"....because at Sony we were shown what the original spec of the PS3 might be -- which turned out to be incredibly different than what actually did come out."
"For this project, we led on PlayStation 3, and in a way I think that's what most people are doing. We found out that people were doing 360 and then trying to get stuff across to PS3 and were struggling with it. There seems to be less of a struggle to go the other way, I think. You hear things that you have to put a lot of effort into on PS3 and get it up and running pretty quickly on the 360. Then, like everyone else you have to scramble to get your framerate up."
L.A. Noire Interview: Why It Took Seven Years To Make
http://www.1up.com/previews/la-noire-interview-why-seven-years
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