I hate Call of Duty 4. I didn't derive very much enjoyment out of it at all.
My largest issues with it were its terrible networking (I bought the Playstation 3 version) and its auto-aim. Auto-aim ruins online gaming. So does P2P.
These issues are followed by enormous balance issues. The game revels in imbalanced gameplay. They instituted a leveling system that rewarded the most dedicated players with a plethora of weapons and special skills/loadout options while new players were rewarding with a whopping half-dozen primary weapons and two pistols to choose from. What bothered me most is the kill streak reward system that basically rewarded the best players in the game, not with a pat on the back, but by giving them Rambo powers to obliterate their foes.
If someone gets 3 kills, they get to see where all their enemies are located. If they get 5, they get to bomb the living piss out of an area, and if they get 7, they get a bullet-immune killcopter with aimbot to destroy the other team or suppress them into little corners for several minutes while it sprays highly accurate machinegun fire onto soldiers through trees and other cover. It's virtually indestructible. The UAV makes it easier to continue a killstreak, and likewise with the airstrike, meaning that successful players can combine the three and get a killcopter in no time flat. The problem with this is that it shifts momentum towards one side almost instantaneously and drastically slants the scorecards towards the dominant players instead of leaving every player with the same toolset and relying upon skill to allow players to muscle their way through. The team that pwns first basically wins match after match and the game doesn't even make an attempt to rebalance teams between rounds or allow you to swap teams.
In other words, the game is a nightmare to play online.
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