So, like a lot of us, I read previews, reviews, and threads that talked about how aweful it was to play Lair with six-axis and that you had to leep pressing "X" to flap your wings and fly.
But I've also played the Skate demo on 360. And after playing the Skate demo the other day, I thought of the link between Skate's controls and Lair.
Is it annoying for anyone to have to keep pressing "X" or "A" to keep pushing yourself to skate? Yeah, you let go and coast every once and a while, but to get going you have to tap that button!!! How does this vary from Lair? How is Lair soooo aweful because of this but skating games are just fine?
FYI, just read through a Joystiq.com "hands-on" impression of Lair. Said some good things.
Click here!!!
"As far as gameplay goes, we only had a chance to play a flying section, but it was very enjoyable. The SixAxis controls felt great -- which surprised us, since the controls had received the most negative press. Flying around as a dragon was incredibly satisfying as we could feel the weight of the creature when swooping down or pulling up further into the sky. It reminded us of the old DOS game Magic Carpet in how you had to compensate for momentum, lest you fly much further than intended."
Log in to comment