wonder.....

And don't diss SK at all mate. They made one helluva game that no one played. I trust SK over Guerilla any day of the friggin' week.

Oh, and Too Human hits art direction right on the head. Who would've thought a "troll" would be a 12 foot robot?

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inertk

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#24 inertk
Member since 2007 • 3385 Posts
[QUOTE="inertk"][QUOTE="FrozenLiquid"]

What the hell. So where did all this "There's a mixture of pre canned lighting and realtime lighting" come from? I'm so confused right now......

Man, I was more impressed when GG created an illusion of good graphics. They kinda seem normal now with just "raw" power used at their disposal.

FrozenLiquid

That came from IGN, if you want actual straight answers about the lighting system it's best to ask the actual devs on Sony's site, there are probably a few on B3D too.

Either way, it's one of the most impressive lighting systems I've seen.

I guess it is impressive. But anyone can make anything look good with sophisticated technology.

Takes a genius to do the same with "primitive" stuff.

I know, I can't believe Crytek are using actual lighting models when they could just fake them. Hmmmmm. No.

I can't agree with that, if anything it'll just prompt people to complain. People thought the mountains in GTHD were photos so they ridiculed them, they weren't photos but it turns out they weren't all that impressive to begin with. Figures.

Two things, not everyone can make anything look good with better hardware - I think Koei is truly an example as well as many other developers that have managed to churn out horrid looking games. I think the reality in it is, it takes talent to get such a sophisticated light model in a game instead of simply faking it.

Also if that was the case, why doesn't every other game have lighting like this?

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furtherfan

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#25 furtherfan
Member since 2007 • 3699 Posts

better take a look at this link. i was first, but his topic is better:

http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25811428

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#26 FrozenLiquid
Member since 2007 • 13555 Posts
I know, I can't believe Crytek are using actual lighting models when they could just fake them. Hmmmmm. No.

I can't agree with that, if anything it'll just prompt people to complain. People thought the mountains in GTHD were photos so they ridiculed them, they weren't photos but it turns out they weren't all that impressive to begin with. Figures.

Two things, not everyone can make anything look good with better hardware - I think Koei is truly an example as well as many other developers that have managed to churn out horrid looking games. I think the reality in it is, it takes talent to get such a sophisticated light model in a game instead of simply faking it.

inertk

No, what I can't believe Crytekis doing are making graphics that best the 360 and PS3 library whilst creating a massive sandbox world. And they're optimizing it for PCs up to 3 years old. That's amazing.

We're talking about what's presumably a linear, run-of-the-mill shooter here. Now when the KZ2 video came out, it looked impressive. I don't believe it is ridiculously good as people say it is, but it was great. When someone told me that there were absolutely no shadows in the introduction of the demo, I could not help but be amazed how GG got away with that. Pre rendered lighting on weapons and certain environments? Seamless with the real time lighting effects. Another plus in my books.

Look anyone can chuck tens of millions of dollars to get talent on board, support, the latest software/hardware etc. I don't think Koei were given the same benefit that GG have, right?

Give a film producer $300 and he'll blow it on rentingHalogen lights or whatever expensive lighting equipment for one day. Now your film willhave perfect lighting on set.Give me $300 and I'll spend $5 on a reflective sunshade you use to keep your car from heating up. I'll reflect sunlight onto an actor's face in the outdoors and reflect lamp lights in the indoors; I'll give you the illusion I'm using professional equipment to shed light on my subjects. Who is more talented? Who looked more impressive?

It seems in the entertainment industries, you need to stand out from what little you got. When you get the job and the money to splurge, you don't need to worry about cutting corners so much, because you have a lot at your disposal. I feel that's half the challenge gone. I do not have $22,000 at my disposal to make a short film for my portfolio, yet I need to give whoever is interested something that looks professional. The same goes for the gaming industry from what I'm hearing. You're not going to get by creating a stick figure game from scratch with the excuse 'Well, it's all I can afford'. You'll need to think outside the box.

That's why I felt Killzone 2 was impressive with the illusion they gave us of a fantastic looking game. Well, it was fantastic, but I mean the illusion of a sophisicated engine.

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inertk

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#27 inertk
Member since 2007 • 3385 Posts
[QUOTE="inertk"]I know, I can't believe Crytek are using actual lighting models when they could just fake them. Hmmmmm. No.

I can't agree with that, if anything it'll just prompt people to complain. People thought the mountains in GTHD were photos so they ridiculed them, they weren't photos but it turns out they weren't all that impressive to begin with. Figures.

Two things, not everyone can make anything look good with better hardware - I think Koei is truly an example as well as many other developers that have managed to churn out horrid looking games. I think the reality in it is, it takes talent to get such a sophisticated light model in a game instead of simply faking it.

FrozenLiquid

No, what I can't believe Crytekis doing are making graphics that best the 360 and PS3 library whilst creating a massive sandbox world. And they're optimizing it for PCs up to 3 years old. That's amazing.

We're talking about what's presumably a linear, run-of-the-mill shooter here. Now when the KZ2 video came out, it looked impressive. I don't believe it is ridiculously good as people say it is, but it was great. When someone told me that there were absolutely no shadows in the introduction of the demo, I could not help but be amazed how GG got away with that. Pre rendered lighting on weapons and certain environments? Seamless with the real time lighting effects. Another plus in my books.

Look anyone can chuck tens of millions of dollars to get talent on board, support, the latest software/hardware etc. I don't think Koei were given the same benefit that GG have, right?

Give a film producer $300 and he'll blow it on rentingHalogen lights or whatever expensive lighting equipment for one day. Now your film willhave perfect lighting on set.Give me $300 and I'll spend $5 on a reflective sunshade you use to keep your car from heating up. I'll reflect sunlight onto an actor's face in the outdoors and reflect lamp lights in the indoors; I'll give you the illusion I'm using professional equipment to shed light on my subjects. Who is more talented? Who looked more impressive?

It seems in the entertainment industries, you need to stand out from what little you got. When you get the job and the money to splurge, you don't need to worry about cutting corners so much, because you have a lot at your disposal. I feel that's half the challenge gone. I do not have $22,000 at my disposal to make a short film for my portfolio, yet I need to give whoever is interested something that looks professional. The same goes for the gaming industry from what I'm hearing. You're not going to get by creating a stick figure game from scratch with the excuse 'Well, it's all I can afford'. You'll need to think outside the box.

That's why I felt Killzone 2 was impressive with the illusion they gave us of a fantastic looking game. Well, it was fantastic, but I mean the illusion of a sophisicated engine.

You'd prefer the illusion of a sophisticated engine instead of it actually being advanced? I seriously can't understand your logic.

Also I don't understand why you seem to think there aren't any shadows in the opening sequence, you're either just not looking hard enough and at points.. Just not looking.

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Rhys555

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#28 Rhys555
Member since 2005 • 2156 Posts

*drool*

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#29 FrozenLiquid
Member since 2007 • 13555 Posts

You'd prefer the illusion of a sophisticated engine instead of it actually being advanced? I seriously can't understand your logic.

Also I don't understand why you seem to think there aren't any shadows in the opening sequence, you're either just not looking hard enough and at points.. Just not looking.

inertk

No, I'd admire GG more for creating a game that looks good from old technology. It would be hilarious if they used such advanced technology, millions of dollars, only to produce something that average games could've already achieved. I'm not saying I prefer it over sophisticated technology, no. Just admiration is all.

No see, that's what I thought when I watched the sequence again and again. Some cows were saying it has no shadows in the beginning, so I wondered how the hell they made it look like that.