[QUOTE="thrones"][QUOTE="sonicmj1"] Track down some gameplay footage.
The basic concept sounds nice and all, but it's hard to understand just how powerful the creation tools are until you see some of the levels in action. It's really incredibly powerful, in how you can create enemies, vehicles, and various devices, without too much trouble. One Gamespot preview talks about a short hands-on with the game where they created dueling boxing robots. I've seen levels with user-created sled dogs that the player can ride. I've seen levels with music trigger boxes and a cart that you can roll past them to play a song. I've heard tell of a complex, multi-stage transforming boss battle that one person made.
The potential really is limitless.
macabalony
See my sig as an example, that's a car someone build with the game tools.I think I can quote you on this one.... or maybe it's too many....
Your sig looks very interesting yes.......... but i think it will get old..... and old quick like yes it is limitless but without limits comes well boredom........ yes it sounds weird to make that statement but don't act like the novilty of making what ever you want will AND can get old
Well, if it was just you messing around with it, it'd get old. Eventually, your creativity would run dry, and that would be that.
But LittleBigPlanet is different because you can share anything you or someone else creates. So even if you're bored with the creator and out of ideas, there are still thousands of other people experimenting and messing around, and uploading those creations online for you to try out. And some of those creations are going to be really fun.
I've played a simpler 2D platformer with a more cumbersome and less powerful editor, and I was able to play it for months, because other people really fell in love with level creation, and turned out tons of fun and interesting levels for me to try that were totally different from anything that was in the main game. Knowing what a smaller community created with such limited tools, I'm really excited to see what a larger community can think up with an editor that's this flexible.
Play, create, share. All the aspects work together, and the thriving community that will develop around this game is what will make it so much fun to watch and get involved in as time goes by.
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