@foxhound_fox said:
It's sad how "instant-gratification oriented" society is becoming.
I remember the days when the player had to WORK to unlock anything in a game. Where they literally had to invest hours of time into getting a single item to make them a smidgen better at one particular thing.
Then again, people complain about everything Nintendo does, no matter what it is.
People who attempt to compare this to other games are missing a major distinction.
A game like Mario Maker is a game that is essentially a "make your own game" creation tool. The entire point of other games is not to create, but to experience. We have to now work to unlock tools to be able to create? Creation IS the work, the unlocking of the tools to enable it is nothing but a pointless obstacle. It is a counter intuitive burden to the entire game's premise and goal. Other games unlock levels, weapons, etc usually under the guise or in service to a narrative or to aid in the completion of a level.
Nintendo puts out a game where WE are the ones that hold the power to make levels, yet then preclude that power. For what? Where's the sense in this logic considering the type of game it is? I'm not against unlocking features in furthering a game's progress, but when it's marketed as a tool to create and then those tools are withheld, instant gratification? Well, yea, when I buy a game that advertises itself as a creation tool, yet those tools aren't there based on some arbitrary reasons, it's antithetical.
You buy Photoshop. Many tools are unusable. I suppose desiring them immediately is somehow indicative of how spoiled the instant gratification society has become?
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