Bloodborne was one of the first big releases of this year, the first major and highly acclaimed exclusive for the PS4, and still ranks as one of the highest rated games of this generation. Plenty of people are still calling it a frontrunner for Game of the Year.
It's been long enough since the game was out that I think we can take a reasoned look at it, devoid of all the honeymoon period hype. What did you think about Bloodborne? And why?
Personally, Bloodborne was the first Souls game I ever really got into and finished- I believe the extremely fast paced and aggressive combat may have had a lot to do with that. The combat in Bloodborne was simply perfect, and might be my favorite in a game yet. Everything about it just worked, and made the moment to moment gameplay and encounters of Bloodborne a joy to play through,
Another aspect of Bloodborne I really enjoyed was its story, and how it told that story. Though it might not be apparent to the average player right away, there was a deep, highly disturbing, lore heavy story in Bloodborne. It was a good story, philosophically and metaphysically provocative, and as good an adaptation of Lovecraftian mythos as any- the way Bloodborne told that story, however, which was entirely passive, requiring active engagement from the player, either by going out of their way to retrieve and examine key items, or simply through the environment itself, was what set it apart in my opinion- Bloodborne took full advantage of its medium and its strengths, and uniquely told a story that would not have been as effective if told via any other medium.
The environments were something else that were immediately arresting. Visually stunning, they set up the perfect atmosphere and backdrop to our story that was unfolding in the game. But their real strength came from the absolutely excellent level design of the game- in many cases, Bloodborne featured pitch perfect level design, a masterpiece of player engagement. When I think back to Hermwick Charnel Lane or the Forbidden Woods, my mind still reels at how great and well designed those areas really were.
There were numerous smaller things I appreciated about the game, too- how much it respects the player, and gives them agency, for example, or just how well the bosses are often designed. How the game is not really difficult once you get the hang of it, just at the right cusp of challenging and achievable. In fact, for a while, it was easy for me to believe that outside of the framerate drops (an admittedly egregious issue) and maybe the long loading times were the only problems with the game.
If Bloodborne had continued down that path, it would have ended as one of my all time favorite games. Unfortunately, the game has an inflection point, a sort of volta, from where it generally turns to shit. My issue is with everything that follows Rom, which is just poorly designed- Nightmare Frontier, Nightmare of Menses, and Yahar Gul are the absolute antithesis of the game's good design that has preceded it so far. Poor area layouts, poor encounter design (they aim to overwhelm the player, rather than presenting the legitimate challenge the earlier areas tried to), poor boss design, and a general emphasis on avoidingcombat rather than engaging in them makes these areas absolutely terrible- and single handedly drags down everything that Bloodborne has accomplished right until then. The fact that they come right after the high of Forbidden Woods also does not help.
The Chalice Dungeons are pretty terrible too- they take away the best parts about Bloodborne, similar to the three areas listed above (good encounter design, good area design, atmosphere), and their novelty factor is not enough to compensate for that. The frustrating thing is, I am pretty sure that some of the most important bosses and lore are all hidden away in these dungeons.
It also hurts the game that its metagame is generally poor. There are only two or maybe three viable builds, which means that the game, played properly once, does not lend itself to subsequent replays as well as an RPG really should. I really want to get back to Bloodborne, but in terms of actual moment to moment gameplay, I am pretty sure it would be a repeat of my first playthrough- same build, same play style, same results.
Bloodbore was rushed near the end of its development, and that shows. These issues do mark it down- but really, as a game, it is still a stunning achievement and should be celebrated. Game of the Year? Nah. Not even the best game on PS4 of this year, to be honest. Its issues ultimately did hold it back from all time greatness. But an amazing and stunning game regardless- I am so glad I gave it some time under the sun... or moon.
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