And sheep wonder why 3rd party devs hate the Wii. The fanbase consists of Miley Cyrus fans, soccer moms, and people old enough to be my grandparents.
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And sheep wonder why 3rd party devs hate the Wii. The fanbase consists of Miley Cyrus fans, soccer moms, and people old enough to be my grandparents.
[QUOTE="DrinkDuff"][QUOTE="Chutebox"] A sheep here is hyping Wii Fit: Resort. That should answer your question...ChuteboxI suppose. It's just really disappointing that most of the wii users would rather have mini game collections, than real core experiences. It's not like most core games aren't already "dumbed down" in difficulty to maximize appeal. Well, those are the type of people Nintendo is reaching for with the Wii. Hell, how long has Wii been out and we haven't seen an actual Wii Zelda yet. So it's not too surprising to be honest.Yeah I expected the number of "casual" players to be less than a quarter of the user base. These numbers are obscene though which suggests that only 0.132% are hardcore wii gamers.
And gamers that are not paying $60 for a 5 hours game with no multiplayer.And sheep wonder why 3rd party devs hate the Wii. The fanbase consists of Miley Cyrus fans, soccer moms, and people old enough to be my grandparents.
ChrisSpartan117
[QUOTE="ChrisSpartan117"]And gamers that are not paying $60 for a 5 hours game with no multiplayer.Just like with Heavenly Sword.And sheep wonder why 3rd party devs hate the Wii. The fanbase consists of Miley Cyrus fans, soccer moms, and people old enough to be my grandparents.
IronBass
[QUOTE="ChrisSpartan117"]And gamers that are not paying $60 for a 5 hours game with no multiplayer.And sheep wonder why 3rd party devs hate the Wii. The fanbase consists of Miley Cyrus fans, soccer moms, and people old enough to be my grandparents.
IronBass
You act as though those sales are bad... Sega was really happy with the sales... and stated even that it did better then HOTD:OK did in it's first month... and HOTD:OK is now over 500K... Wii games don't get huge initial sales for some reason...And sheep wonder why 3rd party devs hate the Wii. The fanbase consists of Miley Cyrus fans, soccer moms, and people old enough to be my grandparents.
ChrisSpartan117
[QUOTE="IronBass"][QUOTE="ChrisSpartan117"] And gamers that are not paying $60 for a 5 hours game with no multiplayer.GundamGuy0
You act as though those sales are bad... Sega was really happy with the sales... and stated even that it did better then HOTD:OK did in it's first month... and HOTD:OK is now over 500K... Wii games don't get huge initial sales for some reason... 66K is good for you? Talk about lowering the bar. And as for "the sales will increase overtime", I really don't know how that started, though judging from when that line is used, it seems like damage control to me.And sheep wonder why 3rd party devs hate the Wii. The fanbase consists of Miley Cyrus fans, soccer moms, and people old enough to be my grandparents.
ChrisSpartan117
[QUOTE="IronBass"][QUOTE="ChrisSpartan117"]
And sheep wonder why 3rd party devs hate the Wii. The fanbase consists of Miley Cyrus fans, soccer moms, and people old enough to be my grandparents.
And gamers that are not paying $60 for a 5 hours game with no multiplayer.Just like with Heavenly Sword. Indeed. The difference is that HS was marketed by Sony's powerful hand.[QUOTE="ChrisSpartan117"]Just like with Heavenly Sword. Indeed. The difference is that HS was marketed by Sony's powerful hand.Why couldn't Sony do the same for LBP:cry: I saw nearly no ads for that game.[QUOTE="IronBass"] And gamers that are not paying $60 for a 5 hours game with no multiplayer.IronBass
You act as though those sales are bad... Sega was really happy with the sales... and stated even that it did better then HOTD:OK did in it's first month... and HOTD:OK is now over 500K... Wii games don't get huge initial sales for some reason... 66K is good for you? Talk about lowering the bar. And as for "the sales will increase overtime", I really don't know how that started, though judging from when that line is used, it seems like damage control to me. Sales don't increase over time... but some games only sell for a month, and sales slow down... some the sales never slow down... http://kotaku.com/5216273/madworld-sells-66k-in-the-us-sega-seems-pleased If sega is happy... then clearly it didn't do too bad... perhaps our expectations of what is good for sales numbers are too high, because we have been jaded by the actual megatons... not everything can be as popular as GTA or Halo or Mario.[QUOTE="GundamGuy0"][QUOTE="IronBass"] [QUOTE="ChrisSpartan117"]
And sheep wonder why 3rd party devs hate the Wii. The fanbase consists of Miley Cyrus fans, soccer moms, and people old enough to be my grandparents.
ChrisSpartan117
66K is good for you? Talk about lowering the bar. And as for "the sales will increase overtime", I really don't know how that started, though judging from when that line is used, it seems like damage control to me.ChrisSpartan117
How do you know what's good or not for a company? Sales are determined but the company's expectations, not by internet forums posters. Sega says they are satisfied with initial sales.
And, the line about Wii games selling for a long time is not damage control, it has been stated by some analysts.
That game doesn't deserve to sell.. Such a cool concept they couldn't throw in some kind of multiplayer or some kind of mode to give it some replay value?f50p90It does have multiplayer... and really it's a game I've played a few times though for kicks...
[QUOTE="ChrisSpartan117"]66K is good for you? Talk about lowering the bar. And as for "the sales will increase overtime", I really don't know how that started, though judging from when that line is used, it seems like damage control to me. Sales don't increase over time... but some games only sell for a month, and sales slow down... some the sales never slow down... http://kotaku.com/5216273/madworld-sells-66k-in-the-us-sega-seems-pleased If sega is happy... then clearly it didn't do too bad... perhaps our expectations of what is good for sales numbers are too high, because we have been jaded by the actual megatons... not everything can be as popular as GTA or Halo or Mario. They can at least sell 100K at the very least.[QUOTE="GundamGuy0"] You act as though those sales are bad... Sega was really happy with the sales... and stated even that it did better then HOTD:OK did in it's first month... and HOTD:OK is now over 500K... Wii games don't get huge initial sales for some reason... GundamGuy0
[QUOTE="ChrisSpartan117"]66K is good for you? Talk about lowering the bar. And as for "the sales will increase overtime", I really don't know how that started, though judging from when that line is used, it seems like damage control to me.
IronBass
How do you know what's good or not for a company? Sales are determined but the company's expectations, not by internet forums posters. Sega says they are satisfied with initial sales.
And, the line about Wii games selling for a long time is not damage control, it has been stated by some analysts.
The reason why I consider MadWorld's sales to be bad is that it didn't even manage to sell 100K. I consider half a million to be good. And as for the "Wii games selling for a long time" statement, I said that because sheep only say that in a sales thread when a hardcore Wii game tanked in sales.Indeed. The difference is that HS was marketed by Sony's powerful hand.Why couldn't Sony do the same for LBP:cry: I saw nearly no ads for that game. yeah, but the game has surpassed the 2 million marks still more adds would me more than welcome[QUOTE="IronBass"][QUOTE="ChrisSpartan117"]Just like with Heavenly Sword.
ChrisSpartan117
The reason why I consider MadWorld's sales to be bad is that it didn't even manage to sell 100K. I consider half a million to be good. And as for the "Wii games selling for a long time" statement, I said that because sheep only say that in a sales thread when a hardcore Wii game tanked in sales.ChrisSpartan117And, as I said, our own definitions of "good sales" are in the long run irrelevant. I could say that my definiton of good sales is 2 000 000. That doesn't mean that every game that has sold less than that has sold nad just becasue I say it ;) And, as I said, it's something analysts say, not "sheep".
[QUOTE="ChrisSpartan117"]The reason why I consider MadWorld's sales to be bad is that it didn't even manage to sell 100K. I consider half a million to be good. And as for the "Wii games selling for a long time" statement, I said that because sheep only say that in a sales thread when a hardcore Wii game tanked in sales.IronBassAnd, as I said, our own definitions of "good sales" are in the long run irrelevant. I could say that my definiton of good sales is 2 000 000. That doesn't mean that every game that has sold less than that has sold nad just becasue I say it ;) And, as I said, it's something analysts say, not "sheep".First point: OK.
Second point: Oh, I was referencing to SW posts, and I do recall several times where analysts said that. Though to be honest, I'm not sure how they came to that conclusion:?
They can at least sell 100K at the very least.Yes, keep in mind that this season isn't typically known for killer sales by any videogames... Last year was an exception because of Brawl and GTAIV... but this time of year... generally not know for it's great sales. Also people just aren't buying as many games... recession and all that jazz... I mean the industry is down as a whole.ChrisSpartan117
First point: OK.Second point: Oh, I was referencing to SW posts, and I do recall several times where analysts said that. Though to be honest, I'm not sure how they came to that conclusion:? ChrisSpartan117
I'm not sure which example were quoted. I think NMH sold awesomely bad its first month and ended selling 400k. which is Suda 51's best selling game.
BoomBlox also is a similar case I think, but I could be wrong.
Yes, keep in mind that this season isn't typically known for killer sales by any videogames... Last year was an exception because of Brawl and GTAIV... but this time of year... generally not know for it's great sales. Also people just aren't buying as many games... recession and all that jazz... I mean the industry is down as a whole.O rly? The industry has never been better. Multiple games this last quarter sold well, and this time last year, people started freaking out about the recession for the first time.[QUOTE="ChrisSpartan117"]They can at least sell 100K at the very least.
GundamGuy0
Yes, keep in mind that this season isn't typically known for killer sales by any videogames... Last year was an exception because of Brawl and GTAIV... but this time of year... generally not know for it's great sales. Also people just aren't buying as many games... recession and all that jazz... I mean the industry is down as a whole.O rly? The industry has never been better. Multiple games this last quarter sold well, and this time last year, people started freaking out about the recession for the first time. You don't understand that's fine. I didn't say games can't sell well, just that they don't perform as well as games released in other seasons... Also the game that sold really well... have established names... or massive rabid internet fan bases... or both. PS: Stock Prices fell all over the industry today... because of the latest NPD report... the industry has never been better, even though all we here about are layoffs... and not expansions...[QUOTE="GundamGuy0"]
[QUOTE="ChrisSpartan117"]They can at least sell 100K at the very least.
ChrisSpartan117
"Heavily"...For being so heavily advertised, I wonder if it actually made any money at all ...
hakanakumono
Sega is on record as saying they were very happy with the sales... so I would assume so.For being so heavily advertised, I wonder if it actually made any money at all ...
hakanakumono
[QUOTE="hakanakumono"]"Heavily"...For being so heavily advertised, I wonder if it actually made any money at all ...
IronBass
Ads were all over internet and I saw television ads on multiple channels as well.
These sales are not good. I can't even lie, MW should have sold atleast triple that number. However, I'm gonna have to blame Sega here, they failed to cause a stir about the game. People need to realize that internet hype doesn't equal real hype. I can't believe how poorly marketed madworld was. No one knew about the game which is nutz because a hyper violent sin city looking game should have been an eye catcher to anyone. I know people who would go nuts over this game just for the concept alone but have no idea what it is. It doesn't matter that it was advertised during the number one cable show when that advertisement was awful. I actually think that a random person could create a more captivatiing madworld commercial than the one I saw with the blury screen and univiting look. Just damn, this is sad for many reasons but I just am not that surprised.
[QUOTE="psychobrew"][QUOTE="IronBass"] I disagree. Quality is simply traduced on how good a game is. For me at least.IronBassSure, but how good a game is is different for everyone. Many people love the Final Fantasy series. I can't stand it, yet I can admit that it's a quality series because the games always sell (if they didn't sell, I wouldn't think they were quality). I disagree again. Sure, what is "fun" is enterely subjective, as is quality. But sells are nowhere an indicator of it. Sales are that, sales. That's fine, but name some low quality games that sold well and some high quality games that didn't. You'll find most quality games sell, and most poor quality titles don't.
[QUOTE="IronBass"][QUOTE="hakanakumono"]
For being so heavily advertised, I wonder if it actually made any money at all ...
"Heavily"...Ads were all over internet and I saw television ads on multiple channels as well.
Yeah, that surely classifies as "heavily".[QUOTE="hakanakumono"][QUOTE="IronBass"] "Heavily"...IronBass
Ads were all over internet and I saw television ads on multiple channels as well.
Yeah, that surely classifies as "heavily".For a videogame, yes.
It was advertised just as much as Killzone 2.
That's fine, but name some low quality games that sold well and some high quality games that didn't. You'll find most quality games sell, and most poor quality titles don't.psychobrewQuality games that didn't sell: Okami Beyond Good and Evil Psychonauts Zack & Wikki Tales of Vesperia Valkyria Chronicles Bad (imo) games that sold well: WiiPlay 50 Cents
[QUOTE="IronBass"][QUOTE="psychobrew"] Sure, but how good a game is is different for everyone. Many people love the Final Fantasy series. I can't stand it, yet I can admit that it's a quality series because the games always sell (if they didn't sell, I wouldn't think they were quality).psychobrewI disagree again. Sure, what is "fun" is enterely subjective, as is quality. But sells are nowhere an indicator of it. Sales are that, sales. That's fine, but name some low quality games that sold well and some high quality games that didn't. You'll find most quality games sell, and most poor quality titles don't.
Is this a challenge because it is an easy task. Can we put our accounts up on it bbecause you'd be leaving here pretty fast if you think that that is how sales work.
It was advertised just as much as Killzone 2.hakanakumonoOf course. It was Nintendo killer game for the quarter.
Yeah, that surely classifies as "heavily".[QUOTE="IronBass"][QUOTE="hakanakumono"]
Ads were all over internet and I saw television ads on multiple channels as well.
hakanakumono
For a videogame, yes.
It was advertised just as much as Killzone 2.
Let's not be ridiculous here. Just out of pure logic, would Sega put that kind of advertising into a third party game that is a new IP and not proven?
[QUOTE="hakanakumono"]
[QUOTE="IronBass"] Yeah, that surely classifies as "heavily".ActicEdge
For a videogame, yes.
It was advertised just as much as Killzone 2.
Let's not be ridiculous here. Just out of pure logic, would Sega put that kind of advertising into a third party game that is a new IP and not proven?
I was wondering that myself ...
Yup, and it doesnt help how some people continue to bash the Wii. When a "core" game actually comes along, they either pretend it doesnt exist or dont support it, yet still continue to reiterate how the Wii library has nothing but "shovelware".And people wonder why 3rd parties aren't taking the Wii seriously.
STRETCH-E
[QUOTE="TheNewspaper"]
In 2004, 1700 stores in the U.S. sold more than 500k copies of Halo 2 in its first day.
drj077
Which is funny, because that game was absolutely terrible.
I hope you are a fanboy, otherwise you use the term "terrible" far too loosely. And that's not a good trait my fair friend.[QUOTE="ActicEdge"]
[QUOTE="hakanakumono"]
For a videogame, yes.
It was advertised just as much as Killzone 2.
hakanakumono
Let's not be ridiculous here. Just out of pure logic, would Sega put that kind of advertising into a third party game that is a new IP and not proven?
I was wondering that myself ...
they wouldn't, it makes no sense from a business stand point. I definitely think MW should have solde better but those commercials just didn't have any appeal. If I showed people Madworld in a 5 min gameplay example, they'd be drooling and praising it. I just don't understand how you advertise during wrestling and don't show any combat? I don't get why there were no cool moves in the comercials or Jack on his motorcycle? I really don't know who at sega designed thecommercialsbut it was damn poor and if I didn't know what the game was about, I wouldn't be interested period and that's how I know Sega failed here.
[QUOTE="psychobrew"]That's fine, but name some low quality games that sold well and some high quality games that didn't. You'll find most quality games sell, and most poor quality titles don't.IronBassQuality games that didn't sell: Okami Beyond Good and Evil Psychonauts Zack & Wikki Tales of Vesperia Valkyria Chronicles Bad (imo) games that sold well: WiiPlay 50 Cents What makes those games quality? Obviously, there are a ton of people that disagree with you on 50 Cent, but Wii Play just sold because it was only $10 more than the controller by itself and it could be argued it's quality was worth $10. The bottom line is, for most people, if they like the game they think it's quality, but if they don't like it it's not quality.
The sales reflect the product TBH. Madworld was/is a great idea, but a short single player, extremely limited multiplayer, and no online gets you exactly what you deserve when the sales numbers roll around.TaMuK711
Yeah, Shadow of the Colossus sucked big time...
We are talking about SotC here, right?
Sales don't increase over time... but some games only sell for a month, and sales slow down... some the sales never slow down... http://kotaku.com/5216273/madworld-sells-66k-in-the-us-sega-seems-pleased If sega is happy... then clearly it didn't do too bad... perhaps our expectations of what is good for sales numbers are too high, because we have been jaded by the actual megatons... not everything can be as popular as GTA or Halo or Mario. GundamGuy0The company that made Sonic 2006 and Sonic Unleashed (let's look at any credible review for those games... I own them, they're so bad that they're not even "funny bad") should not be trusted when it says it's "happy". SEGA is the parent who thinks straight F's are okay "as long as they tried". They're going to draw a smiley face right on their CHAPTER 11 filing, because gosh darn it, they're HAPPY AS CLAMS.
IT's sad that Madworld didn't blow out super sales, but I still liked it.
When will SW learn great games are fun to play...also, where are these X GAME SALES HYPE Threads?
I want to be apart of them, but I don't see them. I see plenty of X GAME SCORE HYPE THREADS.
Madworld is a new IP, overtime it will sell...hopefully.
IF not,well, Platinum has BAYONETTA next (Hideki Kamiya, DMC and OKAMI creator) and that's way more on my watch list.
The bottom line is, for most people, if they like the game they think it's quality, but if they don't like it it's not quality.psychobrewThe botton line is that quality on a video game is completely subjective.
[QUOTE="IronBass"]Quality games that didn't sell: Okami Beyond Good and Evil Psychonauts Zack & Wikki Tales of Vesperia Valkyria Chronicles Bad (imo)psychobrewWhat makes those games quality? Obviously, there are a ton of people that disagree with you on 50 Cent, but Wii Play just sold because it was only $10 more than the controller by itself and it could be argued it's quality was worth $10. The bottom line is, for most people, if they like the game they think it's quality, but if they don't like it it's not quality.
Adding to that list: Grim Fandango, Planescape Torment, Ghost Master, Call of Cthulhu: Dark Corners of the Earth, Killer7...
As for what makes them 'quality' games - they're all unique, receiving either great critical acclaim, or at least having great artistic value. Unfortunately, unique or artistic games tend not to sell, because they're 'not Halo'.
This just is more to show that sales do not matter.
Wii fans are quick to point to sales to defend the Wii, but when a quality Wii games failes due to the fractionalized Wii owner base, and the short in-home life span of if the Wii console itself, they quickly turn to blame the public for not buy "good" Wii games.
The fact is that its not gamers that are buying the majorty of the Wii's being sold. Its people that could care less about games. They don't care about quality games, they don't care about art, story, gameplay or anything else. They buy it because its intresting, or their kids asked for it, they play it for a week and then it sits there. This happens ALL the time. I've personally seen it from several of my family, and two neighbors.
Madworld was not all that good of a game, but by Wii standards, it was. It was a game that was unique and different from other offerings on the platform, and was supposed to cater to the older. more mature Wii gamer. As a game it succeedes, but as an idea it fails. As much as Nintendo fans want to pretend that there are a bunch of core gamers owning Wii's its just not true. Alot of gamers may own Wii's, to play Nintendo classics, but the weak excuse for "Gamer" games on the Wii is not enough for anyone to buy one as an exclusive console.
The Wii is an "also have" machine, or a machine for people that don't play games, don't care about gaming, and for the majority of both partys, it sits around and collects dust.
The truth is that the Wii may be a cash cow that saves Nintendo as a home console company, but its a sorry excuse for a gaming medium.
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