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[QUOTE="foxhound_fox"]1080p graphics with 7.1 surround.beldugouncompress sound lol at him and his 1080p.. my tv can't go higher than 1080i.
Mine plays at 1080p.Â
It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."Killer_Wugglesyeah its also funny cus kojima never used CGI cutscenes ever since ps1, even though lemmings insist all that space is being used for CGI. people are just mad they wont be able to play it or if they did it would be a box set of epic proportions
Umm Kojima said it was the sound that took up most of the 50gig Blu Ray disc. MGS4 can be done on the X360, Kojima said so himself but it will probebly take up a few DVD9s...solidte
...Which none of us want.Â
It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."Killer_Wuggles
Well, Metal Gear isn't, but Metal Gear Solid sure is. Most of the playable game (and that's half of it)Â are interactive sequences with little to no freedom. Stealth in itself is 10% of the game. Still fun, awesome story, but it's true, loads and loads of cutscenes. It was surprising how between long cinematics I only had to walk a few steps. No exageration.
One hour of uncompressed video takes more than 100GB, so no, that's not it.
And most importanly, most MGS cutscenes are made using in-game engine, there's an ocasiaonal flashback to explain something, but most of the hours of dialog is in game.
I think it is sound. 2 audio streams, japanese and english, each using lossless 7.1 DTS-HD MA can take more than a dozen gigabytes, specially with the amount of dialog MGS usually contains. Â
One hour of uncompressed video takes more than 100GB, so no, that's not it.
And most importanly, most MGS cutscenes are made using in-game engine, there's an ocasiaonal flashback to explain something, but most of the hours of dialog is in game.
I think it is sound. 2 audio streams, japanese and english, each using lossless 7.1 DTS-HD MA can take more than a dozen gigabytes, specially with the amount of dialog MGS usually contains. Â
lordxymor
I'm not sure, but does MGS4 have multiple endings? If so, all video and audio for every different path could take even more space.
Umm Kojima said it was the sound that took up most of the 50gig Blu Ray disc. MGS4 can be done on the X360, Kojima said so himself but it will probebly take up a few DVD9s...solidte
[QUOTE="Killer_Wuggles"]It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."Wintry_Flutist
Well, Metal Gear isn't, but Metal Gear Solid sure is. Most of the playable game (and that's half of it)Â are interactive sequences with little to no freedom. Stealth in itself is 10% of the game. Still fun, awesome story, but it's true, loads and loads of cutscenes. It was surprising how between long cinematics I only had to walk a few steps. No exageration.
I think you need to play MGS3 then retract / edit that statement.
Is it confirmed 1080p? That would be nice.donalbane
[QUOTE="Wintry_Flutist"][QUOTE="Killer_Wuggles"]It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."HALO2cookie
Well, Metal Gear isn't, but Metal Gear Solid sure is. Most of the playable game (and that's half of it)Â are interactive sequences with little to no freedom. Stealth in itself is 10% of the game. Still fun, awesome story, but it's true, loads and loads of cutscenes. It was surprising how between long cinematics I only had to walk a few steps. No exageration.
I think you need to play MGS3 then retract / edit that statement.
MGS3 won't change what the other games are.
[QUOTE="solidte"]Umm Kojima said it was the sound that took up most of the 50gig Blu Ray disc. MGS4 can be done on the X360, Kojima said so himself but it will probebly take up a few DVD9s...foxhound_fox
Indeed the architecture is pretty diffrent, it will take probebly half a year, X360 fans might as well just wait for Kojima's new X360 IP and nobody really likes most ported games they are most of the time inferior to the original.
[QUOTE="Killer_Wuggles"]It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."Jack-Napieryeah its also funny cus kojima never used CGI cutscenes ever since ps1, even though lemmings insist all that space is being used for CGI. people are just mad they wont be able to play it or if they did it would be a box set of epic proportions
Well there may be some misinformed gamers to think MGS uses CGI, but as a former Playstation fan, I know that Kojima will run a cut-scene for about 10 minutes or more. Thats alot of filler on a disc considering most of the story is told through these various extended scenes. So as a gamers who has played and enjoyed the MGS series, I will be the one to confirm that you do spend more time watchin than playing. One you beat the game and know all of the booby traps etc etc....the game get stale quickly because it seems like you just run, cut-scene, shoot, cut-scene, run and shoot, cut-scene...etc etc..
Game On...Â
[QUOTE="lordxymor"]One hour of uncompressed video takes more than 100GB, so no, that's not it.
And most importanly, most MGS cutscenes are made using in-game engine, there's an ocasiaonal flashback to explain something, but most of the hours of dialog is in game.
I think it is sound. 2 audio streams, japanese and english, each using lossless 7.1 DTS-HD MA can take more than a dozen gigabytes, specially with the amount of dialog MGS usually contains.
Wintry_Flutist
I'm not sure, but does MGS4 have multiple endings? If so, all video and audio for every different path could take even more space.
part 1 for psx has multiple endings along with cutscenes.. part 2 i dont remember really, i think it only had 1 ending.
[QUOTE="solidte"]Umm Kojima said it was the sound that took up most of the 50gig Blu Ray disc. MGS4 can be done on the X360, Kojima said so himself but it will probebly take up a few DVD9s...foxhound_fox
same :)..
still LOL at his 1080p and 7.1 sound whatever that is.Â
[QUOTE="Wintry_Flutist"][QUOTE="lordxymor"]One hour of uncompressed video takes more than 100GB, so no, that's not it.
And most importanly, most MGS cutscenes are made using in-game engine, there's an ocasiaonal flashback to explain something, but most of the hours of dialog is in game.
I think it is sound. 2 audio streams, japanese and english, each using lossless 7.1 DTS-HD MA can take more than a dozen gigabytes, specially with the amount of dialog MGS usually contains.
beldugo
I'm not sure, but does MGS4 have multiple endings? If so, all video and audio for every different path could take even more space.
part 1 for psx has multiple endings along with cutscenes.. part 2 i dont remember really, i think it only had 1 ending.
But has anything been said about MGS4?
[QUOTE="foxhound_fox"][QUOTE="solidte"]Umm Kojima said it was the sound that took up most of the 50gig Blu Ray disc. MGS4 can be done on the X360, Kojima said so himself but it will probebly take up a few DVD9s...solidte
Indeed the architecture is pretty diffrent, it will take probebly half a year, X360 fans might as well just wait for Kojima's new X360 IP and nobody really likes most ported games they are most of the time inferior to the original.
what 360 IP ? he is working on the wii game and then going to make ZOE3 on ps3 i heard nothing about this 360 game besides rumors.[QUOTE="beldugo"][QUOTE="Wintry_Flutist"][QUOTE="lordxymor"]One hour of uncompressed video takes more than 100GB, so no, that's not it.
And most importanly, most MGS cutscenes are made using in-game engine, there's an ocasiaonal flashback to explain something, but most of the hours of dialog is in game.
I think it is sound. 2 audio streams, japanese and english, each using lossless 7.1 DTS-HD MA can take more than a dozen gigabytes, specially with the amount of dialog MGS usually contains.
Wintry_Flutist
I'm not sure, but does MGS4 have multiple endings? If so, all video and audio for every different path could take even more space.
part 1 for psx has multiple endings along with cutscenes.. part 2 i dont remember really, i think it only had 1 ending.
But has anything been said about MGS4?
i doubt it would have multiple endings, he is trying to close up the story so in the end snake will probably die and that is it. he never did multiple paths and a 2nd ending doesnt account for 25GB anyways[QUOTE="solidte"][QUOTE="foxhound_fox"][QUOTE="solidte"]Umm Kojima said it was the sound that took up most of the 50gig Blu Ray disc. MGS4 can be done on the X360, Kojima said so himself but it will probebly take up a few DVD9s...Jack-Napier
Indeed the architecture is pretty diffrent, it will take probebly half a year, X360 fans might as well just wait for Kojima's new X360 IP and nobody really likes most ported games they are most of the time inferior to the original.
what 360 IP ? he is working on the wii game and then going to make ZOE3 on ps3 i heard nothing about this 360 game besides rumors.Kojima said somewhere in a interview i forget that he wants to make a exclusive X360 game in the future.
[QUOTE="Wintry_Flutist"][QUOTE="beldugo"][QUOTE="Wintry_Flutist"][QUOTE="lordxymor"]One hour of uncompressed video takes more than 100GB, so no, that's not it.
And most importanly, most MGS cutscenes are made using in-game engine, there's an ocasiaonal flashback to explain something, but most of the hours of dialog is in game.
I think it is sound. 2 audio streams, japanese and english, each using lossless 7.1 DTS-HD MA can take more than a dozen gigabytes, specially with the amount of dialog MGS usually contains.
Jack-Napier
I'm not sure, but does MGS4 have multiple endings? If so, all video and audio for every different path could take even more space.
part 1 for psx has multiple endings along with cutscenes.. part 2 i dont remember really, i think it only had 1 ending.
But has anything been said about MGS4?
i doubt it would have multiple endings, he is trying to close up the story so in the end snake will probably die and that is it. he never did multiple paths and a 2nd ending doesnt account for 25GB anywaysI'm not just talking about an ending, but about different paths thorugh the whole game, even if they lead to the same ending (so in order to know everything that happened during your mission, you'd have to beat the game several times). That could be a possibility.
Kojima being on some sort of illegal herbage would go a good deal towards explaining MGS2's complicated story.....but his decision to keep it on the PS3 is all well and good, in my opinion. There could easily be a re-release on another console later (Substance or Twin Snakes, anyone?), but IMO it worked last gen because the console originally developed for (PS1/PS2) was weaker than the ones it was ported to. Kojima doesn't seem like the type to 'water down' his games.
And for the record, to anyone complaining about the large amount of story, they have a button called the 'START' button on the controller. It skips cutscenes. The triangle button also breezes through radio conversations lightning fast in case you hate those too. Wow, wasn't that a game-breaking flaw? :|
[QUOTE="Jack-Napier"][QUOTE="solidte"][QUOTE="foxhound_fox"][QUOTE="solidte"]Umm Kojima said it was the sound that took up most of the 50gig Blu Ray disc. MGS4 can be done on the X360, Kojima said so himself but it will probebly take up a few DVD9s...solidte
Indeed the architecture is pretty diffrent, it will take probebly half a year, X360 fans might as well just wait for Kojima's new X360 IP and nobody really likes most ported games they are most of the time inferior to the original.
what 360 IP ? he is working on the wii game and then going to make ZOE3 on ps3 i heard nothing about this 360 game besides rumors.Kojima said somewhere in a interview i forget that he wants to make a exclusive X360 game in the future.
who wants his online game? nobody. i bet thats the one he is planning on putting that on 360.
who wants his MGS4? a whole bunch of people.Â
thats just sad TC.
your hating on Kojima just because he wont put MGS4 on 360, pathetic.
Can't you just admit that MGS4 is going to take up alot of space, I mean Hideo Kojima plans to excel in every espect with MGS4 and he also plans to put PS3's advantages to good use.
Lets see:
Full high def 7.1 surround sound audio
In game cutscenes (not CGI)
long gameplay of more then 20 hours
high resolution textures and individual character modelling.
no pre-rendered graphics most likely, it will probably all be streamed right off the disc.
[QUOTE="HALO2cookie"][QUOTE="Wintry_Flutist"][QUOTE="Killer_Wuggles"]It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."Wintry_Flutist
Well, Metal Gear isn't, but Metal Gear Solid sure is. Most of the playable game (and that's half of it) are interactive sequences with little to no freedom. Stealth in itself is 10% of the game. Still fun, awesome story, but it's true, loads and loads of cutscenes. It was surprising how between long cinematics I only had to walk a few steps. No exageration.
I think you need to play MGS3 then retract / edit that statement.
MGS3 won't change what the other games are.
Metal Gear Solid for the PS1 had very little cutscenes compared to Metal Gear Solid 2. Â
Metal Gear Solid 2 is still one of the greatest PS2 games ever made. It's not loaded with cutscenes, and the gameplay and boss fights are TOP NOTCH and SUJPERB. Â
[QUOTE="solidte"][QUOTE="Jack-Napier"][QUOTE="solidte"][QUOTE="foxhound_fox"][QUOTE="solidte"]Umm Kojima said it was the sound that took up most of the 50gig Blu Ray disc. MGS4 can be done on the X360, Kojima said so himself but it will probebly take up a few DVD9s...beldugo
Indeed the architecture is pretty diffrent, it will take probebly half a year, X360 fans might as well just wait for Kojima's new X360 IP and nobody really likes most ported games they are most of the time inferior to the original.
what 360 IP ? he is working on the wii game and then going to make ZOE3 on ps3 i heard nothing about this 360 game besides rumors.Kojima said somewhere in a interview i forget that he wants to make a exclusive X360 game in the future.
who wants his online game? nobody. i bet thats the one he is planning on putting that on 360.
who wants his MGS4? a whole bunch of people.
What online game are you talking about?
[QUOTE="Killer_Wuggles"]It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."Jack-Napieryeah its also funny cus kojima never used CGI cutscenes ever since ps1, even though lemmings insist all that space is being used for CGI. people are just mad they wont be able to play it or if they did it would be a box set of epic proportions
i have a 360 but am a super huge fan of mgs funny thing is... you are right i dont beleive i ever saw cgi in mgs2 or 3.... but hell i could be wrong because ive only owned mgs2 and substance and mgs3 and subsistance and played through every difficulty on every game at least twice
yeah its also funny cus kojima never used CGI cutscenes ever since ps1, even though lemmings insist all that space is being used for CGI. people are just mad they wont be able to play it or if they did it would be a box set of epic proportions[QUOTE="Jack-Napier"][QUOTE="Killer_Wuggles"]It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."V_Zarnold_N
i have a 360 but am a super huge fan of mgs funny thing is... you are right i dont beleive i ever saw cgi in mgs2 or 3.... but hell i could be wrong because ive only owned mgs2 and substance and mgs3 and subsistance and played through every difficulty on every game at least twice
Yeah, none of the games have any sort of CGI rendering... Kind of funny how lemmings are trying to put down one of the greatest looking game series ever with their poor excuses.Â
[QUOTE="solidte"]Umm Kojima said it was the sound that took up most of the 50gig Blu Ray disc. MGS4 can be done on the X360, Kojima said so himself but it will probebly take up a few DVD9s...foxhound_fox
Actually according to Factor 5 porting games from the PS3 to the 360 is easy, it's porting games from the 360 to the PS3 that is challenging.Â
Actually according to Factor 5 porting games from the PS3 to the 360 is easy, it's porting games from the 360 to the PS3 that is challenging. TyrantDragon55
It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."Killer_WugglesAlmost 70% of MGS2's disk was cinematics. I'll try and find the link.
[QUOTE="Wintry_Flutist"][QUOTE="Killer_Wuggles"]It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."HALO2cookie
Well, Metal Gear isn't, but Metal Gear Solid sure is. Most of the playable game (and that's half of it) are interactive sequences with little to no freedom. Stealth in itself is 10% of the game. Still fun, awesome story, but it's true, loads and loads of cutscenes. It was surprising how between long cinematics I only had to walk a few steps. No exageration.
I think you need to play MGS3 then retract / edit that statement.
MGS3 doesn't really sort out the cutscene/gameplay ratio, it just spreads things out so you have longer sessions of both.
Â
Umm Kojima said it was the sound that took up most of the 50gig Blu Ray disc. MGS4 can be done on the X360, Kojima said so himself but it will probebly take up a few DVD9s...solidte
He said the TGS 2005 demo can be done on the Xbox 360. It did not even feature the octocamo.
yeah its also funny cus kojima never used CGI cutscenes ever since ps1, even though lemmings insist all that space is being used for CGI. people are just mad they wont be able to play it or if they did it would be a box set of epic proportions[QUOTE="Jack-Napier"][QUOTE="Killer_Wuggles"]It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."FatalDomain
Well there may be some misinformed gamers to think MGS uses CGI, but as a former Playstation fan, I know that Kojima will run a cut-scene for about 10 minutes or more. Thats alot of filler on a disc considering most of the story is told through these various extended scenes. So as a gamers who has played and enjoyed the MGS series, I will be the one to confirm that you do spend more time watchin than playing. One you beat the game and know all of the booby traps etc etc....the game get stale quickly because it seems like you just run, cut-scene, shoot, cut-scene, run and shoot, cut-scene...etc etc..
Game On...
Â
Well if it is such a bad game that is just cut scenes then why are most of the Lems on this site clammoring for it to come to the x360?Â
It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."Killer_Wuggles
Â
MEtal gear solid 3 has 30 mins of video and scene before you even get to move, and then there is another 15mins once you get your bag back from a branch in a tree.... I know 1 and 2 were good, but if 4 is like 3 then I say F888 itÂ
It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."Killer_Wuggles
As you have only been a member for like 2 weeks how would you know that? Ban dodge much?
Well if it is such a bad game that is just cut scenes then why are most of the Lems on this site clammoring for it to come to the x360? iwo4life
Kojima Is Smoking something bad... what is he putting on metal gear that has more than 30gb in it. i can't think of nothing but uncompress videos. not even the biggest computer game take up 30gb. i think its all bull plater. i bet you the game will probably be like 5gb the most if it was compress.beldugo
Probably all that hidden porn in highdef. You beat the game in easy/medium/hard/insane modes and you unlock a 30 min Blu-Ray porn movie.
The game would sale like hotcakes if he did that.
But seriously, I think all this crap that it wouldn't work on the X360 is bull. It's just an exclusive title, nothing more.
It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."Killer_WugglesI've played it. and i can tell you that what keept ge going was the awesome cutscenes. to me mgs is more like an awesome movie with annoying gameplay sequences in between. SC does stealth better than mgs.
Kojima Is Smoking something bad... what is he putting on metal gear that has more than 30gb in it. i can't think of nothing but uncompress videos. not even the biggest computer game take up 30gb. i think its all bull plater. i bet you the game will probably be like 5gb the most if it was compress.beldugo
who cares we all know its going to be an amazing game!!!!
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