Whilst the options, features and deep class-based system are highlights of Killzone 2's multiplayer, the gameplay hasn't been compromised one bit. Killzone 2 is shaping up to be much more than another run-of-the-mill shooter. It not only looks better than any multiplayer game we've played, but it already bears all the hallmarks of a game that will keep us hooked right throughout 2009.
As far as gameplay goes, Killzone 2 plays very much like any traditional multiplayer shooter, with its pace laying somewhere between Rainbow 6 and Call of Duty. The lack of a cover system certainly helps to keep the action flowing and you can run, duck, lie down, lob grenades, re-load and switch weapons intuitively.
The weapons feel meaty, the controls feel tight and the maps are designed in a way to encourage tactical play, with numerous buildings to dash in and out of, narrow alleyways for ambushing, open areas for, er, getting shot, stairwells to throw grenades down to unsuspecting attackers, rooftops and balconies to snipe from and plenty of places to hide, which are ideal for spawn camping (uh,oh). Of course, aside from some excellent level design, what makes Killzone 2 all the more interesting and sets it apart from similar shooters is that all of this traditional multiplayer stuff that we've become accustomed to in other shooters is complemented by the deep class-based system and some of the unique features in the game, such as being able to place sentry bots around the maps or donning a cloak to make you invisible.
Full Hands on Here
Wish I was in the beta so I could experience this awesomeness for myself. :D
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