Killzone 3 to have Coop and Splitscreen

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RadecSupreme

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#1 RadecSupreme
Member since 2009 • 4824 Posts

According to this leak, Killzone 3 might have splitscreen coop.

-

http://translate.google.com/translate?hl=en&sl=es&tl=en&u=http%3A%2F%2Fpsnow.es%2Findex.php%2Fnoticias%2Farticulo%2F2594%2F

Above link. Copy and paste because it wont let me direct link due to HTML

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Silverbond

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#2 Silverbond
Member since 2008 • 16130 Posts

Sounds good if it's true.

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tagyhag

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#3 tagyhag
Member since 2007 • 15874 Posts
That would certainly be surprising, but I doubt the PS3 could handle the splitscreen. Unless the quality is downgraded.
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J-WOW

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#4 J-WOW
Member since 2010 • 3105 Posts
we already knew about co-op (no real details tho) and I hope its offline 4 player splitscreen
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Fightingfan

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#5 Fightingfan
Member since 2010 • 38011 Posts
Yup. Also every stage will have effects like southern Hills(the storm/Nuke).
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gago-gago

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#6 gago-gago
Member since 2009 • 12138 Posts

This is good news, but I'll wait for confirmation.

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FIipMode

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#7 FIipMode
Member since 2009 • 10850 Posts

"Players: 1-2 (offline) 2-24 (online)"

Seems like it, looks like their fixing damn near every problem people had with the second game.

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mystervj

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#8 mystervj
Member since 2010 • 2213 Posts
[QUOTE="tagyhag"]That would certainly be surprising, but I doubt the PS3 could handle the splitscreen. Unless the quality is downgraded.

OFC is downgraded, all splitscreen downgrade from SP spec.
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J-WOW

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#9 J-WOW
Member since 2010 • 3105 Posts
That would certainly be surprising, but I doubt the PS3 could handle the splitscreen. Unless the quality is downgraded.tagyhag
lol wut? are you talking about online split screen?
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black_tempest

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#10 black_tempest
Member since 2008 • 2459 Posts
I really hope it has splitscreen, I can understand the decline of it, but I still love when games include it.
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tagyhag

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#11 tagyhag
Member since 2007 • 15874 Posts
[QUOTE="mystervj"][QUOTE="tagyhag"]That would certainly be surprising, but I doubt the PS3 could handle the splitscreen. Unless the quality is downgraded.

OFC is downgraded, all splitscreen downgrade from SP spec.

UT3 didn't, neither did Gears 2 or GRAW 2. The real question is, how badly will it be downgraded? ;)
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TheShadowLord07

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#12 TheShadowLord07
Member since 2006 • 23083 Posts

they reduce the 32 cap for multiplayer? how come?

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Fightingfan

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#13 Fightingfan
Member since 2010 • 38011 Posts

they reduce the 32 cap for multiplayer? how come?

TheShadowLord07
Yeah big WTF.
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J-WOW

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#14 J-WOW
Member since 2010 • 3105 Posts
"Players: 1-2 (offline) 2-24 (online) Players: 1-2 (offline) 2-24 (online) " Seems like it, looks like their fixing damn near every problem people had with the second game.FIipMode
WHAT?!?!?!?!?!?! WTF? KZ2 had 32 online, KZ3 is only going to have 24? WHY?!!! The hell man
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tagyhag

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#15 tagyhag
Member since 2007 • 15874 Posts
[QUOTE="tagyhag"]That would certainly be surprising, but I doubt the PS3 could handle the splitscreen. Unless the quality is downgraded.J-WOW
lol wut? are you talking about online split screen?

No the splitscreen coop that Radec mentioned. :) Online Split Screen would actually be less stressful than campaign splitscreen though.
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TheMISCMan48

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#16 TheMISCMan48
Member since 2010 • 315 Posts
I dont know why people are supurised about this. They are listening to EVERYTHING the fans and the haters asked for, and this was at the top of the list. I also dont understand why people think it would be hard to get slitscreen in the game without a downgrade. Given what Guerrilla and other sony devs have done on the platform, im pretty including a feature like this isnt exactly out of their capacity lol.
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djsifer01

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#17 djsifer01
Member since 2005 • 7238 Posts
Co-op awesome. Split-screen, no ty.
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RadecSupreme

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#18 RadecSupreme
Member since 2009 • 4824 Posts

[QUOTE="FIipMode"]"Players: 1-2 (offline) 2-24 (online) Players: 1-2 (offline) 2-24 (online) " Seems like it, looks like their fixing damn near every problem people had with the second game.J-WOW
WHAT?!?!?!?!?!?! WTF? KZ2 had 32 online, KZ3 is only going to have 24? WHY?!!! The hell man

Have hope, if enough people voice their opinions on the official Killzone forums and the Playstation online Killzone forums then Guerilla might put the dedicated servers back as long as they see the demand for it. I have been supporting the demand for 32 players.

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TREAL_Since

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#19 TREAL_Since
Member since 2005 • 11946 Posts

we already knew about co-op (no real details tho) and I hope its offline 4 player splitscreenJ-WOW
I can tell you right now there's no chance we will get 4 player split screen in Killzone 3 :P. Going by the picture in the link there will only be 2 player split screen for KZ3.


Games that are tech heavy can't allow that many players on the same console. That's why Halo Reach will be limited to 2 player campaign split screen instead of the 4 players we are used to in Halo 3, for example. The systems (PS3 and 360) probably can't handle 4 players at that quality (at a steady frame rate).

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mystervj

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#20 mystervj
Member since 2010 • 2213 Posts
[QUOTE="tagyhag"][QUOTE="mystervj"][QUOTE="tagyhag"]That would certainly be surprising, but I doubt the PS3 could handle the splitscreen. Unless the quality is downgraded.

OFC is downgraded, all splitscreen downgrade from SP spec.

UT3 didn't, neither did Gears 2 or GRAW 2. The real question is, how badly will it be downgraded? ;)

They didn't? Can you prove this? Generating 2 images requires a different optimization, even when you do 3D which doesn't require 2 separate image to be generated still imposed a significant stress on resources. Not to mention that UT3 games are nothing to be proud of compare to many PS3 exclusives.
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J-WOW

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#21 J-WOW
Member since 2010 • 3105 Posts
I dont know why people are supurised about this. They are listening to EVERYTHING the fans and the haters asked for, and this was at the top of the list. I also dont understand why people think it would be hard to get slitscreen in the game without a downgrade. Given what Guerrilla and other sony devs have done on the platform, im pretty including a feature like this isnt exactly out of their capacity lol.TheMISCMan48
yeah we wanted co-op and offline 4 player splitscreen, but we dont want the game to be downgraded. Plus we arent getting 3-4 player co-op, are we?
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box0rocks

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#22 box0rocks
Member since 2008 • 1006 Posts

they reduce the 32 cap for multiplayer? how come?

TheShadowLord07

I don't think its a cap, maybe a just a limit set for the map that the demo was played on.

Otherwise, I can't wait for Killzone 3 :D

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TREAL_Since

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#23 TREAL_Since
Member since 2005 • 11946 Posts

[QUOTE="FIipMode"]"Players: 1-2 (offline) 2-24 (online) Players: 1-2 (offline) 2-24 (online) " Seems like it, looks like their fixing damn near every problem people had with the second game.J-WOW
WHAT?!?!?!?!?!?! WTF? KZ2 had 32 online, KZ3 is only going to have 24? WHY?!!! The hell man

My best guess is that they had to bring the player count down in order to accommodate for bigger maps, better graphics, higherdestructibility, vehicles, and split screen.


You gotta understand that this isn't magic. There may have to be compromises somewhere. An 8 player cut may be the cost. As much as a I liked 32 player matches in KZ2, I was more comfortable with the 24 player matches (more maps catered to 24 player anyways).

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tagyhag

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#24 tagyhag
Member since 2007 • 15874 Posts

[QUOTE="J-WOW"]we already knew about co-op (no real details tho) and I hope its offline 4 player splitscreenTREAL_Since


Games that are tech heavy can't allow that many players on the same console. That's why Halo Reach will be limited to 2 player campaign split screen instead of the 4 players we are used to in Halo 3, for example. The systems (PS3 and 360) probably can't handle 4 players at that quality (at a steady frame rate).

Halo 3 didn't have 4 player splitscreen campaign unfortunately. :( It had 4 player online campaign though.

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Ringx55

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#25 Ringx55
Member since 2008 • 5967 Posts
I really hope it has splitscreen, I can understand the decline of it, but I still love when games include it. black_tempest
This, nothing is better than playing co-op with some a friend IN THE SAME ROOM.
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tagyhag

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#26 tagyhag
Member since 2007 • 15874 Posts

They didn't? Can you prove this? Generating 2 images requires a different optimization, even when you do 3D which doesn't require 2 separate image to be generated still imposed a significant stress on resources. Not to mention that UT3 games are nothing to be proud of compare to many PS3 exclusives.mystervj

I have no idea how I can prove that. :lol:

But if this makes you feel better.

"For example, the graphics in multiplayer now match the quality of the single-player game, something that didn't happen in the original GRAW"

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johny300

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#27 johny300
Member since 2010 • 12496 Posts
I hope this is true. (split screen)
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J-WOW

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#28 J-WOW
Member since 2010 • 3105 Posts
[QUOTE="black_tempest"]I really hope it has splitscreen, I can understand the decline of it, but I still love when games include it. Ringx55
This, nothing is better than playing co-op with some a friend IN THE SAME ROOM.

or 4 people playing against each other in the same room (thats the feature I wanted the most for KZ2 and it wont happen in KZ3)
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NoobisMaxcimus

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#29 NoobisMaxcimus
Member since 2007 • 2893 Posts

"Players: 1-2 (offline) 2-24 (online)"

Seems like it, looks like their fixing damn near every problem people had with the second game.

FIipMode
Except Rico is still alive.
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TREAL_Since

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#30 TREAL_Since
Member since 2005 • 11946 Posts

[QUOTE="TREAL_Since"]

[QUOTE="J-WOW"]we already knew about co-op (no real details tho) and I hope its offline 4 player splitscreentagyhag


Games that are tech heavy can't allow that many players on the same console. That's why Halo Reach will be limited to 2 player campaign split screen instead of the 4 players we are used to in Halo 3, for example. The systems (PS3 and 360) probably can't handle 4 players at that quality (at a steady frame rate).

Halo 3 didn't have 4 player splitscreen campaign unfortunately. :( It had 4 player online campaign though.

My mistake. I swore I remember playing 4 player co-op campaign on one system! Maybe that was just multiplayer :P.

4 players on one system is likely possible because the graphics are downgraded for Halo's multiplayer (only 2 players are avaible on one 360 for Generator Defense though). Killzone devs said the graphics in multiplayer and single player will be the same. This is what prevents 4 player split screen for multiplayer. A negative for those who really wanted it :(.

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mystervj

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#31 mystervj
Member since 2010 • 2213 Posts

[QUOTE="mystervj"] They didn't? Can you prove this? Generating 2 images requires a different optimization, even when you do 3D which doesn't require 2 separate image to be generated still imposed a significant stress on resources. Not to mention that UT3 games are nothing to be proud of compare to many PS3 exclusives.tagyhag

I have no idea how I can prove that. :lol:

But if this makes you feel better.

"For example, the graphics in multiplayer now match the quality of the single-player game, something that didn't happen in the original GRAW"

Can match doesn't mean no downgrade is present, GRAW 2's gfx is nothing to be proud of, nor is any of splitscreen games. Generating 2 separate frame buffer normally reduces geometry detail to make up for it.
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TheShadowLord07

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#32 TheShadowLord07
Member since 2006 • 23083 Posts

[QUOTE="FIipMode"]

"Players: 1-2 (offline) 2-24 (online)"

Seems like it, looks like their fixing damn near every problem people had with the second game.

NoobisMaxcimus

Except Rico is still alive.

yea. Im still suprise he didnt

[spoiler] get court marshall for killing visari. [/spoiler]

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musicalmac

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#33 musicalmac  Moderator
Member since 2006 • 25101 Posts
Co-op is always welcome. Not in that MW2 way, but in that Halo 3 way. (And hopefully we'll be saying we'll want more co-op in that Killzone 3 way)
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campzor

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#34 campzor
Member since 2004 • 34932 Posts
cool bonus if true but im not really into splitscreen/coop so i dont care either way
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razgriz_101

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#35 razgriz_101
Member since 2007 • 16875 Posts

[QUOTE="mystervj"][QUOTE="tagyhag"]That would certainly be surprising, but I doubt the PS3 could handle the splitscreen. Unless the quality is downgraded.tagyhag
OFC is downgraded, all splitscreen downgrade from SP spec.

UT3 didn't, neither did Gears 2 or GRAW 2. The real question is, how badly will it be downgraded? ;)

i could swear epic added it in with a patch need to check at round 3pm gmt as im bout to shoot off for work :(

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TREAL_Since

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#36 TREAL_Since
Member since 2005 • 11946 Posts

[QUOTE="mystervj"][QUOTE="tagyhag"]That would certainly be surprising, but I doubt the PS3 could handle the splitscreen. Unless the quality is downgraded.tagyhag
OFC is downgraded, all splitscreen downgrade from SP spec.

UT3 didn't, neither did Gears 2 or GRAW 2. The real question is, how badly will it be downgraded? ;)

When I used to play Gears 2 the graphics for Single Player were noticeably better than multiplayer. I can't say for GRAW 2 since I never played it. But GRAW has never really been a technically demanding game in my eyes hehe. UT3 doesn't really have a single player. It's just multiplayer maps that are given some bull crap story sequences in between :P. UT3 SP and MP looked pretty much the same when I used to own it on PS3.


In general, graphics are usually downgraded from mutliplayer in console games. From what I've played of Rainbow Six, Gears 2, Uncharted 2, Halo 3, Resistance 2, Resistance 1, Call of Duty 4, and Call of Duty WAW - they are all noticeably downgraded. The only games I've played this gen where it's very hard to tell any differences are Killzone 2, MW2, and Bad Company 2.

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ps3wizard45

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#37 ps3wizard45
Member since 2007 • 12907 Posts

In 3D?! That sounds terrible...

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ReaperV7

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#38 ReaperV7
Member since 2008 • 6756 Posts

I might have a feeling that offline co-op will play just like Call of duty W@W for the Wii.

one person with dualshock 3 and the other with the ps move controller.

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tagyhag

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#39 tagyhag
Member since 2007 • 15874 Posts

Can match doesn't mean no downgrade is present, GRAW 2's gfx is nothing to be proud of, nor is any of splitscreen games. Generating 2 separate frame buffer normally reduces geometry detail to make up for it. mystervj

GRAW 2 looked great when it came out (It even said so on the review) :P

From those games that I've played, those were the ones that I didn't notice that changed visually from campaign to multiplayer, especially the splitscreen PC games like Blur (Of course you might be right since I never saw them side by side).

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deactivated-5d6e91f5c147a

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#40 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Now I just need to find some people to play Killzone with me locally.
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paradigm68

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#41 paradigm68
Member since 2003 • 5588 Posts
Split-screen is a truly underrated feature now a days, though Killzone3 isn't one of my most wanted games in next couple of years. I mean I enjoy the series, but I only picked it up for $25 off a friend for some shooter variety.
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C-Lee

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#42 C-Lee
Member since 2008 • 5838 Posts
Wasn't this a rumour like a month ago, and they said no?
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NoobisMaxcimus

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#43 NoobisMaxcimus
Member since 2007 • 2893 Posts

Wasn't this a rumour like a month ago, and they said no?C-Lee

Different rumor.

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Wakanoid

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#44 Wakanoid
Member since 2009 • 4468 Posts
Sounds great! Can't wait :).
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SilverChimera

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#45 SilverChimera
Member since 2009 • 9256 Posts
Now I just need to find some people to play Killzone with me locally.siLVURcross
I'll pway with you :oops:
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#46 kuabarra
Member since 2006 • 295 Posts

On the note of graphics being reduced for splitscreen, they technically are in the nature of spltscreen. sure it;s generating 2 screens, but each is only half res, making it much easier. If it had to do 2 full screens then forget it. So i'd say it's possible to keep details and effects the same for splitscreen, though still very difficult.

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deactivated-5d6e91f5c147a

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#47 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
[QUOTE="siLVURcross"]Now I just need to find some people to play Killzone with me locally.SilverChimera
I'll pway with you :oops:

I said locally :|
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VendettaRed07

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#48 VendettaRed07
Member since 2007 • 14012 Posts

I agree with the size reduction. The maps in killzone were a little bit too big.. Because all people did was crowd in like one small area of the map and 32 people would just destroy each other and it was a mess at times.

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xYamatox

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#49 xYamatox
Member since 2005 • 5180 Posts

[QUOTE="FIipMode"]"Players: 1-2 (offline) 2-24 (online) Players: 1-2 (offline) 2-24 (online) " Seems like it, looks like their fixing damn near every problem people had with the second game.J-WOW
WHAT?!?!?!?!?!?! WTF? KZ2 had 32 online, KZ3 is only going to have 24? WHY?!!! The hell man

Bigger maps, Vehicles, better effects, balance, PS3 limited in power, 32 players turns the game into a cluster-!@#$

^^ Take your pick. I love the fact 6 less people adds all of the above.

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PSdual_wielder

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#50 PSdual_wielder
Member since 2003 • 10646 Posts

I think they hinted at it bits and pieces along the way, can't wait for a full confirmation with details on this.