This is to let everyone know that GameSpot has released its review for the Nintendo Switch game Mario + Rabbids: Kingdom Battle and gave it a 9/10 score.
Link
This is to let everyone know that GameSpot has released its review for the Nintendo Switch game Mario + Rabbids: Kingdom Battle and gave it a 9/10 score.
Link
Buh Buh switch has no games.
No wait, they're all kiddy games.
No wait, it'll be the next Wii U.
No wait, it's forcing shortages.
No wait, Nintendo is doomed.
No wait, Nintendo is anti consumer.
NO
WAIT
Nice. I had initially written this game off when I first heard of it because I don't particularly care for the Rabbids but after watching some of those gameplay videos at this year's E3 my interest in the game quickly piqued. I'm actually now looking forward to picking this up when I get a Switch.
I'm sorry, but that score is an absolute joke. I do own the game since Friday and I played it a lot. Rating it higher than Disgaea 5 and on-par with xcom 2 is a joke. Sure, yeah, I know, different reviewer and stuff, but they could at least try to be consistent with their scores.
a deep, challenging turn-based tactical combat system
I totally agree with this statement. The only "deep" part of it is movement and a few challenges that act like Puzzles. Each character is limited to two skills and two weapon types. Weapon types pretty much just get higher damage and one of elements like fire, which only affects how the enemy reacts to the weapon if you make a lucky shot. Skills are primitive (like shield vs weapon damage or shield vs elemental damage) and there are only a few interesting weapon types, some of them are even similar (hammer is just a bazooka with very small range).
It isn't challenging at all. I died once just to see what happens, never died real. I have a perfect score in about 80% of all missions. I'm in World 3 now, unless it gets MUCH harder, it's pretty easy. And even then, if you have problems with difficulty, you can let youself insta heal and get +50% Hp. That and you can endlessly grind to buy the best weapons aviable to you. Also there is no punishment at all for losing and you can retry as many times as you want.
Similarly, you could be hit by a weapon with a super effect, potentially setting you on fire and causing you to run out of cover like a maniac, or blocking your ability to perform certain actions.
How is that a good thing in a strategy game? The enemy has with all his attacks a random chance tot totally destroy your tactic. Once your character burns for example he randomly runs around the field. It's totally random and can hit other characters or enemies as well. There is nothing you can do about it. If you are unhappy, all 3 characters of you are totally exposed just because the enemy had a 10% chance of fire and the character he hit randomly ran in your other characters. IMO this is something that makes a strategy game worse, not better.
Upon the completion of an area for the first time, you'll unlock a new exploration ability and are invited to search previously inaccessible areas for chests and secret stages, as well as take on new challenge battles for additional rewards.
Since when is backtracing a good thing? I didn't like to walk through the corridors of past worlds just in hopes to find something useful. I would have rather had a world that actually let's you use the abilities you already have. Also the challenges could have just been unlocked or been there the first time you go through the world. It really feels added to increase play time. Most of it doesn't feel exciting, it's pretty much "I can move the box now for a treasure". The only cool thing in revisiting an old world is the secret are, loved them.
Also why doesn't the review speak about the stupid AI? Enemies are happy to stand next to the dogs that do a lot of damage to the enemy closest to them. They are also willing to hit you with AoE attacks while 3 enemies stand around their target. You can literally use Rabbid Peach, walk close to 4 guys with those huge stones, use shield, use a bomb to enrage them and watch how they kill each other while they hit Rabbid-Peach. And that's just a few examples of how stupid they are.
Don't get me wrong, the game does have a lot of good points. It looks beautiful, it's the best version of Rabbits I've ever seen (usually I hate them), the movement is done pretty well and it has a lot of love in the detail. But this is not a 9/10 game. This is more like a 7.5 game and only a chellenge to newcommers into the genre. Chances are, if you played xCom, Final Fantasy Tactics, Disgaea (or any other SRPG), you laugh at "professional reviewers" calling this game difficult.
I'm interested in this, but I don't know if I'll pick it up right away. From looking at the trailers of the game, I would have guessed the score of 7-8/10. A 9/10 is quite surprising to me.
Buh Buh switch has no games.
No wait, they're all kiddy games.
No wait, it'll be the next Wii U.
No wait, it's forcing shortages.
No wait, Nintendo is doomed.
No wait, Nintendo is anti consumer.
NO
WAIT
I've never said any of those things, but I'm still pissed they're not producing nearly enough SNES Classics so far. I want to give them the benefit of the doubt and say it'll get better and everyone who wants one will be able to get them at retail, but the evidence is saying it's not gonna happen.
2017 might be Nintendo's best year of all time.
If Odyssey is as great as it looks, yeah, it might be
Since when is backtracing a good thing?
Is that question asked in general or specifically towards a turn based game? Backtracking is only a problem if you make it into one.
2017 might be Nintendo's best year of all time.
Switch is looking to have the best first year of any console.
As a huge XCOM fan, I'm sad I don't have the Switch. This Mario + Rabbids game looks really great and it's nice to see the new Nintendo console doing so well.
Tactical RPG games are not really my thing, I have several of them in my backlog such as Xcom and the other Viking game, forgetting the name now.
Congrats to the fans though, nice to see Nintendo branch out in a different genre and hit a homerun, based on reviews anyways.
2017 might be Nintendo's best year of all time.
I doubt it.
The game did a great job.
@Solaryellow: I think backtracing is always lazy. It is always more exciting to see something new than going through something you know. They also implemented it really bad. You literally have to walk through the corridors again, just to move some boxes to get the treasures behind them. It's nothibg but a waste of time. Especially since you have to move through stuff like a labirynth with invisible walls
I do like it breaks out of turn based strategy games' main problem for me: a lack of mobility/the slow safe turtle-ing that I rely on. From what little I played of X-com 1 you end up crawling forward whenever you get the room to, and even in Fire Emblem you always want to move bit by bit to stay out of ranges. This gameplay looks more like you can think offensively about your actions.
Just a potentially incorrect observation. It's what it looked like to me.
But I see it does not fix my other big problem with the genre: the completely random crits that can insta-kill your teammembers like you are being punished for doing nothing wrong.
@KungfuKitten: Yeah movement is awesome. It depends on the map, but usually it takes about 2-5 turns to get from one end to the other. The same is true for your enemies
@techhog89: Thanks. i just had a few points I disagree with the reviewer, at lwast of what I have seen so far and with my (rather big) amount of experience in the genre. It's still a great game though.
2017 might be Nintendo's best year of all time.
I doubt it.
The game did a great job.
They have the 2 most hyped gaming products of the year, Breath of the Wild which is a GOAT, another potential GOAT in Mario Odyssey, and a handful of other good/great games.
I do like it breaks out of turn based strategy games' main problem for me: a lack of mobility/the slow safe turtle-ing that I rely on. From what little I played of X-com 1 you end up crawling forward whenever you get the room to, and even in Fire Emblem you always want to move bit by bit to stay out of ranges. This gameplay looks more like you can think offensively about your actions.
Just a potentially incorrect observation. It's what it looked like to me.
But I see it does not fix my other big problem with the genre: the completely random crits that can insta-kill your teammembers like you are being punished for doing nothing wrong.
XCOM 2 used time limits to reduce the amount of turtling. It's really hard to make a turn-based game worth playing that doesn't have some sort of a critical attack system. To me, it really becomes an issue when the game has a character-driven story with RPG elements, like Fire Emblem. In a game like XCOM, losing the occasional character or even a mission due to bad luck is less of an issue, and just another obstacle to overcome.
@ArchoNils2: Random chance is nothing new. You'll find things like "critical hits" in a lot of games. It's a game design choice to make your game more like chess (no random chance) or more like DnD (dice rolls). Random probability adds a risk/reward aspect to your game. Nothing wrong with that. In a tactical game, it just means you shouldn't be playing strictly to one game plan. You should always remain on your toes and account for probability distributions that may change how you go about things. Are you banking on everything depending on your guy not catching on fire? Think twice, have a backup plan. Unless you want to risk it all, up to you.
@trugs26: Oh don't get me wrong, I have nothimg against randomness in games if done well and I never had an issue with an enemy being able to expose 3 of my characters. The game is pretty easy and allows you to react on ecerything (well maybe with the excwption of Toad escort missions where some bad luck could easely kill Toad, but I haven't had this yet).
I just hate when randomness can influence so much. There is a difference between 10% for twice the damage and 10% to make one character run to a random position with a random chance of setting other characters or enemies to random positions. One fire attack can totally mix the few characters and enemies on the map. Again, the game is easy enough that it's no problem to react to it. It just feels like a waste of time to think much about positioning since randomness can break it. Position also loses a lot of meaning when enemies cann cross half the map in one turn. To me it seems like bad game design.
Yeah, the game looked cool from the start, I'll probably pick it up. I'm a bit of a noob with this genre anyways, so it won't bother me if it's "watered down" compared to similar titles.
I do like it breaks out of turn based strategy games' main problem for me: a lack of mobility/the slow safe turtle-ing that I rely on. From what little I played of X-com 1 you end up crawling forward whenever you get the room to, and even in Fire Emblem you always want to move bit by bit to stay out of ranges. This gameplay looks more like you can think offensively about your actions.
Just a potentially incorrect observation. It's what it looked like to me.
But I see it does not fix my other big problem with the genre: the completely random crits that can insta-kill your teammembers like you are being punished for doing nothing wrong.
XCOM 2 used time limits to reduce the amount of turtling. It's really hard to make a turn-based game worth playing that doesn't have some sort of a critical attack system. To me, it really becomes an issue when the game has a character-driven story with RPG elements, like Fire Emblem. In a game like XCOM, losing the occasional character or even a mission due to bad luck is less of an issue, and just another obstacle to overcome.
Right. I was thinking specifically about Fire Emblem when thinking of the crits. I suppose that in games like Mario + Rabbids and X-com they can add to the tension and your personal story. But man, once you get royally f'd over by a crit in Fire Emblem it's tough to appreciate the system.
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