Killzone PS3 Devs Aim To Silence Critics At E3

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-Renegade

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#1 -Renegade
Member since 2007 • 8340 Posts
Guerilla Games is aiming to impress at this year's e3, according to an interview posted on the Killzone Unit fan blog. Sebastian Downie, Test Lead and QA manager at Guerilla Games was asked how the company felt about the upcoming e3. "Bit of everything. Excitement with an underlying: "OH MY GOD WE ARE ALL GOING TO DIE!" I am sure there are a hundred developers around the globe feeling the same way right now though," he said.

"Everyone wants their game to play look and sound perfectly when the public first get to see it. If you are working on an AAA Next Gen beast of a game or something for mobile phones you want to make a good impression on people. And if you have the baggage that we have we have to give it that extra little bit. Hopefully it will all go brilliantly and we'll shut up even some of the most ardent critics."

Killzone PS3 is going to have its work cut out for it. The high graphical expectations stemming from the e3 2005 trailer, as well as the lukewarm critical response towards the first game in the series, mean that the devs have a lot to prove. We've seen a lot of mediocre futuristic FPS games. I'm looking forward to seeing how Guerilla Games try to distinguish Killzone PS3 from the pack. I like the idea of releasing a beta, though.

http://www.games-digest.com/2007/06/killzone_ps3_de.html

i think this game is going to surprise alot of people come e3.

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xg_knightmare

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#2 xg_knightmare
Member since 2003 • 180 Posts

i think this game is going to surprise alot of people come e3.

-Renegade

It definitely will. It'll either be the critics of the game or those who actually believed the E3 05 trailer was any indication of the actual game.

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ironwarrior2

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#3 ironwarrior2
Member since 2006 • 2590 Posts
Can't wait for teh Halo 3 killa. Why am I feeling a sense of deja vu?
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UpSwing

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#4 UpSwing
Member since 2004 • 3384 Posts

I don't see why I should expect an Amazing game from such an untalented developer.

Even IF they manage to get some good graphics going, I STILL have no faith the actual game will be any good.

In the ULTRA competitive FPS genre there are some Truly talented Devs out there.... Guerilla is NOT one of them.

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xHINDERx

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#5 xHINDERx
Member since 2007 • 86 Posts
I hope so the game looks sooooooooooooooo goood:D
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pundog

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#6 pundog
Member since 2006 • 4491 Posts
This is news? This is the equivalent of Nintendo saying they plan is to sell consoles. Of course they are aiming to silence critics. Doesn't mean they will.
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themyth01

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#7 themyth01
Member since 2003 • 13924 Posts
Well this should be good, they've been working on this with an increased budget and about 200 people so I'd expect to at least come close to E3 05 graphics, at the very least.
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-Renegade

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#8 -Renegade
Member since 2007 • 8340 Posts

I don't see why I should expect an Amazing game from such an untalented developer.

Even IF they manage to get some good graphics going, I STILL have no faith the actual game will be any good.

In the ULTRA competitive FPS genre there are some Truly talented Devs out there.... Guerilla is NOT one of them.

UpSwing

how about they have increased their force by over 100 developers and the project is now funded by sony which has spent millions of dollars on production?

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Zenkuso

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#9 Zenkuso
Member since 2006 • 4090 Posts
Considering the tech demo of the engine didnt impress anyone at GDC id say they have it cut out for them. Thats also taking into account that the majority of the team is still intact from the first game and they are they ones working on number 2, i'm not overly expecting much.
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KAS3Y_JAM3Z

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#10 KAS3Y_JAM3Z
Member since 2006 • 1699 Posts
[QUOTE="UpSwing"]

I don't see why I should expect an Amazing game from such an untalented developer.

Even IF they manage to get some good graphics going, I STILL have no faith the actual game will be any good.

In the ULTRA competitive FPS genre there are some Truly talented Devs out there.... Guerilla is NOT one of them.

-Renegade

how about they have increased their force by over 100 developers and the project is now funded by sony which has spent millions of dollars on production?

Since when does money mean it's going to be a good game?

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Blanco98

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#11 Blanco98
Member since 2006 • 1118 Posts

This is going to be amazing and everybody should not lose faith on it till they see it... Also this game has a 20 million dollaer buget ...That one of the biggest video game budgets ever....anyways guerilla hired new devs and practically a whole diffrent team, anyways i support them and i think this game is going to rock

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pundog

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#12 pundog
Member since 2006 • 4491 Posts
[QUOTE="UpSwing"]

I don't see why I should expect an Amazing game from such an untalented developer.

Even IF they manage to get some good graphics going, I STILL have no faith the actual game will be any good.

In the ULTRA competitive FPS genre there are some Truly talented Devs out there.... Guerilla is NOT one of them.

-Renegade

how about they have increased their force by over 100 developers and the project is now funded by sony which has spent millions of dollars on production?

Gears of War was done by a small team(I can't remember the number but I remember hearing well under 100)and only cost $10-15 million to make. It did pretty well last timeI checked.Bigger isn't always better.
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Blanco98

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#13 Blanco98
Member since 2006 • 1118 Posts
[QUOTE="-Renegade"][QUOTE="UpSwing"]

I don't see why I should expect an Amazing game from such an untalented developer.

Even IF they manage to get some good graphics going, I STILL have no faith the actual game will be any good.

In the ULTRA competitive FPS genre there are some Truly talented Devs out there.... Guerilla is NOT one of them.

KAS3Y_JAM3Z

how about they have increased their force by over 100 developers and the project is now funded by sony which has spent millions of dollars on production?

Since when does money mean it's going to be a good game?

Errr since always more money means better Devs means better team, Gears costed the or near as Mcuh and the game was awsome wasent it?? They contract the best of the best teams and make games which are unbelievable
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-Renegade

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#14 -Renegade
Member since 2007 • 8340 Posts

Considering the tech demo of the engine didnt impress anyone at GDC id say they have it cut out for them. Thats also taking into account that the majority of the team is still intact from the first game and they are they ones working on number 2, i'm not overly expecting much.Zenkuso

thats all it was.. this was not the real game.

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Zenkuso

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#15 Zenkuso
Member since 2006 • 4090 Posts
[QUOTE="-Renegade"][QUOTE="UpSwing"]

I don't see why I should expect an Amazing game from such an untalented developer.

Even IF they manage to get some good graphics going, I STILL have no faith the actual game will be any good.

In the ULTRA competitive FPS genre there are some Truly talented Devs out there.... Guerilla is NOT one of them.

pundog

how about they have increased their force by over 100 developers and the project is now funded by sony which has spent millions of dollars on production?

Gears of War was done by a small team(I can't remember the number but I remember hearing well under 100)and only cost $10-15 million to make. It did pretty well last timeI checked.Bigger isn't always better.

Look at lost planet cost 25million to make, 25million to market and it still didn't do as well as expected, budget means nothing unless you have a good team and more devs doesn't make a game better, its just makes it faster to build. Why?

Because you can only have some many leads and then everyone else gets the slave jobs to actually build the game, more devs means they can split the work load, it doesn't mean it makes the game better just makes the workloads on each leads team so much less.

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KAS3Y_JAM3Z

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#16 KAS3Y_JAM3Z
Member since 2006 • 1699 Posts
[QUOTE="KAS3Y_JAM3Z"][QUOTE="-Renegade"][QUOTE="UpSwing"]

I don't see why I should expect an Amazing game from such an untalented developer.

Even IF they manage to get some good graphics going, I STILL have no faith the actual game will be any good.

In the ULTRA competitive FPS genre there are some Truly talented Devs out there.... Guerilla is NOT one of them.

Blanco98

how about they have increased their force by over 100 developers and the project is now funded by sony which has spent millions of dollars on production?

Since when does money mean it's going to be a good game?

Errr since always more money means better Devs means better team, Gears costed the or near as Mcuh and the game was awsome wasent it?? They contract the best of the best teams and make games which are unbelievable

no, actually. The team was fairly small. A lot of devs actually have talent, unlike Gurellia.

P.S. I'm pretty sure Halo 3 has a massive team with a massive budget, so in your logic, halo 3 will be the best game ever made.

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lantus

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#17 lantus
Member since 2006 • 10591 Posts

I hope so the game looks sooooooooooooooo goood:DxHINDERx

Actually you don't know it looks good, because it hasn't been shown yet. On topic, I'm either going to be impressed or disappointed, but not hyped, the original was such a huge let down.

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-Renegade

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#18 -Renegade
Member since 2007 • 8340 Posts
[QUOTE="-Renegade"][QUOTE="UpSwing"]

I don't see why I should expect an Amazing game from such an untalented developer.

Even IF they manage to get some good graphics going, I STILL have no faith the actual game will be any good.

In the ULTRA competitive FPS genre there are some Truly talented Devs out there.... Guerilla is NOT one of them.

pundog

how about they have increased their force by over 100 developers and the project is now funded by sony which has spent millions of dollars on production?

Gears of War was done by a small team(I can't remember the number but I remember hearing well under 100)and only cost $10-15 million to make. It did pretty well last timeI checked.Bigger isn't always better.

geow of war lacked in single player and wasnt that impressive to me at all. its just another overhyped game by the lemmings once again.

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KAS3Y_JAM3Z

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#19 KAS3Y_JAM3Z
Member since 2006 • 1699 Posts
[QUOTE="pundog"][QUOTE="-Renegade"][QUOTE="UpSwing"]

I don't see why I should expect an Amazing game from such an untalented developer.

Even IF they manage to get some good graphics going, I STILL have no faith the actual game will be any good.

In the ULTRA competitive FPS genre there are some Truly talented Devs out there.... Guerilla is NOT one of them.

Zenkuso

how about they have increased their force by over 100 developers and the project is now funded by sony which has spent millions of dollars on production?

Gears of War was done by a small team(I can't remember the number but I remember hearing well under 100)and only cost $10-15 million to make. It did pretty well last timeI checked.Bigger isn't always better.

Look at lost planet cost 25million to make, 25million to market and it still didn't do as well as expected, budget means nothing unless you have a good team and more devs doesn't make a game better, its just makes it faster to build. Why?

Because you can only have some many leads and then everyone else gets the slave jobs to actually build the game, more devs means they can split the work load, it doesn't mean it makes the game better just makes the workloads on each leads team so much less.

In some rare cases, some devs have a huge team with a lot of talent.

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Zenkuso

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#21 Zenkuso
Member since 2006 • 4090 Posts
[QUOTE="Zenkuso"][QUOTE="pundog"][QUOTE="-Renegade"][QUOTE="UpSwing"]

I don't see why I should expect an Amazing game from such an untalented developer.

Even IF they manage to get some good graphics going, I STILL have no faith the actual game will be any good.

In the ULTRA competitive FPS genre there are some Truly talented Devs out there.... Guerilla is NOT one of them.

KAS3Y_JAM3Z

how about they have increased their force by over 100 developers and the project is now funded by sony which has spent millions of dollars on production?

Gears of War was done by a small team(I can't remember the number but I remember hearing well under 100)and only cost $10-15 million to make. It did pretty well last timeI checked.Bigger isn't always better.

Look at lost planet cost 25million to make, 25million to market and it still didn't do as well as expected, budget means nothing unless you have a good team and more devs doesn't make a game better, its just makes it faster to build. Why?

Because you can only have some many leads and then everyone else gets the slave jobs to actually build the game, more devs means they can split the work load, it doesn't mean it makes the game better just makes the workloads on each leads team so much less.

In some rare cases, some devs have a huge team with a lot of talent.

name 3.

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KAS3Y_JAM3Z

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#22 KAS3Y_JAM3Z
Member since 2006 • 1699 Posts
[QUOTE="pundog"][QUOTE="-Renegade"][QUOTE="UpSwing"]

I don't see why I should expect an Amazing game from such an untalented developer.

Even IF they manage to get some good graphics going, I STILL have no faith the actual game will be any good.

In the ULTRA competitive FPS genre there are some Truly talented Devs out there.... Guerilla is NOT one of them.

-Renegade

how about they have increased their force by over 100 developers and the project is now funded by sony which has spent millions of dollars on production?

Gears of War was done by a small team(I can't remember the number but I remember hearing well under 100)and only cost $10-15 million to make. It did pretty well last timeI checked.Bigger isn't always better.

geow of war lacked in single player and wasnt that impressive to me at all. its just another overhyped game by the lemmings once again.

I guess you're right and hundreds of respected pulications are wrong I guess, right? :roll:

Last time I checked GEOW had a single player...yep, I was right it totally has one.

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DoctorBunny

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#23 DoctorBunny
Member since 2005 • 2660 Posts
[QUOTE="pundog"][QUOTE="-Renegade"][QUOTE="UpSwing"]

I don't see why I should expect an Amazing game from such an untalented developer.

Even IF they manage to get some good graphics going, I STILL have no faith the actual game will be any good.

In the ULTRA competitive FPS genre there are some Truly talented Devs out there.... Guerilla is NOT one of them.

-Renegade

how about they have increased their force by over 100 developers and the project is now funded by sony which has spent millions of dollars on production?

Gears of War was done by a small team(I can't remember the number but I remember hearing well under 100)and only cost $10-15 million to make. It did pretty well last timeI checked.Bigger isn't always better.

geow of war lacked in single player and wasnt that impressive to me at all. its just another overhyped game by the lemmings once again.

You got owned hard and you back peddle to fanboy comments

ftl :(

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-Renegade

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#24 -Renegade
Member since 2007 • 8340 Posts
[QUOTE="pundog"][QUOTE="-Renegade"][QUOTE="UpSwing"]

I don't see why I should expect an Amazing game from such an untalented developer.

Even IF they manage to get some good graphics going, I STILL have no faith the actual game will be any good.

In the ULTRA competitive FPS genre there are some Truly talented Devs out there.... Guerilla is NOT one of them.

Zenkuso

how about they have increased their force by over 100 developers and the project is now funded by sony which has spent millions of dollars on production?

Gears of War was done by a small team(I can't remember the number but I remember hearing well under 100)and only cost $10-15 million to make. It did pretty well last timeI checked.Bigger isn't always better.

Look at lost planet cost 25million to make, 25million to market and it still didn't do as well as expected, budget means nothing unless you have a good team and more devs doesn't make a game better, its just makes it faster to build. Why?

Because you can only have some many leads and then everyone else gets the slave jobs to actually build the game, more devs means they can split the work load, it doesn't mean it makes the game better just makes the workloads on each leads team so much less.

guerrilla games has been getting better with each incarnation of the games, i exspect only good things from killzone 2.

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KAS3Y_JAM3Z

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#25 KAS3Y_JAM3Z
Member since 2006 • 1699 Posts
[QUOTE="KAS3Y_JAM3Z"][QUOTE="Zenkuso"][QUOTE="pundog"][QUOTE="-Renegade"][QUOTE="UpSwing"]

I don't see why I should expect an Amazing game from such an untalented developer.

Even IF they manage to get some good graphics going, I STILL have no faith the actual game will be any good.

In the ULTRA competitive FPS genre there are some Truly talented Devs out there.... Guerilla is NOT one of them.

Zenkuso

how about they have increased their force by over 100 developers and the project is now funded by sony which has spent millions of dollars on production?

Gears of War was done by a small team(I can't remember the number but I remember hearing well under 100)and only cost $10-15 million to make. It did pretty well last timeI checked.Bigger isn't always better.

Look at lost planet cost 25million to make, 25million to market and it still didn't do as well as expected, budget means nothing unless you have a good team and more devs doesn't make a game better, its just makes it faster to build. Why?

Because you can only have some many leads and then everyone else gets the slave jobs to actually build the game, more devs means they can split the work load, it doesn't mean it makes the game better just makes the workloads on each leads team so much less.

In some rare cases, some devs have a huge team with a lot of talent.

name 3.

let me go get my list...wtf?

Dude, I was agreeing with you...

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-Renegade

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#26 -Renegade
Member since 2007 • 8340 Posts
[QUOTE="KAS3Y_JAM3Z"][QUOTE="Zenkuso"][QUOTE="pundog"][QUOTE="-Renegade"][QUOTE="UpSwing"]

I don't see why I should expect an Amazing game from such an untalented developer.

Even IF they manage to get some good graphics going, I STILL have no faith the actual game will be any good.

In the ULTRA competitive FPS genre there are some Truly talented Devs out there.... Guerilla is NOT one of them.

Zenkuso

how about they have increased their force by over 100 developers and the project is now funded by sony which has spent millions of dollars on production?

Gears of War was done by a small team(I can't remember the number but I remember hearing well under 100)and only cost $10-15 million to make. It did pretty well last timeI checked.Bigger isn't always better.

Look at lost planet cost 25million to make, 25million to market and it still didn't do as well as expected, budget means nothing unless you have a good team and more devs doesn't make a game better, its just makes it faster to build. Why?

Because you can only have some many leads and then everyone else gets the slave jobs to actually build the game, more devs means they can split the work load, it doesn't mean it makes the game better just makes the workloads on each leads team so much less.

In some rare cases, some devs have a huge team with a lot of talent.

name 3.

square enix, insomniac, blizzard, hell just about any of nintendo's first party developers... theres many more but i think i made my point.

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Zenkuso

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#27 Zenkuso
Member since 2006 • 4090 Posts
[QUOTE="Zenkuso"][QUOTE="KAS3Y_JAM3Z"][QUOTE="Zenkuso"][QUOTE="pundog"][QUOTE="-Renegade"][QUOTE="UpSwing"]

I don't see why I should expect an Amazing game from such an untalented developer.

Even IF they manage to get some good graphics going, I STILL have no faith the actual game will be any good.

In the ULTRA competitive FPS genre there are some Truly talented Devs out there.... Guerilla is NOT one of them.

KAS3Y_JAM3Z

how about they have increased their force by over 100 developers and the project is now funded by sony which has spent millions of dollars on production?

Gears of War was done by a small team(I can't remember the number but I remember hearing well under 100)and only cost $10-15 million to make. It did pretty well last timeI checked.Bigger isn't always better.

Look at lost planet cost 25million to make, 25million to market and it still didn't do as well as expected, budget means nothing unless you have a good team and more devs doesn't make a game better, its just makes it faster to build. Why?

Because you can only have some many leads and then everyone else gets the slave jobs to actually build the game, more devs means they can split the work load, it doesn't mean it makes the game better just makes the workloads on each leads team so much less.

In some rare cases, some devs have a huge team with a lot of talent.

name 3.

let me go get my list...wtf?

Dude, I was agreeing with you...

3am and bad coffee, doesn't make zen a happy programmer. Trust me i should be working on debugging this stupid database interface but i got bored an decided to come here, so sorry if i can't read straight.

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pundog

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#28 pundog
Member since 2006 • 4491 Posts
[QUOTE="pundog"][QUOTE="-Renegade"][QUOTE="UpSwing"]

I don't see why I should expect an Amazing game from such an untalented developer.

Even IF they manage to get some good graphics going, I STILL have no faith the actual game will be any good.

In the ULTRA competitive FPS genre there are some Truly talented Devs out there.... Guerilla is NOT one of them.

-Renegade

how about they have increased their force by over 100 developers and the project is now funded by sony which has spent millions of dollars on production?

Gears of War was done by a small team(I can't remember the number but I remember hearing well under 100)and only cost $10-15 million to make. It did pretty well last timeI checked.Bigger isn't always better.

geow of war lacked in single player and wasnt that impressive to me at all. its just another overhyped game by the lemmings once again.

So now GOTY doesn't mean anything? You cows are officially worse than mall cops, you are officially the lowest lifeforms on earth. Now go back to waiting for some good games to come out.
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DoctorBunny

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#29 DoctorBunny
Member since 2005 • 2660 Posts
[QUOTE="Zenkuso"][QUOTE="KAS3Y_JAM3Z"][QUOTE="Zenkuso"][QUOTE="pundog"][QUOTE="-Renegade"][QUOTE="UpSwing"]

I don't see why I should expect an Amazing game from such an untalented developer.

Even IF they manage to get some good graphics going, I STILL have no faith the actual game will be any good.

In the ULTRA competitive FPS genre there are some Truly talented Devs out there.... Guerilla is NOT one of them.

-Renegade

how about they have increased their force by over 100 developers and the project is now funded by sony which has spent millions of dollars on production?

Gears of War was done by a small team(I can't remember the number but I remember hearing well under 100)and only cost $10-15 million to make. It did pretty well last timeI checked.Bigger isn't always better.

Look at lost planet cost 25million to make, 25million to market and it still didn't do as well as expected, budget means nothing unless you have a good team and more devs doesn't make a game better, its just makes it faster to build. Why?

Because you can only have some many leads and then everyone else gets the slave jobs to actually build the game, more devs means they can split the work load, it doesn't mean it makes the game better just makes the workloads on each leads team so much less.

In some rare cases, some devs have a huge team with a lot of talent.

name 3.

square enix, insomniac, blizzard, hell just about any of nintendo's first party developers... theres many more but i think i made my point.

Square enix is working on about 12 different games? not putting every dev into one title. Blizzard is running a MMORPG.

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KAS3Y_JAM3Z

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#30 KAS3Y_JAM3Z
Member since 2006 • 1699 Posts
haha it's cool. It's only 10:40 here :]
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the-very-best

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#31 the-very-best
Member since 2006 • 14486 Posts

I can't wait to see this game.

The 120 dev team, $21 million budget and the lengthy dev time should equate to a great game.

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nhh12345

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#32 nhh12345
Member since 2007 • 476 Posts
Gears of war wasn't done by a small team. It was done with a 10-15 million $ budget, with 83 employees.
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nhh12345

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#33 nhh12345
Member since 2007 • 476 Posts
[QUOTE="KAS3Y_JAM3Z"][QUOTE="Zenkuso"][QUOTE="pundog"][QUOTE="-Renegade"][QUOTE="UpSwing"]

I don't see why I should expect an Amazing game from such an untalented developer.

Even IF they manage to get some good graphics going, I STILL have no faith the actual game will be any good.

In the ULTRA competitive FPS genre there are some Truly talented Devs out there.... Guerilla is NOT one of them.

Zenkuso

how about they have increased their force by over 100 developers and the project is now funded by sony which has spent millions of dollars on production?

Gears of War was done by a small team(I can't remember the number but I remember hearing well under 100)and only cost $10-15 million to make. It did pretty well last timeI checked.Bigger isn't always better.

Look at lost planet cost 25million to make, 25million to market and it still didn't do as well as expected, budget means nothing unless you have a good team and more devs doesn't make a game better, its just makes it faster to build. Why?

Because you can only have some many leads and then everyone else gets the slave jobs to actually build the game, more devs means they can split the work load, it doesn't mean it makes the game better just makes the workloads on each leads team so much less.

In some rare cases, some devs have a huge team with a lot of talent.

name 3.

KOjima Productions, Blizzard, Square Enix, Bioware, Insomniac,Nintendo, Bungie, capcom, konami, ea, and valve have over 90+
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themyth01

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#34 themyth01
Member since 2003 • 13924 Posts
[QUOTE="KAS3Y_JAM3Z"][QUOTE="Zenkuso"][QUOTE="pundog"][QUOTE="-Renegade"][QUOTE="UpSwing"]

I don't see why I should expect an Amazing game from such an untalented developer.

Even IF they manage to get some good graphics going, I STILL have no faith the actual game will be any good.

In the ULTRA competitive FPS genre there are some Truly talented Devs out there.... Guerilla is NOT one of them.

Zenkuso

how about they have increased their force by over 100 developers and the project is now funded by sony which has spent millions of dollars on production?

Gears of War was done by a small team(I can't remember the number but I remember hearing well under 100)and only cost $10-15 million to make. It did pretty well last timeI checked.Bigger isn't always better.

Look at lost planet cost 25million to make, 25million to market and it still didn't do as well as expected, budget means nothing unless you have a good team and more devs doesn't make a game better, its just makes it faster to build. Why?

Because you can only have some many leads and then everyone else gets the slave jobs to actually build the game, more devs means they can split the work load, it doesn't mean it makes the game better just makes the workloads on each leads team so much less.

In some rare cases, some devs have a huge team with a lot of talent.

name 3.

SE, don't they have over 100 people on a single project? Bungie only has 90 people, Epic is also relatively small, more people =more workforce = better game, right? guess we'll see.

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jg4xchamp

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#35 jg4xchamp
Member since 2006 • 64057 Posts

I see the hate is still strong agaisnt GG

You guys obviously dont know why Killzone 1 turned out the way it did, it was a PC game originally

GG hasnt even had a chance, Killzone 3/2 w.e u wanna call it will be the game that proves they can do it or proves that they cant

to judge them on a rushed PC port to an inferior system is really unfair

R-Dot-Yung
Halo was originally designed for PC. Halo was really good. ALso i believe Guerilla made another game. shellshock nam 67 that wasnt all that good either. in fact it got lower than a 67. it got 5.4(54). Guerilla may have improved, but i dont see them as a huge FPS dev because so far all they showed was a prerendered trailer and false hype. Plus they werent exacly modest when they were building up hype for Killzone 1. And we all saw how that game ended up.
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jg4xchamp

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#36 jg4xchamp
Member since 2006 • 64057 Posts
[QUOTE="Zenkuso"][QUOTE="pundog"][QUOTE="-Renegade"][QUOTE="UpSwing"]

I don't see why I should expect an Amazing game from such an untalented developer.

Even IF they manage to get some good graphics going, I STILL have no faith the actual game will be any good.

In the ULTRA competitive FPS genre there are some Truly talented Devs out there.... Guerilla is NOT one of them.

-Renegade

how about they have increased their force by over 100 developers and the project is now funded by sony which has spent millions of dollars on production?

Gears of War was done by a small team(I can't remember the number but I remember hearing well under 100)and only cost $10-15 million to make. It did pretty well last timeI checked.Bigger isn't always better.

Look at lost planet cost 25million to make, 25million to market and it still didn't do as well as expected, budget means nothing unless you have a good team and more devs doesn't make a game better, its just makes it faster to build. Why?

Because you can only have some many leads and then everyone else gets the slave jobs to actually build the game, more devs means they can split the work load, it doesn't mean it makes the game better just makes the workloads on each leads team so much less.

guerrilla games has been getting better with each incarnation of the games, i exspect only good things from killzone 2.

Capcom>>>>>>way better developer than guerilla. Capcom way better funding, talent, and better pedigree than guerilla. and even they struggled to make an amazing shooter. lost planet was good, and worth of purchase. but it was not amazing.
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Ibacai

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#37 Ibacai
Member since 2006 • 14459 Posts

I can't wait to see this game.

The 120 dev team, $21 million budget and the lengthy dev time should equate to a great game.

the-very-best
We can only hope so, otherwise someone might be getting the boot from Sony.
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ReverseCycology

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#38 ReverseCycology
Member since 2006 • 9717 Posts
Are some of the critics they're talking about Japanese gamers? Last time I checked they were really into JRPG's not FPS. I just don't understand what Sony are tryingso hardto have a "Halo Killer" game. We just have to wait and see, like always. When I think of shooters I think of the 360 and PC. And I was just wondering what are some AAA FPS on any Playstations?
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istreakforfood

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#39 istreakforfood
Member since 2004 • 7781 Posts

I see the hate is still strong agaisnt GG

You guys obviously dont know why Killzone 1 turned out the way it did, it was a PC game originally

GG hasnt even had a chance, Killzone 3/2 w.e u wanna call it will be the game that proves they can do it or proves that they cant

to judge them on a rushed PC port to an inferior system is really unfair

R-Dot-Yung

whats the excuse for shellshock nam?

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deactivated-61ff675e61178

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#40 deactivated-61ff675e61178
Member since 2004 • 12558 Posts
[QUOTE="R-Dot-Yung"]

I see the hate is still strong agaisnt GG

You guys obviously dont know why Killzone 1 turned out the way it did, it was a PC game originally

GG hasnt even had a chance, Killzone 3/2 w.e u wanna call it will be the game that proves they can do it or proves that they cant

to judge them on a rushed PC port to an inferior system is really unfair

istreakforfood

whats the excuse for shellshock nam?

It was the very first game they had ever worked on?

Most of the devs were complete newbies at the time. Why else was there such an improvement from Shellshocked to Killzone, and then from Killzone to KZ: Liberation? It's called gaining experience. ;)

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ReverseCycology

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#41 ReverseCycology
Member since 2006 • 9717 Posts
[QUOTE="istreakforfood"][QUOTE="R-Dot-Yung"]

I see the hate is still strong agaisnt GG

You guys obviously dont know why Killzone 1 turned out the way it did, it was a PC game originally

GG hasnt even had a chance, Killzone 3/2 w.e u wanna call it will be the game that proves they can do it or proves that they cant

to judge them on a rushed PC port to an inferior system is really unfair

makingmusic476

whats the excuse for shellshock nam?

It was the very first game they had ever worked on?

Most of the devs were complete newbies at the time. Why else was there such an improvement from Shellshocked to Killzone, and then from Killzone to KZ: Liberation? It's called gaining experience. ;)

Wasn't Halo originally a PC game? Mac?

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istreakforfood

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#42 istreakforfood
Member since 2004 • 7781 Posts
[QUOTE="istreakforfood"][QUOTE="R-Dot-Yung"]

I see the hate is still strong agaisnt GG

You guys obviously dont know why Killzone 1 turned out the way it did, it was a PC game originally

GG hasnt even had a chance, Killzone 3/2 w.e u wanna call it will be the game that proves they can do it or proves that they cant

to judge them on a rushed PC port to an inferior system is really unfair

makingmusic476

whats the excuse for shellshock nam?

It was the very first game they had ever worked on?

Most of the devs were complete newbies at the time. Why else was there such an improvement from Shellshocked to Killzone, and then from Killzone to KZ: Liberation? It's called gaining experience. ;)

liberation was a decent fun game, but it wasnt a fps game like the other ones. i rather wait and see how kz2 turns out.

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squallff8_fan

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#43 squallff8_fan
Member since 2006 • 2949 Posts

Considering the tech demo of the engine didnt impress anyone at GDC id say they have it cut out for them. Thats also taking into account that the majority of the team is still intact from the first game and they are they ones working on number 2, i'm not overly expecting much.Zenkuso

Still, more impressive then halo 3 graphically. It just needs to prove that it will be heck of fun gameplay wise.

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Good_sk8er

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#44 Good_sk8er
Member since 2007 • 43 Posts
I think Killzone 2 should be pretty awesome. I actually liked Shellshock and Killzone, so I don't foresee any disappointments. But you really don't know until the game is actually released
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deactivated-61ff675e61178

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#45 deactivated-61ff675e61178
Member since 2004 • 12558 Posts
[QUOTE="makingmusic476"][QUOTE="istreakforfood"][QUOTE="R-Dot-Yung"]

I see the hate is still strong agaisnt GG

You guys obviously dont know why Killzone 1 turned out the way it did, it was a PC game originally

GG hasnt even had a chance, Killzone 3/2 w.e u wanna call it will be the game that proves they can do it or proves that they cant

to judge them on a rushed PC port to an inferior system is really unfair

ReverseCycology

whats the excuse for shellshock nam?

It was the very first game they had ever worked on?

Most of the devs were complete newbies at the time. Why else was there such an improvement from Shellshocked to Killzone, and then from Killzone to KZ: Liberation? It's called gaining experience. ;)

Wasn't Halo originally a PC game? Mac?

What does that have to do with anything. :? I was just pointing out the reason why Shellshocked sucked.

Bungie has been working on games long before Halo, which would explain why the series is so good. They're veterans in the gaming industry, plus they have a tad bit more talent than the average dev team.:P

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Blinblingthing

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#46 Blinblingthing
Member since 2005 • 6943 Posts

I don't see why I should expect an Amazing game from such an untalented developer.

Even IF they manage to get some good graphics going, I STILL have no faith the actual game will be any good.

In the ULTRA competitive FPS genre there are some Truly talented Devs out there.... Guerilla is NOT one of them.

UpSwing

I think even those Great Dev you speak of started somewhere......

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jsnepo

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#47 jsnepo
Member since 2003 • 1593 Posts
[QUOTE="R-Dot-Yung"]

I see the hate is still strong agaisnt GG

You guys obviously dont know why Killzone 1 turned out the way it did, it was a PC game originally

GG hasnt even had a chance, Killzone 3/2 w.e u wanna call it will be the game that proves they can do it or proves that they cant

to judge them on a rushed PC port to an inferior system is really unfair

jg4xchamp

Halo was originally designed for PC. Halo was really good. ALso i believe Guerilla made another game. shellshock nam 67 that wasnt all that good either. in fact it got lower than a 67. it got 5.4(54). Guerilla may have improved, but i dont see them as a huge FPS dev because so far all they showed was a prerendered trailer and false hype. Plus they werent exacly modest when they were building up hype for Killzone 1. And we all saw how that game ended up.

Do you think Halo would be good if the Xbox has the same hardware as the PS2?

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Mudig

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#48 Mudig
Member since 2007 • 1567 Posts
Oh please. If Crysis can't be done on the PS3 then no one is going to be blown away.
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Blinblingthing

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#49 Blinblingthing
Member since 2005 • 6943 Posts
[QUOTE="UpSwing"]

I don't see why I should expect an Amazing game from such an untalented developer.

Even IF they manage to get some good graphics going, I STILL have no faith the actual game will be any good.

In the ULTRA competitive FPS genre there are some Truly talented Devs out there.... Guerilla is NOT one of them.

-Renegade

how about they have increased their force by over 100 developers and the project is now funded by sony which has spent millions of dollars on production?

Sure one can always argue the first one wasn't all that. But now when you see over 100 devs, over 20 million (so I've read in ) investments. There has got to be something seriously different between the Killzones on PS2 and PS3

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jg4xchamp

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#50 jg4xchamp
Member since 2006 • 64057 Posts
[QUOTE="jg4xchamp"][QUOTE="R-Dot-Yung"]

I see the hate is still strong agaisnt GG

You guys obviously dont know why Killzone 1 turned out the way it did, it was a PC game originally

GG hasnt even had a chance, Killzone 3/2 w.e u wanna call it will be the game that proves they can do it or proves that they cant

to judge them on a rushed PC port to an inferior system is really unfair

jsnepo

Halo was originally designed for PC. Halo was really good. ALso i believe Guerilla made another game. shellshock nam 67 that wasnt all that good either. in fact it got lower than a 67. it got 5.4(54). Guerilla may have improved, but i dont see them as a huge FPS dev because so far all they showed was a prerendered trailer and false hype. Plus they werent exacly modest when they were building up hype for Killzone 1. And we all saw how that game ended up.

Do you think Halo would be good if the Xbox has the same hardware as the PS2?

WOulda, coulda, shoulda. How about we stick with what happened. Halo was an xbox game that was originally designed for PC. by a much better dev. that dev was able to translate that game very well onto a brand new console. Also the biggest thing about halo were the controls. They were the best on any console shooter. THe ps2s controllers only flaw was that it sucked at FPS. also Timesplitters is a good example of a shooter that is good on PS2. Freedom Fighters as well. and if the control scheme, story, fun online, and amazing gameplay was still there then yes Halo would be just as good on PS2. The graphics never made halo. The gameplay did. Killzone is remembered by many as a game that flopped because it had graphical issues. thats not all true. the game lacked variety. the shooter was generic. most felt the story wasnt drawn out right. the gameplay aspects were dull in nature. Killzone sucked on many levels in terms of a shooter.