It's about time. Good riddance.
http://twitter.com/#!/JulianSpillane
The now former director at Silicon Knights confirmed it.
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It's about time. Good riddance.
http://twitter.com/#!/JulianSpillane
The now former director at Silicon Knights confirmed it.
Where does he say that? Anyways, it doesn't matter. They made mediocre games at best.It's about time. Good riddance.
http://twitter.com/#!/JulianSpillane
The now former director at Silicon Knights confirmed it.
runbleduck
I wonder if they're selling the Eternal Darkness IP? I'd buy that for a dollar.TimstuffNintendo has it I think, but no way they are going to bother with it after that game failed, helping in holding back Nintendo's ability to publish a first/second party M rated game.
Nintendo has it I think, but no way they are going to bother with it after that game failed, helping in holding back Nintendo's ability to publish a first/second party M rated game.[QUOTE="Timstuff"]I wonder if they're selling the Eternal Darkness IP? I'd buy that for a dollar.nintendoboy16
How the **** did Eternal Darkness fail? It's one of the best games ever made. About the only one that really captured anything close to Cthulhu horror.
There needs to be either a direct or spirtual successor to Eternal Darkness, or gaming is dead to me. If CoD can muster up yearly DLC packs being sold at retail, then ED can certainly get some love in the sequel department.
I loved Too Human and was secretly hoping that I would see a sequel... guess that will never come to be.
I'm guessing I'm the only one who wanted to see a sequel to Too Human :(
And before you all laugh too hard :P consider that for all it's faults, if given the chance to take user feedback, the sequel could have been greatly improved. We've seen this happen in Assassin's Creed from 1 to 2, Mass Effect from 2 to 3 (ironically many of the changes in 2 were from taking player feedback of the first game).
They could have expanded the level variety, enemy variety, got rid of that infernal death animation (or at least made it skippable), and fine tuned the analog attack targeting, the sequel could have been a hack n' slash loot dropping paradise.
*edit* oh, I see I'm not the only one after all :)
[QUOTE="freedomfreak"]Nothing of value was lost.ZevianderExcept the minds behind Eternal Darkness: Sanity's Requiem no longer working together. Hopefully they can come together as an independent developer and perhaps put something in the same vein out the door. Maybe.
[QUOTE="freedomfreak"]Nothing of value was lost.ZevianderExcept the minds behind Eternal Darkness: Sanity's Requiem no longer working together. Hopefully they can come together as an independent developer and perhaps put something in the same vein out the door.Yeah, those minds certainly blew us away with titles like too human and x-men destiny.
To bad for the people losing their jobs, but we won't miss much, they made average games at best and I was tricked several times in buying their games (Too human, eternal darkness) which I end up disliking
I'm guessing I'm the only one who wanted to see a sequel to Too Human :(
And before you all laugh too hard :P consider that for all it's faults, if given the chance to take user feedback, the sequel could have been greatly improved. We've seen this happen in Assassin's Creed from 1 to 2, Mass Effect from 2 to 3 (ironically many of the changes in 2 were from taking player feedback of the first game).
AdobeArtist
I think it is one of the games this gen that could have really used a sequel to show what it was actually capable of after feedback from the first one. I enjoyed it more than I have a certain other dungeon crawler on PC, but I think I might be alone in that sentiment.
Nintendo has it I think, but no way they are going to bother with it after that game failed, helping in holding back Nintendo's ability to publish a first/second party M rated game.[QUOTE="nintendoboy16"]
[QUOTE="Timstuff"]I wonder if they're selling the Eternal Darkness IP? I'd buy that for a dollar.xxxLUGZxxx
How the **** did Eternal Darkness fail? It's one of the best games ever made. About the only one that really captured anything close to Cthulhu horror.
There needs to be either a direct or spirtual successor to Eternal Darkness, or gaming is dead to me. If CoD can muster up yearly DLC packs being sold at retail, then ED can certainly get some love in the sequel department.
Might want to see these sales numbers.[QUOTE="xxxLUGZxxx"]
[QUOTE="nintendoboy16"] Nintendo has it I think, but no way they are going to bother with it after that game failed, helping in holding back Nintendo's ability to publish a first/second party M rated game.
nintendoboy16
How the **** did Eternal Darkness fail? It's one of the best games ever made. About the only one that really captured anything close to Cthulhu horror.
There needs to be either a direct or spirtual successor to Eternal Darkness, or gaming is dead to me. If CoD can muster up yearly DLC packs being sold at retail, then ED can certainly get some love in the sequel department.
Might want to see these sales numbers.That must be outdated, because according to VG Chartz (which is the semi-official numbers site of System Wars) it sold 440,000 copies. It might not sound like a lot today, but the sales were considered decent at the time, especially on a system with a much smaller userbase than its competitors and a notorious focus on children as its primary market.
Might want to see these sales numbers.[QUOTE="nintendoboy16"]
[QUOTE="xxxLUGZxxx"]
How the **** did Eternal Darkness fail? It's one of the best games ever made. About the only one that really captured anything close to Cthulhu horror.
There needs to be either a direct or spirtual successor to Eternal Darkness, or gaming is dead to me. If CoD can muster up yearly DLC packs being sold at retail, then ED can certainly get some love in the sequel department.
Timstuff
That must be outdated, because according to VG Chartz (which is the offical numbers site of System Wars?) it sold 440,000 copies. It might not sound like a lot today (now if a game doesn't sell more than 2 million copies the developer usually closes), the sales were considered decent at the time, especially on a system with a small userbase and a notorious focus on children.
You know, there's a reason they say "lolVGChartz".The amount of children involved with the GameCube is no excuse when games like REmake and RE4 sold hell of a lot better, especially when RE4 came out at a time when the GameCube was in it's worst.
[QUOTE="MFDOOM1983"]Yeah, those minds certainly blew us away with titles like too human and x-men destiny. ZevianderBeing good with one genre =/= Good with every genre Made good games 10 years ago =/= Still have the talent to make good games
[QUOTE="Timstuff"][QUOTE="nintendoboy16"]Might want to see these sales numbers.
nintendoboy16
That must be outdated, because according to VG Chartz (which is the offical numbers site of System Wars?) it sold 440,000 copies. It might not sound like a lot today (now if a game doesn't sell more than 2 million copies the developer usually closes), the sales were considered decent at the time, especially on a system with a small userbase and a notorious focus on children.
You know, there's a reason they say "lolVGChartz". The amount of children involved with the GameCube is no excuse when games REmake and RE4 sold hell of a lot better.You seem to forget that Resident Evil is one of the industry's biggest franchises. Of course those two games were going to sell a lot more than a game no-one had even heard of, but that doesn't make Eternal Darkness's 440k sales "pathetic" as you claim.[QUOTE="nintendoboy16"][QUOTE="Timstuff"]You know, there's a reason they say "lolVGChartz". The amount of children involved with the GameCube is no excuse when games REmake and RE4 sold hell of a lot better.You seem to forget that Resident Evil is one of the industry's biggest franchises. Of course REmake was going to sell better. Lots of the industries biggest franchises didn't sell on GameCube, like Metal Gear Solid. Resident Evil was an exception.That must be outdated, because according to VG Chartz (which is the offical numbers site of System Wars?) it sold 440,000 copies. It might not sound like a lot today (now if a game doesn't sell more than 2 million copies the developer usually closes), the sales were considered decent at the time, especially on a system with a small userbase and a notorious focus on children.
Timstuff
[QUOTE="nintendoboy16"][QUOTE="Timstuff"]You seem to forget that Resident Evil is one of the industry's biggest franchises. Of course REmake was going to sell better.TimstuffLot's of the industries biggest franchises didn't sell on GameCube, Resident Evil was an exception.Which is why I'd like to know why you think that ED was a sales failure, even though it sold a lot more than most M-rated games released on the system.It was published by Nintendo, they usually expect at least a million or so from their games. Those were the kind of sales they got from Rare's Perfect Dark (which was a new IP at the time) on N64, their only M rated success.
[QUOTE="runbleduck"]People lost their jobs and are out of work. Yay? =\It's about time. Good riddance.
skrat_01
[QUOTE="runbleduck"]People lost their jobs and are out of work. Yay? =\ People are entitled to their jobs despite spending ridiculous number of years and tons of money from taxpayers to produce terrible games?It's about time. Good riddance.
skrat_01
Which is why I'd like to know why you think that ED was a sales failure, even though it sold a lot more than most M-rated games released on the system.It was published by Nintendo, they usually expect at least a million or so from their games. Those were the kind of sales they got from Rare's Perfect Dark (which was a new IP at the time) on N64, their only M rated success.Perfect Dark had a ridiculous amount of hype, and it was from Rare. Eternal Darkness was from a developer that no-one had heard of, and there was virtually no marketing for the game. And yet, it still managed to sell almost half a million copies. Nintendo did not get anything less from Eternal Darkness than what they had put into it.[QUOTE="Timstuff"][QUOTE="nintendoboy16"] Lot's of the industries biggest franchises didn't sell on GameCube, Resident Evil was an exception.nintendoboy16
[QUOTE="skrat_01"][QUOTE="runbleduck"]People lost their jobs and are out of work. Yay? =\ People are entitled to their jobs despite spending ridiculous number of years and tons of money from taxpayers to produce terrible games? They produced Enternal Darkness which was excellent. Too Human and the outright stupid PR, then suing Epic pulled them under. A studio laying off staff isn't good news in any sense. 'Hooray people lost their jobs in a climate that's rough for industry jobs, aren't I a great person'. Different to 'whelp they made some bad decisions'.It's about time. Good riddance.
runbleduck
[QUOTE="nintendoboy16"]It was published by Nintendo, they usually expect at least a million or so from their games. Those were the kind of sales they got from Rare's Perfect Dark (which was a new IP at the time) on N64, their only M rated success.Perfect Dark had a ridiculous amount of hype, and it was from Rare. Eternal Darkness was from a developer that no-one had heard of, and there was virtually no marketing for the game. And yet, it still managed to sell almost half a million copies. Nintendo did not get anything less from Eternal Darkness than what they had put into it.No one heard of Silicon Knights? Wasn't Legacy of Kain, a PC/PS1 game popular?[QUOTE="Timstuff"]Which is why I'd like to know why you think that ED was a sales failure, even though it sold a lot more than most M-rated games released on the system.Timstuff
Still, even if Perfect Dark had more hype, you know it's bad news when Nintendo can't get a million copies of the game to sell unlike the last time and get outcIassed by third parties like Capcom (Resident Evil) and Activision (True Crime, though only Streets of LA sold well). Hell, I even think MK: Deadly Alliance and Deception on GameCube did better and that was when Mortal Kombat was in a rut with gamers.
Same situation here. This sucks. :(I loved Too Human and was secretly hoping that I would see a sequel... guess that will never come to be.
spinecaton
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