While Xbox 360 owners are quite comfortable ponying up sixty bucks for Microsoft Games Studios-published titles on that console, there was a time when those releases were sold at last-gen prices. At launch, games like Project Gotham Racing 3 and Perfect Dark Zero went for MSRPs of $49.99, making the "jump in" a bit softer on the wallet.
With the release of FASA Studios' Shadowrun for the 360 alongside a $49.99-priced Windows Vista version, that $59.99 price point for the 360 edition might be considered puzzling. As the game's release date hits smack in the middle of the Halo 3 beta, mere months after Vista's public release, it seems like Shadowrun will be facing an uphill battle of acceptance.
So why the premium price? Newsweek's N'Gai Croal asked of Microsoft this very question and MS VP Shane Kim's reply is quite astounding. Mostly astounding in its incomprehensibility, but astounding nonetheless.
I'd quote it, but I don't know what to quote. You'll have to read it in context. But be careful-you might just scratch your scalp clean off deciphering the PR-speak. Michael McWhertor
Shadowrun for Windows Vista: $50. Shadowrun for Xbox 360: $60. First-Hand Explanation of the Pricing Disparity From Microsoft Game Studios: Priceless. [N'Gai Croal's Level Up]
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Link: http://kotaku.com/gaming/shadowramble/ms-explains-why-360-owners-pay-premium-for-shadowrun-260426.php
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