lol owned (no 56k)

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Pdiddy105

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#1 Pdiddy105
Member since 2007 • 4577 Posts

 

i cant wait for Crysis :-)

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King_Of_Spam

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#2 King_Of_Spam
Member since 2006 • 1263 Posts
That was pointless.
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shadow8585

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#3 shadow8585
Member since 2006 • 2947 Posts

I prefer each breast to have it's own physics, but thats good

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mmogoon

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#5 mmogoon
Member since 2006 • 7311 Posts
jesus, nvidia and ATI are gonna make so much money off this game
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Timesplitter14

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#6 Timesplitter14
Member since 2006 • 5934 Posts
Barrels falling from the sky! Just like real life!
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waynehead895

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#7 waynehead895
Member since 2005 • 18660 Posts
For a second there I thought it said Rape Physics. LOL.
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dimar19

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#8 dimar19
Member since 2006 • 4608 Posts
Pretty good pictures for "owned"
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-Sir-TiX-a-LoT-

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#10 -Sir-TiX-a-LoT-
Member since 2005 • 783 Posts
I thought the guy was going to catch the barrels and throw them like Donkey Kong. :P
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Zerostatic0

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#11 Zerostatic0
Member since 2005 • 4263 Posts
I'm glad their concentrating on advanced rope physics, that sure looks like a good place to concentrate time, and effort. sigh Look, I'm not saying people should stop trying to improve things, but I'm sick and tired, and this is especially true for FPS, that developers focus so much effort on mundane eye candy stuff like this and then give you an 8 hour game with a garbage story. Why can't developers focus on making a lengthy fun game with polished gameplay and then focus on stuff like this.
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mmogoon

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#12 mmogoon
Member since 2006 • 7311 Posts

I'm glad their concentrating on advanced rope physics, that sure looks like a good place to concentrate time, and effort. sigh Look, I'm not saying people should stop trying to improve things, but I'm sick and tired, and this is especially true for FPS, that developers focus so much effort on mundane eye candy stuff like this and then give you an 8 hour game with a garbage story. Why can't developers focus on making a lengthy fun game with polished gameplay and then focus on stuff like this. Zerostatic0

I'm totally with you 

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Pdiddy105

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#13 Pdiddy105
Member since 2007 • 4577 Posts

[QUOTE="Zerostatic0"]I'm glad their concentrating on advanced rope physics, that sure looks like a good place to concentrate time, and effort. sigh Look, I'm not saying people should stop trying to improve things, but I'm sick and tired, and this is especially true for FPS, that developers focus so much effort on mundane eye candy stuff like this and then give you an 8 hour game with a garbage story. Why can't developers focus on making a lengthy fun game with polished gameplay and then focus on stuff like this. mmogoon

I'm totally with you 

 

yes, because we all know the gameplay and story will suck :|

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DA_B0MB

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#14 DA_B0MB
Member since 2005 • 9938 Posts
Pwned.
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-Sir-TiX-a-LoT-

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#15 -Sir-TiX-a-LoT-
Member since 2005 • 783 Posts
The top part of the rope does a weird twitch upward right after the first barrel lands beside it. I'm just sayin'. :)
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CB4McGusto

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#16 CB4McGusto
Member since 2007 • 2644 Posts

-Sir-TiX-a-LoT-

:lol:

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kcpp2b

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#17 kcpp2b
Member since 2006 • 12498 Posts

How come the motion of the guy running looks very weird?

And when he runs there's no movement on the bridge or whatever from each step....but I guess it's still early and they will add that in later or something 

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solidscryer

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#18 solidscryer
Member since 2005 • 5661 Posts
So you'll randomly die from falling kegs while running on a bridge?
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mis3ry

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#19 mis3ry
Member since 2004 • 5664 Posts
Because rope physics make a game good.. :roll:
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Snagal123

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#20 Snagal123
Member since 2006 • 3524 Posts

I'm glad their concentrating on advanced rope physics, that sure looks like a good place to concentrate time, and effort. sigh Look, I'm not saying people should stop trying to improve things, but I'm sick and tired, and this is especially true for FPS, that developers focus so much effort on mundane eye candy stuff like this and then give you an 8 hour game with a garbage story. Why can't developers focus on making a lengthy fun game with polished gameplay and then focus on stuff like this. Zerostatic0

Rope Physics means more than just ropes, it also powers the trees physics systems, bending and such, and also the tentacles of the aliens drones and hunters (the big thing attacking the aircraft carrier) also cloth is based around the rope physics system.

So i would say it is a good place to concentrate time and effort...

Here is a quote from the write up of the Cryengine 2 demonstration

"Advanced Rope Physics

Rope physics is not just about how naturally a rope bridge should bend and break (though that makes for a really great demonstration), but it also helps us bend vegetation and tentacle-like weaponry you'll see later in the game. This makes responses to things like wind, rain and character movement more natural."

 

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nytrospawn

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#21 nytrospawn
Member since 2003 • 3962 Posts
Thats as impressive as ....barrels falling from the sky. Really, that was pointless. You could have used the nuclear bomb detonation to make your point.
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Kekira

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#22 Kekira
Member since 2007 • 2128 Posts
Where the heck did those barrels come from?
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Zerostatic0

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#23 Zerostatic0
Member since 2005 • 4263 Posts
[QUOTE="mmogoon"]

[QUOTE="Zerostatic0"]I'm glad their concentrating on advanced rope physics, that sure looks like a good place to concentrate time, and effort. sigh Look, I'm not saying people should stop trying to improve things, but I'm sick and tired, and this is especially true for FPS, that developers focus so much effort on mundane eye candy stuff like this and then give you an 8 hour game with a garbage story. Why can't developers focus on making a lengthy fun game with polished gameplay and then focus on stuff like this. Pdiddy105

I'm totally with you

yes, because we all know the gameplay and story will suck :|

I never said the game is going to have a bad story or be too short, but I was making an observation of tendency particularly with FPS. Remember Doom 3? Everybody was having orgies about all the graphical technology being used in the game, and what happened? It didn't live up to expectations with it's boring linear levels and uninspired gameplay. Of course there are gems like System Shock 2 and the Half-life series, particularly Half-life 2 which had great physics, AI, and graphics and still was a fun game but these games are the exception, not the rule.
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Pdiddy105

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#24 Pdiddy105
Member since 2007 • 4577 Posts
[QUOTE="Pdiddy105"][QUOTE="mmogoon"]

[QUOTE="Zerostatic0"]I'm glad their concentrating on advanced rope physics, that sure looks like a good place to concentrate time, and effort. sigh Look, I'm not saying people should stop trying to improve things, but I'm sick and tired, and this is especially true for FPS, that developers focus so much effort on mundane eye candy stuff like this and then give you an 8 hour game with a garbage story. Why can't developers focus on making a lengthy fun game with polished gameplay and then focus on stuff like this. Zerostatic0

I'm totally with you

 

yes, because we all know the gameplay and story will suck :|

I never said the game is going to have a bad story or be too short, but I was making an observation of tendency particularly with FPS. Remember Doom 3? Everybody was having orgies about all the graphical technology being used in the game, and what happened? It didn't live up to expectations with it's boring linear levels and uninspired gameplay. Of course there are gems like System Shock 2 and the Half-life series, particularly Half-life 2 which had great physics, AI, and graphics and still was a fun game but these games are the exception, not the rule.

 These are the same Devs that made Far Cry, which scored a 9.2 :|

 

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MFFS_Fisher

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#25 MFFS_Fisher
Member since 2006 • 295 Posts

I'm glad their concentrating on advanced rope physics, that sure looks like a good place to concentrate time, and effort. sigh Look, I'm not saying people should stop trying to improve things, but I'm sick and tired, and this is especially true for FPS, that developers focus so much effort on mundane eye candy stuff like this and then give you an 8 hour game with a garbage story. Why can't developers focus on making a lengthy fun game with polished gameplay and then focus on stuff like this. Zerostatic0

 

Dear Sir,

    From start to finish (including signature) your post made a helluva lotta sense. I applaud you.

                                                                                                              -Fisher-

 P.S. That was not sarcasm, by the way. It's just refereshing to read something other then the typical "cows/sheep/lemmings OMG/PWNZ" drivel that tends to quickly fill up the barrel here.

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Redfingers

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#26 Redfingers
Member since 2005 • 4510 Posts

Okay guys you need to realize that I SAW that entire Cryengine 2 demonstration and its physics have gameplay implications that are obvious and far-reaching.

Let's say you're running along a bridge, or see an enemy on a bridge. You can destroy it or it can be destroyed, causing whoever is on it to fall as the bridge collapses.

Let's say you're hiding in a building. A tank drives into the building, and you narrowly escape, but watch as the tank bulldozes through the building as it breaks into a hundred splintered pieces.

Let's say you're standing on a road in between several buildings. A storm blasts its way toward you, ripping the buildings on either side of you out of the ground and into hundreds of pieces that fly realistically towards you in a blast of wind and dust.

Let's say a humvee drives past you, you shoot out its tire, and it slides and skids, while sparks ignite from the ground having contact with the rims of the wheel, and the humvee flips.

These are all instances you can see in the CryEngine 2 demo. Guess if any of them have any possible effect on gameplay. 

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PS2_ROCKS

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#27 PS2_ROCKS
Member since 2003 • 4679 Posts
It's a physics demonstration you inbred idiots! It's not like throughout the game you'll be bombarded by random barrels flying from the tree tops.
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sonofHWBB_basic

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#28 sonofHWBB_basic
Member since 2002 • 437 Posts

Barrels falling from the sky! Just like real life!Timesplitter14

Exactly.  What's so orgasmic about all of that?

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toxicmog

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#29 toxicmog
Member since 2006 • 6355 Posts

jesus, nvidia and ATI are gonna make so much money off this gamemmogoon

Just ATI, Nvidea suck balls. 

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-SiiLeNCE-

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#30 -SiiLeNCE-
Member since 2006 • 2161 Posts

I'm glad their concentrating on advanced rope physics, that sure looks like a good place to concentrate time, and effort. sigh Look, I'm not saying people should stop trying to improve things, but I'm sick and tired, and this is especially true for FPS, that developers focus so much effort on mundane eye candy stuff like this and then give you an 8 hour game with a garbage story. Why can't developers focus on making a lengthy fun game with polished gameplay and then focus on stuff like this. Zerostatic0

how can you people agree with this quote? why are you assuming the game will be short with a crappy story? you haven't played it?! for all you know they could've finished the rest of the game already and are looking at ways to make it better!

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Cycloptis

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#31 Cycloptis
Member since 2004 • 18249 Posts
People forget that CryTek also wants to sell an engine here. Naturally they'll want to show off its technical capabilities.
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users-name

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#32 users-name
Member since 2006 • 574 Posts

[QUOTE="Zerostatic0"]I'm glad their concentrating on advanced rope physics, that sure looks like a good place to concentrate time, and effort. sigh Look, I'm not saying people should stop trying to improve things, but I'm sick and tired, and this is especially true for FPS, that developers focus so much effort on mundane eye candy stuff like this and then give you an 8 hour game with a garbage story. Why can't developers focus on making a lengthy fun game with polished gameplay and then focus on stuff like this. mmogoon

same here

I'm totally with you 

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Cycloptis

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#33 Cycloptis
Member since 2004 • 18249 Posts

I'm glad their concentrating on advanced rope physics, that sure looks like a good place to concentrate time, and effort. sigh Look, I'm not saying people should stop trying to improve things, but I'm sick and tired, and this is especially true for FPS, that developers focus so much effort on mundane eye candy stuff like this and then give you an 8 hour game with a garbage story. Why can't developers focus on making a lengthy fun game with polished gameplay and then focus on stuff like this. Zerostatic0

It should have a use provided CryTek doesn't screw up. It's probably overkill in this case, but it would definitely make for some interesting gameplay situations where you would be able to shoot out a bridge, stopping enemies from following you.

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GundamGuy0

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#34 GundamGuy0
Member since 2003 • 10970 Posts

[QUOTE="Zerostatic0"]I'm glad their concentrating on advanced rope physics, that sure looks like a good place to concentrate time, and effort. sigh Look, I'm not saying people should stop trying to improve things, but I'm sick and tired, and this is especially true for FPS, that developers focus so much effort on mundane eye candy stuff like this and then give you an 8 hour game with a garbage story. Why can't developers focus on making a lengthy fun game with polished gameplay and then focus on stuff like this. Cycloptis

It should have a use provided CryTek doesn't screw up. It's probably overkill in this case, but it would definitely make for some interesting gameplay situations where you would be able to shoot out a bridge, stopping enemies from following you.

 

You could cut down bridges in many games before this...  

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Snagal123

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#35 Snagal123
Member since 2006 • 3524 Posts

Did anyone bother to read what others have posted?

The rope physics system is NOT just about ropes and bridges, it also powers the vegatation bending in the wind and by people and also is used heavily in the aliens design with their tentacles. If it was just about "ropes" i could understand, but its more than that.

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StarFoxCOM

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#36 StarFoxCOM
Member since 2006 • 5605 Posts
Wow rope phyisic amazing game.
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karicha9

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#37 karicha9
Member since 2003 • 6927 Posts

The collisions with heavy metal barrels and the tissue of the guy are not very good.

Realistically, a barrel dropping from a sky like that would have snapped the bridge right off. 

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Killer_Wuggles

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#38 Killer_Wuggles
Member since 2007 • 628 Posts
It still won't beat the best PC games ever: WoW and Guild Wars :P
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fatzombiepigeon

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#39 fatzombiepigeon
Member since 2005 • 8199 Posts

Barrels falling from the sky! Just like real life!Timesplitter14

It was demonstrating the physics.

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lilWii

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#40 lilWii
Member since 2007 • 36 Posts
So Crysis will be about ropes? I always wanted a game about ropes.
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Grive

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#41 Grive
Member since 2006 • 2971 Posts

 

 

The top part of the rope does a weird twitch upward right after the first barrel lands beside it. I'm just sayin'. :) -Sir-TiX-a-LoT-

 Not really, the movement is completely natural. IF you notice, the barrel falls at an angle, hitting the far end of the bridge first, then the close one. Because of this (and because ropes aren't fully elastic), the far part will go down, and quickly make the near part go up for a fraction of a second untill the barrel makes full contact.

For a real-time demonstration, it was an impressive display. 

I never said the game is going to have a bad story or be too short, but I was making an observation of tendency particularly with FPS. Remember Doom 3? Everybody was having orgies about all the graphical technology being used in the game, and what happened? It didn't live up to expectations with it's boring linear levels and uninspired gameplay. Of course there are gems like System Shock 2 and the Half-life series, particularly Half-life 2 which had great physics, AI, and graphics and still was a fun game but these games are the exception, not the rule.Zerostatic0

Bad choice on Doom3. Everyone knows, ID games tend to be good tech demos first, and games second. 

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Mikerules868

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#42 Mikerules868
Member since 2004 • 2153 Posts
im sorry, but Rope Physics? thats just pointless.
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Killer_Wuggles

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#43 Killer_Wuggles
Member since 2007 • 628 Posts

[QUOTE="Timesplitter14"]Barrels falling from the sky! Just like real life!fatzombiepigeon

It was demonstrating the physics.

So physics are all about barrels raining like hail?  Wow... That's all I have to say. 

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AnimeHendrix

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#44 AnimeHendrix
Member since 2006 • 2595 Posts

Barrels falling from the sky! Just like real life!Timesplitter14

lol 

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Zerostatic0

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#45 Zerostatic0
Member since 2005 • 4263 Posts
Bad choice on Doom3. Everyone knows, ID games tend to be good tech demos first, and games second.Grive
Um, then that is the perfect example to illustrate my point, you don't use subtle examples in an argument.
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evilbarbarian

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#46 evilbarbarian
Member since 2005 • 3883 Posts
Alot of sad damage control in this thread. This game is going to rock. Awesome graphics, pyshics and scale..
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Luigi_Vincetana

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#47 Luigi_Vincetana
Member since 2004 • 7389 Posts
Teh physics really do pwn :shock:.... :P
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DrCoCoPiMp

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#48 DrCoCoPiMp
Member since 2005 • 4088 Posts
[QUOTE="mmogoon"]

[QUOTE="Zerostatic0"]I'm glad their concentrating on advanced rope physics, that sure looks like a good place to concentrate time, and effort. sigh Look, I'm not saying people should stop trying to improve things, but I'm sick and tired, and this is especially true for FPS, that developers focus so much effort on mundane eye candy stuff like this and then give you an 8 hour game with a garbage story. Why can't developers focus on making a lengthy fun game with polished gameplay and then focus on stuff like this. Pdiddy105

I'm totally with you

 

yes, because we all know the gameplay and story will suck :|

 

Let's wait for the game to be out before even becoming emo 

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jimjam198

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#49 jimjam198
Member since 2005 • 107 Posts
I know that physics make a game look good and seem more realistic, but unless a game is based around the physics, ie. flying, lots of jumping, always being on a shakey surface, ect. it would be an unneccisary part of the game, I realise that you are, or at least I hope you are, just celebrating the power of your system by showing what it can do, but physics don't make a game, good story, inventive gameplay, fresh ideas, and all around good gameplay are what makes a game good. I am all for advancing the graphic capabilities of these games, but just remember, if the only thing you are arguing over is how it looks, you might as well be watching movies.
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Ivan5

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#50 Ivan5
Member since 2005 • 1701 Posts
That's pretty sweet.  I love physics in games.  That's why Psi-Ops left my controller white and sticky.datret
best game evar...:|