Loot: Redmond, We Have a Problem, Or, What's Wrong With the Xbox 360?

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MattBrian

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#1 MattBrian
Member since 2004 • 625 Posts

Loot: Redmond, We Have a Problem, Or, What's Wrong With the Xbox 360

 http://ncroal.talk.newsweek.com/default.asp?item=533168

he entire staff of Level Up is seated in the Manhattan speakeasy Little Branch, opposite two Microsofties--one former, one current. Several drinks into a conversation about the console wars, Former has just asked us, at what point in the cycle do you think you're going to declare Microsoft the winner? Which prompts the rejoinder that opened this post. We proceed to inform him that back in 2001, as we were in edits on our story about the launch of the first Xbox, there was a line that had been cut from our piece that we wished had remained, because it would have been a very prescient quote to have on the record. The quote? "Xbox will be Microsoft's Vietnam."

At this point, Former becomes impassioned. That's not fair, he says; we always saw this as a long-term venture. To which we reply that we were talking about the original Xbox, and while other divisions of the company throw off more profits in a single quarter than the entire $5 billion or so lost in the home and entertainment division to date, the fact remains that, as we take-our-word-for-it predicted, the Xbox group has been spectacularly unprofitable for Microsoft. Hence, our heretofore unpublished Vietnam analogy. The rest of the night is a blur, but we digress.

Here at Level Up, we pride ourselves on giving good quote when asked, and our quote in yesterday's issue of USA Today that "the PS3 is sucking wind right now," seems to have delivered the goods, as evidenced by its coverage on the Internet and the emails coming across our transom. We've known USA Today's Mike Snider for several years, and have tremendous respect for his work. However, we also try to be holistic in our analysis, and there were some opinions that we shared about Sony's competitors that didn't end up in the finished copy. There's nothing sinister in Snider's decision; we completely understand that the focus of his published story was the PS3's woes, which we ourselves addressed yesterday. But we thought we'd take this opportunity to provide a more comprehensive look at the February NPD numbers for the U.S. market, and explain to Former why we don't expect to proclaim a Microsoft victory at the end of this console cycle.

Microsoft entered the month of February with many advantages. The Xbox 360 had a 12 month head start on its rivals. There's plenty of stock on store shelves. It has far more games available than either PS3 or Wii, and several of those games are available for $20 to $30. And perhaps most importantly, it has a $299 SKU that's priced $200 cheaper than the least expensive PS3, just $50 more than the Wii, and at exactly the same price point the PS2 occupied when it obliterated its competition in 2001. Yet despite those considerable advantages--and even though five of February's top ten 10 best-selling SKUs were on Xbox 360--the best Microsoft could do was outsell the higher-priced PS3 by 101,000 units, while succumbing to the supply-constrained Wii by 107,000 units. That's not the kind of performance that portends market dominance. Nor is cutting your shipment forecast through June 2007 from 13-15 million to 12 million. But Microsoft has done that too.

The reason that we spent much of last fall discussing the sluggish Xbox 360 sales with our interview subjects is because we were genuinely mystified as to why it wasn't doing better, and, more importantly, why wasn't the steadily growing number of hit titles causing a commensurate growth in the installed base? The signs of this weakness have been apparent for months, yet it went largely undiscussed--a notable exception was the forum-dwellers at NeoGAF--and when we queried industry veterans about it, they seemed genuinely mystified and would struggle to offer explanations.

In this vacuum of analysis, statements like the following went pretty much unchallenged. At this year's Consumer Electronics Show, Microsoft general manager Chris Satchell told GamesIndustry.biz, "We've sold 10.4 million [Xbox 360s], but the stat you may not have heard is that over half of those sales are from people that didn't own an Xbox 1." That statement sounds impressive--until you realize that at that point in time, Xbox 360 sell-through was still trailing that of the original Xbox. If Microsoft is getting all of these new customers--and we have no reason to doubt the veracity of Satchell's statement--shouldn't their installed base have been 1.5x that of the original, as opposed to lagging behind? (Please don't use pricing as an excuse; as we pointed out above, there' a $299 SKU that's been available since launch, and if PS2 was able to become a runaway success at the same point in its lifespan at that price point, price alone can't explain the sales gap.) In other words, if you look at the half-empty part of the glass Satchell raised, there are clearly a large number of Xbox 1 owners who haven't yet bought an Xbox 360. Why?

Part of the problem is that in the absence of a new Halo game, there's been a slower-than-expected conversion of Xbox owners to Xbox 360. As of last fall, half of the people playing Halo 2 were doing so on the original Xbox, not the Xbox 360. That's why the upcoming Halo 2 map pack will only work on Xbox 360--Microsoft needs to force recalcitrant Halo-lovers to buy their new machine. Another challenge for Microsoft may be that most Xbox 1 units sold at $199 or less; in fact, when Halo 2 shipped in November of 2004, the price of the Xbox had been set at $149 for seven months.

By contrast, PS2 held price at $299 for its first two Christmases, and $199 for the subsequent holiday. So despite the hardcore nature of many Xbox aficionados--i.e. they love shooters and they buy a lot of games--many of the gamers that made Halo 2 a phenomenon could conceivably be even more price-sensitive on the hardware side than their PS2 counterparts, and thus perceive even the $299 Core as either too expensive and/or too lacking in value compared to the $399 model. Microsoft is no slouch when it comes to market research, and if our above hunch is correct, it could finally explain why the company opted for a two-SKU strategy even though hardcore gamers loudly derided it.

The final reason why we don't expect to crown Xbox 360 the champ when all is said and done is somewhat tautological: until we see the evidence that it's capable of reaching the true mass market the way that the PS1 and PS2 did, we won't believe that it can. What the original Xbox proved, and the Xbox 360 is proving even moreso, is that Microsoft has learned how to strip-mine the hardcore gamer. (The evidence? Gears of War is one of the biggest console hits in recent history, yet the Wii is kicking the 360's ass and taking its name. And as we stated earlier, even before the Wii and PS3 launched, the 360 was steadily producing one or two hits a month, yet monthly hardware sales were consistently below 300,000 units, and were often closer to 200,000 units.)

Based on the concentric circle theory of product dispersal--at the center are a smaller number of hardcore gamers who buy lots of games; on the outside are a larger number of ultra casuals who buy fewer games, with a number of audience segments in between going from more hardcore to less hardcore--the further away you get from the hardcore center, the less evidence we've seen of Microsoft's ability to reach those broader, more casual audiences. The generals at Microsoft Game Studios have sent into the fray soldiers as varied as Fusion Frenzy, Voodoo Vince, Grabbed by the Ghoulies, Kameo and Viva Pinata. None of them got the job done.

By contrast, Sony has brands developed in each of three major territories--North America (Jak, Ratchet & Clank, Sly Cooper, ATV Offroad Fury), Europe (SingStar, Buzz!, EyeToy) and Japan (Gran Turismo, Hot Shots Golf, Ape Escape)--with demonstrated appeal to broader audiences: children, women, casual gamers. That's why the Game Developers Conference introductions of Home and LittleBigPlanet were so important: they show that Sony continues to develop products that can appeal to the parts of the market that are necessary to drive hardware sales past 26 million (Xbox 1) to well over 100 million (PS1 and PS2) once they get within striking range on the pricing. The burden of proof is on Microsoft to prove that it can deliver products with that kind of appeal, and in the seven years since it stepped into the ring, it has yet to do so.

The folks at Microsoft would like to believe that, their worse-than-ever performance in Japan notwithstanding, the only ceiling that existed on the Xbox 1's sales stemmed from their late entry to the market. They may well be right. But while Microsoft has taken advantage of its first-mover advantage--most notably the establishing of Xbox 360 as third party developers' base platform; much-improved third party support from Japanese developers; the peeling away of Sony's historic timed exclusivity on the Grand Theft Auto franchise; and the positioning of Xbox Live and Xbox Live Arcade in a way that for now neutralizes the PR value of Sony's free but less-feature-rich online service--we suspect that there are a number of other challenges that will keep prevent the 360 from breaking into the mass market in the way that the PS2 did. And the numbers thus far back us up very clearly on this point.

The worst case scenario for Microsoft, then, is one in which the Xbox 360's bid for the mass market is blocked by the Wii for the next two to three years, at which point the aging and underpowered Wii gives way to a cheaper-than-it-is-now PS3 with a selection of AAA titles that's far wider than what the PS3 has at the moment; new installments of Playstation's own popular and casual-leaning games; and a slew of new franchises from Sony's much-larger studio operation. The best case scenario won't manifest itself until Xbox 720, but there is an interim scenario that we've been trying out for size on a few people in the industry--it contains a theory that we think best explains the the current overall state of the industry--and once we have it nailed down, you, Dear Reader, will be the first to know.

 

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nowakawon

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#2 nowakawon
Member since 2006 • 436 Posts
Lol... 100k consoles, they act as if that is nothing.
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2largeadults

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#3 2largeadults
Member since 2007 • 1608 Posts
I'm a bit mentally challenged. Could I get a one sentence summary?
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Nike_Air

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#4 Nike_Air
Member since 2006 • 19737 Posts

I'm a bit mentally challenged. Could I get a one sentence summary?2largeadults
The 360 isn't setting the world on fire. That is a shocker.

 

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greenleaf2000

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#5 greenleaf2000
Member since 2006 • 1259 Posts
awesome article!
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2largeadults

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#6 2largeadults
Member since 2007 • 1608 Posts

[QUOTE="2largeadults"]I'm a bit mentally challenged. Could I get a one sentence summary?Nike_Air

The 360 isn't setting the world on fire. That is a shocker.

ahhh Thank you.
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MattBrian

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#7 MattBrian
Member since 2004 • 625 Posts
bottomline 360 isn't doing as hot as lemms would leave you to believe
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2largeadults

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#8 2largeadults
Member since 2007 • 1608 Posts
bottomline 360 isn't doing as hot as lemms would leave you to believeMattBrian
gotcha sounds believable
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cheezisgoooood

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#9 cheezisgoooood
Member since 2004 • 6130 Posts
The thing is though, Halo 3 has yet to come out...same with GTA IV.
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TrailorParkBoy

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#10 TrailorParkBoy
Member since 2006 • 2922 Posts
how many words is that ya think?
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#11 O_Lineman17
Member since 2005 • 1128 Posts
sounds about right. But idc how it's selling really, I have the system, I have great games for it, I also have a PS3. I'm happy with both my purchases, and could care less if other people are buying them.
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#12 MattBrian
Member since 2004 • 625 Posts
wow its really quiet in here
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#13 DaysAirlines
Member since 2006 • 9537 Posts
same website: link The PS3 isn't so hot either. Loot: Tokyo, We Have a Problem, Or, What's Wrong With the Playstation 3 In the end, the good news was simply too good to last. From the beginning of 2006 through the first of this month, the Playstation division has plagued by bad news and negative buzz. There was the Spring 2006 worldwide launch that never materialized, and in hindsight was clearly an attempt to FUD Microsoft's Xbox 360. There was the late-to-begin, darn-near-interminable press conference at last May's Electronic Entertainment Expo, where the fact that Sony had a number of playable games in far better pre-launch shape than did Microsoft the year before was overshadowed by an unexpected two-SKU strategy at much higher-than-expected prices of $499 and $599. The next day, Microsoft announced that Grand Theft Auto IV, which had traditionally launched on Playstation platforms months before any others, would ship simultaneously on Microsoft's console in October 2007--with exclusive downloadable content just for Xbox 360. There was the September announcement that Ubisoft's Assassins Creed, which had won a number of awards at E3, would now also be coming to Xbox 360. (Level Up got its own exclusive out of the news, detailing exactly how Sony lost its grip on both Grand Theft Auto IV and Assassins Creed.) A few days later, Playstation chief Ken Kutaragi announced that the PS3 would not ship until March 2007. There were the surprisingly low launch quantities for Japan and North America. The lack of a unified online service. The slippage of several launch titles. The scathing PS3 reviews in the New York Times and other major outlets. The fake grassroots PSP campaign. The...well, we'll stop here, lest any readers start to wonder whether we're making all of this up--or begin to suspect that we're in Microsoft and Nintendo's employ. But trust us, it's all true. That's why it came as a shock to see Playstation walk off with the show at the Game Developers Conference two weeks ago in San Francisco. Even though word of Home, the PS3's forthcoming 3-D avatar-based social networking service was leaked in advance by the bloggers at Kotaku--remember, it wouldn't be Playstation circa 2007 if this event had been pulled off with no bad news whatsoever--the company's vision intrigued many and was compelling to quite a few. But the show-stealer was an incredibly charming side-scrolling platformer called LittleBigPlanet, with what looked like easy-to-use tools that would allow users to modify existing levels, build their own from scratch, and share them with PS3 owners around the world--something like YouTube as a videogame. The one-two punch of LittleBigPlanet and Home, along with the PS3 incarnation of that European favorite, SingStar, confidently displayed the kind of mass appeal that Microsoft, for all its Halos and Gears of Wars, has never been able to demonstrate. And it had skeptics, doubters naysayers and even a few haters all declaring that Sony was back, and would soon be its old dominant self. But since we've foreshadowed appropriately, you know that the next turn of this tale isn't going to be pretty. Last Thursday, the NPD group announced videogame hardware and software sales for the month of February. To call the PS3 numbers abysmal wouldn't be much of an overstatement; only 127,000 devices were sold over the four-week period, compared to 228,000 Xbox 360s and 335,000 Wiis. (The rule of thumb for hardware sales during the non-summer, non-holiday months is that 200,000-300,000 is solid, below 200,000 is bad, and above 300,000 is quite good.) On the software side, five of the top ten best-sellers were for Xbox 360, three for Wii, and none for PS3. And since Playstation now appears to have been born under a bad sign after years of a charmed life, another shoe dropped last night: Capcom announced that Devil May Cry 4, another PS3 exclusive, would now ship day-and-date on Xbox 360. It's hard to tell how much of an impact this will have on the console wars this far ahead of the DMC4's release, but the symbolism is undeniable. During the PS2's second holiday in 2001, a quartet of exclusive games extended the gap between Sony and its rivals to such and extent that it could never be caught. Those games? Devil May Cry, Grand Theft Auto III, Metal Gear Solid 2: Sons of Liberty, and Final Fantasy X. Of that murderer's row of games (incoming Electronic Arts CEO John Riccitiello preferred term for prospective monster hits), three are shipping sequels this year--Devil May Cry 4, Grand Theft Auto IV and Metal Gear Solid 4: Guns of the Patriots--but only one, MGS4, remains a PS3 exclusive. And at this rate, it's a perfectly legitimate question to ask how much longer Sony will be able to hold on to that title. Sony officials, for their part, will no doubt say that it's just five months after launch; that this a marathon, not a sprint, and they would be right. Meanwhile, Sony's rivals are no doubt gloating at this turn of events--seriously, we have no doubts; their gleeful emails are nestled in our inbox--and they've certainly got just cause to do so. But for better or for worse, the vast majority of Sony's problems strike us as entirely self-inflicted. That's bad news for Microsoft and Nintendo if and when Sony starts firing on all cylinders. Yet we're left wondering, why are so many cylinders still stuck? When is the bleeding going to stop? Why is there so much free-floating hostility toward Playstation among developers and publishers, both big and small? (It's the arrogance, stupid. And we'll get back to that in a subsequent post.) In short, why has Sony seemed so unprepared for the scope of the massive undertaking that is the Playstation 3? During our epic February interview with Phil Harrison, Playstation's president of worldwide studios, we pointed out that not only are there many missing parts of the PS3 experience, the press and the consumer have little to no visibility into precisely when those holes are going to be filled. That hardly builds confidence, at a time when confidence is exactly what prospective customers need in order to shell out $499 or $599 for a PS3. And in the face of competitors as deep-pocketed as Microsoft and as wily as Nintendo, every bit of bad news, every self-inflicted wound, every exclusive game that turns multiplatform makes the current hefty $499 and $599 price tag that much more difficult to justify.
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LBFanGirl

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#15 LBFanGirl
Member since 2005 • 356 Posts
Wow...I thought the Xbox 360 was doing great with their one year lead myself. The only suprised was that the Wii is moving in so quickly on it, but even then, it still has a great lead, with games coming that will surely help maintain it in the future...or all this year anyway.
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lordseer

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#16 lordseer
Member since 2004 • 4671 Posts

They really probably should have put that 100K sales advantage into perspective, as in the ps3 only sold 2/3's of what the 360 did.

They also error in that a console should have an advantage because it's been out for a year over a product that is pretty much new and still has launch momentum. 

Not a bad write up though I disagree with a lot of what was said.

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shadow8585

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#17 shadow8585
Member since 2006 • 2947 Posts
Halo 3, Mass Effect, Bioshock, GTA IV, UT3, DMC4, Fable 2, Forza 2, GEOW 2, the list goes on, once those games come out, Xbox 360 will start to pull away.
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#18 alfy13
Member since 2004 • 3600 Posts
Halo 3, Mass Effect, Bioshock, GTA IV, UT3, DMC4, Fable 2, Forza 2, GEOW 2, the list goes on, once those games come out, Xbox 360 will start to pull away.shadow8585
so its a waiting game ? like lemmings make fun of cows for doing? and also wii is quickly gaining on 360 total sales number, and that is sad when you have a 1yr head start and then a console comes out and  almost sales half the total the 360 has sold  in 4months.
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dhjohns

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#19 dhjohns
Member since 2003 • 5105 Posts
[QUOTE="2largeadults"]I'm a bit mentally challenged. Could I get a one sentence summary?

Thank you, I was buried underneath the wall of text.
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2largeadults

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#20 2largeadults
Member since 2007 • 1608 Posts
[QUOTE="shadow8585"]Halo 3, Mass Effect, Bioshock, GTA IV, UT3, DMC4, Fable 2, Forza 2, GEOW 2, the list goes on, once those games come out, Xbox 360 will start to pull away.alfy13
so its a waiting game ? like lemmings make fun of cows for doing?

:D Well spoken.
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Mystery-

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#21 Mystery-
Member since 2007 • 2144 Posts
ok......
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Magical_Zebra

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#22 Magical_Zebra
Member since 2003 • 7960 Posts

I'm a bit mentally challenged. Could I get a one sentence summary?2largeadults

Translation: He doesnt feel like readin all that and neither do I. Can you sum it up in a few sentences.  ;) 

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CaptainLunchbox

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#23 CaptainLunchbox
Member since 2003 • 777 Posts
Just another reason I can't stand N'gai Croal.
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slduncanlaw

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#24 slduncanlaw
Member since 2005 • 336 Posts

 The article(s) were both well written, but neither took into effect the cummulative positions of both companys compared with the increase of overall market.  The author compares calls Xbox 1 Microsoft's Vietnam.  Without getting historical, the US expected to win Vietnam.  Microsoft never intended to topple Sony's PS2, instead they intended to gain momentum in the market.  Xbox was more akin to the Alamo.  Remember the Alamo?  The soldiers knew that the odds were impossible, but fought, and died, in spite of this.  360 is Microsofts opportunity to tie with PlayStation and their next incarnation is their take the lead opportunity.  Or at least in their eyes.

 

 

 

360:  Have at me?!?  I've cut your games off!

PS3:  It's only a flesh wound!  I'm INVINCIBLE!!!

360:  You're a looney!

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2largeadults

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#25 2largeadults
Member since 2007 • 1608 Posts
http://www.digitalspy.co.uk/gaming/a44314/ps3-selling-faster-than-xbox-360-in-us.html The looney is gaining.
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#26 CwlHeddwyn
Member since 2005 • 5314 Posts
basically the article says that the X360 isnt doing so well because it hasnt got enough games that reach out to non-hardcore gamers plus Microsoft are having trouble getting ppl who have an original Xbox to buy an Xbox 360.
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chicagog19

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#27 chicagog19
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[QUOTE="shadow8585"]Halo 3, Mass Effect, Bioshock, GTA IV, UT3, DMC4, Fable 2, Forza 2, GEOW 2, the list goes on, once those games come out, Xbox 360 will start to pull away.alfy13
so its a waiting game ? like lemmings make fun of cows for doing? and also wii is quickly gaining on 360 total sales number, and that is sad when you have a 1yr head start and then a console comes out and almost sales half the total the 360 has sold in 4months.

Its not a waiting game because 360 has a good game come out every month. Forza2 and Mass Effect come out in about a month and a 1/2. WHat will cows have in a month and a 1/2. For that matter what will cows have in 6 months.
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2largeadults

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#28 2largeadults
Member since 2007 • 1608 Posts
[QUOTE="alfy13"][QUOTE="shadow8585"]Halo 3, Mass Effect, Bioshock, GTA IV, UT3, DMC4, Fable 2, Forza 2, GEOW 2, the list goes on, once those games come out, Xbox 360 will start to pull away.chicagog19
so its a waiting game ? like lemmings make fun of cows for doing? and also wii is quickly gaining on 360 total sales number, and that is sad when you have a 1yr head start and then a console comes out and almost sales half the total the 360 has sold in 4months.

Its not a waiting game because 360 has a good game come out every month. Forza2 and Mass Effect come out in about a month and a 1/2. WHat will cows have in a month and a 1/2. For that matter what will cows have in 6 months.

I wonder how a console with no games can pull this off: http://www.digitalspy.co.uk/gaming/a44314/ps3-selling-faster-than-xbox-360-in-us.html Boomshakalaka.
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wmc540

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#29 wmc540
Member since 2006 • 2620 Posts
The guy is writing an article about how bad all three systems are doing...
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chicagog19

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#30 chicagog19
Member since 2006 • 753 Posts
[QUOTE="chicagog19"][QUOTE="alfy13"][QUOTE="shadow8585"]Halo 3, Mass Effect, Bioshock, GTA IV, UT3, DMC4, Fable 2, Forza 2, GEOW 2, the list goes on, once those games come out, Xbox 360 will start to pull away.2largeadults
so its a waiting game ? like lemmings make fun of cows for doing? and also wii is quickly gaining on 360 total sales number, and that is sad when you have a 1yr head start and then a console comes out and almost sales half the total the 360 has sold in 4months.

Its not a waiting game because 360 has a good game come out every month. Forza2 and Mass Effect come out in about a month and a 1/2. WHat will cows have in a month and a 1/2. For that matter what will cows have in 6 months.

I wonder how a console with no games can pull this off: http://www.digitalspy.co.uk/gaming/a44314/ps3-selling-faster-than-xbox-360-in-us.html Boomshakalaka.

Why do you post an article from website that actually doesn't give numbers about the us sales but rather says "slightly selling better.' Not to mention that according the NPD( the only numbers that matter) show 360 beating the ps3. P.S. You post wasn't really a resposne to my post. You just kinda said PS3 is selling better ftw
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thew13

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#31 thew13
Member since 2004 • 837 Posts

They have articles on whats wrong with all three consoles at this point.

Loot: Tokyo, We Have a Problem, Or, What's Wrong With the Playstation 3

 Loot: Redmond, We Have a Problem, Or, What's Wrong With the Xbox 360

Kyoto, We Have A Problem, Or, What's Wrong With the Wii

 - Article has not beenposted for the Wii yet

 

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elementz28

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#32 elementz28
Member since 2007 • 1829 Posts

basically the article says that the X360 isnt doing so well because it hasnt got enough games that reach out to non-hardcore gamers plus Microsoft are having trouble getting ppl who have an original Xbox to buy an Xbox 360.CwlHeddwyn

 

thats true my friend own the xbox and it wasnt that great so he decided not to buy the 360..either way the 360 isnt blowing up the charts like lemming made it out to be doin..ps3 stiill have a big chance..i hope they locked down the exclusive..because after dmc4 was announced for the 360..it was everywhere im sure sony see it.. the thing with microsoft it does haev good decent games but its still not goin anywhere..even when its cheap and affordable you expect them to just dominated right away..but they barely made it past the 10 million mark...they goin to sell what 12 million by june or somethin that is really  dissapointing number...

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DrHyde

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#33 DrHyde
Member since 2003 • 584 Posts
Both were good reads. I'm surprised to see a sort of anti-360 article with all of the negative press on the PS3, but with a Wii article (maybe) in the works, it really sheds light on why this generation of gaming seems to vastly different than the former ones. I think this is also the first article I've read from any non-gaming site on the 360 not pulling away even though its position is virtually identical to that of the PS2's. It's true that the 360 is probably being marketed too much to the hardcore gamer and that's probably what's been hurting them so bad.
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2largeadults

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#34 2largeadults
Member since 2007 • 1608 Posts
[QUOTE="2largeadults"][QUOTE="chicagog19"][QUOTE="alfy13"][QUOTE="shadow8585"]Halo 3, Mass Effect, Bioshock, GTA IV, UT3, DMC4, Fable 2, Forza 2, GEOW 2, the list goes on, once those games come out, Xbox 360 will start to pull away.chicagog19
so its a waiting game ? like lemmings make fun of cows for doing? and also wii is quickly gaining on 360 total sales number, and that is sad when you have a 1yr head start and then a console comes out and almost sales half the total the 360 has sold in 4months.

Its not a waiting game because 360 has a good game come out every month. Forza2 and Mass Effect come out in about a month and a 1/2. WHat will cows have in a month and a 1/2. For that matter what will cows have in 6 months.

I wonder how a console with no games can pull this off: http://www.digitalspy.co.uk/gaming/a44314/ps3-selling-faster-than-xbox-360-in-us.html Boomshakalaka.

Why do you post an article from website that actually doesn't give numbers about the us sales but rather says "slightly selling better.' Not to mention that according the NPD( the only numbers that matter) show 360 beating the ps3. P.S. You post wasn't really a resposne to my post. You just kinda said PS3 is selling better ftw

http://www.digitalspy.co.uk/gaming/a44314/ps3-selling-faster-than-xbox-360-in-us.html You should read the article again. That statement was given by a spokesman from the ... wait for it ... wait for it... GASP! NPD Reading comprehension is taking a serious hit in SW today.