Level editor, mod tools confirmed for RAGE

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cobrax55

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#1 cobrax55
Member since 2007 • 1364 Posts

lol, whatever happened with "Tech 5 is too complicated to mod"...either way, its kinda cool that the tools are built right into the game like that.

http://www.pcgamer.com/2011/05/05/rage-to-ship-with-full-level-editor-id-studio/

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Inconsistancy

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#2 Inconsistancy
Member since 2004 • 8094 Posts
When was it ever said that tech5 was too complicated? Carmack said a while ago that they hired people to develop tools to make the engine easy to for new people to learn.
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organic_machine

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#3 organic_machine
Member since 2004 • 10143 Posts

Well that pretty much confirms which version I'll be getting...

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Episode_Eve

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#4 Episode_Eve
Member since 2004 • 16986 Posts

Here, I was thinking the console versions would support it, too. :P

Sounds cool, anyway!

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cobrax55

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#5 cobrax55
Member since 2007 • 1364 Posts

When was it ever said that tech5 was too complicated? Carmack said a while ago that they hired people to develop tools to make the engine easy to for new people to learn.Inconsistancy

http://www.bit-tech.net/news/gaming/2008/09/19/id-rage-too-complex-for-modding/1

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austi722

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#6 austi722
Member since 2009 • 452 Posts

I really need money to upgrade my computer to make it able to run most games I want. I love my ps3. The Pc has modding tho.

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Doom_HellKnight

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#7 Doom_HellKnight
Member since 2005 • 12217 Posts
Excellent news. Good on id.
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skrat_01

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#8 skrat_01
Member since 2007 • 33767 Posts
Hell yes. I'm looking very forward to using it.
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DarkLink77

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#9 DarkLink77
Member since 2004 • 32731 Posts

Here, I was thinking the console versions would support it, too. :P

Sounds cool, anyway!

Episode_Eve
When have consoles ever supported mods (barring UT3, which is a terrible game regardless)?
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DragonfireXZ95

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#10 DragonfireXZ95
Member since 2005 • 26712 Posts

I really need money to upgrade my computer to make it able to run most games I want. I love my ps3. The Pc has modding tho.

austi722
If you seriously get into modding, it can be just as or more fun than the actual game sometimes. It's really incredible.
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#11 foxhound_fox
Member since 2005 • 98532 Posts
Console versions better have the editor.
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cobrax55

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#12 cobrax55
Member since 2007 • 1364 Posts

Console versions better have the editor.foxhound_fox

Lol, I dont know why people actually ever hope for this like it ever happens.

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AAllxxjjnn

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#13 AAllxxjjnn
Member since 2008 • 19992 Posts
Awesome. More tools for me to play with.
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skrat_01

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#14 skrat_01
Member since 2007 • 33767 Posts
Console versions better have the editor.foxhound_fox
Highly doubt it. Is probably going to mark a step towards ID licensing the engine and toolset, and having available as a stand alone, like Epic have done with its UDK and Crytek plan to do in the near future.
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Jankarcop

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#15 Jankarcop
Member since 2011 • 11058 Posts

Ahh, yet another multilplat way better on pc.

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Heil68

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#16 Heil68
Member since 2004 • 60812 Posts

[QUOTE="foxhound_fox"]Console versions better have the editor.cobrax55

Lol, I dont know why people actually ever hope for this like it ever happens.

Rage Forge! :o :P
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#17 pelvist
Member since 2010 • 9001 Posts

Theyd be stupid not to. Almost all iD softwares games are moddable and most of the fanbase for those games comes from having countless comunity mods such as multiplayer maps, skins, player models, gametypes ect available for free.

I slightly interested in this game now, Iv been looking for something else to do some modding on so this is very good news.

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Episode_Eve

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#18 Episode_Eve
Member since 2004 • 16986 Posts

[QUOTE="Episode_Eve"]

Here, I was thinking the console versions would support it, too. :P

Sounds cool, anyway!

DarkLink77

When have consoles ever supported mods (barring UT3, which is a terrible game regardless)?

I was referring to the "level editor" portion. Forge is a level editor of sorts. Time Splitters supported it last gen, too. It's not popular on consoles, though, as we all know.

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cobrax55

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#19 cobrax55
Member since 2007 • 1364 Posts

[QUOTE="DarkLink77"][QUOTE="Episode_Eve"]

Here, I was thinking the console versions would support it, too. :P

Sounds cool, anyway!

Episode_Eve

When have consoles ever supported mods (barring UT3, which is a terrible game regardless)?

I was referring to the "level editor" portion. Forge is a level editor of sorts. Time Splitters supported it last gen, too. It's not popular on consoles, though, as we all know.

Those arent level editors, what ID means by a level editor and what you think they mean by a level editor is very different.

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Episode_Eve

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#20 Episode_Eve
Member since 2004 • 16986 Posts

[QUOTE="Episode_Eve"]

[QUOTE="DarkLink77"] When have consoles ever supported mods (barring UT3, which is a terrible game regardless)?cobrax55

I was referring to the "level editor" portion. Forge is a level editor of sorts. Time Splitters supported it last gen, too. It's not popular on consoles, though, as we all know.

Those arent level editors, what ID means by a level editor and what you think they mean by a level editor is very different.

Yeah, that's pretty obvious, lol.

Initially, I interpreted the possibility of the console versions having an 'editor' (however technical we want to get) similar to Halo's Forge mode. Would be pretty cool, but it's not a bad thing at all.

What I think is good, is the fact that they're including these tools into the PC version. Bravo.

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Episode_Eve

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#21 Episode_Eve
Member since 2004 • 16986 Posts

[QUOTE="foxhound_fox"]Console versions better have the editor.skrat_01
Highly doubt it. Is probably going to mark a step towards ID licensing the engine and toolset, and having available as a stand alone, like Epic have done with its UDK and Crytek plan to do in the near future.

Didn't Bathesda say that iD Tech 5 is for them to use only?

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killzonexbox

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#22 killzonexbox
Member since 2010 • 3019 Posts

[QUOTE="skrat_01"][QUOTE="foxhound_fox"]Console versions better have the editor.Episode_Eve

Highly doubt it. Is probably going to mark a step towards ID licensing the engine and toolset, and having available as a stand alone, like Epic have done with its UDK and Crytek plan to do in the near future.

Didn't Bathesda say that iD Tech 5 is for them to use only?

At QuakeCon 2010, id CEO Todd Hollenshead announced that while id Tech 5 will be licensed to third parties, games using the engine will be required to be published by id Software's sister company Bethesda Softworks
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Episode_Eve

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#23 Episode_Eve
Member since 2004 • 16986 Posts

[QUOTE="Episode_Eve"]

[QUOTE="skrat_01"]Highly doubt it. Is probably going to mark a step towards ID licensing the engine and toolset, and having available as a stand alone, like Epic have done with its UDK and Crytek plan to do in the near future. killzonexbox

Didn't Bathesda say that iD Tech 5 is for them to use only?

At QuakeCon 2010, id CEO Todd Hollenshead announced that while id Tech 5 will be licensed to third parties, games using the engine will be required to be published by id Software's sister company Bethesda Softworks

Oh, I see. I must have misread it a bit. :) Not a bad plan, on their part. :P

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#24 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="killzonexbox"][QUOTE="Episode_Eve"]

Didn't Bathesda say that iD Tech 5 is for them to use only?

Episode_Eve

At QuakeCon 2010, id CEO Todd Hollenshead announced that while id Tech 5 will be licensed to third parties, games using the engine will be required to be published by id Software's sister company Bethesda Softworks

Oh, I see. I must have misread it a bit. :) Not a bad plan, on their part. :P

It is when the Unreal Engine exists.
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killzonexbox

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#25 killzonexbox
Member since 2010 • 3019 Posts

[QUOTE="killzonexbox"][QUOTE="Episode_Eve"]

Didn't Bathesda say that iD Tech 5 is for them to use only?

Episode_Eve

At QuakeCon 2010, id CEO Todd Hollenshead announced that while id Tech 5 will be licensed to third parties, games using the engine will be required to be published by id Software's sister company Bethesda Softworks

Oh, I see. I must have misread it a bit. :) Not a bad plan, on their part. :P

no problem ..
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#26 Episode_Eve
Member since 2004 • 16986 Posts

[QUOTE="Episode_Eve"]

[QUOTE="killzonexbox"] At QuakeCon 2010, id CEO Todd Hollenshead announced that while id Tech 5 will be licensed to third parties, games using the engine will be required to be published by id Software's sister company Bethesda SoftworksDarkLink77

Oh, I see. I must have misread it a bit. :) Not a bad plan, on their part. :P

It is when the Unreal Engine exists.

I thought about that, too. How it could limit adoption / royalties. But, I guess they feel publishing those games will balance out the loss business. I ain't mad at 'em.

Overall, iD Tech 5 is a marvelous engine. I'd like to see more games made with it.

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Inconsistancy

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#27 Inconsistancy
Member since 2004 • 8094 Posts

'This actually ships with the game, anybody that brings down the pc version console and types "id studio"all of this dev envronment pops up on it...'

http://www.youtube.com/watch?v=b4ieFw2s7Fw&feature=related

In this quote he's referring to the dev tools, the tools were confirmed by Carmack a good while ago... :D

Edit: woops, wrong video!

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DrFeelGood-420

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#28 DrFeelGood-420
Member since 2009 • 25 Posts

Oh god yes! glad I just picked up my GTX570 :)

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#29 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"][QUOTE="foxhound_fox"]Highly doubt it. Is probably going to mark a step towards ID licensing the engine and toolset, and having available as a stand alone, like Epic have done with its UDK and Crytek plan to do in the near future. Episode_Eve

Didn't Bathesda say that iD Tech 5 is for them to use only?

No idea, but I'm sure Bethesda would love a piece of the lucrative engine licensing pie. Also, I thought the whole porting of it of the iPhone was to show off it's capabilities in licensing cross platform.
At QuakeCon 2010, id CEO Todd Hollenshead announced that while id Tech 5 will be licensed to third parties, games using the engine will be required to be published by id Software's sister company Bethesda Softworkskillzonexbox
Aah gotcha. Interesting, it's a unique way to try and build up a larger marketshare, Bethesda really do have their sights on Ubisoft, EA and Activision in the long run.
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campzor

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#30 campzor
Member since 2004 • 34932 Posts
even though its not that big of deal if the console versions dont get it, why COULDNT they? Farcry 2 has a pretty good one.
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SaltyMeatballs

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#31 SaltyMeatballs
Member since 2009 • 25165 Posts

[QUOTE="foxhound_fox"]Console versions better have the editor.cobrax55

Lol, I dont know why people actually ever hope for this like it ever happens.

Far Cry 2 had the map creator, which was good probably the best for consoles.
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Heil68

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#32 Heil68
Member since 2004 • 60812 Posts
[QUOTE="cobrax55"]

[QUOTE="foxhound_fox"]Console versions better have the editor.SaltyMeatballs

Lol, I dont know why people actually ever hope for this like it ever happens.

Far Cry 2 had the map creator, which was good probably the best for consoles.

And Halo has forge so it's *possible*, but it seems most devs don't think console players want or could even use it.
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#33 ducati101
Member since 2004 • 1741 Posts

[QUOTE="SaltyMeatballs"][QUOTE="cobrax55"]

Lol, I dont know why people actually ever hope for this like it ever happens.

Heil68

Far Cry 2 had the map creator, which was good probably the best for consoles.

And Halo has forge so it's *possible*, but it seems most devs don't think console players want or could even use it.

Full mod tools are completely different to Halo's forge or map editors. For example, just look at whats available for Half-Life 2 or Starcraft 2.

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deactivated-59b71619573a1

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#34 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Yay now im even happier that im switching to PC gaming soon :P

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#35 Wasdie  Moderator
Member since 2003 • 53622 Posts

It's Id, I would expect nothing less from them.

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#36 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="cobrax55"]

[QUOTE="foxhound_fox"]Console versions better have the editor.SaltyMeatballs

Lol, I dont know why people actually ever hope for this like it ever happens.

Far Cry 2 had the map creator, which was good probably the best for consoles.

Though if it's anything like I think it is, the level editor is going to be much more complex and fully featured. From the looks of it, levels are build from custom geometries. The map editor will probably be more like Source's Hammer Editor where you need to forge your own geometries, not just raise and lower terrain and populate it with prebuilt objects.