Lair, Six-axis, and Wii.

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dubvisions

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#1 dubvisions
Member since 2006 • 1815 Posts

So, as many of you know, Lair for PS3 is slated and created to be used 100% by the Six-axis motion controls. There is no option to switch off of this control. Thus far, from some reviews, it sounds like the controls may be a little clunky, or the writters haven't had enough time with it.

I need to make this known. If devs can;t get the controls right, this game is a flop. No doubt. But I think that they will and it may just take some time to get used to it.

ANYWAY, I have a buddy that called me about this and was saying how lame it was. How it was lame for them to push the Six-axis controls on you. That it was lame to not be able to option out of it. But how is this so different from the Wii, in that regard? Does Nintendo give Wii owners the option of not using the motion controls? No. Because you buy that system knowing there may be a learning curve on the controls, especially for more complex games. You know, going in, that you are going to have to control the game this way. Plus, I don' think its a bad idea, on one title, to push users towards that type of control. Crap, it comes with the system, use it. right?

What do you all think? Is it lame to have Lair all motion controlled? Is it that much different than Wii?

(please note: In no way shape or form am I saying Lair is as good as Wii or am I even comparing them)

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plourdo

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#2 plourdo
Member since 2005 • 222 Posts
well its good that there actually pushing the six-axis controls on you because they can find out if it flops or is great. then they wont make that mistake for future games. i have a feeling the controls will be great because they seem to be getting good reviews from UT3 about how you control your hover board with it.
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NATATO

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#3 NATATO
Member since 2004 • 498 Posts

Whats so wrong about about having multiple control scemes (no motion control/motion control) for a game. That choice can't hurt the game.

Games arn't boot camp, the devs shouldn't be forcing gamers to do anything. They should try to give maximum enjoyment for the most amount of people, and limiting the controls doesn't help that.

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dubvisions

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#4 dubvisions
Member since 2006 • 1815 Posts

What so wrong about about having multiple control scemes (no motion control/motion control) for a game. That choice can't hurt the game.

Games arn't boot camp, ther devs shouldn't be forcing the gamers to do anything. They should try to give maximun enjoy for the most amount of people, and limiting the controls doesn't help that.

NATATO

So how does this work with the Wii? How is the Wii doing so well when they are "forcing" people to use motion sensing? You didn;t even respond to my points. You given just the ignorant standpoint that made me write this thread.

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Firelore29

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#5 Firelore29
Member since 2007 • 4158 Posts
You purchase a Wii specifically for Motion controls ie new gen. You purchase a PS3 for a next gen gaming experience. That's your difference.
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StealthSting

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#6 StealthSting
Member since 2006 • 6915 Posts

The difference with the Wii, is that when you actually buy it you know what to expect from it: Lower power? Check, most games in the console taking advantage of the controler? Check etc.

The PS3 on the other hand is another thing altogether when it comes to the Sixaxis. With that said, I really want to see developers using the Sixaxis. Lair pratically seemed like a perfect fit as do other games.

I'm curious to see what developers like Hideo could also do with it, with the likes of the MGS series for example. Sure it might not be a Wiimote, but it can definitely improve in a lot of areas. Developers will only have to get on their arses.

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-SR388-

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#7 -SR388-
Member since 2006 • 329 Posts

Seriously, i totally forgot that my ps3 even had any sort of motion control.
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dubvisions

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#8 dubvisions
Member since 2006 • 1815 Posts

You purchase a Wii specifically for Motion controls ie new gen. You purchase a PS3 for a next gen gaming experience. That's your difference.Firelore29

And do you not purchase Lair knowing that the controls are motion sensitive? And do you not buy a PS3 knowing that motion sensing will be worked into games more and more as time goes on?

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NATATO

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#9 NATATO
Member since 2004 • 498 Posts
[QUOTE="NATATO"]

What so wrong about about having multiple control scemes (no motion control/motion control) for a game. That choice can't hurt the game.

Games arn't boot camp, ther devs shouldn't be forcing the gamers to do anything. They should try to give maximun enjoy for the most amount of people, and limiting the controls doesn't help that.

dubvisions

So how does this work with the Wii? How is the Wii doing so well when they are "forcing" people to use motion sensing? You didn;t even respond to my points. You given just the ignorant standpoint that made me write this thread.

I'm talking about SMash Bros, which is what I thought you were talking about, and the abilty to play with a GC controller. There is nothing wrong with giving the player the ability to choose how they play. Dev shouldn't force any type of controls on anyone.

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StealthSting

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#10 StealthSting
Member since 2006 • 6915 Posts

And do you not purchase Lair knowing that the controls are motion sensitive?

dubvisions

Of course you do.


And do you not buy a PS3 knowing that motion sensing will be worked into games more and more as time goes on?

dubvisions

Of course. But will it be the center of attention when it comes to the PS3 in the future? Can you honestly say yes to that question at this point? Can I answer yes to that question when it concerns the Wii? Well in all honesty, yes I can.

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dubvisions

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#11 dubvisions
Member since 2006 • 1815 Posts

Here's why I think they are doing this with Lair.

First, its a great genre to do it with. Second, most agmers, like myself, like being able to jump into any game and play. We want to be able to feel some success from minute one. And when something like motion sensing makes it tough, it takes some time to get used to. And if they give gamers an option to not use it, they may never take the time to get used to it. therefore, the techology gets wasted. So, why not have a game, with a large production value, to demonstrate how it can work? Why not force users to get used to the controls.

Will motion sensing be the center of attention when it comes to PS3 in the future? How do I know. It all depends on how games like Lair do. How well players adopt it. And how well devs can incorporate it. All I can say is that Wii is doing it. A year ago no one thought what they've done was possible.

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dubvisions

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#12 dubvisions
Member since 2006 • 1815 Posts

I'm talking about SMash Bros, which is what I thought you were talking about, and the abilty to play with a GC controller. There is nothing wrong with giving the player the ability to choose how they play. Dev shouldn't force any type of controls on anyone.

NATATO

So, one game with Wii where you can use other controls. One game with PS3 where you ca't. hmmmmmmm

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Kinitari

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#13 Kinitari
Member since 2005 • 3472 Posts
*shrug* I have read game sites talk about the latest build, and I didn't see any complaints about controls. And all onfoot controls are with the stick... and who knows, maybe with the final build you -will- have the option to use analog.
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StealthSting

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#14 StealthSting
Member since 2006 • 6915 Posts
[QUOTE="NATATO"]

I'm talking about SMash Bros, which is what I thought you were talking about, and the abilty to play with a GC controller. There is nothing wrong with giving the player the ability to choose how they play. Dev shouldn't force any type of controls on anyone.

dubvisions

So, one game with Wii where you can use other controls. One game with PS3 where you ca't. hmmmmmmm

Exactly. The situation in a sense is completely contrary to each other. The Wii will probably be the platform that will evolve this tech further, the one that will also make this tech more accessible to users.

The PS3 might help on this road as well, it will only depend on the developers. Lair seems to be on a preatty good track... Anyway, the negativity that you were talking about towards Lair came from what? Recent impressions? This E3? Because from what I read(tho it was some time ago) they weren't all that bad.

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chutup

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#15 chutup
Member since 2005 • 7656 Posts
I think it's great that Lair is taking advantage of the tilt sensor, as long as it works well. Neither have I heard any other sheep bashing on Lair for not giving players more control options (mostly we just say something, like, y'know, "GAMEPLAY > GRAFIX LOL"). So what's your problem?
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#16 NobuoMusicMaker
Member since 2005 • 6628 Posts
Hmm, I didn't think they forced it. There were some parts, like GoW context sensitive actions, where they used the motions. I never heard that they used it for the flying battling. Gotta try the demo.
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dubvisions

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#17 dubvisions
Member since 2006 • 1815 Posts

I think it's great that Lair is taking advantage of the tilt sensor, as long as it works well. Neither have I heard any other sheep bashing on Lair for not giving players more control options (mostly we just say something, like, y'know, "GAMEPLAY > GRAFIX LOL"). So what's your problem? chutup

I'm not directing this to sheep or lems. Just anyone, caows, lems, hermits, sheep, whoever, that thinks Lair is lame for making six-axis 100%.

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osan0

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#19 osan0
Member since 2004 • 18264 Posts
i think its great that the devs are trying something with the six axis. by forcing it, it means that they can use other parts of the controller for different things. if they leave tilting optional then they loose some of that freedom. hopefully its well implemented and the controls are reliable. it has motion sensing as standard....why not use it. telling devs to leave it optional is like saying "look...dont use the second stick....i dont like using 2 sticks its confusing" or "leave the triangle button out...i dont like stretching my thumb". its theres...devs should use it when its good to do so.
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dubvisions

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#20 dubvisions
Member since 2006 • 1815 Posts

telling devs to leave it optional is like saying "look...dont use the second stick....i dont like using 2 sticks its confusing" or "leave the triangle button out...i dont like stretching my thumb". its theres...devs should use it when its good to do so.osan0

Funny. Or, at least, it sounds funny. But its true.

Why not try to get gamers used to it? If it works well, it should be a nice edition to controls in all games. I just read how, in Ratchet and Clank, they have you use it to balance while surfing a pole or whatever. There are a lot of ways this can be used. As I said, I think you need to get gamers to practice on it. Not just play it once or twice, get frustrated, and have them turn the feature off. 'Cause you know that's what would happen. How many play Motostorm with six-axis? Not many. The controls work great and it adds a nice challange to the game.

Lair will force players to use the feature. That's a good thing.

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Hoffgod

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#21 Hoffgod
Member since 2006 • 12229 Posts
I have no problem with it being flight controlled. My only issues with motion controll are when they feel tacked on or they don't work well. Lair won't have the first problem, but if they have the second problem then the game is screwed. If you make motion sensing a key part of the game, you'd better do it right. Plus, my general attitude towards the game is quite similar to Gabes.
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StealthSting

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#22 StealthSting
Member since 2006 • 6915 Posts

Not just play it once or twice, get frustrated, and have them turn the feature off. 'Cause you know that's what would happen. How many play Motostorm with six-axis? Not many. The controls work great and it adds a nice challange to the game.

Lair will force players to use the feature. That's a good thing.

dubvisions

The first time I actually played Motorstorm it was with the Sixaxis, never played it with the anolog ever since. The only learning curve I found in it was when you actually accelerate the vehicles, it tends to be a little sensitive(specially with the bikes, since they are a little bit more tricky) when you are at the beggining of the acceleration.

The only thing that I really found weird on the Sixaxis was the back shoulder buttons... Don't ask, I don't know :lol: . Sure they are different, but nothing really out of this world when it comes to difference.

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Video_Game_King

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#23 Video_Game_King
Member since 2003 • 27545 Posts
Whereas the Wii's motion sensing is, how to put this, good, the six-axis is tacked on and a poor attempt to take down and rip off Nintendo.
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dubvisions

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#24 dubvisions
Member since 2006 • 1815 Posts

Whereas the Wii's motion sensing is, how to put this, good, the six-axis is tacked on and a poor attempt to take down and rip off Nintendo.Video_Game_King

Thanks for the fanboy rant.......... And now.... Back to our show!!!!

Douche comment. No, you should douche your comments before typing in. Thanks.

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MronoC

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#25 MronoC
Member since 2005 • 4113 Posts
Well, personally, I like what I've seen of Lair, and many people say that they should just give the option for analog control, but from what I've heard, the purpose of the six-axis control is to realistically recreate the feeling of pulling on the reigns of a dragon, but if that was mapped to an analog stick, it would be too tight and wouldn't feel real, or it just wouldn't make as much sense.
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solidsnakeEx3

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#26 solidsnakeEx3
Member since 2004 • 26413 Posts
The six-axis can be compared to the Wii's nunchuck. Six degrees of motion. The Wiimote has the full range, and an IR function.
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dubvisions

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#27 dubvisions
Member since 2006 • 1815 Posts

The six-axis can be compared to the Wii's nunchuck. Six degrees of motion. The Wiimote has the full range, and an IR function.solidsnakeEx3

Was I comparing the motion sensing of both systems, NO.

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#28 ReggieFils-Aime
Member since 2007 • 25 Posts
The Wiimote for the Nintendo Wii is the most innovative idea in Video Game history. Lair is a misguided game which isn't fooling anyone into falling into a bad control system. The wiimote is fun and easy to use; with a quick learning curve. The same cannot be said for six-axis controls.
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Steve_Ballmer

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#29 Steve_Ballmer
Member since 2007 • 25 Posts
All Sony does is copy gimmicky features from Nintendo consoles: rumble, analog sticks, motion sensing, etc. while at Microsoft we are the only ones that care about the only thing that matters in this industry: developers.
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#30 GKinnel
Member since 2004 • 667 Posts

NATAO's sig is hilarious.

But anyway, I can see why Lair is usin' 6axis to ride the dragon. Looks like it'd make more sense and feel more real rather than jus the regular controls. (rumble would help this game a whole lot). But yea, I figured some game would use all 6axis sooner or later. We'll really get to see if they can use it properly.

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GKinnel

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#31 GKinnel
Member since 2004 • 667 Posts

All Sony does is copy gimmicky features from Nintendo consoles: rumble, analog sticks, motion sensing, etc. while at Microsoft we are the only ones that care about the only thing that matters in this industry: developers.Steve_Ballmer

So Microsoft doesnt use Rumble or analog sticks? Completely original. Damn that's hard to do, especially with Microsoft bein' the last company that rolled into the consol wars.

N lets not forget all the original games they bring over that look exactly like those games that were on Sony 1st.. (Dmc, GTA, ect.)

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dubvisions

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#32 dubvisions
Member since 2006 • 1815 Posts

The Wiimote for the Nintendo Wii is the most innovative idea in Video Game history. Lair is a misguided game which isn't fooling anyone into falling into a bad control system. The wiimote is fun and easy to use; with a quick learning curve. The same cannot be said for six-axis controls.ReggieFils-Aime

All Sony does is copy gimmicky features from Nintendo consoles: rumble, analog sticks, motion sensing, etc. while at Microsoft we are the only ones that care about the only thing that matters in this industry: developers.Steve_Ballmer

Wow, look at the fanboys. Really, ladies. Lets actually read the posts before responding. At no point was I comparing Lair to Wii in terms of how good they are or who does it better. At no point did I talk up the six-axis as anything other than what it is and could be. So, stop with this fanboy crap. Neither one of you have played Lair, used the six-axis, or have any clue of what you are talking about.