@hardwenzen said:
@mrbojangles25 said:
Proof that RDR 2 has taken the open-world genre too far.
Reel it in, developers. Smaller worlds, more detail, and better quests/missions.
But its open world. Is it really important that people don't finish these games? If there's dozens of hours just in exploration and quality side quests, why being worried about the main story? I played Fallout 4 for like 330h or something ridiculous, but didin't get further than quest where you visit/take over the fort for the first time. If the open world is varied and immersive (something that most devs are unable to produce), it doesn't matter if you beat the main story or not, because you can still have A LOT of quality things to do on the side.
I enjoy sandbox-like games as well, as you seem to treat Fallout 4. But I prefer it in genres like city builders or management games, where you actually get to craft the world. With story-driven games, I think it is a bit different, for me at least.
My main problem with these huge open world games is that, outside of the game world's size, there really is not anything else impressive about them. As the game world expands, all the other content is stretched thin over that world. Worse, pointless "filler" seems to get added to make it appear meaningful while having the opposite effect.
This is why The Outer Worlds was such a breath of fresh air. It was concise and well crafted. It was not a single huge game world, but a collection of medium-sized instanced worlds to explore.
You felt like you could take everything in and enjoy it, then move on before the play turned into work as it does with larger open-world games.
And when you finished after 20 hours instead of 100? You can make a new character and play the game over, doing it in an entirely different fashion.
I just prefer a well-crafted tasting menu to a massive mediocre buffet.
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