For some reason I got to thinking back to this game, and suddenly realized how great it actually was. I think I was too young at the time when I first played it to fully understand the game on all levels it was meant to be felt at, but the clarity with which I can recall the game is chilling. There are just too many elements in the game, the warped land of Termina, the creepy masks and their symboilism,the inevitable sense of doom..The 3-day gimmick worked because it created a never-ending tension.It was definitely the most mature of Zelda games, the most unsettling and in, many ways, the most disturbing.
really don't know how the development team created the atmosphere that they did, how they implemented the complex philosophical implications of the concept of time, time as decay, inevitability and hope, into a video game largely aimed towards children. This was the only game I played where you had to fight not a big evil boss imprisoning the princess, and in a sense you weren't even fighting Skullkid. You were fighting time itself.
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