Koei Reveals Original Wii Game, Opoona

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-cnc-

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#1 -cnc-
Member since 2007 • 1468 Posts

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What the Wii needs more of are daring, bold, innovative and new games. We're starting to see more of these as time goes on, and Koei's joined the fray with Opoona, and there are some heavy hitters landing their talents to this quirky adventure.

First, the setup. Opoona is not only the game's title, but the name of the main character, as well. Opoona, a descendant of the brave Cosmo Guards, is visiting the planet Landroll with his family, when he's separated from them and find his parents in the hospital for series injuries and both his brother and sister completely missing. What happened? In Opoona, it's your job to earn a license to travel to other colonies and find out. These licenses are different jobs -- rescuer, idol, detective -- and players pick and choose what they'd like to become.

Despite the somewhat serious sounding subject matter, Opoona's art style suggest the game is anything but. Shintaro Majima heads art direction on this project, while Sachiko Yukimura, who has worked with Yuji Hori several times on the Dragon Quest series, joins as planning director. Most exciting for RPG fanboys, however, is Hitoshi Sakimoto, the composer of Final Fantasy XII's excellent soundtrack, penning the music.

In a bit of a twist, Opoona is controlled without touching the Wiimote whatsoever. We only have a brief description of combat from Koei, but they claim movement and "Active Bombom Battle," which encompasses the game's combat scenarios, is controlled entirely by the nunchuck, allowing for one-handed play. Snapping the nunchuck fires projectiles at enemies, whose trajectory can be changed by moving the nunchuck.

Publisher: Koei
Developer: Artepiazza (DQ Series, Innocent Life)
Release: Summer 2007 (JP)

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HeedleGlavin

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#2 HeedleGlavin
Member since 2005 • 15373 Posts
It's controlled soley with the nunchuck? :| That sounds.....interesting...
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yoshi_64

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#3 yoshi_64
Member since 2003 • 25261 Posts
Koei? Meh.. I could care less.. their success is reptition.... so I won't hold my breath on anything from them...
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XTy

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#4 XTy
Member since 2006 • 2434 Posts

"From the makers of Odama"

No thanks.

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ZebethOrZebes

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#5 ZebethOrZebes
Member since 2004 • 5997 Posts
I guess no one told them that the nunchuk, one-handed scheme in Metal Slug sucked. And yes, I am aware these are completely different games.
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blackpretttyboy

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#6 blackpretttyboy
Member since 2006 • 1275 Posts
now every sheep will hype this
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too_much_eslim

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#7 too_much_eslim
Member since 2006 • 10727 Posts

What the Wii needs more of are daring, bold, innovative and new games. We're starting to see more of these as time goes on, and Koei's joined the fray with Opoona, and there are some heavy hitters landing their talents to this quirky adventure.

First, the setup. Opoona is not only the game's title, but the name of the main character, as well. Opoona, a descendant of the brave Cosmo Guards, is visiting the planet Landroll with his family, when he's separated from them and find his parents in the hospital for series injuries and both his brother and sister completely missing. What happened? In Opoona, it's your job to earn a license to travel to other colonies and find out. These licenses are different jobs -- rescuer, idol, detective -- and players pick and choose what they'd like to become.

Despite the somewhat serious sounding subject matter, Opoona's art style suggest the game is anything but. Shintaro Majima heads art direction on this project, while Sachiko Yukimura, who has worked with Yuji Hori several times on the Dragon Quest series, joins as planning director. Most exciting for RPG fanboys, however, is Hitoshi Sakimoto, the composer of Final Fantasy XII's excellent soundtrack, penning the music.

In a bit of a twist, Opoona is controlled without touching the Wiimote whatsoever. We only have a brief description of combat from Koei, but they claim movement and "Active Bombom Battle," which encompasses the game's combat scenarios, is controlled entirely by the nunchuck, allowing for one-handed play. Snapping the nunchuck fires projectiles at enemies, whose trajectory can be changed by moving the nunchuck.

No release date set for this one yet -- Koei will only say TBA -- but stay tuned.
-cnc-

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At least the wii game graphics will look like 360/PS3 graphics which is crap.

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Filonus

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#8 Filonus
Member since 2003 • 1307 Posts
lazy dev's. can't be arsed to make a game for a proper console.


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web966

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#9 web966
Member since 2005 • 11654 Posts
controlled with just the nunchuck?... Weird
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StealthSting

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#10 StealthSting
Member since 2006 • 6915 Posts
Hmmm very interesting.
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HappyInvader101

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#11 HappyInvader101
Member since 2005 • 3791 Posts
Eh Koei? They made Gitaroo man, that was ok..... i guess...
now every sheep will hype this blackpretttyboy
Someone likes to stereotype >.>
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yoshi_64

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#12 yoshi_64
Member since 2003 • 25261 Posts
It's controlled soley with the nunchuck? :| That sounds.....interesting...HeedleGlavin
Sounds a bit lazy to me... the purpose of WIi is the Wii remote. It's just gonna have motion sensing, two buttons and analog. Frankly... I'd wish the pointer would be used if I need to use the analog for menu selections or something...
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Firelore29

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#14 Firelore29
Member since 2007 • 4158 Posts
Sounds cool
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StealthSting

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#15 StealthSting
Member since 2006 • 6915 Posts

"From the makers of Odama"

No thanks.

XTy
"Shintaro Majima heads art direction on this project, while Sachiko Yukimura, who has worked with Yuji Hori several times on the Dragon Quest series, joins as planning director. Most exciting for RPG fanboys, however, is Hitoshi Sakimoto, the composer of Final Fantasy XII's excellent soundtrack, penning the music." Believe it or not I loved that game. Quite the challenge I must say.
now every sheep will hype this blackpretttyboy
Well there is always to sides to the coin.................
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kittykatz5k

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#16 kittykatz5k
Member since 2004 • 32249 Posts
now every sheep will hype this blackpretttyboy
Actually hype for this game is extremely baren from any side of this war.
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Nike_Air

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#17 Nike_Air
Member since 2006 • 19737 Posts
Koei rocks.

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Pangster007

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#18 Pangster007
Member since 2004 • 4426 Posts
If i remember correctly, they did Winback. I'd love to see them make a new Winback game. "Despite the somewhat serious sounding subject matter, Opoona's art style suggest the game is anything but. Shintaro Majima heads art direction on this project, while Sachiko Yukimura, who has worked with Yuji Hori several times on the Dragon Quest series, joins as planning director. Most exciting for RPG fanboys, however, is Hitoshi Sakimoto, the composer of Final Fantasy XII's excellent soundtrack, penning the music." Very intriguing...
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Redmoonxl2

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#19 Redmoonxl2
Member since 2003 • 11059 Posts
Sounds like a Wii version of Earthbound. I'm all for screwy JRPGs.
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Journey89

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#20 Journey89
Member since 2005 • 1743 Posts
just give my Dynasty Warriors 6!
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Tylendal

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#21 Tylendal
Member since 2006 • 14681 Posts
This just sounds too risky to be hyped for anything. Interesting if it works, however.
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Miyomatic

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#22 Miyomatic
Member since 2005 • 3561 Posts

now every sheep will hype this blackpretttyboy

This Sheep says N:|.

Speak for yourself, fool.

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Hoffgod

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#23 Hoffgod
Member since 2006 • 12229 Posts
Interesting. Sounds like it could be fun.
If i remember correctly, they did Winback. I'd love to see them make a new Winback game.Pangster007
They did. Winback 2: Operation Poseidon. GS Score: 4.9
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Pangster007

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#24 Pangster007
Member since 2004 • 4426 Posts
Interesting. Sounds like it could be fun.[QUOTE="Pangster007"]If i remember correctly, they did Winback. I'd love to see them make a new Winback game.Hoffgod
They did. Winback 2: Operation Poseidon. GS Score: 4.9

i played the 64 version and enjoyed it, so meh. I think i'll check out the PS2 version some time later.
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thriteenthmonke

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#25 thriteenthmonke
Member since 2005 • 49823 Posts
looks "interesting"
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Tamarind_Face

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#26 Tamarind_Face
Member since 2007 • 2270 Posts
now every sheep will hype this blackpretttyboy
LoL true very true...
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slothboyadvance

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#27 slothboyadvance
Member since 2003 • 12596 Posts

"From the makers of Odama"

No thanks.

XTy

Seconds

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Hir0_N

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#28 Hir0_N
Member since 2007 • 2644 Posts

"From the makers of Odama"

No thanks.

XTy
I have to agree with that.
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Kayrod29

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#29 Kayrod29
Member since 2005 • 5301 Posts
"From the makers of Rehash Warriors 239847239487"

no thanks
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Random__Guy

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#30 Random__Guy
Member since 2007 • 1047 Posts
I loved Koei's snes games. not so much their new garbage
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-cnc-

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#31 -cnc-
Member since 2007 • 1468 Posts

Interesting. Sounds like it could be fun.[QUOTE="Pangster007"]If i remember correctly, they did Winback. I'd love to see them make a new Winback game.Hoffgod
They did. Winback 2: Operation Poseidon. GS Score: 4.9

Cavia was responsible for Winback 2. The first game was developed by Omega Force.

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-cnc-

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#32 -cnc-
Member since 2007 • 1468 Posts

UPDATE: Koei is only the publisher. The developer for Opoona is Artepiazza (DQ Series, Innocent Life)

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Zhengi

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#33 Zhengi
Member since 2006 • 8479 Posts
I love Koei. I'll give this game a try since some of the people behind the project have done some amazing work. I'm more excited about ROTK 11. I can't wait for this game. :P
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danneswegman

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#34 danneswegman
Member since 2005 • 12937 Posts

"From the makers of Odama"

No thanks.

XTy
that was a great concept.