Cut through all the fanboy stuff, and you can see some good points on this thread.
The main one being optimization. To use an analogy, I'd look at language. When translating from English to Spanish, sayings that are specific to a given area or people group won't necessarily translate. For example, everybody here in South Carolina says, "I'm fixin' ta..." How do you translate that into another language without losing the Southern flavor of that phrase. Any translation strips it of its color and flavor (and annoyance, for somebody who grew up further north).
Consoles are more than just a CPU or a graphics card. They are a functioning unit, made up of many parts with different capabilities. So you can't just look at the graphics card, you have to look at how it works in conjunction with the CPU, hard drive, optical drive, etc, etc. So if a game is developed specifically for the PS3 and optimized for its hardware, you can see why the game could not be ported without losing some of its "flavor." Sometimes, when its financially feasable, companies rebuild games from the ground-up for a new system (see Bioshock), but it is a long endeavor and not cheap. So, LBP cannot be done for the 360 because it was built specifically for the PS3. 360 folks, don't lose sleep over it. The 360 is still a great system, and we have some great titles coming out that we can be excited about. PS3 folks, this doesn't mean that our system is superior to the 360. It's just very, very different. The diversity is great, so much so that despite the fact that I angrily insisted that I wouldn't buy both, I did.
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