There's not many games I'd say the story captured me, but there's a few worth mentioning:
Chrono Trigger was great for its day. Haven't played it since the SNES glory days but I've got it for the PSP, kinda scared to replay it, though. Lunar: Silver Star Story on the Sega CD had a great story. I have it on the PSP as well, again kinda scared to actually play it, though what I've seen of the redone graphics looks gorgeous. It's a different translation, though, and I don't want my fond memories of the Sega CD version marred. But damn, back in the day both Chrono Trigger and Lunar were what you mentioned when someone said "games..blah blah blah...writing sucks".
Grim Fandango has the best narrative of any game I've ever played. Both Homeworld and DA: Origins had me for a minute, but fell apart in the last half. Half-Life 2 had too many head-scratching moments, like when you meet Eli Vancefor the first time in 5 years and he talks to you for like a minute and then everyone just starts doing their own thing in the lab like you weren't even there. The episodes were quite a bit better, though.
Of course, there's always Baulders Gate, but I shouldn't even have to mention that. Fallout: New Vegas has great dialog, even if the story arc itself is a little underwhelming. Morrowind had awesome writing and a great atmosphere, but the combat sucked.
I wish I could say something about Neverwinter Nights 2, but I've not been able to get through a game yet without the glitches and dumb party AI pissing me off.
I haven't been into consoles since the 16-bit era, so I can't really comment on many modern games beyond what I've read. The most modern JRPG I've played through is Ys Seven, and it's bouncy and light-hearted and purposely makes no attempts at complex dialog.
Game development is still in its adolescent stages. Electronic gaming has really even been around for a half-century yet. We haven't had ourCasablanca yet, but we will.
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