Lair review Gamepro

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furtherfan

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#1 furtherfan
Member since 2007 • 3699 Posts

sorry if old

http://gamers-creed.com/?p=160
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Tjeremiah1988

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#2 Tjeremiah1988
Member since 2003 • 16665 Posts
GamePro :lol:
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deactivated-5e836a855beb2

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#3 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts

7.5.

Isn't Gamepro Sony biased?

"To be fair, the motion sensing is pretty accurate but requiring you to constantly move your hands around while fiddling with buttons over the course of a fairly long game is asking too much. It's unfortunate that the game relies so heavily on a gimmicky feature that no one has been able to get a true grasp of (pun intended)."

"I should point out that we were playing an early review build and Factor 5 will probably make tweaks up to the moment the gold master goes off to the mastering lab, but the core gameply mechanics are already in place and there's no denying that it's flawed."

Early review build?

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dhjohns

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#4 dhjohns
Member since 2003 • 5105 Posts
What's interesting is that every review so far has had issues with the controls. Why only use the six-axis? I think if it was optional, that would be cool. Oh well. Better luck next time.
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dhjohns

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#6 dhjohns
Member since 2003 • 5105 Posts
[QUOTE="Jandurin"]

7.5.

Isn't Gamepro Sony biased?

furtherfan

3,5 out of 5 is a 7.0

U are correct sir; however, Gamepro gave it a 3.75, which means it is 7.5.

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2EvilDead

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#7 2EvilDead
Member since 2007 • 38 Posts

The graphics inthis game are amazing. It looks like the only hang up is the controls. Maybe a patch will be released that lets you use the sticks.

That being said. Not reviewing a final build of a game is not cool. You can not review rough cuts of movies, or unfinished art projects. Bad show gamepro

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daveg1

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#8 daveg1
Member since 2005 • 20405 Posts
it was a mistake to have the whole game using the motion..prob pressure from sony to have it as a kind of counter to the wii and its controll scheme but it back fired..they should at least patch it so you can have the option of both motion and the sticks.
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Aqua-Vitae

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#9 Aqua-Vitae
Member since 2007 • 323 Posts
Hmmm... I wouldn't have though Factor 5 would have let something fundamental like the control slip... That's a shame, I had high hopes for this game.
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daveg1

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#10 daveg1
Member since 2005 • 20405 Posts

The graphics inthis game are amazing. It looks like the only hang up is the controls. Maybe a patch will be released that lets you use the sticks.

That being said. Not reviewing a final build of a game is not cool. You can not review rough cuts of movies, or unfinished art projects. Bad show gamepro

2EvilDead
the game is finished..they have moved onto their next project already.
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Grodus5

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#11 Grodus5
Member since 2006 • 7934 Posts
Thats what Sony gets for trying to mess with motion controls, and proves to the world it takes time to master them, so give the Wii a chance for crying out loud.
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dhjohns

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#12 dhjohns
Member since 2003 • 5105 Posts

it was a mistake to have the whole game using the motion..prob pressure from sony to have it as a kind of counter to the wii and its controll scheme but it back fired..they should at least patch it so you can have the option of both motion and the sticks.daveg1

I agree 100%. I was kind of curious about this game until I found out (just recently) that you can only use the six-axis for control. Not cool!

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furtherfan

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#13 furtherfan
Member since 2007 • 3699 Posts

Hmmm... I wouldn't have though Factor 5 would have let something fundamental like the control slip... That's a shame, I had high hopes for this game. Aqua-Vitae

i still have some hopes it just takes an hour to get used to... or that it depends on the person. like with red steel: i got used to the controls in 10 minutes, some just never semmed to get used to it.

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LosDaddie

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#14 LosDaddie
Member since 2006 • 10318 Posts
I bet Sony forced them to use the SIXAXIS
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Bread_or_Decide

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#15 Bread_or_Decide
Member since 2007 • 29761 Posts

I think forcing people to use the sixaxis will be the only way to get them used to controlling certain games in this new way.

Using it to fly seems like the easiest way to implement the controller without it being a gimmick.Could just be resistance to the new technology. Doesn't sound broken, just challenging.

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J_Swayze

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#16 J_Swayze
Member since 2007 • 493 Posts

[QUOTE="Aqua-Vitae"]Hmmm... I wouldn't have though Factor 5 would have let something fundamental like the control slip... That's a shame, I had high hopes for this game. furtherfan

i still have some hopes it just takes an hour to get used to... or that it depends on the person. like with red steel: i got used to the controls in 10 minutes, some just never semmed to get used to it.

I was never good at the sword part of the game and my friend was never good at shooting the gun, so we switched through out the whole game lol

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furtherfan

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#17 furtherfan
Member since 2007 • 3699 Posts
[QUOTE="furtherfan"]

[QUOTE="Aqua-Vitae"]Hmmm... I wouldn't have though Factor 5 would have let something fundamental like the control slip... That's a shame, I had high hopes for this game. J_Swayze

i still have some hopes it just takes an hour to get used to... or that it depends on the person. like with red steel: i got used to the controls in 10 minutes, some just never semmed to get used to it.

I was never good at the sword part of the game and my friend was never good at shooting the gun, so we switched through out the whole game lol

ha, well, playing it together is more fun anyway.

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dubvisions

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#18 dubvisions
Member since 2006 • 1815 Posts

"To be fair, the motion sensing is pretty accurate but requiring you to constantly move your hands around while fiddling with buttons over the course of a fairly long game is asking too much. It's unfortunate that the game relies so heavily on a gimmicky feature that no one has been able to get a true grasp of (pun intended)."

Jandurin

What?!?!? And playing Zelda using motion controls doesn't get tiring?

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furtherfan

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#19 furtherfan
Member since 2007 • 3699 Posts
[QUOTE="Jandurin"]

"To be fair, the motion sensing is pretty accurate but requiring you to constantly move your hands around while fiddling with buttons over the course of a fairly long game is asking too much. It's unfortunate that the game relies so heavily on a gimmicky feature that no one has been able to get a true grasp of (pun intended)."

dubvisions

What?!?!? And playing Zelda using motion controls doesn't get tiring?

no... i thought the controls were great. much better than the dual analog controls

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deactivated-5e836a855beb2

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#20 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
[QUOTE="Jandurin"]

"To be fair, the motion sensing is pretty accurate but requiring you to constantly move your hands around while fiddling with buttons over the course of a fairly long game is asking too much. It's unfortunate that the game relies so heavily on a gimmicky feature that no one has been able to get a true grasp of (pun intended)."

dubvisions

What?!?!? And playing Zelda using motion controls doesn't get tiring?

Haven't played Twilight Princess on the Wii, have you?
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deactivated-5e836a855beb2

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#21 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts

I think forcing people to use the sixaxis will be the only way to get them used to controlling certain games in this new way.

Using it to fly seems like the easiest way to implement the controller without it being a gimmick.Could just be resistance to the new technology. Doesn't sound broken, just challenging.

Bread_or_Decide

If this was a Wii review, you'd be all over the crappy controls. If you're going to bash, at least be consistent.

Oh wait, you are. If it's Wii it = bash. If it is Sony it = praise/DC. If it is 360 it = depends on mood.

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mwa

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#22 mwa
Member since 2003 • 2639 Posts
honestly lair looks like a god of war clone...i say AA at best, maybe 1 million sold tops
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dhjohns

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#23 dhjohns
Member since 2003 • 5105 Posts

honestly lair looks like a god of war clone...i say AA at best, maybe 1 million sold topsmwa

Umm, what God of War have you been playing? My version doesn't involve flying, flame breathing dragons. Did you get a collectors edition or something?

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furtherfan

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#24 furtherfan
Member since 2007 • 3699 Posts

honestly lair looks like a god of war clone...i say AA at best, maybe 1 million sold topsmwa

i think you mean Heavenly sword...

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Luigi_Vincetana

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#25 Luigi_Vincetana
Member since 2004 • 7389 Posts

The graphics inthis game are amazing. It looks like the only hang up is the controls. Maybe a patch will be released that lets you use the sticks.

That being said. Not reviewing a final build of a game is not cool. You can not review rough cuts of movies, or unfinished art projects. Bad show gamepro

2EvilDead
It's a review build though, Any additional tweaks made since that build was published will be minor (eg, wiping out a minor glitch or two).
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deactivated-5e836a855beb2

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#26 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts

[QUOTE="mwa"]honestly lair looks like a god of war clone...i say AA at best, maybe 1 million sold topsdhjohns

Umm, what God of War have you been playing? My version doesn't involve flying, flame breathing dragons. Did you get a collectors edition or something?

He must have Lair and heavenly sword confused.
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mwa

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#27 mwa
Member since 2003 • 2639 Posts

[QUOTE="mwa"]honestly lair looks like a god of war clone...i say AA at best, maybe 1 million sold topsfurtherfan

i think you mean Heavenly sword...

lol woops, self ownage accepted :D

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dhjohns

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#28 dhjohns
Member since 2003 • 5105 Posts
[QUOTE="dhjohns"]

[QUOTE="mwa"]honestly lair looks like a god of war clone...i say AA at best, maybe 1 million sold topsJandurin

Umm, what God of War have you been playing? My version doesn't involve flying, flame breathing dragons. Did you get a collectors edition or something?

He must have Lair and heavenly sword confused.

I figured as much, but couldn't help myself. :P

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Bread_or_Decide

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#29 Bread_or_Decide
Member since 2007 • 29761 Posts
[QUOTE="Bread_or_Decide"]

I think forcing people to use the sixaxis will be the only way to get them used to controlling certain games in this new way.

using it to fly seems like the easiest way to implement the controller without it being a gimmick.Could just be resistance to the new technology. Doesn't sound broken, just challenging.

Jandurin

If this was a Wii review, you'd be all over the crappy controls. If you're going to bash, at least be consistent.

Oh wait, you are. If it's Wii it = bash. If it is Sony it = praise/DC. If it is 360 it = depends on mood.

According to the review "the motion sensing is pretty accurate."

Heck my fingersget sore playing guitar hero but that doens't mean the controls are bad. If the motion sensing is accurate then they aren't brokenand the controls aren't crappy.

I'll praise the Wii when its earned. I've bashed Sony plenty of times. I didn't like motion sensing in motorstorm...in fact I hated that game completely. But it works great in Flow and added to the experience. I'm not against motion sensing in the Wii. I'm against its hardware limitations and claims of innovation.

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Heil68

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#30 Heil68
Member since 2004 • 60831 Posts

[QUOTE="Aqua-Vitae"]Hmmm... I wouldn't have though Factor 5 would have let something fundamental like the control slip... That's a shame, I had high hopes for this game. furtherfan

i still have some hopes it just takes an hour to get used to... or that it depends on the person. like with red steel: i got used to the controls in 10 minutes, some just never semmed to get used to it.

Just like Rub a Dub Duck too..its fun!
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Luigi_Vincetana

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#31 Luigi_Vincetana
Member since 2004 • 7389 Posts
I bet Sony forced them to use the SIXAXISLosDaddie
Since when has SCE ever encouraged Sixaxis controls, let alone force it? Sony's philosophy has pretty much just been "it's there, use it if you want". The real reason that the game is motion exclusive is because Factor 5 really like motion controls.
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deactivated-5e836a855beb2

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#32 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts

According to the review "the motion sensing is pretty accurate."Bread_or_Decide
"Pretty accurate" does not sound that positive to me. I look for "almost perfect" or "great" or "anything that doesn't sound like they're trying to make it sound better than it is".

I'll agree that the Wii hasn't innovated much as of yet.

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darthogre

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#33 darthogre
Member since 2006 • 5082 Posts
[QUOTE="dubvisions"][QUOTE="Jandurin"]

"To be fair, the motion sensing is pretty accurate but requiring you to constantly move your hands around while fiddling with buttons over the course of a fairly long game is asking too much. It's unfortunate that the game relies so heavily on a gimmicky feature that no one has been able to get a true grasp of (pun intended)."

Jandurin

What?!?!? And playing Zelda using motion controls doesn't get tiring?

Haven't played Twilight Princess on the Wii, have you?

Well I have and it was frustrating to play that game with Wii controls. Even my 13 year old brother who is the biggest Zelda fan I've ever seen couldn't stand the playing Zelda on the Wii. He went to a store and rented the GameCube version!

I'm not afraid to admit this game could be bad because of the controls. I've played excite truck on the Wii and I for one really hope that's not what we are going to see in this game.

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dubvisions

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#34 dubvisions
Member since 2006 • 1815 Posts
[QUOTE="furtherfan"]

[QUOTE="Aqua-Vitae"]Hmmm... I wouldn't have though Factor 5 would have let something fundamental like the control slip... That's a shame, I had high hopes for this game. Heil68

i still have some hopes it just takes an hour to get used to... or that it depends on the person. like with red steel: i got used to the controls in 10 minutes, some just never semmed to get used to it.

Just like Rub a Dub Duck too..its fun!

Laugh at rub-a-dub all you want. Is it for the hardcores? No. Its for the same market that Wii is capturing. Super-Rub-A-Dub has done more in that regard than any 360 title.

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Hoffgod

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#35 Hoffgod
Member since 2006 • 12229 Posts
Heck my fingersget sore playing guitar hero but that doens't mean the controls are bad. If the motion sensing is accurate then they aren't brokenand the controls aren't crappy.Bread_or_Decide
Exactly, they're saying it doesn't add to the experience. In fact, they're saying it hurts more than it helps. So the Guitar Hero analogy isn't really appropriate. Yeah, your fingers get sore, but the guitar adds to the experience over just playing with a controller. The Sixaxis for controlling the dragon here? Not so much, according to GamePro. Apples and oranges, Bread. If anything, it sounds like the controls to a poorly done Wii game, along the lines of Marvel Ultimate Alliance or Need for Speed Carbon.
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Bread_or_Decide

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#36 Bread_or_Decide
Member since 2007 • 29761 Posts
[QUOTE="Heil68"][QUOTE="furtherfan"]

[QUOTE="Aqua-Vitae"]Hmmm... I wouldn't have though Factor 5 would have let something fundamental like the control slip... That's a shame, I had high hopes for this game. dubvisions

i still have some hopes it just takes an hour to get used to... or that it depends on the person. like with red steel: i got used to the controls in 10 minutes, some just never semmed to get used to it.

Just like Rub a Dub Duck too..its fun!

Laugh at rub-a-dub all you want. Is it for the hardcores? No. Its for the same market that Wii is capturing. Super-Rub-A-Dub has done more in that regard than any 360 title.

My wife loved the rub a dub demo. Ended up getting the game just for her. Twas also a hit of sorts with her friends over.

UGh casuals. Proof that they'll eat up anything. This is the future of gaming? Ugh.

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deactivated-5e836a855beb2

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#37 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts

Well I have and it was frustrating to play that game with Wii controls. Even my 13 year old brother who is the biggest Zelda fan I've ever seen couldn't stand the playing Zelda on the Wii. He went to a store and rented the GameCube version!darthogre
My roommate who was a big Wii fanboy (before he tried it) was exactly like your brother. He was like, screw this waggle. It sux. PC rulez!

I was like, this is great, because I felt like it was.

My girlfriend even played 10 hours, which is unheard of, and would never have happened on a "normal" controller.

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Killer2401

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#38 Killer2401
Member since 2006 • 3431 Posts
Talk about damage control. Its written all over this tread.
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dhjohns

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#39 dhjohns
Member since 2003 • 5105 Posts
[QUOTE="Heil68"][QUOTE="furtherfan"]

[QUOTE="Aqua-Vitae"]Hmmm... I wouldn't have though Factor 5 would have let something fundamental like the control slip... That's a shame, I had high hopes for this game. dubvisions

i still have some hopes it just takes an hour to get used to... or that it depends on the person. like with red steel: i got used to the controls in 10 minutes, some just never semmed to get used to it.

Just like Rub a Dub Duck too..its fun!

Laugh at rub-a-dub all you want. Is it for the hardcores? No. Its for the same market that Wii is capturing. Super-Rub-A-Dub has done more in that regard than any 360 title.

Still trying awfully hard aren't we? :lol: Relax, you bought a PS3, no need to justify its purchase. Feel confident.

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Aqua-Vitae

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#40 Aqua-Vitae
Member since 2007 • 323 Posts
[QUOTE="Jandurin"][QUOTE="dubvisions"][QUOTE="Jandurin"]

"To be fair, the motion sensing is pretty accurate but requiring you to constantly move your hands around while fiddling with buttons over the course of a fairly long game is asking too much. It's unfortunate that the game relies so heavily on a gimmicky feature that no one has been able to get a true grasp of (pun intended)."

darthogre

What?!?!? And playing Zelda using motion controls doesn't get tiring?

Haven't played Twilight Princess on the Wii, have you?

Well I have and it was frustrating to play that game with Wii controls. Even my 13 year old brother who is the biggest Zelda fan I've ever seen couldn't stand the playing Zelda on the Wii. He went to a store and rented the GameCube version!

I'm not afraid to admit this game could be bad because of the controls. I've played excite truck on the Wii and I for one really hope that's not what we are going to see in this game.

I for one thought the Wii controls for Zelda Twilight Princess were superb, and extremely well implemented. I thought they definitely added to the game, rather then taking away from the game experience. But fair enough, it may not have clicked with you, and that's fine.

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Luigi_Vincetana

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#41 Luigi_Vincetana
Member since 2004 • 7389 Posts
[QUOTE="dubvisions"][QUOTE="Heil68"][QUOTE="furtherfan"]

[QUOTE="Aqua-Vitae"]Hmmm... I wouldn't have though Factor 5 would have let something fundamental like the control slip... That's a shame, I had high hopes for this game. Bread_or_Decide

i still have some hopes it just takes an hour to get used to... or that it depends on the person. like with red steel: i got used to the controls in 10 minutes, some just never semmed to get used to it.

Just like Rub a Dub Duck too..its fun!

Laugh at rub-a-dub all you want. Is it for the hardcores? No. Its for the same market that Wii is capturing. Super-Rub-A-Dub has done more in that regard than any 360 title.

My wife loved the rub a dub demo. Ended up getting the game just for her. Twas also a hit of sorts with her friends over.

UGh casuals. Proof that they'll eat up anything. This is the future of gaming? Ugh.

It's better now that there is clear line between casual games and hardcore games that wasn't really there a few years back. "Oh look, here's a generic WWII shooter/Crime Sim/hack 'n' Slash/Racing game/Sports game, Think it's any good or just more of the same casual trash?" Now all that casual trash is considered Hardcore so we can differentiate it from the super casual trash that's starting to become popular.... Wait a minute, that doesn't sound better at all, Gaming is doomed :cry:, :P.
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mohammadnb

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#42 mohammadnb
Member since 2007 • 143 Posts

How gamepro review an early build !!! that's stupid

I think IGN try the Near Final build and they say :

" The missions have been fleshed out and the controls refined, plus visually it looks as spectacular as it ever did, running in 1080p at a steady 30 frames per second."

I think the control will improved in the final build

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dubvisions

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#43 dubvisions
Member since 2006 • 1815 Posts
[QUOTE="dubvisions"]

Laugh at rub-a-dub all you want. Is it for the hardcores? No. Its for the same market that Wii is capturing. Super-Rub-A-Dub has done more in that regard than any 360 title.

dhjohns

Still trying awfully hard aren't we? :lol: Relax, you bought a PS3, no need to justify its purchase. Feel confident.

Its not hard at all to talk about PS3 and how they are smart enough to capture some of what Wii's been getting. with titles like Go Sodoku, Go Puzzle, Flow, Calling All Cars, Super Stardust HD, Rub-A-Dub, Wipeout HD, Echo Chrome, and others, its pretty darn easy. (these are all original PSN titles, BTW. Not some rehashed 1993 title)

Keep testing me, dhjohns. I'll keep owning you. Why do you think I'm in here trying to justify my purchase and not anyone else, or yourself? I don't need to justify a thing with my PS3 purchase. Its the reason people bought a 360 that I can't figure out.

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Aqua-Vitae

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#44 Aqua-Vitae
Member since 2007 • 323 Posts

Its the reason people bought a 360 that I can't figure out.

dubvisions

They might have bought a 360 because they wanted too.... Just a thought...

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dhjohns

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#45 dhjohns
Member since 2003 • 5105 Posts
[QUOTE="dubvisions"]

Its the reason people bought a 360 that I can't figure out.

Aqua-Vitae

They might have bought a 360 because they wanted too.... Just a thought...

:lol: No doubt. I bought the 360 because I liked the games it offered. The library of games for the 360 ATM is the best. Time will tell how long 360 holds onto this title. The people tough " to figure out" are people like dub who just bash for no reason.

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GoldenGlove

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#46 GoldenGlove
Member since 2002 • 4699 Posts

Okay, I've been lurking this site from work all summer but this thread brought me to actually replying. I think it's a shame that these reviews are bashing this game based on the Sixaxis control. I mean I HOPE they force us to use them. I guarantee that over time the controls will be fine, maybe a little weird at first but that comes with the territory.

I've been waiting for a game that actually tapped into the Sixaxis controls for the PS3. I'm tired of the "Play it Safe" mentality that devs have been having with the Sixaxis. Make players use the damn thing. Now we have Lair trying to do that and it's getting bashed? What good is motion sensing if nobody uses it for their games? Now with these reviews saying that the controls aren't this and that will make other devs looking to use motion sensing on a higher level shun away from that now.

SMH

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Chack1598

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#47 Chack1598
Member since 2004 • 1351 Posts
[QUOTE="Heil68"][QUOTE="furtherfan"]

[QUOTE="Aqua-Vitae"]Hmmm... I wouldn't have though Factor 5 would have let something fundamental like the control slip... That's a shame, I had high hopes for this game. dubvisions

i still have some hopes it just takes an hour to get used to... or that it depends on the person. like with red steel: i got used to the controls in 10 minutes, some just never semmed to get used to it.

Just like Rub a Dub Duck too..its fun!

Laugh at rub-a-dub all you want. Is it for the hardcores? No. Its for the same market that Wii is capturing. Super-Rub-A-Dub has done more in that regard than any 360 title.

Honestly, i bet you'd kill yourself or something if you actually enjoyed a 360 game. i've never seen such unfounded ridiculous bias before.

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REVENGEotSITH

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#48 REVENGEotSITH
Member since 2003 • 3938 Posts

Okay, I've been lurking this site from work all summer but this thread brought me to actually replying. I think it's a shame that these reviews are bashing this game based on the Sixaxis control. I mean I HOPE they force us to use them. I guarantee that over time the controls will be fine, maybe a little weird at first but that comes with the territory.

I've been waiting for a game that actually tapped into the Sixaxis controls for the PS3. I'm tired of the "Play it Safe" mentality that devs have been having with the Sixaxis. Make players use the damn thing. Now we have Lair trying to do that and it's getting bashed? What good is motion sensing if nobody uses it for their games? Now with these reviews saying that the controls aren't this and that will make other devs looking to use motion sensing on a higher level shun away from that now.

SMH

GoldenGlove

You are assuming that the game got 5's based solely on the Sixaxis controls. Until I can read the full reviews (3 of them from EGM and GamePro), I'm going to assume that it was more than just based on the controls. Knowing Factor 5, I'd say that the game also had bad mission design, poor sense of where to go/what to do, and the "on foot" portions of the game were bad (where the dragon is on the ground and not flying).

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dubvisions

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#49 dubvisions
Member since 2006 • 1815 Posts

Honestly, i bet you'd kill yourself or something if you actually enjoyed a 360 game. i've never seen such unfounded ridiculous bias before.

Chack1598

Nope never seen anything like it in SW before. Are you on crack? This room is filled with fanboys of all shapes and sizes.

And I have enjoyed a 360 game, GoW. I thought it had some really cool things. I liked the graphics (even though textures weren't what they were built up to in here), I liked the camera movement when running (really cool), and i liked how you could run from cover to cover.

I've never said, EVER, that 360 doesn't have some good titles.

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crystos

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#50 crystos
Member since 2003 • 1040 Posts
Gamepro? is that mag in print still???????????????????