Kojima is Smoking

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beldugo

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#1 beldugo
Member since 2003 • 2374 Posts
Kojima Is Smoking something bad... what is he putting on metal gear that has more than 30gb in it. i can't think of nothing but uncompress videos. not even the biggest computer game take up 30gb. i think its all bull plater. i bet you the game will probably be like 5gb the most if it was compress.
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foxhound_fox

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#2 foxhound_fox
Member since 2005 • 98532 Posts
1080p graphics with 7.1 surround.
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beldugo

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#3 beldugo
Member since 2003 • 2374 Posts
1080p graphics with 7.1 surround.foxhound_fox
uncompress sound lol at him and his 1080p.. my tv can't go higher than 1080i.
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Killer_Wuggles

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#4 Killer_Wuggles
Member since 2007 • 628 Posts
It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."
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Killer_Wuggles

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#5 Killer_Wuggles
Member since 2007 • 628 Posts

[QUOTE="foxhound_fox"]1080p graphics with 7.1 surround.beldugo
uncompress sound lol at him and his 1080p.. my tv can't go higher than 1080i.

Mine plays at 1080p. 

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Jack-Napier

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#6 Jack-Napier
Member since 2007 • 135 Posts
It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."Killer_Wuggles
yeah its also funny cus kojima never used CGI cutscenes ever since ps1, even though lemmings insist all that space is being used for CGI. people are just mad they wont be able to play it or if they did it would be a box set of epic proportions
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solidte

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#7 solidte
Member since 2005 • 3616 Posts
Umm Kojima said it was the sound that took up most of the 50gig Blu Ray disc. MGS4 can be done on the X360, Kojima said so himself but it will probebly take up a few DVD9s...
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Killer_Wuggles

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#8 Killer_Wuggles
Member since 2007 • 628 Posts

Umm Kojima said it was the sound that took up most of the 50gig Blu Ray disc. MGS4 can be done on the X360, Kojima said so himself but it will probebly take up a few DVD9s...solidte

...Which none of us want. 

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Shazenab

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#9 Shazenab
Member since 2004 • 3413 Posts
Maybe (and yes this is a shock) someone finally decided to make a game that could take advantage of sonys console 9saying that I think sonys console was empty promises- but I'll wait until MGS).
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Wintry_Flutist

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#10 Wintry_Flutist
Member since 2005 • 14834 Posts

It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."Killer_Wuggles

Well, Metal Gear isn't, but Metal Gear Solid sure is. Most of the playable game (and that's half of it) are interactive sequences with little to no freedom. Stealth in itself is 10% of the game. Still fun, awesome story, but it's true, loads and loads of cutscenes. It was surprising how between long cinematics I only had to walk a few steps. No exageration.

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lordxymor

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#11 lordxymor
Member since 2004 • 2438 Posts

One hour of uncompressed video takes more than 100GB, so no, that's not it.

And most importanly, most MGS cutscenes are made using in-game engine, there's an ocasiaonal flashback to explain something, but most of the hours of dialog is in game.

I think it is sound. 2 audio streams, japanese and english, each using lossless 7.1 DTS-HD MA can take more than a dozen gigabytes, specially with the amount of dialog MGS usually contains.  

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Wintry_Flutist

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#12 Wintry_Flutist
Member since 2005 • 14834 Posts

One hour of uncompressed video takes more than 100GB, so no, that's not it.

And most importanly, most MGS cutscenes are made using in-game engine, there's an ocasiaonal flashback to explain something, but most of the hours of dialog is in game.

I think it is sound. 2 audio streams, japanese and english, each using lossless 7.1 DTS-HD MA can take more than a dozen gigabytes, specially with the amount of dialog MGS usually contains.  

lordxymor

I'm not sure, but does MGS4 have multiple endings? If so, all video and audio for every different path could take even more space.

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foxhound_fox

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#13 foxhound_fox
Member since 2005 • 98532 Posts
Umm Kojima said it was the sound that took up most of the 50gig Blu Ray disc. MGS4 can be done on the X360, Kojima said so himself but it will probebly take up a few DVD9s...solidte


But then the process of porting the game engine from the complex architecture of the PS3 to the extremely different architecture of the 360 would have to take place. Which would take him loads of time... he just wants to finish the game and move onto new projects.

I would have nothing against multiple discs... but I would have something against a poorly ported game.
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HALO2cookie

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#14 HALO2cookie
Member since 2004 • 5846 Posts

[QUOTE="Killer_Wuggles"]It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."Wintry_Flutist

Well, Metal Gear isn't, but Metal Gear Solid sure is. Most of the playable game (and that's half of it) are interactive sequences with little to no freedom. Stealth in itself is 10% of the game. Still fun, awesome story, but it's true, loads and loads of cutscenes. It was surprising how between long cinematics I only had to walk a few steps. No exageration.

I think you need to play MGS3 then retract / edit that statement.

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donalbane

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#15 donalbane
Member since 2003 • 16383 Posts

1080p graphics with 7.1 surround.foxhound_fox

Is it confirmed 1080p?  That would be nice.

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foxhound_fox

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#16 foxhound_fox
Member since 2005 • 98532 Posts
Is it confirmed 1080p? That would be nice.donalbane


I believe he has talked about it being so... I do not think he has confirmed it. He talked about the 25GB BD would not be enough for even 1080p and 5.1 sound.
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Wintry_Flutist

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#17 Wintry_Flutist
Member since 2005 • 14834 Posts
[QUOTE="Wintry_Flutist"]

[QUOTE="Killer_Wuggles"]It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."HALO2cookie

Well, Metal Gear isn't, but Metal Gear Solid sure is. Most of the playable game (and that's half of it) are interactive sequences with little to no freedom. Stealth in itself is 10% of the game. Still fun, awesome story, but it's true, loads and loads of cutscenes. It was surprising how between long cinematics I only had to walk a few steps. No exageration.

I think you need to play MGS3 then retract / edit that statement.

MGS3 won't change what the other games are.

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solidte

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#18 solidte
Member since 2005 • 3616 Posts

[QUOTE="solidte"]Umm Kojima said it was the sound that took up most of the 50gig Blu Ray disc. MGS4 can be done on the X360, Kojima said so himself but it will probebly take up a few DVD9s...foxhound_fox


But then the process of porting the game engine from the complex architecture of the PS3 to the extremely different architecture of the 360 would have to take place. Which would take him loads of time... he just wants to finish the game and move onto new projects.

I would have nothing against multiple discs... but I would have something against a poorly ported game.

Indeed the architecture is pretty diffrent, it will take probebly half a year, X360 fans might as well just wait for Kojima's new X360 IP and nobody really likes most ported games they are most of the time inferior to the original.

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FatalDomain

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#19 FatalDomain
Member since 2005 • 1783 Posts

[QUOTE="Killer_Wuggles"]It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."Jack-Napier
yeah its also funny cus kojima never used CGI cutscenes ever since ps1, even though lemmings insist all that space is being used for CGI. people are just mad they wont be able to play it or if they did it would be a box set of epic proportions

Well there may be some misinformed gamers to think MGS uses CGI, but as a former Playstation fan, I know that Kojima will run a cut-scene for about 10 minutes or more. Thats alot of filler on a disc considering most of the story is told through these various extended scenes. So as a gamers who has played and enjoyed the MGS series, I will be the one to confirm that you do spend more time watchin than playing. One you beat the game and know all of the booby traps etc etc....the game get stale quickly because it seems like you just run, cut-scene, shoot, cut-scene, run and shoot, cut-scene...etc etc..

Game On... 

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beldugo

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#20 beldugo
Member since 2003 • 2374 Posts
[QUOTE="lordxymor"]

One hour of uncompressed video takes more than 100GB, so no, that's not it.

And most importanly, most MGS cutscenes are made using in-game engine, there's an ocasiaonal flashback to explain something, but most of the hours of dialog is in game.

I think it is sound. 2 audio streams, japanese and english, each using lossless 7.1 DTS-HD MA can take more than a dozen gigabytes, specially with the amount of dialog MGS usually contains.

Wintry_Flutist

I'm not sure, but does MGS4 have multiple endings? If so, all video and audio for every different path could take even more space.

part 1 for psx has multiple endings along with cutscenes..  part 2 i dont remember really, i think it only had 1 ending.

[QUOTE="solidte"]Umm Kojima said it was the sound that took up most of the 50gig Blu Ray disc. MGS4 can be done on the X360, Kojima said so himself but it will probebly take up a few DVD9s...foxhound_fox


But then the process of porting the game engine from the complex architecture of the PS3 to the extremely different architecture of the 360 would have to take place. Which would take him loads of time... he just wants to finish the game and move onto new projects.

I would have nothing against multiple discs... but I would have something against a poorly ported game.

same :)..

still LOL at his 1080p and 7.1 sound whatever that is. 

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Wintry_Flutist

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#21 Wintry_Flutist
Member since 2005 • 14834 Posts
[QUOTE="Wintry_Flutist"][QUOTE="lordxymor"]

One hour of uncompressed video takes more than 100GB, so no, that's not it.

And most importanly, most MGS cutscenes are made using in-game engine, there's an ocasiaonal flashback to explain something, but most of the hours of dialog is in game.

I think it is sound. 2 audio streams, japanese and english, each using lossless 7.1 DTS-HD MA can take more than a dozen gigabytes, specially with the amount of dialog MGS usually contains.

beldugo

I'm not sure, but does MGS4 have multiple endings? If so, all video and audio for every different path could take even more space.

part 1 for psx has multiple endings along with cutscenes..  part 2 i dont remember really, i think it only had 1 ending.

But has anything been said about MGS4?

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Jack-Napier

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#22 Jack-Napier
Member since 2007 • 135 Posts

[QUOTE="foxhound_fox"][QUOTE="solidte"]Umm Kojima said it was the sound that took up most of the 50gig Blu Ray disc. MGS4 can be done on the X360, Kojima said so himself but it will probebly take up a few DVD9s...solidte



But then the process of porting the game engine from the complex architecture of the PS3 to the extremely different architecture of the 360 would have to take place. Which would take him loads of time... he just wants to finish the game and move onto new projects.

I would have nothing against multiple discs... but I would have something against a poorly ported game.

Indeed the architecture is pretty diffrent, it will take probebly half a year, X360 fans might as well just wait for Kojima's new X360 IP and nobody really likes most ported games they are most of the time inferior to the original.

what 360 IP ? he is working on the wii game and then going to make ZOE3 on ps3 i heard nothing about this 360 game besides rumors.
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Jack-Napier

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#23 Jack-Napier
Member since 2007 • 135 Posts
[QUOTE="beldugo"][QUOTE="Wintry_Flutist"][QUOTE="lordxymor"]

One hour of uncompressed video takes more than 100GB, so no, that's not it.

And most importanly, most MGS cutscenes are made using in-game engine, there's an ocasiaonal flashback to explain something, but most of the hours of dialog is in game.

I think it is sound. 2 audio streams, japanese and english, each using lossless 7.1 DTS-HD MA can take more than a dozen gigabytes, specially with the amount of dialog MGS usually contains.

Wintry_Flutist

I'm not sure, but does MGS4 have multiple endings? If so, all video and audio for every different path could take even more space.

part 1 for psx has multiple endings along with cutscenes..  part 2 i dont remember really, i think it only had 1 ending.

But has anything been said about MGS4?

i doubt it would have multiple endings, he is trying to close up the story so in the end snake will probably die and that is it. he never did multiple paths and a 2nd ending doesnt account for 25GB anyways
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solidte

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#24 solidte
Member since 2005 • 3616 Posts
[QUOTE="solidte"]

[QUOTE="foxhound_fox"][QUOTE="solidte"]Umm Kojima said it was the sound that took up most of the 50gig Blu Ray disc. MGS4 can be done on the X360, Kojima said so himself but it will probebly take up a few DVD9s...Jack-Napier



But then the process of porting the game engine from the complex architecture of the PS3 to the extremely different architecture of the 360 would have to take place. Which would take him loads of time... he just wants to finish the game and move onto new projects.

I would have nothing against multiple discs... but I would have something against a poorly ported game.

Indeed the architecture is pretty diffrent, it will take probebly half a year, X360 fans might as well just wait for Kojima's new X360 IP and nobody really likes most ported games they are most of the time inferior to the original.

what 360 IP ? he is working on the wii game and then going to make ZOE3 on ps3 i heard nothing about this 360 game besides rumors.

Kojima said somewhere in a interview i forget that he wants to make a exclusive X360 game in the future.

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Wintry_Flutist

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#25 Wintry_Flutist
Member since 2005 • 14834 Posts
[QUOTE="Wintry_Flutist"][QUOTE="beldugo"][QUOTE="Wintry_Flutist"][QUOTE="lordxymor"]

One hour of uncompressed video takes more than 100GB, so no, that's not it.

And most importanly, most MGS cutscenes are made using in-game engine, there's an ocasiaonal flashback to explain something, but most of the hours of dialog is in game.

I think it is sound. 2 audio streams, japanese and english, each using lossless 7.1 DTS-HD MA can take more than a dozen gigabytes, specially with the amount of dialog MGS usually contains.

Jack-Napier

I'm not sure, but does MGS4 have multiple endings? If so, all video and audio for every different path could take even more space.

part 1 for psx has multiple endings along with cutscenes..  part 2 i dont remember really, i think it only had 1 ending.

But has anything been said about MGS4?

i doubt it would have multiple endings, he is trying to close up the story so in the end snake will probably die and that is it. he never did multiple paths and a 2nd ending doesnt account for 25GB anyways

I'm not just talking about an ending, but about different paths thorugh the whole game, even if they lead to the same ending (so in order to know everything that happened during your mission, you'd have to beat the game several times). That could be a possibility.

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Jagazaar

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#26 Jagazaar
Member since 2007 • 1023 Posts

Kojima being on some sort of illegal herbage would go a good deal towards explaining MGS2's complicated story.....but his decision to keep it on the PS3 is all well and good, in my opinion. There could easily be a re-release on another console later (Substance or Twin Snakes, anyone?), but IMO it worked last gen because the console originally developed for (PS1/PS2) was weaker than the ones it was ported to. Kojima doesn't seem like the type to 'water down' his games.

And for the record, to anyone complaining about the large amount of story, they have a button called the 'START' button on the controller. It skips cutscenes. The triangle button also breezes through radio conversations lightning fast in case you hate those too. Wow, wasn't that a game-breaking flaw? :|

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beldugo

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#27 beldugo
Member since 2003 • 2374 Posts
[QUOTE="Jack-Napier"][QUOTE="solidte"]

[QUOTE="foxhound_fox"][QUOTE="solidte"]Umm Kojima said it was the sound that took up most of the 50gig Blu Ray disc. MGS4 can be done on the X360, Kojima said so himself but it will probebly take up a few DVD9s...solidte



But then the process of porting the game engine from the complex architecture of the PS3 to the extremely different architecture of the 360 would have to take place. Which would take him loads of time... he just wants to finish the game and move onto new projects.

I would have nothing against multiple discs... but I would have something against a poorly ported game.

Indeed the architecture is pretty diffrent, it will take probebly half a year, X360 fans might as well just wait for Kojima's new X360 IP and nobody really likes most ported games they are most of the time inferior to the original.

what 360 IP ? he is working on the wii game and then going to make ZOE3 on ps3 i heard nothing about this 360 game besides rumors.

Kojima said somewhere in a interview i forget that he wants to make a exclusive X360 game in the future.

he wants to but not plan as of now... i think he is saying that to give hype to all his games.. if he keep talking bad about 360, saying its not as good as this and that then people wont care about his game.. and nobody care for other games that he makes except for metal gear.

who wants his online game? nobody. i bet thats the one he is planning on putting that on 360.

who wants his MGS4? a whole bunch of people. 

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AB_Uppercut

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#28 AB_Uppercut
Member since 2007 • 1287 Posts

thats just sad TC.

your hating on Kojima just because he wont put MGS4 on 360, pathetic.

Can't you just admit that MGS4 is going to take up alot of space, I mean Hideo Kojima plans to excel in every espect with MGS4 and he also plans to put PS3's advantages to good use.

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DSgamer64

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#30 DSgamer64
Member since 2007 • 4449 Posts

Lets see:

Full high def 7.1 surround sound audio
In game cutscenes (not CGI)
long gameplay of more then 20 hours
high resolution textures and individual character modelling.
no pre-rendered graphics most likely, it will probably all be streamed right off the disc.

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elementz28

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#31 elementz28
Member since 2007 • 1829 Posts
comprising makes it sound like you squeezing the qaulity.. mgs4 will like look crysis..
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Killer_Wuggles

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#32 Killer_Wuggles
Member since 2007 • 628 Posts
[QUOTE="HALO2cookie"][QUOTE="Wintry_Flutist"]

[QUOTE="Killer_Wuggles"]It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."Wintry_Flutist

Well, Metal Gear isn't, but Metal Gear Solid sure is. Most of the playable game (and that's half of it) are interactive sequences with little to no freedom. Stealth in itself is 10% of the game. Still fun, awesome story, but it's true, loads and loads of cutscenes. It was surprising how between long cinematics I only had to walk a few steps. No exageration.

I think you need to play MGS3 then retract / edit that statement.

MGS3 won't change what the other games are.

Metal Gear Solid for the PS1 had very little cutscenes compared to Metal Gear Solid 2.  

Metal Gear Solid 2 is still one of the greatest PS2 games ever made.  It's not loaded with cutscenes, and the gameplay and boss fights are TOP NOTCH and SUJPERB.  

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Killer_Wuggles

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#33 Killer_Wuggles
Member since 2007 • 628 Posts
[QUOTE="solidte"][QUOTE="Jack-Napier"][QUOTE="solidte"]

[QUOTE="foxhound_fox"][QUOTE="solidte"]Umm Kojima said it was the sound that took up most of the 50gig Blu Ray disc. MGS4 can be done on the X360, Kojima said so himself but it will probebly take up a few DVD9s...beldugo



But then the process of porting the game engine from the complex architecture of the PS3 to the extremely different architecture of the 360 would have to take place. Which would take him loads of time... he just wants to finish the game and move onto new projects.

I would have nothing against multiple discs... but I would have something against a poorly ported game.

Indeed the architecture is pretty diffrent, it will take probebly half a year, X360 fans might as well just wait for Kojima's new X360 IP and nobody really likes most ported games they are most of the time inferior to the original.

what 360 IP ? he is working on the wii game and then going to make ZOE3 on ps3 i heard nothing about this 360 game besides rumors.

Kojima said somewhere in a interview i forget that he wants to make a exclusive X360 game in the future.

he wants to but not plan as of now... i think he is saying that to give hype to all his games.. if he keep talking bad about 360, saying its not as good as this and that then people wont care about his game.. and nobody care for other games that he makes except for metal gear.

who wants his online game? nobody. i bet thats the one he is planning on putting that on 360.

who wants his MGS4? a whole bunch of people.

What online game are you talking about?

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V_Zarnold_N

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#34 V_Zarnold_N
Member since 2006 • 1272 Posts

[QUOTE="Killer_Wuggles"]It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."Jack-Napier
yeah its also funny cus kojima never used CGI cutscenes ever since ps1, even though lemmings insist all that space is being used for CGI. people are just mad they wont be able to play it or if they did it would be a box set of epic proportions

i have a 360 but am a super huge fan of mgs funny thing is... you are right i dont beleive i ever saw cgi in mgs2 or 3.... but hell i could be wrong because ive only owned mgs2 and substance and mgs3 and subsistance and played through every difficulty on every game at least twice

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#35 Killer_Wuggles
Member since 2007 • 628 Posts

[QUOTE="Jack-Napier"][QUOTE="Killer_Wuggles"]It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."V_Zarnold_N

yeah its also funny cus kojima never used CGI cutscenes ever since ps1, even though lemmings insist all that space is being used for CGI. people are just mad they wont be able to play it or if they did it would be a box set of epic proportions

i have a 360 but am a super huge fan of mgs funny thing is... you are right i dont beleive i ever saw cgi in mgs2 or 3.... but hell i could be wrong because ive only owned mgs2 and substance and mgs3 and subsistance and played through every difficulty on every game at least twice

Yeah, none of the games have any sort of CGI rendering... Kind of funny how lemmings are trying to put down one of the greatest looking game series ever with their poor excuses. 

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#36 TyrantDragon55
Member since 2004 • 6851 Posts

[QUOTE="solidte"]Umm Kojima said it was the sound that took up most of the 50gig Blu Ray disc. MGS4 can be done on the X360, Kojima said so himself but it will probebly take up a few DVD9s...foxhound_fox


But then the process of porting the game engine from the complex architecture of the PS3 to the extremely different architecture of the 360 would have to take place. Which would take him loads of time... he just wants to finish the game and move onto new projects.

I would have nothing against multiple discs... but I would have something against a poorly ported game.

Actually according to Factor 5 porting games from the PS3 to the 360 is easy, it's porting games from the 360 to the PS3 that is challenging. 

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foxhound_fox

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#37 foxhound_fox
Member since 2005 • 98532 Posts
Actually according to Factor 5 porting games from the PS3 to the 360 is easy, it's porting games from the 360 to the PS3 that is challenging. TyrantDragon55


Oh... yeaaah... I forgot about that... ;)

I still believe Kojima will not spend his time porting the game. This mind you would not stop Konami from doing it themselves or outsourcing the work to another dev.
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SuperVegeta518

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#38 SuperVegeta518
Member since 2005 • 5960 Posts
It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."Killer_Wuggles
Almost 70% of MGS2's disk was cinematics. I'll try and find the link.
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DA_B0MB

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#39 DA_B0MB
Member since 2005 • 9938 Posts

[QUOTE="donalbane"]Is it confirmed 1080p? That would be nice.foxhound_fox


I believe he has talked about it being so... I do not think he has confirmed it. He talked about the 25GB BD would not be enough for even 1080p and 5.1 sound.

:shocked:

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Articuno76

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#40 Articuno76
Member since 2004 • 19799 Posts
[QUOTE="Wintry_Flutist"]

[QUOTE="Killer_Wuggles"]It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."HALO2cookie

Well, Metal Gear isn't, but Metal Gear Solid sure is. Most of the playable game (and that's half of it) are interactive sequences with little to no freedom. Stealth in itself is 10% of the game. Still fun, awesome story, but it's true, loads and loads of cutscenes. It was surprising how between long cinematics I only had to walk a few steps. No exageration.

I think you need to play MGS3 then retract / edit that statement.

MGS3 doesn't really sort out the cutscene/gameplay ratio, it just spreads things out so you have longer sessions of both.

 

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jsnepo

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#41 jsnepo
Member since 2003 • 1593 Posts

Umm Kojima said it was the sound that took up most of the 50gig Blu Ray disc. MGS4 can be done on the X360, Kojima said so himself but it will probebly take up a few DVD9s...solidte

He said the TGS 2005 demo can be done on the Xbox 360. It did not even feature the octocamo.

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iwo4life

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#42 iwo4life
Member since 2004 • 1155 Posts

[QUOTE="Jack-Napier"][QUOTE="Killer_Wuggles"]It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."FatalDomain

yeah its also funny cus kojima never used CGI cutscenes ever since ps1, even though lemmings insist all that space is being used for CGI. people are just mad they wont be able to play it or if they did it would be a box set of epic proportions

Well there may be some misinformed gamers to think MGS uses CGI, but as a former Playstation fan, I know that Kojima will run a cut-scene for about 10 minutes or more. Thats alot of filler on a disc considering most of the story is told through these various extended scenes. So as a gamers who has played and enjoyed the MGS series, I will be the one to confirm that you do spend more time watchin than playing. One you beat the game and know all of the booby traps etc etc....the game get stale quickly because it seems like you just run, cut-scene, shoot, cut-scene, run and shoot, cut-scene...etc etc..

Game On...

 

Well if it is such a bad game that is just cut scenes then why are most of the Lems on this site clammoring for it to come to the x360? 

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latinrage69

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#43 latinrage69
Member since 2003 • 2649 Posts
30gb. my guess would be uncompressed audio, compress audio (DD AC-3) for those that can't or are unable to use uncompressed audio (lack of hdmi 1.3 in avr), tons of videos at 1080p, several languages on the same disk, the game itself having to be replicated on several parts of the disk to cut down on loading times (in use rather than installing the entire game to the hdd like other ps3 games that have the same effect on loads). large, vast environments don't have a large effect on the disk storage (look at oblivion and crysis). both oblivion and crysis can fit on one dvd and have gigantic landscapes, crysis also allows you to see 8km in draw distance.
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Guor_ok_Gondul

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#44 Guor_ok_Gondul
Member since 2007 • 432 Posts

It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."Killer_Wuggles

 

MEtal gear solid 3 has 30 mins of video and scene before you even get to move, and then there is another 15mins once you get your bag back from a branch in a tree.... I know 1 and 2 were good, but if 4 is like 3 then I say F888 it 

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NobuoMusicMaker

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#45 NobuoMusicMaker
Member since 2005 • 6628 Posts
Dual language.  Japanese and English.
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#46 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."Killer_Wuggles

As you have only been a member for like 2 weeks how would you know that? Ban dodge much?

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#47 foxhound_fox
Member since 2005 • 98532 Posts
Well if it is such a bad game that is just cut scenes then why are most of the Lems on this site clammoring for it to come to the x360? iwo4life


It is not just "lems" who want to see MGS4 on the 360... there are some of us who were staunch Sony fans last generation and played MGS to no end and wish to see the game on a system we might just be able to afford.

I for one am probably just going to rent a PS3 for a few days when MGS4 comes out.
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#48 darthogre
Member since 2006 • 5082 Posts

Kojima Is Smoking something bad... what is he putting on metal gear that has more than 30gb in it. i can't think of nothing but uncompress videos. not even the biggest computer game take up 30gb. i think its all bull plater. i bet you the game will probably be like 5gb the most if it was compress.beldugo

Probably all that hidden porn in highdef.  You beat the game in easy/medium/hard/insane modes and you unlock a 30 min Blu-Ray porn movie.

The game would sale like hotcakes if he did that.

But seriously, I think all this crap that it wouldn't work on the X360 is bull.  It's just an exclusive title, nothing more.

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omarguy01

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#49 omarguy01
Member since 2004 • 8139 Posts
It's funny how people who haven't even touched a Metal Gear game instantly get the incentive to say, "It's all videos, not gameplay."Killer_Wuggles
I've played it. and i can tell you  that what keept ge going was the awesome cutscenes. to me mgs is more like an awesome movie with annoying gameplay sequences in  between. SC does stealth better than mgs.
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#50 dawso0n
Member since 2005 • 1767 Posts

Kojima Is Smoking something bad... what is he putting on metal gear that has more than 30gb in it. i can't think of nothing but uncompress videos. not even the biggest computer game take up 30gb. i think its all bull plater. i bet you the game will probably be like 5gb the most if it was compress.beldugo

who cares we all know its going to be an amazing game!!!!